TGUI Dna Scanner

This commit is contained in:
ShadowLarkens
2020-08-18 07:58:00 -07:00
parent cefe1a0b3c
commit 39fd76aafb
5 changed files with 128 additions and 129 deletions
+3 -3
View File
@@ -4,9 +4,9 @@
#define FONT_STYLE "Small Fonts"
#define MAX_TIMER 36000
#define PRESET_SHORT 1200
#define PRESET_MEDIUM 3000
#define PRESET_LONG 6000
#define PRESET_SHORT 5 MINUTES
#define PRESET_MEDIUM 15 MINUTES
#define PRESET_LONG 30 MINUTES
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
@@ -9,7 +9,6 @@
circuit = /obj/item/weapon/circuitboard/dna_analyzer
var/obj/item/weapon/forensics/swab/bloodsamp = null
var/closed = 0
var/scanning = 0
var/scanner_progress = 0
var/scanner_rate = 5
@@ -20,80 +19,76 @@
. = ..()
default_apply_parts()
/obj/machinery/dnaforensics/attackby(var/obj/item/W, mob/user as mob)
/obj/machinery/dnaforensics/attackby(obj/item/W, mob/user)
if(bloodsamp)
to_chat(user, "<span class='warning'>There is already a sample in the machine.</span>")
to_chat(user, "<span class='warning'>There is a sample in the machine.</span>")
return
if(closed)
if(!scanning)
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
else
to_chat(user, "<span class='warning'>Open the cover before inserting the sample.</span>")
if(scanning)
to_chat(user, "<span class='warning'>[src] is busy scanning right now.</span>")
return
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
var/obj/item/weapon/forensics/swab/swab = W
if(istype(swab) && swab.is_used())
user.unEquip(W)
src.bloodsamp = swab
swab.loc = src
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
bloodsamp = swab
swab.forceMove(src)
to_chat(user, "<span class='notice'>You insert [W] into [src].</span>")
update_icon()
else
to_chat(user, "<span class='warning'>\The [src] only accepts used swabs.</span>")
return
/obj/machinery/dnaforensics/ui_interact(mob/user, ui_key = "main",var/datum/nanoui/ui = null)
if(stat & (NOPOWER)) return
if(user.stat || user.restrained()) return
var/list/data = list()
/obj/machinery/dnaforensics/tgui_interact(mob/user, datum/tgui/ui)
if(stat & (NOPOWER))
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "DNAForensics", "QuikScan DNA Analyzer") // 540, 326
ui.open()
/obj/machinery/dnaforensics/tgui_data(mob/user)
var/list/data = ..()
data["scan_progress"] = round(scanner_progress)
data["scanning"] = scanning
data["bloodsamp"] = (bloodsamp ? bloodsamp.name : "")
data["bloodsamp_desc"] = (bloodsamp ? (bloodsamp.desc ? bloodsamp.desc : "No information on record.") : "")
data["lidstate"] = closed
return data
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "dnaforensics.tmpl", "QuikScan DNA Analyzer", 540, 326)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/dnaforensics/Topic(href, href_list)
if(..()) return 1
/obj/machinery/dnaforensics/tgui_act(action, list/params)
if(..())
return TRUE
if(stat & (NOPOWER))
return 0 // don't update UIs attached to this object
return FALSE // don't update UIs attached to this object
if(href_list["scanItem"])
if(scanning)
scanning = 0
else
if(bloodsamp)
if(closed == 1)
. = TRUE
switch(action)
if("scanItem")
if(scanning)
scanning = FALSE
update_icon()
else
if(bloodsamp)
scanner_progress = 0
scanning = 1
scanning = TRUE
to_chat(usr, "<span class='notice'>Scan initiated.</span>")
update_icon()
else
to_chat(usr, "<span class='notice'>Please close sample lid before initiating scan.</span>")
else
to_chat(usr, "<span class='warning'>Insert an item to scan.</span>")
to_chat(usr, "<span class='warning'>Insert an item to scan.</span>")
. = TRUE
if(href_list["ejectItem"])
if(bloodsamp)
bloodsamp.forceMove(src.loc)
bloodsamp = null
if(href_list["toggleLid"])
toggle_lid()
return 1
if("ejectItem")
if(bloodsamp)
bloodsamp.forceMove(loc)
bloodsamp = null
scanning = FALSE
update_icon()
/obj/machinery/dnaforensics/process()
if(scanning)
@@ -110,7 +105,7 @@
last_process_worldtime = world.time
/obj/machinery/dnaforensics/proc/complete_scan()
src.visible_message("<span class='notice'>[bicon(src)] makes an insistent chime.</span>", 2)
visible_message("<span class='notice'>[bicon(src)] makes an insistent chime.</span>", 2)
update_icon()
if(bloodsamp)
var/obj/item/weapon/paper/P = new(src)
@@ -127,38 +122,23 @@
data += "No DNA found.<br>"
P.info = "<b>[src] analysis report #[report_num]</b><br>"
P.info += "<b>Scanned item:</b><br>[bloodsamp.name]<br>[bloodsamp.desc]<br><br>" + data
P.forceMove(src.loc)
P.forceMove(loc)
P.update_icon()
scanning = 0
scanning = FALSE
update_icon()
return
/obj/machinery/dnaforensics/attack_ai(mob/user as mob)
ui_interact(user)
/obj/machinery/dnaforensics/attack_ai(mob/user)
tgui_interact(user)
/obj/machinery/dnaforensics/attack_hand(mob/user as mob)
ui_interact(user)
/obj/machinery/dnaforensics/verb/toggle_lid()
set category = "Object"
set name = "Toggle Lid"
set src in oview(1)
if(usr.stat || !isliving(usr))
return
if(scanning)
to_chat(usr, "<span class='warning'>You can't do that while [src] is scanning!</span>")
return
closed = !closed
src.update_icon()
/obj/machinery/dnaforensics/attack_hand(mob/user)
tgui_interact(user)
/obj/machinery/dnaforensics/update_icon()
..()
if(!(stat & NOPOWER) && scanning)
icon_state = "dnaworking"
else if(closed)
else if(bloodsamp)
icon_state = "dnaclosed"
else
icon_state = "dnaopen"
-45
View File
@@ -1,45 +0,0 @@
<h3>Machine Status</h3>
<div class="item">
<div class="itemContent" style="width: 20%;">
{{:helper.link(data.scanning ? 'Halt Scan' : 'Begin Scan', 'signal-diag', {'scanItem' : 1}, null)}}
</div>
<div class="itemContent" style="width: 20%;">
{{:helper.link((data.lidstate ? 'Open Lid' : 'Close Lid'), (data.lidstate ? 'unlocked' : 'locked'), {'toggleLid' : 1}, null)}}
</div>
<div class="itemContent" style="width: 20%;">
{{:helper.link('Eject item', 'eject', {'ejectItem' : 1}, (data.bloodsamp && !data.scanning) ? null : 'disabled')}}
</div>
</div>
<h3>Scanner</h3>
<div class="item">
<div class="itemLabel" style="width: 21%;">Scan progress:</div>
<div class="itemContent" style="width: 35%;">
{{:helper.displayBar(data.scan_progress, 0, 100, 'good')}}
{{:data.scan_progress}} %
</div>
<div class="itemContent" style="width: 44%;">
{{if data.scan_progress >= 100}}
<span class="notice" style="width: 100%;">Scan completed successfully.</span>
{{/if}}
</div>
</div>
<div class="statusDisplay">
<div class="line">
<div class="statusLabel">Item:</div>
<div class="statusValue">
{{if data.bloodsamp}}
<span class="good">{{:data.bloodsamp}}</span>
{{else}}
<span class="bad">No item inserted</span>
{{/if}}
</div>
</div>
<div class="line">
<div class="statusLabel">Heuristic analysis:</div>
<div class="statusValue">
{{if data.bloodsamp_desc}}
<span class="average">{{:data.bloodsamp_desc}}</span>
{{/if}}
</div>
</div>
</div>
@@ -0,0 +1,64 @@
import { round } from 'common/math';
import { Fragment } from 'inferno';
import { useBackend } from "../backend";
import { Box, Button, Flex, Icon, LabeledList, ProgressBar, Section } from "../components";
import { Window } from "../layouts";
export const DNAForensics = (props, context) => {
const { act, data } = useBackend(context);
const {
scan_progress,
scanning,
bloodsamp,
bloodsamp_desc,
} = data;
return (
<Window width={540} height={326}>
<Window.Content>
<Section title="Status" buttons={
<Fragment>
<Button
selected={scanning}
disabled={!bloodsamp}
icon="power-off"
onClick={() => act("scanItem")}>
{scanning ? "Halt Scan" : "Begin Scan"}
</Button>
<Button
disabled={!bloodsamp}
icon="eject"
onClick={() => act("ejectItem")}>
Eject Bloodsample
</Button>
</Fragment>
}>
<LabeledList>
<LabeledList.Item label="Scan Progress">
<ProgressBar
ranges={{
good: [99, Infinity],
violet: [-Infinity, 99],
}}
value={scan_progress}
maxValue={100} />
</LabeledList.Item>
</LabeledList>
</Section>
<Section title="Blood Sample">
{bloodsamp && (
<Box>
{bloodsamp}
<Box color="label">
{bloodsamp_desc}
</Box>
</Box>
) || (
<Box color="bad">
No blood sample inserted.
</Box>
)}
</Section>
</Window.Content>
</Window>
);
};
File diff suppressed because one or more lines are too long