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Update shock_maul.dm
move AP handling as well just to be safe
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@@ -47,8 +47,10 @@
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wielded = 1
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if(status)
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force = initial(force)*charge_force_mult
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armor_penetration *= charge_force_mult
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else
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force = initial(force)
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armor_penetration = initial(armor_penetration)
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launch_force = initial(launch_force)
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weaken_force = initial(weaken_force)
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name = "[initial(name)] (wielded)"
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@@ -57,8 +59,10 @@
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wielded = 0
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if(status)
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force = force_unwielded*charge_force_mult
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armor_penetration *= charge_force_mult
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else
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force = force_unwielded
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armor_penetration = initial(armor_penetration)
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launch_force = launch_force_unwielded
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weaken_force = weaken_force_unwielded
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name = "[initial(name)]"
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@@ -193,12 +197,10 @@
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user.visible_message("<span class='warning'>[user] charges \the [src]!</span>","<span class='warning'>You charge \the [src]. <b>It's hammer time!</b></span>")
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playsound(src, "sparks", 75, 1, -1)
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update_held_icon()
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armor_penetration *= charge_force_mult
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else if(status)
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status = 0
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user.visible_message("<span class='notice'>[user] safely disengages \the [src]'s power field.</span>","<span class='notice'>\The [src] is now off.</span>")
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update_held_icon()
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armor_penetration = initial(armor_penetration)
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playsound(src, "sparks", 75, 1, -1)
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if(!bcell)
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to_chat(user, "<span class='warning'>\The [src] does not have a power source!</span>")
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