Finishing this up, finally

- Slightly edits some Plains POIs to be more suitable for Virgo
- Finishes up the infrastructure for Debris Field
- Merges Verkister's changes into the whole mess
This commit is contained in:
Unknown
2019-01-07 21:41:20 -05:00
parent 899375d650
commit 35ae6d2bb3
18 changed files with 10335 additions and 14 deletions
@@ -0,0 +1,12 @@
// This causes PoI maps to get 'checked' and compiled, when undergoing a unit test.
// This is so Travis can validate PoIs, and ensure future changes don't break PoIs, as PoIs are loaded at runtime and the compiler can't catch errors.
// When adding a new PoI, please add it to this list.
#if MAP_TEST
// #define "your_map_here.dmm"
#endif
/datum/map_template/debrisfield
name = "Space Content - Debrisfield"
desc = "Designed for space points of interest."
// No points of interest yet, but the infrastructure is there for people to add!
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,878 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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File diff suppressed because it is too large Load Diff
@@ -0,0 +1,148 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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@@ -0,0 +1,505 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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@@ -0,0 +1,676 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/template_noop,
/area/submap/Thiefc)
"c" = (
/turf/simulated/mineral/ignore_mapgen,
/area/submap/Thiefc)
"d" = (
/obj/structure/ore_box,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
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/obj/structure/closet/crate,
/obj/item/weapon/extinguisher,
/obj/item/weapon/extinguisher,
/obj/item/weapon/extinguisher,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"f" = (
/obj/structure/reagent_dispensers/watertank,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"g" = (
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"h" = (
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"i" = (
/obj/structure/closet/crate,
/obj/item/weapon/lipstick,
/obj/item/weapon/lipstick/black,
/obj/item/weapon/lipstick/random,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"j" = (
/obj/structure/table/steel,
/obj/item/weapon/beartrap,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"k" = (
/obj/vehicle/train/trolley,
/obj/item/weapon/storage/firstaid/combat,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"l" = (
/obj/structure/closet/crate,
/obj/item/weapon/folder/blue,
/obj/item/weapon/folder/red,
/obj/item/weapon/folder/white,
/obj/item/weapon/folder/yellow,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"m" = (
/obj/structure/table/steel,
/obj/item/weapon/paper{
desc = "This is some bullshit. First chance we got to knick something that looks half decent turns out to be mostly junk. And now we're getting calls that the other stash we've got has got a spider problem. Fuck this, Between the shitty weather, The pissed of bugs, And now apparently some NT goon running around in the area there's hardly enough reason to stick around. I'm telling Carl I'm out tommorow.";
name = "Note"
},
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"n" = (
/obj/vehicle/train/trolley,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"o" = (
/obj/structure/closet/crate,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"p" = (
/obj/structure/closet/crate,
/obj/item/weapon/storage/box/shotgunammo,
/obj/item/weapon/storage/box/practiceshells,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
"q" = (
/mob/living/simple_animal/hostile/bear,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/Thiefc)
(1,1,1) = {"
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(9,1,1) = {"
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(10,1,1) = {"
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(11,1,1) = {"
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(13,1,1) = {"
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(14,1,1) = {"
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(15,1,1) = {"
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(16,1,1) = {"
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(19,1,1) = {"
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(20,1,1) = {"
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(21,1,1) = {"
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(22,1,1) = {"
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(23,1,1) = {"
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(24,1,1) = {"
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(25,1,1) = {"
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@@ -0,0 +1,193 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/wall/log_sif,
/area/submap/camp1)
"c" = (
/obj/structure/grille/rustic,
/obj/structure/window/reinforced/full,
/turf/simulated/floor/plating,
/area/submap/camp1)
"d" = (
/obj/structure/bed/padded,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/camp1)
"e" = (
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/camp1)
"f" = (
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/camp1)
"g" = (
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/tram,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/camp1)
"h" = (
/obj/structure/simple_door/sifwood,
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/camp1)
"i" = (
/obj/structure/table/rack,
/obj/item/weapon/gun/launcher/crossbow,
/obj/item/stack/rods{
amount = 17
},
/turf/simulated/floor/outdoors/dirt{
outdoors = 0
},
/area/submap/camp1)
"j" = (
/obj/item/stack/material/log/sif{
amount = 25
},
/turf/template_noop,
/area/template_noop)
"k" = (
/obj/structure/table/bench/wooden,
/turf/simulated/floor/outdoors/dirt,
/area/submap/camp1)
"l" = (
/turf/simulated/floor/outdoors/dirt,
/area/submap/camp1)
"m" = (
/obj/item/weapon/material/knife/machete/hatchet,
/turf/template_noop,
/area/template_noop)
"n" = (
/obj/item/weapon/flame/lighter,
/turf/simulated/floor/outdoors/dirt,
/area/submap/camp1)
(1,1,1) = {"
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(2,1,1) = {"
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(4,1,1) = {"
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(5,1,1) = {"
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(6,1,1) = {"
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(7,1,1) = {"
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(8,1,1) = {"
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(9,1,1) = {"
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(10,1,1) = {"
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"}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,662 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/template_noop,
/area/template_noop)
"ab" = (
/obj/structure/railing,
/turf/template_noop,
/area/template_noop)
"ac" = (
/obj/structure/railing{
dir = 4
},
/turf/template_noop,
/area/template_noop)
"ad" = (
/turf/simulated/floor/outdoors/grass/sif,
/area/template_noop)
"ae" = (
/obj/structure/railing{
dir = 8
},
/turf/template_noop,
/area/template_noop)
"af" = (
/obj/structure/railing{
dir = 4
},
/turf/simulated/floor/outdoors/grass/sif,
/area/template_noop)
"ag" = (
/turf/simulated/floor/outdoors/dirt,
/area/template_noop)
"ah" = (
/obj/structure/table/bench/wooden,
/turf/simulated/floor/outdoors/dirt,
/area/template_noop)
"ai" = (
/obj/structure/railing{
dir = 8
},
/turf/simulated/floor/outdoors/grass/sif,
/area/template_noop)
"aj" = (
/obj/structure/target_stake,
/turf/simulated/floor/outdoors/dirt,
/area/template_noop)
"ak" = (
/obj/item/target,
/turf/simulated/floor/outdoors/grass/sif,
/area/template_noop)
"al" = (
/obj/item/target/syndicate,
/turf/simulated/floor/outdoors/grass/sif,
/area/template_noop)
"am" = (
/turf/simulated/wall/wood,
/area/template_noop)
"an" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/wood,
/area/template_noop)
"ao" = (
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/tram,
/turf/simulated/floor/wood,
/area/template_noop)
"ap" = (
/turf/simulated/floor/wood,
/area/template_noop)
"aq" = (
/obj/structure/table/marble,
/obj/item/weapon/material/kitchen/rollingpin,
/turf/simulated/floor/tiled,
/area/template_noop)
"ar" = (
/obj/structure/table/marble,
/obj/item/weapon/material/knife,
/turf/simulated/floor/tiled,
/area/template_noop)
"as" = (
/obj/structure/grille/rustic,
/obj/structure/window/reinforced/full,
/turf/simulated/floor/plating,
/area/template_noop)
"at" = (
/obj/structure/table/standard,
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute,
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn,
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/purity,
/turf/simulated/floor/tiled/freezer,
/area/template_noop)
"au" = (
/obj/structure/toilet,
/turf/simulated/floor/tiled/freezer,
/area/template_noop)
"av" = (
/obj/structure/table/marble,
/obj/random/drinkbottle,
/turf/simulated/floor/tiled,
/area/template_noop)
"aw" = (
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/tiled,
/area/template_noop)
"ax" = (
/obj/structure/table/glass,
/obj/structure/window/reinforced,
/obj/item/weapon/coin/phoron,
/turf/simulated/floor/wood,
/area/template_noop)
"ay" = (
/obj/item/clothing/head/bearpelt{
pixel_y = 6
},
/obj/structure/table/glass,
/obj/structure/window/reinforced,
/turf/simulated/floor/wood,
/area/template_noop)
"az" = (
/obj/item/weapon/material/harpoon,
/obj/structure/table/glass,
/obj/structure/window/reinforced,
/turf/simulated/floor/wood,
/area/template_noop)
"aA" = (
/obj/structure/table/glass,
/obj/structure/window/reinforced,
/obj/item/clothing/accessory/medal/conduct{
pixel_y = 6
},
/turf/simulated/floor/wood,
/area/template_noop)
"aB" = (
/obj/structure/sink{
icon_state = "sink";
dir = 8;
pixel_x = -12;
pixel_y = 2
},
/obj/structure/mirror{
dir = 4;
pixel_x = -28;
pixel_y = 0
},
/turf/simulated/floor/tiled/freezer,
/area/template_noop)
"aC" = (
/obj/item/weapon/towel,
/turf/simulated/floor/tiled/freezer,
/area/template_noop)
"aD" = (
/obj/structure/closet/secure_closet/freezer/fridge,
/turf/simulated/floor/tiled,
/area/template_noop)
"aE" = (
/turf/simulated/floor/tiled,
/area/template_noop)
"aF" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/tiled,
/area/template_noop)
"aG" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/tiled/freezer,
/area/template_noop)
"aH" = (
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/tiled/freezer,
/area/template_noop)
"aI" = (
/obj/structure/window/reinforced/tinted{
dir = 8;
icon_state = "twindow"
},
/obj/machinery/shower{
dir = 1
},
/obj/random/soap,
/turf/simulated/floor/tiled/freezer,
/area/template_noop)
"aJ" = (
/turf/simulated/floor/carpet/turcarpet,
/area/template_noop)
"aK" = (
/obj/structure/bed/chair/wood,
/turf/simulated/floor/carpet/turcarpet,
/area/template_noop)
"aL" = (
/obj/structure/bed/chair/wood{
dir = 4
},
/turf/simulated/floor/carpet/turcarpet,
/area/template_noop)
"aM" = (
/obj/structure/table/wooden_reinforced,
/obj/item/weapon/storage/fancy/candle_box,
/turf/simulated/floor/carpet/turcarpet,
/area/template_noop)
"aN" = (
/obj/structure/table/wooden_reinforced,
/obj/item/device/binoculars/spyglass,
/turf/simulated/floor/carpet/turcarpet,
/area/template_noop)
"aO" = (
/obj/structure/table/wooden_reinforced,
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/carpet/turcarpet,
/area/template_noop)
"aP" = (
/obj/structure/bed/chair/wood{
dir = 1
},
/turf/simulated/floor/carpet/turcarpet,
/area/template_noop)
"aQ" = (
/obj/structure/table/rack,
/obj/item/device/gps/explorer,
/obj/item/device/radio/headset/explorer,
/turf/simulated/floor/wood,
/area/template_noop)
"aR" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/carpet/sblucarpet,
/area/template_noop)
"aS" = (
/turf/simulated/floor/carpet/sblucarpet,
/area/template_noop)
"aT" = (
/obj/machinery/space_heater,
/turf/simulated/floor/carpet/sblucarpet,
/area/template_noop)
"aU" = (
/obj/structure/table/rack,
/obj/item/clothing/under/explorer,
/obj/item/weapon/cell/device,
/obj/item/weapon/cell/device,
/obj/item/weapon/cell/device,
/turf/simulated/floor/wood,
/area/template_noop)
"aV" = (
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/wood,
/area/template_noop)
"aW" = (
/obj/machinery/space_heater,
/turf/simulated/floor/wood,
/area/template_noop)
"aX" = (
/obj/structure/coatrack,
/turf/simulated/floor/wood,
/area/template_noop)
"aY" = (
/obj/structure/table/rack,
/obj/item/clothing/suit/storage/hooded/explorer,
/obj/item/clothing/mask/gas/explorer,
/obj/item/weapon/material/knife/tacknife/survival,
/turf/simulated/floor/wood,
/area/template_noop)
"aZ" = (
/obj/item/clothing/shoes/boots/winter/explorer,
/turf/simulated/floor/wood,
/area/template_noop)
"ba" = (
/obj/structure/table/woodentable,
/obj/random/action_figure,
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/carpet/sblucarpet,
/area/template_noop)
"bb" = (
/obj/item/weapon/bedsheet/hopdouble,
/obj/structure/bed/double/padded,
/turf/simulated/floor/carpet/sblucarpet,
/area/template_noop)
"bc" = (
/obj/structure/loot_pile/maint/trash,
/turf/simulated/floor/outdoors/grass/sif,
/area/template_noop)
"bd" = (
/obj/structure/loot_pile/maint/junk,
/turf/simulated/floor/outdoors/grass/sif,
/area/template_noop)
"be" = (
/obj/structure/sign/kiddieplaque{
desc = "To anyone reading this, you'll note that I'm not home right now, and unfortunately due to reassignment, I won't be for a very long time. Exploring somewhere really far and dangerous now. You can stay if you want, but please try to keep my home in good condition.";
name = "read me visitors"
},
/turf/simulated/wall/wood,
/area/template_noop)
(1,1,1) = {"
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(4,1,1) = {"
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(6,1,1) = {"
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@@ -0,0 +1,661 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/template_noop,
/area/submap/house1)
"ab" = (
/obj/structure/railing,
/turf/template_noop,
/area/submap/house1)
"ac" = (
/obj/structure/railing{
dir = 4
},
/turf/template_noop,
/area/submap/house1)
"ad" = (
/turf/simulated/floor/outdoors/grass/sif,
/area/submap/house1)
"ae" = (
/obj/structure/railing{
dir = 8
},
/turf/template_noop,
/area/submap/house1)
"af" = (
/obj/structure/railing{
dir = 4
},
/turf/simulated/floor/outdoors/grass/sif,
/area/submap/house1)
"ag" = (
/turf/simulated/floor/outdoors/dirt,
/area/submap/house1)
"ah" = (
/obj/structure/table/bench/wooden,
/turf/simulated/floor/outdoors/dirt,
/area/submap/house1)
"ai" = (
/obj/structure/railing{
dir = 8
},
/turf/simulated/floor/outdoors/grass/sif,
/area/submap/house1)
"aj" = (
/obj/structure/target_stake,
/turf/simulated/floor/outdoors/dirt,
/area/submap/house1)
"ak" = (
/obj/item/target,
/turf/simulated/floor/outdoors/grass/sif,
/area/submap/house1)
"al" = (
/obj/item/target/syndicate,
/turf/simulated/floor/outdoors/grass/sif,
/area/submap/house1)
"am" = (
/turf/simulated/wall/wood,
/area/submap/house1)
"an" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/wood,
/area/submap/house1)
"ao" = (
/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/tram,
/turf/simulated/floor/wood,
/area/submap/house1)
"ap" = (
/turf/simulated/floor/wood,
/area/submap/house1)
"aq" = (
/obj/structure/table/marble,
/obj/item/weapon/material/kitchen/rollingpin,
/turf/simulated/floor/tiled,
/area/submap/house1)
"ar" = (
/obj/structure/table/marble,
/obj/item/weapon/material/knife,
/turf/simulated/floor/tiled,
/area/submap/house1)
"as" = (
/obj/structure/grille/rustic,
/obj/structure/window/reinforced/full,
/turf/simulated/floor/plating,
/area/submap/house1)
"at" = (
/obj/structure/table/standard,
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute,
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn,
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/purity,
/turf/simulated/floor/tiled/freezer,
/area/submap/house1)
"au" = (
/obj/structure/toilet,
/turf/simulated/floor/tiled/freezer,
/area/submap/house1)
"av" = (
/obj/structure/table/marble,
/obj/random/drinkbottle,
/turf/simulated/floor/tiled,
/area/submap/house1)
"aw" = (
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/tiled,
/area/submap/house1)
"ax" = (
/obj/structure/table/glass,
/obj/structure/window/reinforced,
/obj/item/weapon/coin/phoron,
/turf/simulated/floor/wood,
/area/submap/house1)
"ay" = (
/obj/item/clothing/head/bearpelt{
pixel_y = 6
},
/obj/structure/table/glass,
/obj/structure/window/reinforced,
/turf/simulated/floor/wood,
/area/submap/house1)
"az" = (
/obj/item/weapon/material/harpoon,
/obj/structure/table/glass,
/obj/structure/window/reinforced,
/turf/simulated/floor/wood,
/area/submap/house1)
"aA" = (
/obj/structure/table/glass,
/obj/structure/window/reinforced,
/obj/item/clothing/accessory/medal/conduct{
pixel_y = 6
},
/turf/simulated/floor/wood,
/area/submap/house1)
"aB" = (
/obj/structure/sink{
icon_state = "sink";
dir = 8;
pixel_x = -12;
pixel_y = 2
},
/obj/structure/mirror{
dir = 4;
pixel_x = -28;
pixel_y = 0
},
/turf/simulated/floor/tiled/freezer,
/area/submap/house1)
"aC" = (
/obj/item/weapon/towel,
/turf/simulated/floor/tiled/freezer,
/area/submap/house1)
"aD" = (
/obj/structure/closet/secure_closet/freezer/fridge,
/turf/simulated/floor/tiled,
/area/submap/house1)
"aE" = (
/turf/simulated/floor/tiled,
/area/submap/house1)
"aF" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/tiled,
/area/submap/house1)
"aG" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/tiled/freezer,
/area/submap/house1)
"aH" = (
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/tiled/freezer,
/area/submap/house1)
"aI" = (
/obj/structure/window/reinforced/tinted{
dir = 8;
icon_state = "twindow"
},
/obj/machinery/shower{
dir = 1
},
/obj/random/soap,
/turf/simulated/floor/tiled/freezer,
/area/submap/house1)
"aJ" = (
/turf/simulated/floor/carpet/turcarpet,
/area/submap/house1)
"aK" = (
/obj/structure/bed/chair/wood,
/turf/simulated/floor/carpet/turcarpet,
/area/submap/house1)
"aL" = (
/obj/structure/bed/chair/wood{
dir = 4
},
/turf/simulated/floor/carpet/turcarpet,
/area/submap/house1)
"aM" = (
/obj/structure/table/wooden_reinforced,
/obj/item/weapon/storage/fancy/candle_box,
/turf/simulated/floor/carpet/turcarpet,
/area/submap/house1)
"aN" = (
/obj/structure/table/wooden_reinforced,
/obj/item/device/binoculars/spyglass,
/turf/simulated/floor/carpet/turcarpet,
/area/submap/house1)
"aO" = (
/obj/structure/table/wooden_reinforced,
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/carpet/turcarpet,
/area/submap/house1)
"aP" = (
/obj/structure/bed/chair/wood{
dir = 1
},
/turf/simulated/floor/carpet/turcarpet,
/area/submap/house1)
"aQ" = (
/obj/structure/table/rack,
/obj/item/device/gps/explorer,
/turf/simulated/floor/wood,
/area/submap/house1)
"aR" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/carpet/sblucarpet,
/area/submap/house1)
"aS" = (
/turf/simulated/floor/carpet/sblucarpet,
/area/submap/house1)
"aT" = (
/obj/machinery/space_heater,
/turf/simulated/floor/carpet/sblucarpet,
/area/submap/house1)
"aU" = (
/obj/structure/table/rack,
/obj/item/clothing/under/explorer,
/obj/item/weapon/cell/device,
/obj/item/weapon/cell/device,
/obj/item/weapon/cell/device,
/turf/simulated/floor/wood,
/area/submap/house1)
"aV" = (
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/wood,
/area/submap/house1)
"aW" = (
/obj/machinery/space_heater,
/turf/simulated/floor/wood,
/area/submap/house1)
"aX" = (
/obj/structure/coatrack,
/turf/simulated/floor/wood,
/area/submap/house1)
"aY" = (
/obj/structure/table/rack,
/obj/item/clothing/suit/storage/hooded/explorer,
/obj/item/clothing/mask/gas/explorer,
/obj/item/weapon/material/knife/tacknife/survival,
/turf/simulated/floor/wood,
/area/submap/house1)
"aZ" = (
/obj/item/clothing/shoes/boots/winter/explorer,
/turf/simulated/floor/wood,
/area/submap/house1)
"ba" = (
/obj/structure/table/woodentable,
/obj/random/action_figure,
/obj/item/device/flashlight/lantern,
/turf/simulated/floor/carpet/sblucarpet,
/area/submap/house1)
"bb" = (
/obj/item/weapon/bedsheet/hopdouble,
/obj/structure/bed/double/padded,
/turf/simulated/floor/carpet/sblucarpet,
/area/submap/house1)
"bc" = (
/obj/structure/loot_pile/maint/trash,
/turf/simulated/floor/outdoors/grass/sif,
/area/submap/house1)
"bd" = (
/obj/structure/loot_pile/maint/junk,
/turf/simulated/floor/outdoors/grass/sif,
/area/submap/house1)
"be" = (
/obj/structure/sign/kiddieplaque{
desc = "To anyone reading this, you'll note that I'm not home right now, and unfortunately due to reassignment, I won't be for a very long time. Exploring somewhere really far and dangerous now. You can stay if you want, but please try to keep my home in good condition.";
name = "read me visitors"
},
/turf/simulated/wall/wood,
/area/submap/house1)
(1,1,1) = {"
aa
ac
af
af
af
af
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
"}
(2,1,1) = {"
ab
ad
ad
ag
ad
ak
am
am
as
am
am
ad
am
am
as
am
am
bc
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ag
"}
(3,1,1) = {"
ab
ad
ag
aj
ag
al
am
aq
av
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am
ad
am
aQ
aU
aY
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bc
ag
ag
"}
(4,1,1) = {"
ab
ad
ag
ag
ag
ak
am
ar
aw
aE
am
ad
am
ap
aV
aZ
am
bc
ag
ag
"}
(5,1,1) = {"
ab
ad
ag
ag
ag
ad
am
am
am
aF
am
am
am
an
am
am
am
bd
ag
ag
"}
(6,1,1) = {"
ab
ad
ag
ag
ag
ad
ad
as
ax
ap
ap
ap
ap
ap
ap
as
ad
ad
ag
ag
"}
(7,1,1) = {"
ab
ad
ag
ag
ag
am
am
am
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ap
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aJ
ap
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am
am
am
ag
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"}
(8,1,1) = {"
ab
ad
ag
ag
ag
am
ao
am
am
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aM
aP
ap
am
am
ao
am
ag
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"}
(9,1,1) = {"
ab
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ag
ag
ag
an
ap
ap
an
ap
aK
aN
aP
ap
an
ap
ap
an
ag
ag
"}
(10,1,1) = {"
ab
ad
ag
ag
ag
am
ao
am
am
ap
aK
aO
aP
ap
am
am
ao
be
ag
ag
"}
(11,1,1) = {"
ab
ad
ag
ag
ag
am
am
am
az
ap
aJ
aP
aJ
ap
aX
am
am
am
ag
ag
"}
(12,1,1) = {"
ab
ad
ah
ag
ah
ad
ad
as
aA
ap
ap
ap
ap
ap
ap
as
ad
ad
ag
ag
"}
(13,1,1) = {"
ab
ad
ah
ag
ah
ad
am
am
am
aG
am
am
am
aR
am
am
am
ad
ag
ag
"}
(14,1,1) = {"
ab
ad
ah
ag
ah
ad
am
at
aB
aH
am
ad
am
aS
aS
ba
am
ad
ag
ag
"}
(15,1,1) = {"
ab
ad
ag
ag
ag
ad
am
au
aC
aI
am
ad
am
aT
aS
bb
am
ad
ag
ag
"}
(16,1,1) = {"
ab
ad
ad
ag
ad
ad
am
am
am
am
am
ad
am
am
as
am
am
ad
ag
ag
"}
(17,1,1) = {"
aa
ae
ai
ai
ai
ai
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
ad
"}
+10 -10
View File
@@ -42,7 +42,7 @@
/datum/map_template/surface/plains/farm1
name = "Farm 1"
desc = "A small farm tended by a farmbot."
mappath = 'maps/submaps/surface_submaps/plains/farm1.dmm'
mappath = 'maps/submaps/surface_submaps/plains/farm1_vr.dmm' //VOREStation Edit
cost = 10
/datum/map_template/surface/plains/construction1
@@ -54,13 +54,13 @@
/datum/map_template/surface/plains/camp1
name = "Camp Site 1"
desc = "A small campsite, complete with housing and bonfire."
mappath = 'maps/submaps/surface_submaps/plains/camp1.dmm'
mappath = 'maps/submaps/surface_submaps/plains/camp1_vr.dmm' //VOREStation Edit
cost = 10
/datum/map_template/surface/plains/house1
name = "House 1"
desc = "A fair sized house out in the frontier, that belonged to a well-traveled explorer."
mappath = 'maps/submaps/surface_submaps/plains/house1.dmm'
mappath = 'maps/submaps/surface_submaps/plains/house1_vr.dmm' //VOREStation Edit
cost = 10
/datum/map_template/surface/plains/beacons
@@ -103,7 +103,7 @@
/datum/map_template/surface/plains/Shakden
name = "Shakden"
desc = "Not to be confused with Shaq Den"
mappath = 'maps/submaps/surface_submaps/plains/Shakden.dmm'
mappath = 'maps/submaps/surface_submaps/plains/Shakden_vr.dmm' //VOREStation Edit
cost = 10
/datum/map_template/surface/plains/Field1
@@ -115,7 +115,7 @@
/datum/map_template/surface/plains/Thiefc
name = "Thieves Cave"
desc = "A thieves stash"
mappath = 'maps/submaps/surface_submaps/plains/Thiefc.dmm'
mappath = 'maps/submaps/surface_submaps/plains/Thiefc_vr.dmm' //VOREStation Edit
cost = 20
/datum/map_template/surface/plains/smol2
@@ -133,13 +133,13 @@
/datum/map_template/surface/plains/Boathouse
name = "Boathouse"
desc = "A fance house on a lake."
mappath = 'maps/submaps/surface_submaps/plains/Boathouse.dmm'
mappath = 'maps/submaps/surface_submaps/plains/Boathouse_vr.dmm' //VOREStation Edit
cost = 30
/datum/map_template/surface/plains/PooledR
name = "Pooled Rocks"
desc = "An intresting rocky location"
mappath = 'maps/submaps/surface_submaps/plains/PooledR.dmm'
mappath = 'maps/submaps/surface_submaps/plains/PooledR_vr.dmm' //VOREStation Edit
cost = 15
/datum/map_template/surface/plains/Smol3
@@ -151,7 +151,7 @@
/datum/map_template/surface/plains/Diner
name = "Diner"
desc = "Old Timey Tasty"
mappath = 'maps/submaps/surface_submaps/plains/Diner.dmm'
mappath = 'maps/submaps/surface_submaps/plains/Diner_vr.dmm' //VOREStation Edit
cost = 25
/datum/map_template/surface/plains/snow1
@@ -187,7 +187,7 @@
/datum/map_template/surface/plains/RationCache
name = "Ration Cache"
desc = "A forgotten cache of emergency rations."
mappath = 'maps/submaps/surface_submaps/plains/RationCache.dmm'
mappath = 'maps/submaps/surface_submaps/plains/RationCache_vr.dmm' //VOREStation Edit
cost = 5
/datum/map_template/surface/plains/SupplyDrop2
@@ -199,5 +199,5 @@
/datum/map_template/surface/plains/Oldhouse
name = "Oldhouse"
desc = "Someones old library it seems.."
mappath = 'maps/submaps/surface_submaps/plains/Oldhouse.dmm'
mappath = 'maps/submaps/surface_submaps/plains/Oldhouse_vr.dmm' //VOREStation Edit
cost = 15
+7 -1
View File
@@ -56,10 +56,11 @@
name = "Away Mission - Plains"
flags = MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER
base_turf = /turf/simulated/mineral/floor/virgo3b
z = Z_LEVEL_PLAINS
/datum/map_template/tether_lateload/tether_plains/on_map_loaded(z)
. = ..()
seed_submaps(list(z), 100, /area/tether/outpost/exploration_plains, /datum/map_template/surface/plains)
seed_submaps(list(Z_LEVEL_PLAINS), 100, /area/tether/outpost/exploration_plains, /datum/map_template/surface/plains)
//////////////////////////////////////////////////////////////////////////////
/// Away Missions
@@ -153,8 +154,13 @@
mappath = 'space/debrisfield.dmm'
associated_map_datum = /datum/map_z_level/tether_lateload/away_debrisfield
/datum/map_template/tether_lateload/away_debrisfield/on_map_loaded(z)
. = ..()
seed_submaps(list(Z_LEVEL_DEBRISFIELD), 50, /area/tether_away/debrisfield/space/poi, /datum/map_template/debrisfield)
/datum/map_z_level/tether_lateload/away_debrisfield
name = "Away Mission - Debris Field"
z = Z_LEVEL_DEBRISFIELD
//////////////////////////////////////////////////////////////////////////////////////
+5 -1
View File
@@ -1,7 +1,7 @@
// -- Datums -- //
/datum/shuttle_destination/excursion/debrisfield
name = "\improper Away Mission - Debris Field"
name = "Debris Field"
my_area = /area/shuttle/excursion/debrisfield
preferred_interim_area = /area/shuttle/excursion/space_moving
skip_me = TRUE
@@ -28,3 +28,7 @@
//And some special areas, including our shuttle landing spot (must be unique)
/area/shuttle/excursion/debrisfield
name = "\improper Excursion Shuttle - Debris Field"
/area/tether_away/debrisfield/space/poi
name = "Away Mission - Debris Field"
icon_state = "space"
+2 -2
View File
@@ -1,11 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/area/tether_away/debrisfield/space/poi)
"b" = (
/obj/shuttle_connector/debrisfield,
/turf/space,
/area/space)
/area/tether_away/debrisfield/space/poi)
"f" = (
/turf/space,
/area/shuttle/excursion/debrisfield)
+2
View File
@@ -40,6 +40,8 @@
#define Z_LEVEL_BEACH_CAVE 16
#define Z_LEVEL_AEROSTAT 17
#define Z_LEVEL_AEROSTAT_SURFACE 18
#define Z_LEVEL_PLAINS 19
#define Z_LEVEL_DEBRISFIELD 20
/datum/map/tether
name = "Virgo"
+1
View File
@@ -2983,6 +2983,7 @@
#include "maps\submaps\engine_submaps\engine.dm"
#include "maps\submaps\engine_submaps\engine_areas.dm"
#include "maps\submaps\space_submaps\space.dm"
#include "maps\submaps\space_submaps\debrisfield\debrisfield.dm"
#include "maps\submaps\surface_submaps\mountains\mountains.dm"
#include "maps\submaps\surface_submaps\mountains\mountains_areas.dm"
#include "maps\submaps\surface_submaps\plains\plains.dm"