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https://github.com/VOREStation/VOREStation.git
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Merge pull request #1756 from Verkister/cargoandborgo
Cargo and borgo stuffs. [change check a whole week overdue!]
This commit is contained in:
@@ -26,7 +26,8 @@
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/obj/item/weapon/disk/limb/dsi_sergal,
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/obj/item/weapon/disk/limb/dsi_nevrean,
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/obj/item/weapon/disk/limb/dsi_vulpkanin,
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/obj/item/weapon/disk/limb/dsi_akula
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/obj/item/weapon/disk/limb/dsi_akula,
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/obj/item/weapon/disk/limb/eggnerdltd
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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@@ -55,4 +56,13 @@
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containertype = /obj/structure/largecrate/animal/dangerous
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containername = "EXTREMELY Dangerous Predator crate"
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access = access_xenobiology
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contraband = 1
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contraband = 1
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/datum/supply_packs/sci/guardbeast
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name = "V.A.R.M.A.corp autoNOMous security solution"
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cost = 199
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containertype = /obj/structure/largecrate/animal/guardbeast
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containername = "V.A.R.M.A.corp autoNOMous security solution crate"
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access = list(
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access_security,
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access_xenobiology)
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@@ -53,6 +53,8 @@
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/mob/living/simple_animal/hostile/bear;0.5,
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/mob/living/simple_animal/hostile/bear/brown;0.5,
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/mob/living/simple_animal/hostile/carp,
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/mob/living/simple_animal/otie/frond;0.5,
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/mob/living/simple_animal/otie/frond/cotie;0.5,
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/mob/living/simple_animal/hostile/mimic)
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..()
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@@ -70,4 +72,11 @@
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/mob/living/simple_animal/hostile/alien/drone,
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/mob/living/simple_animal/hostile/alien/sentinel,
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/mob/living/simple_animal/hostile/alien/queen)
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..()
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..()
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/obj/structure/largecrate/animal/guardbeast
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name = "V.A.R.M.A.corp autoNOMous security solution"
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desc = "The V.A.R.M.A.corp bioengineering division flagship product on trained optimal snowflake guard dogs."
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icon = 'icons/obj/storage_vr.dmi'
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icon_state = "sotiecrate"
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held_type = /mob/living/simple_animal/otie/frond/security
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@@ -461,7 +461,7 @@
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user << "<span class='warning'>Your [src.name] is full. Eject or process contents to continue.</span>"
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return
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if(istype(target, /obj/item))
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if(istype(target, /obj/item) || istype(target, /obj/effect/decal/remains))
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var/obj/target_obj = target
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if(target_obj.w_class > ITEMSIZE_LARGE)
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user << "<span class='warning'>\The [target] is too large to fit into your [src.name]</span>"
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@@ -492,6 +492,8 @@
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processing_objects.Add(src)
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user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
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playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
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hound.sleeper_r = 1
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hound.updateicon()
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return
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return
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//Marking shit changed again because the random travis bug is having its shenanigans again \o/
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@@ -1,4 +1,4 @@
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/mob/living/simple_animal/otie //Spawn this one only if you're looking for a bad time.
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/mob/living/simple_animal/otie //Spawn this one only if you're looking for a bad time. Not friendly.
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name = "otie"
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desc = "The classic bioengineered longdog."
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icon = 'icons/mob/vore64x32.dmi'
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@@ -8,8 +8,8 @@
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icon_rest = "otie_rest"
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faction = "otie"
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recruitable = 1
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maxHealth = 120
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health = 120
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maxHealth = 100
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health = 100
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minbodytemp = 200
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move_to_delay = 4
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hostile = 1
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@@ -43,15 +43,12 @@
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var/mob/living/carbon/human/friend
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var/tamed = 0
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/mob/living/simple_animal/otie/fluff
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/mob/living/simple_animal/otie/frond //gets the pet2tame feature. starts out hostile tho so get gamblin'
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name = "otie"
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desc = "The classic bioengineered longdog. This one might even tolerate you!"
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icon_state = "otie"
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icon_living = "otie"
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icon_rest = "otie_rest"
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faction = "neutral"
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/mob/living/simple_animal/otie/fluff/cotie
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/mob/living/simple_animal/otie/frond/cotie //same as above but has a little collar :v
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name = "tamed otie"
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desc = "The classic bioengineered longdog. This one has a nice little collar on its neck. However a proper domesticated otie is an oxymoron and the collar is likely just a decoration."
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icon_state = "cotie"
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@@ -59,7 +56,7 @@
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icon_rest = "cotie_rest"
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faction = "neutral"
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/mob/living/simple_animal/otie/fluff/security
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/mob/living/simple_animal/otie/frond/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho.
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name = "guard otie"
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desc = "The V.A.R.M.A.corp bioengineering division flagship product on trained optimal snowflake guard dogs."
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icon_state = "sotie"
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@@ -68,7 +65,7 @@
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icon_dead = "sotie-dead"
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faction = "neutral"
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tamed = 1
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maxHealth = 150
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maxHealth = 150 //armored or something
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health = 150
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loot_list = list(/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/suit/armor/vest/alt)
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@@ -99,7 +96,7 @@
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else
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return found_atom
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/mob/living/simple_animal/otie/fluff/security/Found(var/atom/found_atom)
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/mob/living/simple_animal/otie/frond/security/Found(var/atom/found_atom)
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if(!SA_attackable(found_atom))
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return null
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if(istype(found_atom,/mob/living/simple_animal/mouse))
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@@ -120,12 +117,12 @@
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else
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return found_atom
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/mob/living/simple_animal/otie/fluff/security/proc/check_threat(var/mob/living/M)
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/mob/living/simple_animal/otie/frond/security/proc/check_threat(var/mob/living/M)
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if(!M || !ishuman(M) || M.stat == DEAD || src == M)
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return 0
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return M.assess_perp(0, 0, 0, check_records, check_arrest)
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/mob/living/simple_animal/otie/fluff/security/set_target(var/mob/M)
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/mob/living/simple_animal/otie/frond/security/set_target(var/mob/M)
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ai_log("SetTarget([M])",2)
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if(!M || (world.time - last_target_time < 5 SECONDS) && target_mob)
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ai_log("SetTarget() can't set it again so soon",3)
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@@ -153,7 +150,7 @@
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return 0
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/mob/living/simple_animal/otie/fluff/security/proc/target_name(mob/living/T)
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/mob/living/simple_animal/otie/frond/security/proc/target_name(mob/living/T)
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if(ishuman(T))
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var/mob/living/carbon/human/H = T
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return H.get_id_name("unidentified person")
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@@ -161,7 +158,7 @@
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//Basic friend AI
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/mob/living/simple_animal/otie/fluff/Life()
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/mob/living/simple_animal/otie/frond/Life()
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. = ..()
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if(!. || ai_inactive || !friend) return
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@@ -222,4 +219,4 @@
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vore_capacity = 1
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vore_escape_chance = 8
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vore_pounce_chance = 16
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vore_icons = SA_ICON_LIVING
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vore_icons = SA_ICON_LIVING
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@@ -1934,6 +1934,7 @@
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#include "code\modules\mob\living\simple_animal\vore\dragon.dm"
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#include "code\modules\mob\living\simple_animal\vore\frog.dm"
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#include "code\modules\mob\living\simple_animal\vore\horse.dm"
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#include "code\modules\mob\living\simple_animal\vore\otie.dm"
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#include "code\modules\mob\living\simple_animal\vore\panther.dm"
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#include "code\modules\mob\living\simple_animal\vore\snake.dm"
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#include "code\modules\mob\living\simple_animal\vore\wah.dm"
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