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Merge pull request #1752 from VOREStation/aro-nonlethals
KHI-102b "NSFW" Handgun
This commit is contained in:
@@ -8,7 +8,7 @@ obj/machinery/recharger
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idle_power_usage = 4
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active_power_usage = 40000 //40 kW
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var/obj/item/charging = null
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var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/laptop, /obj/item/weapon/cell, /obj/item/device/flashlight, /obj/item/device/electronic_assembly, /obj/item/weapon/weldingtool/electric)
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var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/laptop, /obj/item/weapon/cell, /obj/item/device/flashlight, /obj/item/device/electronic_assembly, /obj/item/weapon/weldingtool/electric, /obj/item/ammo_casing/nsfw_batt) //VOREStation Add - NSFW Batteries
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var/icon_state_charged = "recharger2"
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var/icon_state_charging = "recharger1"
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var/icon_state_idle = "recharger0" //also when unpowered
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@@ -187,6 +187,19 @@ obj/machinery/recharger
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update_use_power(1)
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return
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//VOREStation Add - NSFW Batteries
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if(istype(charging, /obj/item/ammo_casing/nsfw_batt))
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var/obj/item/ammo_casing/nsfw_batt/batt = charging
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if(batt.shots_left >= initial(batt.shots_left))
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icon_state = icon_state_charged
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update_use_power(1)
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else
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icon_state = icon_state_charging
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batt.shots_left++
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update_use_power(2)
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return
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//VOREStation Add End
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/obj/machinery/recharger/emp_act(severity)
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if(stat & (NOPOWER|BROKEN) || !anchored)
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..(severity)
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@@ -163,19 +163,15 @@
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New()
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..() //Might look like a lot... but all small items.
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/*
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new /obj/item/weapon/reagent_containers/hypospray/vr/fluff/aronai(src)
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new /obj/item/weapon/reagent_containers/glass/beaker/vial/vr/fluff/aro_st(src)
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new /obj/item/weapon/reagent_containers/glass/beaker/vial/vr/fluff/aro_bt(src)
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new /obj/item/weapon/reagent_containers/glass/beaker/vial/vr/fluff/aro_bu(src)
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new /obj/item/weapon/reagent_containers/glass/beaker/vial/vr/fluff/aro_tx(src)
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*/
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//Centcom stuff and permit
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new /obj/item/weapon/card/id/centcom/fluff/aronai(src)
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new /obj/item/fluff/permit/aronai_kadigan(src)
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//new /obj/item/clothing/glasses/omnihud/med/fluff/aronai(src)
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//Gun and holster
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new /obj/item/weapon/gun/energy/netgun(src)
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new /obj/item/weapon/gun/projectile/nsfw(src)
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new /obj/item/ammo_magazine/nsfw_mag(src)
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new /obj/item/ammo_casing/nsfw_batt/stun(src)
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new /obj/item/ammo_casing/nsfw_batt/stun(src)
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new /obj/item/ammo_casing/nsfw_batt/net(src)
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new /obj/item/clothing/accessory/holster(src)
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//Aerowing:Sebastian Aji
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@@ -77,7 +77,7 @@
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<b>DOB:</b> 12/Jul/2530 | <b>HEIGHT:</b> 188cm | <b>SEX:</b> Male
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The individual named above is licensed by the Nanotrasen Department of Civil Protection
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to carry one KIN (foreign) personal defense weapon, non-lethal only.
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to carry one KHI (foreign) personal defense weapon, non-lethal only.
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This license expires on 16/Feb/2562 and must be renewed by CentCom prior to this date."}
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// joanrisu:Joan Risu
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@@ -0,0 +1,383 @@
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// -------------- NSFW -------------
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/obj/item/weapon/gun/projectile/nsfw
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name = "KHI-102b \'NSFW\'"
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desc = "Variety is the spice of life! The 'Nanotech Selectable-Fire Weapon' is an unholy hybrid of an ammo-driven \
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energy weapon that allows the user to mix and match their own fire modes. Up to three combinations of \
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energy beams can be configured at once. Ammo not included."
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description_info = "This gun is an energy weapon that uses interchangable microbatteries in a magazine. Each battery is a different beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
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description_fluff = "The Kitsuhana 'Nanotech Selectable Fire Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
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description_antag = ""
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icon = 'icons/vore/custom_guns_vr.dmi'
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icon_state = "nsfw"
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icon_override = 'icons/vore/custom_guns_vr.dmi'
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item_state = "gun"
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caliber = "nsfw"
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origin_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 6, TECH_MAGNETS = 4)
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fire_sound = 'sound/weapons/Taser.ogg'
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load_method = MAGAZINE //Nyeh heh hehhh.
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magazine_type = null
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allowed_magazines = list(/obj/item/ammo_magazine/nsfw_mag)
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handle_casings = HOLD_CASINGS //Don't eject batteries!
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recoil = 0
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var/charge_left = 0
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var/max_charge = 0
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charge_sections = 5
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/obj/item/weapon/gun/projectile/nsfw/consume_next_projectile()
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if(chambered && ammo_magazine)
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var/obj/item/ammo_casing/nsfw_batt/batt = chambered
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if(batt.shots_left)
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return new chambered.projectile_type()
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else
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for(var/B in ammo_magazine.stored_ammo)
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var/obj/item/ammo_casing/nsfw_batt/other_batt = B
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if(istype(other_batt,chambered.type) && other_batt.shots_left)
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switch_to(other_batt)
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return new chambered.projectile_type()
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break
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return null
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/obj/item/weapon/gun/projectile/nsfw/proc/update_charge()
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charge_left = 0
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max_charge = 0
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if(!chambered)
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return
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var/obj/item/ammo_casing/nsfw_batt/batt = chambered
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charge_left = batt.shots_left
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max_charge = initial(batt.shots_left)
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if(ammo_magazine) //Crawl to find more
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for(var/B in ammo_magazine.stored_ammo)
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var/obj/item/ammo_casing/nsfw_batt/bullet = B
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if(istype(bullet,batt.type))
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charge_left += bullet.shots_left
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max_charge += initial(bullet.shots_left)
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/obj/item/weapon/gun/projectile/nsfw/proc/switch_to(obj/item/ammo_casing/nsfw_batt/new_batt)
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if(ishuman(loc))
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if(chambered && new_batt.type == chambered.type)
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to_chat(loc,"<span class='warning'>\The [src] is now using the next [new_batt.type_name] power cell.</span>")
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else
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to_chat(loc,"<span class='warning'>\The [src] is now firing [new_batt.type_name].</span>")
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chambered = new_batt
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update_charge()
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update_icon()
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/obj/item/weapon/gun/projectile/nsfw/attack_self(mob/user)
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if(!chambered)
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return
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var/list/stored_ammo = ammo_magazine.stored_ammo
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if(stored_ammo.len == 1)
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return //silly you.
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//Find an ammotype that ISN'T the same, or exhaust the list and don't change.
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var/our_slot = stored_ammo.Find(chambered)
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var/index = our_slot + 1
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var/obj/item/ammo_casing/nsfw_batt/new_choice
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while((index != our_slot) && !new_choice)
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if(index > stored_ammo.len)
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index = 1
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var/obj/item/ammo_casing/nsfw_batt/next_batt = stored_ammo[index]
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if(!istype(next_batt,chambered.type))
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new_choice = next_batt
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index++
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if(new_choice)
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switch_to(new_choice)
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/*
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/obj/item/weapon/gun/projectile/nsfw/special_check(mob/user)
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if(!chambered)
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return
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var/obj/item/ammo_casing/nsfw_batt/batt = chambered
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if(!batt.shots_left)
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return FALSE
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return TRUE
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*/
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/obj/item/weapon/gun/projectile/nsfw/load_ammo(var/obj/item/A, mob/user)
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. = ..()
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if(ammo_magazine && ammo_magazine.stored_ammo.len)
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switch_to(ammo_magazine.stored_ammo[1])
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/obj/item/weapon/gun/projectile/nsfw/unload_ammo(mob/user, var/allow_dump=1)
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chambered = null
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return ..()
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/obj/item/weapon/gun/projectile/nsfw/update_icon()
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var/mutable_appearance/ma = new(src)
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update_charge()
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if(!chambered)
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ma.overlays = list()
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appearance = ma
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return
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var/obj/item/ammo_casing/nsfw_batt/batt = chambered
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var/batt_color = batt.type_color //Used many times
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var/list/newverlays = list()
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//Mode bar
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var/mutable_appearance/mode_bar = mutable_appearance(icon, "[initial(icon_state)]_type")
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mode_bar.color = batt_color
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newverlays += mode_bar
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//Barrel color
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var/mutable_appearance/barrel_color = mutable_appearance(icon, "[initial(icon_state)]_barrel")
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barrel_color.alpha = 150
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barrel_color.color = batt_color
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newverlays += barrel_color
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//Charge bar
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var/ratio = Ceiling((charge_left / max_charge) * charge_sections)
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for(var/i = 0, i < ratio, i++)
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var/mutable_appearance/charge_bar = mutable_appearance(icon, "[initial(icon_state)]_charge")
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charge_bar.pixel_x = i
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charge_bar.color = batt_color
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newverlays += charge_bar
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ma.overlays = newverlays
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if(ma.overlays.len != newverlays.len) //PANIC!
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del(ma)
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spawn(5)
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update_icon()
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return
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appearance = ma
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// The Magazine //
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/obj/item/ammo_magazine/nsfw_mag
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name = "microbattery magazine"
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desc = "A microbattery holder for the \'NSFW\'"
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description_info = "This magazine holds NSFW microbatteries to power the NSFW handgun. Up to three can be loaded at once, and each provides four shots of their respective energy type. Loading multiple of the same type will provide additional shots of that type. The batteries can be recharged in a normal recharger."
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icon = 'icons/obj/ammo_vr.dmi'
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icon_state = "nsfw_mag"
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caliber = "nsfw"
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matter = list(DEFAULT_WALL_MATERIAL = 1680, "glass" = 2000)
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ammo_type = /obj/item/ammo_casing/nsfw_batt
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initial_ammo = 0
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max_ammo = 3
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mag_type = MAGAZINE
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var/list/modes
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/obj/item/ammo_magazine/nsfw_mag/New()
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..()
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modes = list()
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/obj/item/ammo_magazine/nsfw_mag/update_icon()
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var/mutable_appearance/ma = new(src)
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if(!stored_ammo.len)
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ma.overlays = list()
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appearance = ma
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return //Why bother
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var/x_offset = 5
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var/list/newverlays = list()
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var/current = 0
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for(var/B in stored_ammo)
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var/obj/item/ammo_casing/nsfw_batt/batt = B
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var/mutable_appearance/cap = mutable_appearance(icon,"[initial(icon_state)]_cap")
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cap.color = batt.type_color
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cap.pixel_x = current * x_offset //Caps don't need a pixel_y offset
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newverlays += cap
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if(batt.shots_left)
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var/ratio = Ceiling((batt.shots_left / initial(batt.shots_left)) * 4) //4 is how many lights we have a sprite for
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var/mutable_appearance/charge = mutable_appearance(icon,"[initial(icon_state)]_charge-[ratio]")
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charge.color = "#29EAF4" //Could use battery color but eh.
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charge.pixel_x = current * x_offset
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newverlays += charge
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current++ //Increment for offsets
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ma.overlays = newverlays
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if(ma.overlays.len != newverlays.len) //PANIC!
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del(ma)
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spawn(5)
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update_icon()
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return
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appearance = ma
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// The Casing //
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/obj/item/ammo_casing/nsfw_batt
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name = "\'NSFW\' microbattery - LETHAL"
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desc = "A miniature battery for an energy weapon."
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icon = 'icons/obj/ammo_vr.dmi'
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icon_state = "nsfw_batt"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_EARS
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throwforce = 1
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w_class = ITEMSIZE_TINY
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leaves_residue = 0
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caliber = "nsfw"
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var/shots_left = 4
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var/type_color = "#bf3d3d"
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var/type_name = "<span style='color:#bf3d3d;font-weight:bold;'>LETHAL</span>"
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projectile_type = /obj/item/projectile/beam
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/obj/item/ammo_casing/nsfw_batt/New()
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pixel_x = rand(-10, 10)
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pixel_y = rand(-10, 10)
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update_icon()
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/obj/item/ammo_casing/nsfw_batt/update_icon()
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var/mutable_appearance/ma = new(src)
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ma.overlays.Cut()
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var/mutable_appearance/ends = mutable_appearance(icon,"[initial(icon_state)]_ends")
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ends.color = type_color
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ma.overlays += ends
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appearance = ma
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/obj/item/ammo_casing/nsfw_batt/expend()
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shots_left--
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// Specific batteries //
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/obj/item/ammo_casing/nsfw_batt/stun
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name = "\'NSFW\' microbattery - STUN"
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type_color = "#0f81bc"
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type_name = "<span style='color:#0f81bc;font-weight:bold;'>STUN</span>"
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projectile_type = /obj/item/projectile/beam/stun/blue
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/obj/item/ammo_casing/nsfw_batt/net
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name = "\'NSFW\' microbattery - NET"
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type_color = "#43f136"
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type_name = "<span style='color:#43d136;font-weight:bold;'>NET</span>"
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projectile_type = /obj/item/projectile/beam/energy_net
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/obj/item/ammo_casing/nsfw_batt/xray
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name = "\'NSFW\' microbattery - XRAY"
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type_color = "#32c025"
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type_name = "<span style='color:#32c025;font-weight:bold;'>XRAY</span>"
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projectile_type = /obj/item/projectile/beam/xray
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/obj/item/ammo_casing/nsfw_batt/shotstun
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name = "\'NSFW\' microbattery - SCATTERSTUN"
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type_color = "#88ffff"
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type_name = "<span style='color:#88ffff;font-weight:bold;'>SCATTERSTUN</span>"
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projectile_type = /obj/item/projectile/bullet/pellet/e_shot_stun
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/obj/item/projectile/bullet/pellet/e_shot_stun
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icon_state = "spell"
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damage = 2
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agony = 20
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pellets = 6 //number of pellets
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range_step = 2 //projectile will lose a fragment each time it travels this distance. Can be a non-integer.
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base_spread = 90 //lower means the pellets spread more across body parts. If zero then this is considered a shrapnel explosion instead of a shrapnel cone
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spread_step = 10
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embed_chance = 0
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sharp = 0
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check_armour = "melee"
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/obj/item/ammo_casing/nsfw_batt/ion
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name = "\'NSFW\' microbattery - ION"
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type_color = "#d084d6"
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type_name = "<span style='color:#d084d6;font-weight:bold;'>ION</span>"
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projectile_type = /obj/item/projectile/ion/small
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||||
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/obj/item/ammo_casing/nsfw_batt/stripper
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name = "\'NSFW\' microbattery - STRIPPER"
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type_color = "#fc8d0f"
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||||
type_name = "<span style='color:#fc8d0f;font-weight:bold;'>STRIPPER</span>"
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||||
projectile_type = /obj/item/projectile/bullet/stripper
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||||
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/obj/item/projectile/bullet/stripper
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icon_state = "magicm"
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nodamage = 1
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agony = 5
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embed_chance = 0
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sharp = 0
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check_armour = "melee"
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||||
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/obj/item/projectile/bullet/stripper/on_hit(var/atom/stripped)
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if(ishuman(stripped))
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var/mob/living/carbon/human/H = stripped
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||||
if(H.wear_suit)
|
||||
H.unEquip(H.wear_suit)
|
||||
if(H.w_uniform)
|
||||
H.unEquip(H.w_uniform)
|
||||
if(H.back)
|
||||
H.unEquip(H.back)
|
||||
if(H.shoes)
|
||||
H.unEquip(H.shoes)
|
||||
if(H.gloves)
|
||||
H.unEquip(H.gloves)
|
||||
//Hats can stay! Most other things fall off with removing these.
|
||||
..()
|
||||
|
||||
/obj/item/ammo_casing/nsfw_batt/final
|
||||
name = "\'NSFW\' microbattery - FINAL OPTION"
|
||||
type_color = "#fcfc0f"
|
||||
type_name = "<span style='color:#000000;font-weight:bold;'>FINAL OPTION</span>" //Doesn't look good in yellow in chat
|
||||
projectile_type = /obj/item/projectile/beam/final_option
|
||||
|
||||
/obj/item/projectile/beam/final_option
|
||||
name = "final option beam"
|
||||
icon_state = "omnilaser"
|
||||
nodamage = 1
|
||||
agony = 5
|
||||
damage_type = HALLOSS
|
||||
light_color = "#00CC33"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/laser_omni/muzzle
|
||||
tracer_type = /obj/effect/projectile/laser_omni/tracer
|
||||
impact_type = /obj/effect/projectile/laser_omni/impact
|
||||
|
||||
/obj/item/projectile/beam/final_option/on_hit(var/atom/impacted)
|
||||
if(isliving(impacted))
|
||||
var/mob/living/L = impacted
|
||||
if(L.mind)
|
||||
var/nif
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
nif = H.nif
|
||||
SStranscore.m_backup(L.mind,nif,one_time = TRUE)
|
||||
L.gib()
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/ammo_casing/nsfw_batt/shrink
|
||||
name = "\'NSFW\' microbattery - SHRINK"
|
||||
type_color = "#910ffc"
|
||||
type_name = "<span style='color:#910ffc;font-weight:bold;'>SHRINK</span>"
|
||||
projectile_type = /obj/item/projectile/beam/shrinklaser
|
||||
|
||||
/obj/item/ammo_casing/nsfw_batt/grow
|
||||
name = "\'NSFW\' microbattery - GROW"
|
||||
type_color = "#fc0fdc"
|
||||
type_name = "<span style='color:#fc0fdc;font-weight:bold;'>GROW</span>"
|
||||
projectile_type = /obj/item/projectile/beam/growlaser
|
||||
|
||||
/obj/item/weapon/storage/secure/briefcase/nsfw_pack
|
||||
name = "\improper KHI-102b \'NSFW\' gun kit"
|
||||
desc = "A storage case for a multi-purpose handgun. Variety hour!"
|
||||
max_w_class = ITEMSIZE_NORMAL
|
||||
|
||||
/obj/item/weapon/storage/secure/briefcase/nsfw_pack/New()
|
||||
..()
|
||||
new /obj/item/weapon/gun/projectile/nsfw(src)
|
||||
new /obj/item/ammo_magazine/nsfw_mag(src)
|
||||
for(var/path in typesof(/obj/item/ammo_casing/nsfw_batt))
|
||||
new path(src)
|
||||
@@ -2,8 +2,11 @@
|
||||
/obj/item/weapon/gun/energy/protector
|
||||
name = "\improper KHI-98a \'Protector\'"
|
||||
desc = "The KHI-98a is the first firearm custom-designed for Nanotrasen by KHI. It features a powerful stun mode, and \
|
||||
an alert-level-locked lethal mode, only usable on code blue and higher. It also features an integrated flashlight! \
|
||||
(CtrlClick to toggle flashlight)"
|
||||
an alert-level-locked lethal mode, only usable on code blue and higher. It also features an integrated flashlight!"
|
||||
|
||||
description_info = "This gun can only be fired in lethal mode while on higher security alert levels. It is legal for sec to carry for this reason, since it cannot be used for lethal force until SOP allows it, in essence."
|
||||
description_fluff = "The first 'commission' from a Kitsuhana citizen for NanoTrasen, this gun has a wireless connection to the computer's datacore to ensure it can't be used without authorization from heads of staff who have raised the alert level. Until then, *click*!"
|
||||
description_antag = "The gun can be emagged to remove the lethal security level restriction, allowing it to be fired on lethal mode at all times."
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "prot"
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
sonic blast in the direction of fire, throwing the target away from you at high speed. Now you can REALLY \
|
||||
turn up the bass to max."
|
||||
|
||||
description_info = "This gun punts people away and has a chance of knocking them down briefly. It may also throw them over railings in the process!"
|
||||
description_fluff = ""
|
||||
description_antag = ""
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "pum"
|
||||
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
Using a short-range concentrated blast of disruptive sound, the Sickshot will nauseate and confuse the target for several seconds. NOTE: Not suitable \
|
||||
for use in vacuum, or on animals. May cause contraction and release of various 'things' from various 'orifices'."
|
||||
|
||||
description_info = "This gun causes nausea in targets, stunning them briefly and causing vomiting. It will also cause them to vomit up prey, sometimes. Repeated shots may help in that case."
|
||||
description_fluff = ""
|
||||
description_antag = ""
|
||||
|
||||
icon = 'icons/vore/custom_guns_vr.dmi'
|
||||
icon_state = "sickshot"
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 4.5 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 28 KiB |
@@ -533,7 +533,7 @@
|
||||
"km" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/unsimulated/floor/steel{icon_state = "white"},/area/centcom/medical)
|
||||
"kn" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/obj/effect/floor_decal/borderfloorwhite{dir = 10},/obj/effect/floor_decal/corner/paleblue/border{dir = 10},/turf/unsimulated/floor/steel{icon_state = "white"},/area/centcom/medical)
|
||||
"ko" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"kp" = (/turf/unsimulated/wall{icon = 'icons/turf/transit_vr.dmi'},/area/centcom/specops)
|
||||
"kp" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/storage/secure/briefcase/nsfw_pack,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"kq" = (/obj/structure/filingcabinet/chestdrawer{desc = "A large drawer filled with autopsy reports."; name = "Autopsy Reports"},/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals9,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/medical)
|
||||
"kr" = (/obj/structure/table/steel,/obj/item/weapon/autopsy_scanner,/obj/item/weapon/surgical/scalpel,/obj/item/weapon/surgical/cautery,/obj/effect/floor_decal/steeldecal/steel_decals9,/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/medical)
|
||||
"ks" = (/obj/machinery/optable,/obj/effect/floor_decal/steeldecal/steel_decals9,/obj/effect/floor_decal/steeldecal/steel_decals9{dir = 8},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/medical)
|
||||
@@ -1399,7 +1399,7 @@
|
||||
"AU" = (/obj/machinery/computer/prisoner{tag = "icon-computer (NORTH)"; name = "Implant Management"; icon_state = "computer"; dir = 1},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/specops/centcom)
|
||||
"AV" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_port"; name = "port docking hatch controller"; pixel_x = 0; pixel_y = -25; tag_door = "specops_shuttle_port_hatch"},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/specops/centcom)
|
||||
"AW" = (/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/specops/centcom)
|
||||
"AX" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/pulse_rifle,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"AX" = (/obj/structure/sign/nanotrasen,/turf/unsimulated/wall,/area/centcom/specops)
|
||||
"AY" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
|
||||
"AZ" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/device/flash,/obj/item/device/flash,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
|
||||
"Ba" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/medical,/obj/item/weapon/rig/ert/medical,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/accessory/storage/white_vest,/obj/item/clothing/accessory/storage/white_vest,/obj/item/clothing/accessory/storage/white_vest,/obj/item/clothing/accessory/storage/white_vest,/obj/item/clothing/accessory/storage/white_vest,/obj/item/clothing/accessory/storage/white_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
|
||||
@@ -1444,7 +1444,7 @@
|
||||
"BN" = (/obj/structure/closet/wardrobe/ert,/turf/unsimulated/floor/steel{icon = 'icons/turf/floors_vr.dmi'; icon_state = "wood"},/area/centcom/specops)
|
||||
"BO" = (/obj/structure/undies_wardrobe,/turf/unsimulated/floor/steel{icon = 'icons/turf/floors_vr.dmi'; icon_state = "wood"},/area/centcom/specops)
|
||||
"BP" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_centcom_dock"; name = "docking port controller"; pixel_x = 0; pixel_y = 25; req_one_access = list(103); tag_door = "specops_centcom_dock_door"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
|
||||
"BQ" = (/obj/structure/sign/nanotrasen,/turf/unsimulated/wall{icon = 'icons/turf/transit_vr.dmi'},/area/centcom/specops)
|
||||
"BQ" = (/obj/structure/table/reinforced,/obj/item/ammo_casing/nsfw_batt/stun,/obj/item/ammo_casing/nsfw_batt/stun,/obj/item/ammo_casing/nsfw_batt/stun,/obj/item/ammo_casing/nsfw_batt,/obj/item/ammo_casing/nsfw_batt,/obj/item/ammo_casing/nsfw_batt,/obj/item/ammo_casing/nsfw_batt/net,/obj/item/ammo_casing/nsfw_batt/net,/obj/item/ammo_magazine/nsfw_mag,/obj/item/weapon/gun/projectile/nsfw,/turf/unsimulated/floor/steel{icon = 'icons/turf/floors_vr.dmi'; icon_state = "wood"},/area/centcom/specops)
|
||||
"BR" = (/obj/machinery/door/blast/regular{name = "When Everything else fails."},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"BS" = (/obj/effect/floor_decal/corner/white{tag = "icon-corner_white (SOUTHWEST)"; icon_state = "corner_white"; dir = 10},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
|
||||
"BT" = (/obj/effect/floor_decal/corner/red{dir = 10},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
@@ -1459,7 +1459,6 @@
|
||||
"Cc" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor/steel,/area/centcom/specops)
|
||||
"Cd" = (/obj/structure/table/reinforced,/obj/item/device/aicard,/obj/item/weapon/pinpointer/advpinpointer,/obj/item/weapon/stamp/centcomm,/turf/unsimulated/floor/steel{icon = 'icons/turf/floors_vr.dmi'; icon_state = "wood"},/area/centcom/specops)
|
||||
"Ce" = (/obj/machinery/door/airlock/centcom{name = "Commander"; opacity = 1; req_access = list(103)},/turf/unsimulated/floor/steel{icon = 'icons/turf/floors_vr.dmi'; icon_state = "wood"},/area/centcom/specops)
|
||||
"Cf" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/projectile/deagle/camo,/obj/item/ammo_magazine/m50,/obj/item/ammo_magazine/m50,/obj/item/ammo_magazine/m50,/obj/item/ammo_magazine/m50,/turf/unsimulated/floor/steel{icon = 'icons/turf/floors_vr.dmi'; icon_state = "wood"},/area/centcom/specops)
|
||||
"Cg" = (/obj/structure/sign/securearea{name = "ENGINEERING ACCESS"; pixel_y = -32},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
|
||||
"Ch" = (/obj/structure/table/reinforced,/obj/item/device/pda/ert,/turf/unsimulated/floor/steel{icon = 'icons/turf/floors_vr.dmi'; icon_state = "wood"},/area/centcom/specops)
|
||||
"Ci" = (/obj/effect/floor_decal/corner/yellow{dir = 5},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
@@ -1556,22 +1555,22 @@ aaababababababababababababababababababababababababababababababababababababababab
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacaa
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacaceZeZeZeZeZeZeZeZeZeZeZeZeZeZeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacaceZjyjTjTjTjTjTjTjTjTjTjTkokoeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacackpkpkpkpkpkpkpkpkpkpkpkpkpkpkXkZkYnunununununNApnOjTkoeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacackpkpkpkpkpkpkpkpkpkpkpkpkpAqAsArAuAtAwAvAyAxAAAzACABkpkXAEADAFAFAFAFAFAFAFAGAHkoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacackpAIkokpAKAJAMALAOANAQAPARAqkokokokokokokokokokokokokpkXAEASAUATATAVAFAFAWnOjTkoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacackpAXkokpAZAYAYAYAYAYAYAYBaAqBbkokoBcBeBdBgBfBhkokoBikpBjjTjTjTjTjTjTBkBkjTjTkokoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacackpBlkoAqBmAYBoBnBqBpBrAYBskpkokokoBtBvBuBxBwBykokoBzkpkpkpkpkpkpkpkpBABAkpkokokoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacackpBBkoAqBCAYBEBDBGBFBHAYBIkpBKBJkokokokokokokokokoBLkpBMBNBNBNBOkpBPAYAYkpkpkpkpeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacackpBQBRAqAqBSBSBSBSBSBSBSAqkpkpkpBTBTBTBTBTBTBTBTkpkpkpBUBVBVBVBUkpAYAYAYkpBWBYBXeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAqAqAqAqAqAqAqAqAqAqAqAqAqkXkZkYnunununununNApnOjTkoeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAqAqAqAqAqAqAqAqAqAqAqAqAqAsArAuAtAwAvAyAxAAAzACABAqkXAEADAFAFAFAFAFAFAFAGAHkoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAIkoAqAKAJAMALAOANAQAPARAqkokokokokokokokokokokokoAqkXAEASAUATATAVAFAFAWnOjTkoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqkpkoAqAZAYAYAYAYAYAYAYBaAqBbkokoBcBeBdBgBfBhkokoBiAqBjjTjTjTjTjTjTBkBkjTjTkokoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqBlkoAqBmAYBoBnBqBpBrAYBsAqkokokoBtBvBuBxBwBykokoBzAqAqAqAqAqAqAqAqBABAAqkokokoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqBBkoAqBCAYBEBDBGBFBHAYBIAqBKBJkokokokokokokokokoBLAqBMBNBNBNBOAqBPAYAYAqAqAqAqeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAXBRAqAqBSBSBSBSBSBSBSAqAqAqAqBTBTBTBTBTBTBTBTAqAqAqBUBVBVBVBUAqAYAYAYAqBWBYBQeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAYBZAYAYAYAYAYAYAYBZAYAYCaAYAYAYAYAYAYAYAYCaAYBUBUCbCbCbBUBUAYAYAYCcBUBUCdeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYBUBUBUBUBUBUBUAYAYAYCeBUBUCfeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYBUBUBUBUBUBUBUAYAYAYCeBUBUBXeZ
|
||||
aaababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAYCgAYAYAYAYAYAYAYCgAYAYAYAYAYAYAYAYAYAYAYAYAYBUBUCbCbCbBUBUAYAYAYCcBUBUCheZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAqAqCiCiCiCiCiCiCiAqAqAqAqCjCjClCkCnCmCjCjAqAqAqBUBVBVBVBUkpAYAYAYkpCoCqCpeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAqCrkokokokokokokokokpkokokokoCtCsCvCukokokokoAqCwBNBNBNCxkpAYAYAYkpkpkpkpeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAqCykokokoCACzCCCBCBkpCDkokokokokokokokokokoCEAqkpkpkpkpkpkpAYAYAYkpCFCHCGeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAqCIkokokoCKCJCMCLCNkpCOkokokokokokokokokokoCPAqacacacacackpAYAYAYCQkokokoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacadadadadAqacacacacacAqAYAYAqCSCRCUCTCWCVCMCLCNkpCYCXDaCZDcDbDeDdDgDfDiDhAqacacacacackpAYAYAYDjkokokoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacadadadadadadadadadadadadadadadadadadadagahagAqkpkpkpkpkpBQDkDkAqaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaf
|
||||
aaabababababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAqAqCiCiCiCiCiCiCiAqAqAqAqCjCjClCkCnCmCjCjAqAqAqBUBVBVBVBUAqAYAYAYAqCoCqCpeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAqCrkokokokokokokokoAqkokokokoCtCsCvCukokokokoAqCwBNBNBNCxAqAYAYAYAqAqAqAqeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAqCykokokoCACzCCCBCBAqCDkokokokokokokokokokoCEAqAqAqAqAqAqAqAYAYAYAqCFCHCGeZ
|
||||
aaabababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacAqAYAYAqCIkokokoCKCJCMCLCNAqCOkokokokokokokokokokoCPAqacacacacacAqAYAYAYCQkokokoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacadadadadAqacacacacacAqAYAYAqCSCRCUCTCWCVCMCLCNAqCYCXDaCZDcDbDeDdDgDfDiDhAqacacacacacAqAYAYAYDjkokokoeZ
|
||||
aaababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacadadadadadadadadadadadadadadadadadadadagahagAqAqAqAqAqAqAXDkDkAqaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaf
|
||||
aaababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacadagahahahaiahahahahahahahahahahaiahahahahahDmDlDlDlDlDlDlDlDlDnaeajakakakalamanaoapapaeaqarasatauavawaxayaeazaAaBaCaDaEaFaeaGaHaIaJaKaLaf
|
||||
aaababababababababababababababababababababababababababababababababababababacacacacacacacacacacacacacacadahahahahahahahahahahahahahahahahahahahahahDmDlDlDlDlDlDlDlDlDnaeajakakakakakakakakakaeaMaraNaNaraMaMaMaMaeaOaPaQaQaQaRaSaTaUaVaWaXaYaYaf
|
||||
aaabababababababababababababababababababababababababababababababababababacacaZaZaZaZaZaZaZaZacacacacacadahahahahahahahahahahahahahahahahahahahahahAqaeaeaeaeaeaeaeaeaeaeaeaeaeaeaebaaeaeakakaeaMaMaMaMaMaMaMaMaMaeaObbbcbdbebfbgaTbdbdbdbdbdbdaf
|
||||
|
||||
@@ -259,6 +259,7 @@
|
||||
"eY" = (/obj/effect/floor_decal/techfloor,/obj/structure/table/steel_reinforced,/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/glass{amount = 50},/turf/simulated/floor/tiled/techfloor,/area/houseboat/cargo)
|
||||
"eZ" = (/obj/effect/floor_decal/techfloor,/obj/structure/table/steel_reinforced,/obj/item/stack/material/plasteel,/obj/item/stack/material/plasteel,/turf/simulated/floor/tiled/techfloor,/area/houseboat/cargo)
|
||||
"fa" = (/obj/effect/floor_decal/techfloor{dir = 6},/obj/structure/table/steel_reinforced,/obj/item/stack/material/plastic,/obj/item/stack/material/plastic,/turf/simulated/floor/tiled/techfloor,/area/houseboat/cargo)
|
||||
"fb" = (/obj/structure/table/steel_reinforced,/obj/item/weapon/storage/secure/briefcase/nsfw_pack,/turf/simulated/floor/tiled/techfloor,/area/houseboat/bridge)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaabababababaaabababababaaabababababaaabababababaaabababababaaacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
@@ -286,7 +287,7 @@ acacacacacacacacacacacacacacacacacacacacacacacblbnbobpbqbrbsblblacacacacacblbmbm
|
||||
acacacacacacacacacacacacacacacacacblbmbmbmbmbmblbtbubvbwbxbyblbnbmbmbmbnblbnbzbAbBbCbDacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
acacacacacacacacacacacacacacacacblblbEbFbGbHbIblbJbKbLbLbLbMblbNbObPbQbRbSbTbUbUbVbCbDacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
acacacacacacacblblbnbmbmbmbmbmbmblblbWbXbXbXbYblbZcacbcccacdblcecfcgchblcicjckclcmbCbDacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
acacacacacacblblcnblcocpcpcqcrcrcsblctcucvcwcxblblbRcyblblblblcecgcgczcAclclclcBbnblblacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
acacacacacacblblfbblcocpcpcqcrcrcsblctcucvcwcxblblbRcyblblblblcecgcgczcAclclclcBbnblblacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
acacacacacblblcCcDblcEcpcpcpcFcFcGblblbRcybRblblcHcIcJcIcKcLcMcNcgcgcOblcPcQcRcSblbCbDacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
acacacacaccTcUcVcVblcWcpcpcXcYcYcsblcZcZcZcZcZbldadbdcdddedfdgdhcgcgdiblblblblblbnbCbDacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
acacacacaccTdjdkdlbnblblcyblblblblbncZcZcZcZcZcAdmdbdndodpdpbRdqcgcgdrbldsdtdudvdwbCbDacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
|
||||
|
||||
@@ -2405,6 +2405,7 @@
|
||||
#include "code\modules\vore\fluffstuff\custom_permits_vr.dm"
|
||||
#include "code\modules\vore\fluffstuff\guns\bsharpoon.dm"
|
||||
#include "code\modules\vore\fluffstuff\guns\dominator.dm"
|
||||
#include "code\modules\vore\fluffstuff\guns\nsfw.dm"
|
||||
#include "code\modules\vore\fluffstuff\guns\protector.dm"
|
||||
#include "code\modules\vore\fluffstuff\guns\pummeler.dm"
|
||||
#include "code\modules\vore\fluffstuff\guns\sickshot.dm"
|
||||
|
||||
Reference in New Issue
Block a user