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Fixed the bug with supply not sending supermatter if only one crate (it was deleting it instead of deleting the process...odd)
Also fixed a bug where if the supermatter is ordered off the supply shuttle it wouldn't produce power (process was deleted while in crate) supplypacks.dm is just a spelling fix.
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@@ -85,8 +85,11 @@
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var/turf/L = loc
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if(!istype(L)) //If we are not on a turf, uh oh.
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del src
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if(isnull(L)) // We have a null turf...something is wrong, stop processing this entity.
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return PROCESS_KILL
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if(!istype(L)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
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return //Yeah just stop.
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//Ok, get the air from the turf
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var/datum/gas_mixture/env = L.return_air()
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@@ -958,7 +958,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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contains = list(/obj/machinery/power/supermatter)
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cost = 50
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containertype = /obj/structure/closet/crate/secure/plasma
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containername = "Supermatter crate (CAUTIION)"
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containername = "Supermatter crate (CAUTION)"
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group = "Engineering"
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access = access_ce
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@@ -968,7 +968,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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contains = list(/obj/machinery/power/supermatter/shard)
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cost = 25
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containertype = /obj/structure/closet/crate/secure/plasma
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containername = "Supermatter shard crate (CAUTIION)"
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containername = "Supermatter shard crate (CAUTION)"
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access = access_ce
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group = "Engineering" */
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