mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 15:38:02 +01:00
Ports /tg's cable and powernet code to our code base.
This commit is contained in:
@@ -365,9 +365,7 @@
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if(!PN)
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PN = new()
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powernets += PN
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NC.powernet = PN
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PN.cables += NC
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PN.add_cable(NC)
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NC.mergeConnectedNetworks(NC.d2)
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//NC.mergeConnectedNetworksOnTurf()
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@@ -80,9 +80,7 @@
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C.breaker_box = src
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var/datum/powernet/PN = new()
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PN.number = powernets.len + 1
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powernets += PN
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PN.cables += C
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PN.add_cable(C)
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C.mergeConnectedNetworks(C.d2)
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C.mergeConnectedNetworksOnTurf()
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+120
-46
@@ -382,9 +382,8 @@
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C.add_fingerprint(user)
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C.updateicon()
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C.powernet = new()
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powernets += C.powernet
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C.powernet.cables += C
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var/datum/powernet/PN = new()
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PN.add_cable(C)
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C.mergeConnectedNetworks(C.d2)
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C.mergeConnectedNetworksOnTurf()
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@@ -396,8 +395,7 @@
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D.add_fingerprint(user)
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D.updateicon()
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D.powernet = C.powernet
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D.powernet.cables += D
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PN.add_cable(D)
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D.mergeConnectedNetworksOnTurf()
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@@ -419,13 +417,14 @@
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C.add_fingerprint(user)
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C.updateicon()
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C.powernet = new()
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powernets += C.powernet
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C.powernet.cables += C
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var/datum/powernet/PN = new()
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PN.add_cable(C)
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C.mergeConnectedNetworks(C.d2)
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C.mergeConnectedNetworksOnTurf()
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if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
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C.mergeDiagonalsNetworks(C.d2)
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use(1)
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if (C.shock(user, 50))
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@@ -454,8 +453,9 @@
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return
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if(U == T) // do nothing if we clicked a cable we're standing on
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return // may change later if can think of something logical to do
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if(U == T) //if clicked on the turf we're standing on, try to put a cable in the direction we're facing
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turf_place(T,user)
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return
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var/dirn = get_dir(C, user)
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@@ -482,11 +482,16 @@
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NC.add_fingerprint()
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NC.updateicon()
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if(C.powernet)
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NC.powernet = C.powernet
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NC.powernet.cables += NC
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NC.mergeConnectedNetworks(NC.d2)
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NC.mergeConnectedNetworksOnTurf()
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//create a new powernet with the cable, if needed it will be merged later
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var/datum/powernet/newPN = new()
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newPN.add_cable(NC)
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NC.mergeConnectedNetworks(NC.d2) //merge the powernet with adjacents powernets
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NC.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
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if(NC.d2 & (NC.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
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NC.mergeDiagonalsNetworks(NC.d2)
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use(1)
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if (NC.shock(user, 50))
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if (prob(50)) //fail
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@@ -526,14 +531,67 @@
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C.mergeConnectedNetworks(C.d2)
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C.mergeConnectedNetworksOnTurf()
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if(C.d1 & (C.d1 - 1))// if the cable is layed diagonally, check the others 2 possible directions
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C.mergeDiagonalsNetworks(C.d1)
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if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
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C.mergeDiagonalsNetworks(C.d2)
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use(1)
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if (C.shock(user, 50))
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if (prob(50)) //fail
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new/obj/item/stack/cable_coil(C.loc, 2, C.color)
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del(C)
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return
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C.denode()// this call may have disconnected some cables that terminated on the centre of the turf, if so split the powernets.
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return
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//handles merging diagonally matching cables
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//for info : direction^3 is flipping horizontally, direction^12 is flipping vertically
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/obj/structure/cable/proc/mergeDiagonalsNetworks(var/direction)
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//search for and merge diagonally matching cables from the first direction component (north/south)
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var/turf/T = get_step(src, direction&3)//go north/south
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^3) || C.d2 == (direction^3)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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//the same from the second direction component (east/west)
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T = get_step(src, direction&12)//go east/west
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^12) || C.d2 == (direction^12)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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/obj/structure/cable/proc/mergeConnectedNetworks(var/direction)
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var/turf/TB
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if(!(d1 == direction || d2 == direction))
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@@ -553,53 +611,69 @@
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if(TC.d1 == fdir || TC.d2 == fdir)
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if(!TC.powernet)
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TC.powernet = new()
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powernets += TC.powernet
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TC.powernet.cables += TC
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var/datum/powernet/PN = new()
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PN.add_cable(TC)
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if(powernet)
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merge_powernets(powernet,TC.powernet)
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else
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powernet = TC.powernet
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powernet.cables += src
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TC.powernet.add_cable(src)
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// merge with the powernets of power objects in the source turf
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/obj/structure/cable/proc/mergeConnectedNetworksOnTurf()
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if(!powernet)
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powernet = new()
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powernets += powernet
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powernet.cables += src
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var/list/to_connect = list()
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if(!powernet) //if we somehow have no powernet, make one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(src)
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//first let's add turf cables to our powernet
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//then we'll connect machines on turf with a node cable is present
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for(var/AM in loc)
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if(istype(AM,/obj/structure/cable))
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var/obj/structure/cable/C = AM
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if(C.powernet == powernet) continue
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if(C.powernet)
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merge_powernets(powernet, C.powernet)
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else
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C.powernet = powernet
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powernet.cables += C
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if(C.d1 == d1 || C.d2 == d1 || C.d1 == d2 || C.d2 == d2) //only connected if they have a common direction
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if(C.powernet == powernet) continue
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if(C.powernet)
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merge_powernets(powernet, C.powernet)
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else
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powernet.add_cable(C) //the cable was powernetless, let's just add it to our powernet
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else if(istype(AM,/obj/machinery/power/apc))
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var/obj/machinery/power/apc/N = AM
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if(!N.terminal) continue
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if(N.terminal.powernet)
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merge_powernets(powernet, N.terminal.powernet)
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else
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N.terminal.powernet = powernet
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powernet.nodes[N.terminal] = N.terminal
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if(!N.terminal) continue // APC are connected through their terminal
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else if(istype(AM,/obj/machinery/power))
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if(N.terminal.powernet == powernet)
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continue
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to_connect += N.terminal //we'll connect the machines after all cables are merged
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else if(istype(AM,/obj/machinery/power)) //other power machines
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var/obj/machinery/power/M = AM
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if(M.powernet == powernet) continue
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if(M.powernet)
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merge_powernets(powernet, M.powernet)
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else
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M.powernet = powernet
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powernet.nodes[M] = M
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if(M.powernet == powernet)
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continue
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to_connect += M //we'll connect the machines after all cables are merged
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//now that cables are done, let's connect found machines
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for(var/obj/machinery/power/PM in to_connect)
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if(!PM.connect_to_network())
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PM.disconnect_from_network() //if we somehow can't connect the machine to the new powernet, remove it from the old nonetheless
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//should be called after placing a cable which extends another cable, creating a "smooth" cable that no longer terminates in the centre of a turf.
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//needed as this can, unlike other placements, disconnect cables
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/obj/structure/cable/proc/denode()
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var/turf/T1 = loc
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if(!T1) return
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var/list/powerlist = power_list(T1,src,0,0) //find the other cables that ended in the centre of the turf, with or without a powernet
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if(powerlist.len>0)
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var/datum/powernet/PN = new()
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propagate_network(powerlist[1],PN) //propagates the new powernet beginning at the source cable
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if(PN.is_empty()) //can happen with machines made nodeless when smoothing cables
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del(PN)
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obj/structure/cable/proc/cableColor(var/colorC)
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var/color_n = "#DD0000"
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+11
-10
@@ -101,7 +101,6 @@
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for(var/obj/structure/cable/PC in cable_list)
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if(!PC.powernet)
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PC.powernet = new()
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powernets += PC.powernet
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// if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2])"
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powernet_nextlink(PC,PC.powernet)
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@@ -231,22 +230,24 @@
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. += C
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return .
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// connect the machine to a powernet if a node cable is present on the turf
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/obj/machinery/power/proc/connect_to_network()
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var/turf/T = src.loc
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var/obj/structure/cable/C = T.get_cable_node()
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if(!C || !C.powernet) return 0
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// makepowernets() //TODO: find fast way //EWWWW what are you doing!?
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powernet = C.powernet
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powernet.nodes[src] = src
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if(!T || !istype(T))
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return 0
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var/obj/structure/cable/C = T.get_cable_node() //check if we have a node cable on the machine turf, the first found is picked
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if(!C || !C.powernet)
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return 0
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C.powernet.add_machine(src)
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return 1
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// remove and disconnect the machine from its current powernet
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/obj/machinery/power/proc/disconnect_from_network()
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if(!powernet)
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//world << " no powernet"
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return 0
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powernet.nodes -= src
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powernet = null
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//world << "powernet null"
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powernet.remove_machine(src)
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return 1
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/turf/proc/get_cable_node()
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@@ -8,11 +8,61 @@
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var/avail = 0
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var/viewload = 0
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var/number = 0
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var/perapc = 0 // per-apc avilability
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var/perapc_excess = 0
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var/netexcess = 0
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/datum/powernet/New()
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powernets += src
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/datum/powernet/Del()
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powernets -= src
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/datum/powernet/proc/is_empty()
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return !cables.len && !nodes.len
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//remove a power machine from the current powernet
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//if the powernet is then empty, delete it
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//Warning : this proc DON'T check if the machine exists
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/datum/powernet/proc/remove_machine(var/obj/machinery/power/M)
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nodes -=M
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M.powernet = null
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if(is_empty())//the powernet is now empty...
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del(src)///... delete it - qdel
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//add a power machine to the current powernet
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//Warning : this proc DON'T check if the machine exists
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/datum/powernet/proc/add_machine(var/obj/machinery/power/M)
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if(M.powernet)// if M already has a powernet...
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if(M.powernet == src)
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return
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else
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M.disconnect_from_network()//..remove it
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M.powernet = src
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nodes[M] = M
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//remove a cable from the current powernet
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//if the powernet is then empty, delete it
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//Warning : this proc DON'T check if the cable exists
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/datum/powernet/proc/remove_cable(var/obj/structure/cable/C)
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cables -= C
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C.powernet = null
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if(is_empty())//the powernet is now empty...
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del(src)///... delete it - qdel
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//add a cable to the current powernet
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//Warning : this proc DON'T check if the cable exists
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/datum/powernet/proc/add_cable(var/obj/structure/cable/C)
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if(C.powernet)// if C already has a powernet...
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if(C.powernet == src)
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return
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else
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C.powernet.remove_cable(C) //..remove it
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C.powernet = src
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cables +=C
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/datum/powernet/proc/process()
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load = newload
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newload = 0
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@@ -41,7 +91,7 @@
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perapc_excess += min(netexcess/numapc, (avail - perapc) - perapc_excess)
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else
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perapc_excess = 0
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perapc = avail/numapc + perapc_excess
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if( netexcess > 100) // if there was excess power last cycle
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@@ -70,7 +120,7 @@
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var/surplus = max(avail - newload, 0)
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var/actual_draw = min(requested_amount, surplus)
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newload += actual_draw
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return actual_draw
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// cut a powernet at this cable object
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@@ -151,9 +201,7 @@
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while(i<=cables.len)
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var/obj/structure/cable/Cable = cables[i]
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if(Cable && !Cable.powernet) // non-connected cables will have powernet=null, since they weren't reached by propagation
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Cable.powernet = PN
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cables.Cut(i,i+1) // remove from old network & add to new one
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PN.cables += Cable
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PN.add_cable(Cable)
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continue
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i++
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@@ -258,8 +306,39 @@
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for(var/i=1,i<=net2.cables.len,i++)
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var/obj/structure/cable/Cable = net2.cables[i]
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if(Cable)
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Cable.powernet = net1
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net1.cables += Cable
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net1.add_cable(Cable)
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del(net2)
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return net1
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return net1
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//remove the old powernet and replace it with a new one throughout the network.
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/proc/propagate_network(var/obj/O, var/datum/powernet/PN)
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//world.log << "propagating new network"
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var/list/worklist = list()
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var/list/found_machines = list()
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var/index = 1
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var/obj/P = null
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worklist+=O //start propagating from the passed object
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while(index<=worklist.len) //until we've exhausted all power objects
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P = worklist[index] //get the next power object found
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index++
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if(istype(P,/obj/structure/cable))
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var/obj/structure/cable/C = P
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if(C.powernet != PN) //add it to the powernet, if it isn't already there
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PN.add_cable(C)
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worklist |= C.get_connections() //get adjacents power objects, with or without a powernet
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else if(P.anchored && istype(P,/obj/machinery/power))
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var/obj/machinery/power/M = P
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found_machines |= M //we wait until the powernet is fully propagates to connect the machines
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else
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continue
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//now that the powernet is set, connect found machines to it
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for(var/obj/machinery/power/PM in found_machines)
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if(!PM.connect_to_network()) //couldn't find a node on its turf...
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PM.disconnect_from_network() //... so disconnect if already on a powernet
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