Mouse hole...

This commit is contained in:
VerySoft
2022-08-28 23:49:50 -04:00
parent 1cf6e03fbd
commit 3bdbf43455
2 changed files with 40 additions and 34 deletions
+40 -34
View File
@@ -1,22 +1,40 @@
/obj/structure/micro_structure/tunnel
/obj/structure/micro_tunnel
name = "mouse hole"
desc = "A tiny little hole... where does it go?"
icon_state = "trash_hole"
icon = 'icons/obj/structures/micro_structures.dmi'
icon_state = "mouse_hole"
anchored = TRUE
density = TRUE
density = FALSE
var/max_accepted_scale = 0.3
var/magic = FALSE //For events and stuff, if true, this tunnel will show up in the list regardless of whether it's in valid range, of if you're in a tunnel with this var, all tunnels of the same faction will show up redardless of range
/obj/structure/micro_structure/tunnel/Initialize()
/obj/structure/micro_tunnel/Initialize()
. = ..()
if(name == "mouse hole")
var/area/our_area = get_area(src)
name = "[our_area.name] hole"
name = "[our_area.name] mouse hole"
if(pixel_x || pixel_y)
return
offset_tunnel()
/obj/structure/micro_tunnel/Destroy()
visible_message("<span class = 'warning'>\The [src] collapses!</span>")
for(var/mob/thing in src.contents)
visible_message("<span class = 'warning'>\The [thing] tumbles out!</span>")
thing.forceMove(get_turf(src.loc))
return ..()
/obj/structure/micro_tunnel/set_dir(new_dir)
. = ..()
offset_tunnel()
/obj/structure/micro_tunnel/proc/offset_tunnel()
pixel_x = 0
pixel_y = 0
switch(dir)
if(1)
@@ -28,20 +46,9 @@
if(8)
pixel_x = -32
/obj/structure/micro_structure/tunnel/Destroy()
visible_message("<span class = 'warning'>\The [src] collapses!</span>")
for(var/mob/thing in src.contents)
visible_message("<span class = 'warning'>\The [thing] tumbles out!</span>")
thing.forceMove(get_turf(src.loc))
return ..()
/obj/structure/micro_structure/tunnel/update_icon()
. = ..()
/obj/structure/micro_structure/tunnel/attack_hand(mob/user)
/obj/structure/micro_tunnel/attack_hand(mob/user)
if(!isliving(user))
return
return ..()
if(user.loc == src)
var/choice = tgui_alert(user,"It's dark and gloomy in here. What would you like to do?","Tunnel",list("Exit", "Move"))
switch(choice)
@@ -57,7 +64,7 @@
if(myturf.z in P.expected_z_levels)
planet = P
else
for(var/obj/structure/micro_structure/tunnel/t in world)
for(var/obj/structure/micro_tunnel/t in world)
if(t == src)
continue
if(magic || t.magic)
@@ -84,17 +91,16 @@
to_chat(user, "<span class = 'warning'>There are no other tunnels connected to this one!</span>")
return
choice = tgui_input_list(user, "Where would you like to go?", "Pick a tunnel", destinations)
to_chat(user,"<span class = 'notice'>You begin moving...</span>")
if(!choice)
return
to_chat(user,"<span class = 'notice'>You begin moving...</span>")
if(!do_after(user, 10 SECONDS, exclusive = TRUE))
return
user.forceMove(choice)
tunnel_notify(user)
var/obj/structure/micro_tunnel/da_oddawun = choice
da_oddawun.tunnel_notify(user)
return
if(user.a_intent != I_HELP)
return ..()
if(!can_enter(user))
user.visible_message("<span class = 'warning'>\The [user] reaches into \the [src]. . .</span>","<span class = 'warning'>You reach into \the [src]. . .</span>")
if(!do_after(user, 3 SECONDS, exclusive = TRUE))
@@ -142,19 +148,17 @@
enter_tunnel(user)
/obj/structure/micro_structure/tunnel/proc/can_enter(var/mob/living/user)
if(user.mob_size < MOB_TINY || user.size_multiplier <= max_accepted_scale)
/obj/structure/micro_tunnel/proc/can_enter(var/mob/living/user)
if(user.mob_size <= MOB_TINY || user.size_multiplier <= max_accepted_scale)
return TRUE
return FALSE
/obj/structure/micro_structure/tunnel/attack_generic(mob/user, damage, attack_verb)
. = ..()
if(user.a_intent == I_HURT)
return ..()
/obj/structure/micro_tunnel/attack_generic(mob/user, damage, attack_verb)
attack_hand(user)
return ..()
/obj/structure/micro_structure/tunnel/MouseDrop_T(mob/living/M, mob/living/user)
/obj/structure/micro_tunnel/MouseDrop_T(mob/living/M, mob/living/user)
. = ..()
if(M != user)
return
@@ -171,16 +175,18 @@
enter_tunnel(k)
/obj/structure/micro_structure/tunnel/proc/enter_tunnel(mob/living/k)
/obj/structure/micro_tunnel/proc/enter_tunnel(mob/living/k)
k.visible_message("<span class = 'notice'>\The [k] climbs into \the [src]!</span>")
k.forceMove(src)
to_chat(k,"<span class = 'notice'>You are inside of \the [src]. It's dark and gloomy inside of here. You can click upon the tunnel to exit, or travel to another tunnel if there are other tunnels linked to it.</span>")
tunnel_notify(k)
/obj/structure/micro_structure/tunnel/proc/tunnel_notify(var/mob/living/user)
/obj/structure/micro_tunnel/proc/tunnel_notify(var/mob/living/user)
var/our_message = "You can see "
var/found_stuff = FALSE
for(var/thing in src.contents)
if(thing == user)
continue
found_stuff = TRUE
our_message = "[our_message] [thing], "
if(isliving(thing))
@@ -191,5 +197,5 @@
if(prob(25))
visible_message("<span class = 'warning'>Something moves inside of \the [src]. . .</span>")
/obj/structure/micro_structure/tunnel/magic
/obj/structure/micro_tunnel/magic
magic = TRUE
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