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Merge pull request #8831 from Rykka-Stormheart/shep-dev-map-folder-refactor
Refactor /maps/ folder, this may break Travis
This commit is contained in:
@@ -29,6 +29,8 @@ https://i.imgur.com/Ek9jaCe.png
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Cost is how much the POI system has to spend to spawn that .dmm, and name/mappath are self-explanatory.
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Regarding new submaps, refer to Guide to Map Folders.md!
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If you have questions, ask in Discord in #dev-general! <3
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SPRITERS:
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@@ -0,0 +1,68 @@
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As of 8/25/2020, the map folders have been reworked to allow expedition areas and POIs to be shared between maps. The major improvement is that in new mapping projects, as long as the mapsize is the same (140x140), you are able to load POIs from Tether on another map.
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This does introduce some changes, and I'll walk you through adding a NEW expedition area in the new system.
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## EXPEDITION AREAS:
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In order to add a new expedition area, we need to go to maps/expedition_vr and create a new folder.
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This will house our expedition map, as well as any map-specific code, and our submap pointing.
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In order to 'point' an expedition area to load a submap, you will need to ensure the following:
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#include "../../submaps/pois_vr/expedition_area_name/_template_name.dm"
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This tells us "go to root, maps, submaps, pois_vr, mapname, and use _template_name.dm"
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Then simply place your poi's in the expedition_area_name folder as you would with any other POI. Easy way to do it is to look at the others.
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## GATEWAY MAPS:
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In order to add a new gateway area, we need to go to maps/gateway_vr and create a new .dm and .dmm for our map.
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Follow one of the existing gateway maps to configure your new map. DO NOT USE GATEWAY_ARCHIVE_VR as that is outdated/broken gateway maps.
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## Folders listed as follows:
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~map_system: Polaris, do not touch
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example: Polaris, do not touch
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expedition_vr: VORE, our expedition areas (shared between station maps)
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gateway_archive_vr: Do not touch, broken gateway maps
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gateway_vr: VORE, our gateway maps
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nothern_star: Polaris, do not touch
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offmap_vr: VORE, Offmap ships such as Talon, the overmaps ships, and Guttersite, once it's converted to offmap spawn.
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overmap: Do not touch, ask maintainers.
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plane: Polaris, do not touch
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RandomZLevels: Polaris, do not touch
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southern_cross: Polaris, do not touch
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submaps: All our submaps. non _vr files are Polaris, do not touch them.
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tether: VORE, Our map, self-explanatory
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virgo_minitest: VORE, Testing map used for Travis, do not touch
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## What _submaps.dm (map-folder-specific, Tether uses _tether_submaps.dm) should look like:
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# Map-specific areas should be loaded without a #include, and the mappath should just be:
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mappath = 'tether_plains.dmm'
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# Non-map specific expedition areas should be loaded as follows:
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/// Away Missions
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#if AWAY_MISSION_TEST
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#include "../../expedition_vr/beach/beach.dmm"
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#include "../../expedition_vr/beach/cave.dmm"
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#include "../../expedition_vr/alienship/alienship.dmm"
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#include "../../expedition_vr/aerostat/aerostat.dmm"
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#include "../../expedition_vr/aerostat/surface.dmm"
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#include "../../expedition_vr/space/debrisfield.dmm"
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#include "../../expedition_vr/space/fueldepot.dmm"
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#include "../../expedition_vr/space/guttersite.dmm"
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#endif
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#include "../../expedition_vr/beach/_beach.dm"
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/datum/map_template/tether_lateload/away_beach
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name = "Desert Planet - Z1 Beach"
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desc = "The beach away mission."
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mappath = 'maps/expedition_vr/beach/beach.dmm'
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associated_map_datum = /datum/map_z_level/tether_lateload/away_beach
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/datum/map_z_level/tether_lateload/away_beach
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name = "Away Mission - Desert Beach"
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z = Z_LEVEL_BEACH
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base_turf = /turf/simulated/floor/outdoors/rocks/caves
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@@ -0,0 +1,43 @@
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//Academy Areas
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/area/awaymission/academy
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name = "\improper Academy Asteroids"
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icon_state = "away"
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/area/awaymission/academy/headmaster
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name = "\improper Academy Fore Block"
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icon_state = "away1"
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/area/awaymission/academy/classrooms
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name = "\improper Academy Classroom Block"
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icon_state = "away2"
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/area/awaymission/academy/academyaft
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name = "\improper Academy Ship Aft Block"
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icon_state = "away3"
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/area/awaymission/academy/academygate
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name = "\improper Academy Gateway"
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icon_state = "away4"
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//Academy Items
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/obj/machinery/singularity/academy
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dissipate = 0
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move_self = 0
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grav_pull = 1
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/obj/machinery/singularity/academy/admin_investigate_setup()
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return
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/obj/machinery/singularity/academy/process()
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eat()
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if(prob(1))
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mezzer()
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/obj/item/clothing/glasses/meson/truesight
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name = "The Lens of Truesight"
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desc = "I can see forever!"
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icon_state = "monocle"
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item_state = "headset"
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+662
-20720
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,63 @@
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"a" = (/turf/space,/area)
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"b" = (/turf/unsimulated/wall,/area/awaymission)
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"c" = (/obj/machinery/shield,/turf/simulated/wall/cult,/area/awaymission)
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"d" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"e" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"f" = (/obj/item/weapon/gift,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"g" = (/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"h" = (/obj/item/weapon/gun/energy/gun/nuclear,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"i" = (/obj/item/device/soulstone,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"j" = (/obj/item/ammo_magazine,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"k" = (/obj/effect/rune,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"l" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"m" = (/obj/item/device/assembly/mousetrap/armed,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"n" = (/obj/item/weapon/nullrod,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"o" = (/obj/item/weapon/card/id/captains_spare,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"p" = (/obj/item/weapon/gun/energy/pulse_rifle/M1911,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"q" = (/obj/item/weapon/card/emag,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"r" = (/obj/item/device/powersink,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"s" = (/obj/item/device/radio/beacon,/obj/item/weapon/caution,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"t" = (/obj/item/brain,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"u" = (/obj/item/weapon/gun/energy/laser/captain,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"v" = (/obj/item/weapon/gun/projectile/deagle/gold,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"w" = (/obj/item/weapon/sord,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"x" = (/obj/item/weapon/gun/energy/lasercannon,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"y" = (/obj/item/weapon/gun/energy/crossbow/largecrossbow,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"z" = (/obj/item/weapon/gun/energy/pulse_rifle/destroyer,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"A" = (/obj/item/toy/spinningtoy,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"B" = (/obj/item/weapon/card/id/centcom,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"C" = (/obj/item/weapon/gun/grenadelauncher,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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"D" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
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(1,1,1) = {"
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaabbbbbbbbbbbbaaaaaaaaa
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aaaaaaaaabccccccccccbaaaaaaaaa
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aaaaaaaaabccddddddccbaaaaaaaaa
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aaaaaaaaabcefghijklcbaaaaaaaaa
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aaaaaaaaabcemnopgqlcbaaaaaaaaa
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aaaaaaaaabcegrgstglcbaaaaaaaaa
|
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aaaaaaaaabceuggvgwlcbaaaaaaaaa
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aaaaaaaaabcegxygzglcbaaaaaaaaa
|
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aaaaaaaaabceAgBgCglcbaaaaaaaaa
|
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aaaaaaaaabccDDDDDDccbaaaaaaaaa
|
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aaaaaaaaabccccccccccbaaaaaaaaa
|
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aaaaaaaaabbbbbbbbbbbbaaaaaaaaa
|
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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"}
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+25
-1078
File diff suppressed because it is too large
Load Diff
+583
-20011
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,32 @@
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//Challenge Areas
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/area/awaymission/challenge/start
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name = "Where Am I?"
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icon_state = "away"
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/area/awaymission/challenge/main
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name = "\improper Danger Room"
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icon_state = "away1"
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requires_power = 0
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/area/awaymission/challenge/end
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name = "Administration"
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icon_state = "away2"
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requires_power = 0
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/obj/machinery/power/emitter/energycannon
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name = "Energy Cannon"
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desc = "A heavy duty industrial laser"
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icon = 'icons/obj/singularity.dmi'
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icon_state = "emitter"
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anchored = 1
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density = 1
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use_power = USE_POWER_OFF
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idle_power_usage = 0
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active_power_usage = 0
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active = 1
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locked = 1
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state = 2
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+241
-5646
File diff suppressed because it is too large
Load Diff
+193
-5151
File diff suppressed because it is too large
Load Diff
@@ -4,14 +4,3 @@
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#maps/RandomZLevels/awaymission.dmm
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#maps/RandomZLevels/labyrinth.dmm #Broken still.
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#maps/RandomZLevels/snowfield.dmm #Broken.
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#maps/RandomZLevels/carpfarm.dmm
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#maps/RandomZLevels/listeningpost.dmm
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#maps/RandomZLevels/blackmarketpackers.dmm
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#maps/RandomZLevels/beach.dmm
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#maps/RandomZLevels/zoo.dmm
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#This one works with the Tether, uncomment when gateway code is unfucked
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#maps/RandomZLevels/snow_outpost.dmm
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+465
-66617
File diff suppressed because it is too large
Load Diff
@@ -1,25 +1,25 @@
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"a" = (/turf/space,/area)
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"b" = (/obj/effect/blocker,/turf/space,/area)
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"b" = (/turf/simulated/mineral,/area/mine/unexplored)
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"c" = (/turf/simulated/wall/r_wall,/area/awaymission/listeningpost)
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"d" = (/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor,/area/awaymission/listeningpost)
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"e" = (/obj/machinery/door/airlock/external,/turf/simulated/floor,/area/awaymission/listeningpost)
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"d" = (/turf/simulated/floor/plating,/area/awaymission/listeningpost)
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"e" = (/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor/plating,/area/awaymission/listeningpost)
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"f" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/awaymission/listeningpost)
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"g" = (/turf/simulated/wall,/area/awaymission/listeningpost)
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"h" = (/turf/simulated/mineral,/area/mine/unexplored)
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"i" = (/turf/simulated/floor,/area/awaymission/listeningpost)
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"j" = (/obj/structure/table/standard,/obj/item/weapon/paper/monitorkey,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; !INVALID_VAR! = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/item/clothing/glasses/regular,/turf/simulated/floor,/area/awaymission/listeningpost)
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"k" = (/obj/structure/table/standard,/turf/simulated/floor,/area/awaymission/listeningpost)
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||||
"l" = (/turf/simulated/mineral/floor/vacuum,/area/mine/explored)
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"m" = (/obj/machinery/computer/message_monitor{dir = 4},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"n" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_mob/humanoid/merc{desc = "A weary looking syndicate operative."; faction = "syndicate"},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"h" = (/obj/structure/table/standard,/obj/item/weapon/paper/monitorkey,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/item/clothing/glasses/regular,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"i" = (/obj/structure/table/standard,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"j" = (/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"k" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/awaymission/listeningpost)
|
||||
"l" = (/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
|
||||
"m" = (/obj/machinery/computer/message_monitor,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"n" = (/obj/structure/stool/bed/chair{dir = 4},/mob/living/simple_animal/hostile/syndicate{desc = "A weary looking syndicate operative."; faction = "syndicate"},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"o" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "november report"},/obj/item/weapon/pen,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"p" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; !INVALID_VAR! = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"q" = (/obj/structure/table/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"p" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"q" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"r" = (/obj/machinery/door/airlock,/obj/item/weapon/paper{info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451"; name = "odd report"},/obj/item/weapon/gun/projectile/pistol,/obj/item/weapon/silencer,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"s" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"t" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"u" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/airless,/area)
|
||||
"v" = (/obj/structure/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"u" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plating/airless,/area)
|
||||
"v" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"w" = (/obj/structure/table/standard,/obj/item/device/flashlight/lamp,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"x" = (/obj/machinery/vending/snack,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"y" = (/obj/structure/disposalpipe/segment,/turf/simulated/mineral,/area/mine/unexplored)
|
||||
@@ -31,161 +31,121 @@
|
||||
"E" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/awaymission/listeningpost)
|
||||
"F" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"G" = (/obj/machinery/door/airlock{name = "Toilet"},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"H" = (/turf/simulated/floor/tiled/freezer,/area/awaymission/listeningpost)
|
||||
"I" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/turf/simulated/floor/tiled/freezer,/area/awaymission/listeningpost)
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbKKbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbblllllbbbbaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbblaaaabbaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbllbaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbLLLLLLLbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbblMMMMMLbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbMNOPMLbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbQRSMLbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbblbbbbbbbbbbbbbbMTUVMLbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbllbbbbbbbbbbbbblMMMMLbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbaalbbbbbbbbbbbbllLLLLLbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbblbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbllbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbalbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbaalbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaabbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
|
||||
+742
-68771
File diff suppressed because it is too large
Load Diff
+703
-9094
File diff suppressed because it is too large
Load Diff
+255
-65533
File diff suppressed because it is too large
Load Diff
@@ -27,7 +27,7 @@
|
||||
"aA" = (/obj/structure/reagent_dispensers/fueltank,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/labs/cave)
|
||||
"aB" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/labs/cave)
|
||||
"aC" = (/obj/structure/table/standard,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/labs/cave)
|
||||
"aD" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/tool/wrench,/obj/item/weapon/weldingtool,/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/turf/simulated/floor/plating,/area/awaymission/labs/cave)
|
||||
"aD" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/wrench,/obj/item/weapon/weldingtool,/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/turf/simulated/floor/plating,/area/awaymission/labs/cave)
|
||||
"aE" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/gloves/yellow,/obj/item/weapon/storage/belt/utility,/turf/simulated/floor/plating,/area/awaymission/labs/cave)
|
||||
"aF" = (/obj/structure/closet/radiation,/turf/simulated/floor/plating,/area/awaymission/labs/cave)
|
||||
"aG" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor/plating,/area/awaymission/labs/cave)
|
||||
@@ -738,7 +738,7 @@
|
||||
"oj" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/awaymission/labs/command)
|
||||
"ok" = (/obj/structure/table/standard,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/device/multitool,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/awaymission/labs/command)
|
||||
"ol" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/awaymission/labs/command)
|
||||
"om" = (/obj/item/weapon/tool/wrench,/obj/structure/table/reinforced,/obj/machinery/camera{c_tag = "Bridge West"; dir = 2},/obj/item/device/assembly/timer,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/awaymission/labs/command)
|
||||
"om" = (/obj/item/weapon/wrench,/obj/structure/table/reinforced,/obj/machinery/camera{c_tag = "Bridge West"; dir = 2},/obj/item/device/assembly/timer,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/awaymission/labs/command)
|
||||
"on" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/awaymission/labs/command)
|
||||
"oo" = (/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/awaymission/labs/command)
|
||||
"op" = (/obj/structure/table/standard,/obj/machinery/camera{c_tag = "Bridge East"; dir = 2},/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/awaymission/labs/command)
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "submaps/virgo2.dm"
|
||||
#include "../../submaps/pois_vr/aerostat/virgo2.dm"
|
||||
|
||||
/obj/effect/overmap/visitable/sector/virgo2
|
||||
name = "Virgo 2"
|
||||
|
Before Width: | Height: | Size: 627 B After Width: | Height: | Size: 627 B |
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,17 @@
|
||||
#List the potential random Z-levels here.
|
||||
#Maps must be the full path to them
|
||||
#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
|
||||
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
|
||||
|
||||
#maps/RandomZLevels/awaymission.dmm
|
||||
|
||||
#maps/RandomZLevels/labyrinth.dmm #Broken still.
|
||||
#maps/RandomZLevels/snowfield.dmm #Broken.
|
||||
#maps/RandomZLevels/carpfarm.dmm
|
||||
#maps/RandomZLevels/listeningpost.dmm
|
||||
#maps/RandomZLevels/blackmarketpackers.dmm
|
||||
#maps/RandomZLevels/beach.dmm
|
||||
#maps/RandomZLevels/zoo.dmm
|
||||
|
||||
#This one works with the Tether, uncomment when gateway code is unfucked
|
||||
#maps/RandomZLevels/snow_outpost.dmm
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,191 @@
|
||||
"a" = (/turf/space,/area)
|
||||
"b" = (/obj/effect/blocker,/turf/space,/area)
|
||||
"c" = (/turf/simulated/wall/r_wall,/area/awaymission/listeningpost)
|
||||
"d" = (/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"e" = (/obj/machinery/door/airlock/external,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"f" = (/obj/machinery/door/airlock,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"g" = (/turf/simulated/wall,/area/awaymission/listeningpost)
|
||||
"h" = (/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"i" = (/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"j" = (/obj/structure/table/standard,/obj/item/weapon/paper/monitorkey,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; !INVALID_VAR! = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/item/clothing/glasses/regular,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"k" = (/obj/structure/table/standard,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"l" = (/turf/simulated/mineral/floor/vacuum,/area/mine/explored)
|
||||
"m" = (/obj/machinery/computer/message_monitor{dir = 4},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"n" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_mob/humanoid/merc{desc = "A weary looking syndicate operative."; faction = "syndicate"},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"o" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "november report"},/obj/item/weapon/pen,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"p" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; !INVALID_VAR! = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"q" = (/obj/structure/table/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"r" = (/obj/machinery/door/airlock,/obj/item/weapon/paper{info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451"; name = "odd report"},/obj/item/weapon/gun/projectile/pistol,/obj/item/weapon/silencer,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"s" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"t" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"u" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/airless,/area)
|
||||
"v" = (/obj/structure/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"w" = (/obj/structure/table/standard,/obj/item/device/flashlight/lamp,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"x" = (/obj/machinery/vending/snack,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"y" = (/obj/structure/disposalpipe/segment,/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"z" = (/obj/machinery/vending/cola,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"A" = (/obj/structure/closet,/obj/item/clothing/gloves/boxing,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"B" = (/obj/structure/filingcabinet,/obj/item/weapon/paper{info = "A good start to the operation: intercepted Nanotrasen military communications. A convoy is scheduled to transfer nuclear warheads to a new military base. This is as good a chance as any to get our hands on some heavy weaponry, I suggest we take it."; name = "april report"},/obj/item/weapon/paper{info = "Nothing of real interest to report this month. I have intercepted faint transmissions from what appears to be some sort of pirate radio station. They do not appear to be relevant to my assignment."; name = "may report"},/obj/item/weapon/paper{info = "Nanotrasen communications have been noticably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it."; name = "june report"},/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "july report"},/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "august report"},/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "september report"},/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "october report"},/obj/item/weapon/paper{info = "1 x Stechtkin pistol - $600<br>1 x silencer - $200<br>shipping charge - $4360<br>total - $5160"; name = "receipt"},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"C" = (/obj/structure/table/standard,/obj/item/weapon/paper{info = "<b>Mission Details</b>: You have been assigned to a newly constructed listening post constructed within an asteroid in Nanotrasen space to monitor their plasma mining operations. Accurate intel is crucial to the success of our operatives onboard, do not fail us."; name = "mission briefing"},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"D" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"E" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/awaymission/listeningpost)
|
||||
"F" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"G" = (/obj/machinery/door/airlock{name = "Toilet"},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"H" = (/turf/simulated/floor/tiled/freezer,/area/awaymission/listeningpost)
|
||||
"I" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/turf/simulated/floor/tiled/freezer,/area/awaymission/listeningpost)
|
||||
"J" = (/obj/structure/toilet{icon_state = "toilet00"; dir = 8},/turf/simulated/floor/tiled/freezer,/area/awaymission/listeningpost)
|
||||
"K" = (/turf/simulated/mineral/floor,/area/mine/unexplored)
|
||||
"L" = (/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"M" = (/turf/simulated/mineral/floor,/area/mine/explored)
|
||||
"N" = (/obj/machinery/gateway{icon_state = "off"; dir = 9},/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"O" = (/obj/machinery/gateway{icon_state = "off"; dir = 1},/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"P" = (/obj/machinery/gateway{icon_state = "off"; dir = 5},/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"Q" = (/obj/machinery/gateway{icon_state = "off"; dir = 8},/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"R" = (/obj/machinery/gateway/centeraway,/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"S" = (/obj/machinery/gateway{icon_state = "off"; dir = 4},/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"T" = (/obj/machinery/gateway{icon_state = "off"; dir = 10},/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"U" = (/obj/machinery/gateway,/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
"V" = (/obj/machinery/gateway{icon_state = "off"; dir = 6},/turf/simulated/floor/greengrid,/area/mine/explored)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhaaaaaaaaaaaaahhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhaaaaaahhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhcccchhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhcidchhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhcccfgccccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhccjkiieiieaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalhhhhhhhhhhhhhhhhhhcmnoiieiieaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhalhhhhhhhhhhhhhhhhhhccpkiiccccaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhllhhhhhhhhhhhhhhhhhhhciiiqchhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhlhhhhhhhhhhhhhhhhccccrgggchsttuaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhcvwgiiixchyhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhciifiiizchyhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhcABgCiDEEtFhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhcccccGgchhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhcHIchhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhcHJchhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhcccchhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhlllhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhllaaahhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhlllaaaahhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhlaaaaahhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhlaaaahhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhlaahhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhaahhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhahhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaahhhhaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaahhhhhhhaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaahhhhhhhhhhhaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhlllllhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhlaaaahhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhllhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhKKKKhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhKLLLLMMMhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhMLLLLLMhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhLNOPLLKhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhQRSLMKhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaahhhhhhhhhhhhhhhhlhhhhhhhhhhhhhhLTUVLMKhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaahhhhhhhhhhhhhhhhllhhhhhhhhhhhhhMLLLLMhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaahhhhhhhhhhhhhhhaalhhhhhhhhhhhhMMLLLMMhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaahhhhhhhhhhhhhaaaahhhhhhhhhhhhhhhKKhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaahhhhhhhhhhhaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaahhhhhhaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhlhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhllhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhalhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhaalhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhaaahhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaaaaaaaa
|
||||
aaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,205 @@
|
||||
/* Station-Collision(sc) away mission map specific stuff
|
||||
*
|
||||
* Notes:
|
||||
* Feel free to use parts of this map, or even all of it for your own project. Just include me in the credits :)
|
||||
*
|
||||
* Some of this code unnecessary, but the intent is to add a little bit of everything to serve as examples
|
||||
* for anyone who wants to make their own stuff.
|
||||
*
|
||||
* Contains:
|
||||
* Areas
|
||||
* Landmarks
|
||||
* Guns
|
||||
* Safe code hints
|
||||
* Captain's safe
|
||||
* Modified Nar-Sie
|
||||
*/
|
||||
|
||||
/*
|
||||
* Areas
|
||||
*/
|
||||
//Gateroom gets its own APC specifically for the gate
|
||||
/area/awaymission/gateroom
|
||||
|
||||
//Library, medbay, storage room
|
||||
/area/awaymission/southblock
|
||||
|
||||
//Arrivals, security, hydroponics, shuttles (since they dont move, they dont need specific areas)
|
||||
/area/awaymission/arrivalblock
|
||||
|
||||
//Crew quarters, cafeteria, chapel
|
||||
/area/awaymission/midblock
|
||||
|
||||
//engineering, bridge (not really north but it doesnt really need its own APC)
|
||||
/area/awaymission/northblock
|
||||
|
||||
//That massive research room
|
||||
/area/awaymission/research
|
||||
|
||||
//Syndicate shuttle
|
||||
/area/awaymission/syndishuttle
|
||||
|
||||
|
||||
/*
|
||||
* Landmarks - Instead of spawning a new object type, I'll spawn the bible using a landmark!
|
||||
*/
|
||||
/obj/effect/landmark/sc_bible_spawner
|
||||
name = "Safecode hint spawner"
|
||||
|
||||
/obj/effect/landmark/sc_bible_spawner/New()
|
||||
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible/booze(src.loc)
|
||||
B.name = "The Holy book of the Geometer"
|
||||
B.deity_name = "Narsie"
|
||||
B.icon_state = "melted"
|
||||
B.item_state = "melted"
|
||||
new /obj/item/weapon/paper/sc_safehint_paper_bible(B)
|
||||
new /obj/item/weapon/pen(B)
|
||||
qdel(src)
|
||||
|
||||
/*
|
||||
* Guns - I'm making these specifically so that I dont spawn a pile of fully loaded weapons on the map.
|
||||
*/
|
||||
//Captain's retro laser - Fires practice laser shots instead.
|
||||
obj/item/weapon/gun/energy/laser/retro/sc_retro
|
||||
name ="retro laser"
|
||||
icon_state = "retro"
|
||||
desc = "An older model of the basic lasergun, no longer used by NanoTrasen's security or military forces."
|
||||
projectile_type = "/obj/item/projectile/practice"
|
||||
clumsy_check = 0 //No sense in having a harmless gun blow up in the clowns face
|
||||
|
||||
//Syndicate silenced pistol. This definition is not necessary, it's just habit.
|
||||
/obj/item/weapon/gun/projectile/silenced/sc_silenced
|
||||
|
||||
//Make it so that these guns only spawn with a couple bullets... if any
|
||||
/obj/item/weapon/gun/projectile/silenced/sc_silenced/New()
|
||||
for(var/ammo in loaded)
|
||||
if(prob(95)) //95% chance
|
||||
loaded -= ammo
|
||||
|
||||
//Syndicate sub-machine guns.
|
||||
/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r/New()
|
||||
for(var/ammo in loaded)
|
||||
if(prob(95)) //95% chance
|
||||
loaded -= ammo
|
||||
|
||||
//Barman's shotgun
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/sc_pump
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/sc_pump/New()
|
||||
for(var/ammo in loaded)
|
||||
if(prob(95)) //95% chance
|
||||
loaded -= ammo
|
||||
|
||||
//Lasers
|
||||
/obj/item/weapon/gun/energy/laser/practice/sc_laser
|
||||
name = "Old laser"
|
||||
desc = "A once potent weapon, years of dust have collected in the chamber and lens of this weapon, weakening the beam significantly."
|
||||
clumsy_check = 0
|
||||
|
||||
/*
|
||||
* Safe code hints
|
||||
*/
|
||||
|
||||
//These vars hold the code itself, they'll be generated at round-start
|
||||
var/sc_safecode1 = "[rand(0,9)]"
|
||||
var/sc_safecode2 = "[rand(0,9)]"
|
||||
var/sc_safecode3 = "[rand(0,9)]"
|
||||
var/sc_safecode4 = "[rand(0,9)]"
|
||||
var/sc_safecode5 = "[rand(0,9)]"
|
||||
|
||||
//Pieces of paper actually containing the hints
|
||||
/obj/item/weapon/paper/sc_safehint_paper_prison
|
||||
name = "smudged paper"
|
||||
|
||||
/obj/item/weapon/paper/sc_safehint_paper_prison/New()
|
||||
info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[sc_safecode1]**[sc_safecode4]*'"
|
||||
|
||||
/obj/item/weapon/paper/sc_safehint_paper_hydro
|
||||
name = "shredded paper"
|
||||
/obj/item/weapon/paper/sc_safehint_paper_hydro/New()
|
||||
info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[sc_safecode2]'"
|
||||
|
||||
/obj/item/weapon/paper/sc_safehint_paper_caf
|
||||
name = "blood-soaked paper"
|
||||
//This does not have to be in New() because it is a constant. There are no variables in it i.e. [sc_safcode]
|
||||
info = "<font color=red><i>This paper is soaked in blood, it is impossible to read any text.</i></font>"
|
||||
|
||||
/obj/item/weapon/paper/sc_safehint_paper_bible
|
||||
name = "hidden paper"
|
||||
/obj/item/weapon/paper/sc_safehint_paper_bible/New()
|
||||
info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
|
||||
However you can make out the last three digits:</i>'[sc_safecode3][sc_safecode4][sc_safecode5]'
|
||||
"}
|
||||
|
||||
/obj/item/weapon/paper/sc_safehint_paper_shuttle
|
||||
info = {"<b>Target:</b> Research-station Epsilon<br>
|
||||
<b>Objective:</b> Prototype weaponry. The captain likely keeps them locked in her safe.<br>
|
||||
<br>
|
||||
Our on-board spy has learned the code and has hidden away a few copies of the code around the station. Unfortunatly he has been captured by security
|
||||
Your objective is to split up, locate any of the papers containing the captain's safe code, open the safe and
|
||||
secure anything found inside. If possible, recover the imprisioned syndicate operative and recieve the code from him.<br>
|
||||
<br>
|
||||
<u>As always, eliminate anyone who gets in the way.</u><br>
|
||||
<br>
|
||||
Your assigned ship is designed specifically for penetrating the hull of another station or ship with minimal damage to operatives.
|
||||
It is completely fly-by-wire meaning you have just have to enjoy the ride and when the red light comes on... find something to hold onto!
|
||||
"}
|
||||
/*
|
||||
* Captain's safe
|
||||
*/
|
||||
/obj/item/weapon/storage/secure/safe/sc_ssafe
|
||||
name = "Captain's secure safe"
|
||||
|
||||
/obj/item/weapon/storage/secure/safe/sc_ssafe/New()
|
||||
..()
|
||||
l_code = "[sc_safecode1][sc_safecode2][sc_safecode3][sc_safecode4][sc_safecode5]"
|
||||
l_set = 1
|
||||
new /obj/item/weapon/gun/energy/mindflayer(src)
|
||||
new /obj/item/device/soulstone(src)
|
||||
new /obj/item/clothing/head/helmet/space/cult(src)
|
||||
new /obj/item/clothing/suit/space/cult(src)
|
||||
//new /obj/item/weapon/teleportation_scroll(src)
|
||||
new /obj/item/weapon/ore/diamond(src)
|
||||
|
||||
/*
|
||||
* Modified Nar-Sie
|
||||
*/
|
||||
/obj/machinery/singularity/narsie/sc_Narsie
|
||||
desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible."
|
||||
move_self = 0 //Contianed narsie does not move!
|
||||
grav_pull = 0 //Contained narsie does not pull stuff in!
|
||||
|
||||
//Override this to prevent no adminlog runtimes and admin warnings about a singularity without containment
|
||||
/obj/machinery/singularity/narsie/sc_Narsie/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/narsie/sc_Narsie/process()
|
||||
eat()
|
||||
if(prob(25))
|
||||
mezzer()
|
||||
|
||||
/obj/machinery/singularity/narsie/sc_Narsie/consume(var/atom/A)
|
||||
if(is_type_in_list(A, uneatable))
|
||||
return 0
|
||||
if (istype(A,/mob/living))
|
||||
var/mob/living/L = A
|
||||
L.gib()
|
||||
else if(istype(A,/obj/))
|
||||
var/obj/O = A
|
||||
O.ex_act(1.0)
|
||||
if(O) qdel(O)
|
||||
else if(isturf(A))
|
||||
var/turf/T = A
|
||||
if(T.intact)
|
||||
for(var/obj/O in T.contents)
|
||||
if(O.level != 1)
|
||||
continue
|
||||
if(O.invisibility == 101)
|
||||
src.consume(O)
|
||||
T.ChangeTurf(/turf/space)
|
||||
return
|
||||
|
||||
/obj/machinery/singularity/narsie/sc_Narsie/ex_act()
|
||||
return
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,173 @@
|
||||
/* Code for the Wild West map by Brotemis
|
||||
* Contains:
|
||||
* Wish Granter
|
||||
* Meat Grinder
|
||||
*/
|
||||
|
||||
/*
|
||||
* Wish Granter
|
||||
*/
|
||||
/obj/machinery/wish_granter_dark
|
||||
name = "Wish Granter"
|
||||
desc = "You're not so sure about this, anymore..."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "syndbeacon"
|
||||
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = USE_POWER_OFF
|
||||
|
||||
var/chargesa = 1
|
||||
var/insistinga = 0
|
||||
|
||||
/obj/machinery/wish_granter_dark/attack_hand(var/mob/living/carbon/human/user as mob)
|
||||
usr.set_machine(src)
|
||||
|
||||
if(chargesa <= 0)
|
||||
to_chat(user, "The Wish Granter lies silent.")
|
||||
return
|
||||
|
||||
else if(!istype(user, /mob/living/carbon/human))
|
||||
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
|
||||
return
|
||||
|
||||
else if(is_special_character(user))
|
||||
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
|
||||
|
||||
else if (!insistinga)
|
||||
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
|
||||
insistinga++
|
||||
|
||||
else
|
||||
chargesa--
|
||||
insistinga = 0
|
||||
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
|
||||
switch(wish)
|
||||
if("Power")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
if (!(LASER in user.mutations))
|
||||
user.mutations.Add(LASER)
|
||||
to_chat(user, "<span class='notice'>You feel pressure building behind your eyes.</span>")
|
||||
if (!(COLD_RESISTANCE in user.mutations))
|
||||
user.mutations.Add(COLD_RESISTANCE)
|
||||
to_chat(user, "<span class='notice'>Your body feels warm.</span>")
|
||||
if (!(XRAY in user.mutations))
|
||||
user.mutations.Add(XRAY)
|
||||
user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
|
||||
user.see_in_dark = 8
|
||||
user.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
to_chat(user, "<span class='notice'>The walls suddenly disappear.</span>")
|
||||
user.dna.mutantrace = "shadow"
|
||||
user.update_mutantrace()
|
||||
if("Wealth")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
new /obj/structure/closet/syndicate/resources/everything(loc)
|
||||
user.dna.mutantrace = "shadow"
|
||||
user.update_mutantrace()
|
||||
if("Immortality")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.verbs += /mob/living/carbon/proc/immortality
|
||||
user.dna.mutantrace = "shadow"
|
||||
user.update_mutantrace()
|
||||
if("To Kill")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
ticker.mode.traitors += user.mind
|
||||
user.mind.special_role = "traitor"
|
||||
var/datum/objective/hijack/hijack = new
|
||||
hijack.owner = user.mind
|
||||
user.mind.objectives += hijack
|
||||
to_chat(user, "<B>Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!</B>")
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/OBJ in user.mind.objectives)
|
||||
to_chat(user, "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]")
|
||||
obj_count++
|
||||
user.dna.mutantrace = "shadow"
|
||||
user.update_mutantrace()
|
||||
if("Peace")
|
||||
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
|
||||
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
|
||||
for(var/mob/living/simple_mob/faithless/F in living_mob_list)
|
||||
F.health = -10
|
||||
F.set_stat(DEAD)
|
||||
F.icon_state = "faithless_dead"
|
||||
|
||||
|
||||
///////////////Meatgrinder//////////////
|
||||
|
||||
|
||||
/obj/effect/meatgrinder
|
||||
name = "Meat Grinder"
|
||||
desc = "What is that thing?"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/mob/critter.dmi'
|
||||
icon_state = "blob"
|
||||
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/meatgrinder/New()
|
||||
icon_state = "blob"
|
||||
|
||||
/obj/effect/meatgrinder/HasEntered(AM as mob|obj)
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/meatgrinder/Bumped(mob/M as mob|obj)
|
||||
|
||||
if(triggered) return
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
to_chat(O, "<font color='red'>[M] triggered the [bicon(src)] [src]</font>")
|
||||
triggered = 1
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
/obj/effect/meatgrinder/proc/triggerrad1(mob)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
explosion(mob, 1, 0, 0, 0)
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/meatgrinder
|
||||
name = "Meat Grinder"
|
||||
icon_state = "blob"
|
||||
triggerproc = "triggerrad1"
|
||||
|
||||
|
||||
/////For the Wishgranter///////////
|
||||
|
||||
/mob/living/carbon/proc/immortality()
|
||||
set category = "Immortality"
|
||||
set name = "Resurrection"
|
||||
|
||||
var/mob/living/carbon/C = usr
|
||||
if(!C.stat)
|
||||
to_chat(C, "<span class='notice'>You're not dead yet!</span>")
|
||||
return
|
||||
to_chat(C, "<span class='notice'>Death is not your end!</span>")
|
||||
|
||||
spawn(rand(800,1200))
|
||||
if(C.stat == DEAD)
|
||||
dead_mob_list -= C
|
||||
living_mob_list += C
|
||||
C.set_stat(CONSCIOUS)
|
||||
C.tod = null
|
||||
C.setToxLoss(0)
|
||||
C.setOxyLoss(0)
|
||||
C.setCloneLoss(0)
|
||||
C.SetParalysis(0)
|
||||
C.SetStunned(0)
|
||||
C.SetWeakened(0)
|
||||
C.radiation = 0
|
||||
C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss())
|
||||
C.reagents.clear_reagents()
|
||||
to_chat(C, "<span class='notice'>You have regenerated.</span>")
|
||||
C.visible_message("<span class='warning'>[usr] appears to wake from the dead, having healed all wounds.</span>")
|
||||
C.update_canmove()
|
||||
return 1
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
Before Width: | Height: | Size: 133 KiB After Width: | Height: | Size: 133 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 60 KiB |
+46
-46
@@ -1,47 +1,47 @@
|
||||
// Compile in the map for CI testing if we're testing compileability of all the maps
|
||||
#if MAP_TEST
|
||||
#include "mercenarybase.dmm"
|
||||
#endif
|
||||
|
||||
//The mercenary base's areas
|
||||
/area/mercbase/
|
||||
name = "\improper Asteroid Base"
|
||||
lightswitch = 1
|
||||
icon_state = "red"
|
||||
|
||||
/area/mercbase/roid
|
||||
name = "\improper Mercenary Base Exterior"
|
||||
/area/mercbase/hall
|
||||
name = "\improper Mercenary Base Hallway"
|
||||
/area/mercbase/eqroom
|
||||
name = "\improper Mercenary Base Equipment Room"
|
||||
/area/mercbase/barracks
|
||||
name = "\improper Mercenary Base Barracks"
|
||||
/area/mercbase/solar
|
||||
name = "\improper Mercenary Base Solar Control"
|
||||
/area/mercbase/medical
|
||||
name = "\improper Mercenary Base Medical"
|
||||
/area/mercbase/medicalOR
|
||||
name = "\improper Mercenary Base Medical - Operating Room"
|
||||
/area/mercbase/medicalstorage
|
||||
name = "\improper Mercenary Base Medical Storage"
|
||||
/area/mercbase/airlock1
|
||||
name = "\improper Mercenary Base Airlock"
|
||||
/area/mercbase/airlock
|
||||
name = "\improper Mercenary Base Airlock"
|
||||
/area/mercbase/atmos
|
||||
name = "\improper Mercenary Base Atmospherics"
|
||||
/area/mercbase/command
|
||||
name = "\improper Mercenary Base Command Center"
|
||||
/area/mercbase/panels
|
||||
name = "\improper Mercenary Base Solar Panels"
|
||||
/area/mercbase/power
|
||||
name = "\improper Mercenary Base SMES Room"
|
||||
/area/mercbase/engineering
|
||||
name = "\improper Mercenary Base Engineering"
|
||||
/area/mercbase/fuel
|
||||
name = "\improper Mercenary Base Fuel Storage"
|
||||
/area/mercbase/dock
|
||||
name = "\improper Mercenary Base Boat Dock"
|
||||
/area/mercbase/cafeteria
|
||||
// Compile in the map for CI testing if we're testing compileability of all the maps
|
||||
#if MAP_TEST
|
||||
#include "mercenarybase.dmm"
|
||||
#endif
|
||||
|
||||
//The mercenary base's areas
|
||||
/area/mercbase/
|
||||
name = "\improper Asteroid Base"
|
||||
lightswitch = 1
|
||||
icon_state = "red"
|
||||
|
||||
/area/mercbase/roid
|
||||
name = "\improper Mercenary Base Exterior"
|
||||
/area/mercbase/hall
|
||||
name = "\improper Mercenary Base Hallway"
|
||||
/area/mercbase/eqroom
|
||||
name = "\improper Mercenary Base Equipment Room"
|
||||
/area/mercbase/barracks
|
||||
name = "\improper Mercenary Base Barracks"
|
||||
/area/mercbase/solar
|
||||
name = "\improper Mercenary Base Solar Control"
|
||||
/area/mercbase/medical
|
||||
name = "\improper Mercenary Base Medical"
|
||||
/area/mercbase/medicalOR
|
||||
name = "\improper Mercenary Base Medical - Operating Room"
|
||||
/area/mercbase/medicalstorage
|
||||
name = "\improper Mercenary Base Medical Storage"
|
||||
/area/mercbase/airlock1
|
||||
name = "\improper Mercenary Base Airlock"
|
||||
/area/mercbase/airlock
|
||||
name = "\improper Mercenary Base Airlock"
|
||||
/area/mercbase/atmos
|
||||
name = "\improper Mercenary Base Atmospherics"
|
||||
/area/mercbase/command
|
||||
name = "\improper Mercenary Base Command Center"
|
||||
/area/mercbase/panels
|
||||
name = "\improper Mercenary Base Solar Panels"
|
||||
/area/mercbase/power
|
||||
name = "\improper Mercenary Base SMES Room"
|
||||
/area/mercbase/engineering
|
||||
name = "\improper Mercenary Base Engineering"
|
||||
/area/mercbase/fuel
|
||||
name = "\improper Mercenary Base Fuel Storage"
|
||||
/area/mercbase/dock
|
||||
name = "\improper Mercenary Base Boat Dock"
|
||||
/area/mercbase/cafeteria
|
||||
name = "\improper Mercenary Base Boat Cafeteria"
|
||||
@@ -1,106 +1,106 @@
|
||||
// Compile in the map for CI testing if we're testing compileability of all the maps
|
||||
#if MAP_TEST
|
||||
#include "mercship.dmm"
|
||||
#endif
|
||||
|
||||
|
||||
// Map template for spawning the shuttle
|
||||
/datum/map_template/om_ships/syndicatecarrier
|
||||
name = "OM Ship - Mercenary Ship (New Z)"
|
||||
desc = "Mercenary Ship."
|
||||
mappath = 'mercship.dmm'
|
||||
|
||||
// The ship's area(s)
|
||||
/area/ship/mercenary
|
||||
name = "\improper Mercenary Ship (Use a Subtype!)"
|
||||
icon_state = "shuttle2"
|
||||
requires_power = 1
|
||||
dynamic_lighting = 1
|
||||
|
||||
/area/ship/mercenary/engineering
|
||||
name = "\improper Mercenary Ship - Engineering"
|
||||
/area/ship/mercenary/engineeringcntrl
|
||||
name = "\improper Mercenary Ship - Engineering Power Room"
|
||||
/area/ship/mercenary/bridge
|
||||
name = "\improper Mercenary Ship - Cockpit"
|
||||
/area/ship/mercenary/atmos
|
||||
name = "\improper Mercenary Ship - Atmospherics"
|
||||
/area/ship/mercenary/air
|
||||
name = "\improper Mercenary Ship - Engineering Systems"
|
||||
/area/ship/mercenary/engine
|
||||
name = "\improper Mercenary Ship - Engine"
|
||||
/area/ship/mercenary/engine1
|
||||
name = "\improper Mercenary Ship - Engine"
|
||||
/area/ship/mercenary/armoury
|
||||
name = "\improper Mercenary Ship - Armoury"
|
||||
/area/ship/mercenary/hangar
|
||||
name = "\improper Mercenary Ship - Hangar"
|
||||
/area/ship/mercenary/barracks
|
||||
name = "\improper Mercenary Ship - Barracks"
|
||||
/area/ship/mercenary/fighter
|
||||
name = "\improper Mercenary Ship - Fighter Maintenance"
|
||||
/area/ship/mercenary/med
|
||||
name = "\improper Mercenary Ship - Medical"
|
||||
/area/ship/mercenary/med1
|
||||
name = "\improper Mercenary Ship - Medical"
|
||||
/area/ship/mercenary/hall1
|
||||
name = "\improper Mercenary Ship - Corridor"
|
||||
/area/ship/mercenary/hall2
|
||||
name = "\improper Mercenary Ship - Corridor"
|
||||
/area/ship/mercenary/southairlock
|
||||
name = "\improper Mercenary Ship - Southern Airlock"
|
||||
/area/ship/mercenary/northairlock
|
||||
name = "\improper Mercenary Ship - Northern Airlock"
|
||||
|
||||
// The 'shuttle' of the excursion shuttle
|
||||
// /datum/shuttle/autodock/overmap/mercenaryship
|
||||
// name = "Unknown Vessel"
|
||||
// warmup_time = 0
|
||||
// current_location = "tether_excursion_hangar"
|
||||
// docking_controller_tag = "expshuttle_docker"
|
||||
// shuttle_area = list(/area/ship/mercenary/engineering, /area/ship/mercenary/engineeringcntrl, /area/ship/mercenary/bridge, /area/ship/mercenary/atmos, /area/ship/mercenary/air, /area/ship/mercenary/engine, /area/ship/mercenary/engine1, /area/ship/mercenary/armoury, /area/ship/mercenary/hangar, /area/ship/mercenary/barracks, /area/ship/mercenary/fighter, /area/ship/mercenary/med, /area/ship/mercenary/med1, /area/ship/mercenary/hall1, /area/ship/mercenary/hall2)
|
||||
// fuel_consumption = 3
|
||||
|
||||
// The 'ship'
|
||||
/obj/effect/overmap/visitable/ship/mercship
|
||||
name = "Unknown Vessel"
|
||||
desc = "Spacefaring vessel. No IFF detected."
|
||||
scanner_desc = @{"[i]Registration[/i]: UNKNOWN
|
||||
[i]Class[/i]: UNKNOWN
|
||||
[i]Transponder[/i]: None Detected
|
||||
[b]Notice[/b]: Unregistered vessel"}
|
||||
color = "#f23000" //Red
|
||||
vessel_mass = 8000
|
||||
vessel_size = SHIP_SIZE_SMALL
|
||||
initial_generic_waypoints = list("carrier_fore", "carrier_aft", "carrier_port", "carrier_starboard", "base_dock")
|
||||
initial_restricted_waypoints = list("Carrier's Ship's Boat" = list("omship_spawn_mercboat"))
|
||||
|
||||
|
||||
//The boat's area
|
||||
/area/shuttle/mercboat
|
||||
name = "\improper Carrier's Ship's Boat"
|
||||
icon_state = "shuttle"
|
||||
requires_power = 0
|
||||
|
||||
// The shuttle's 'shuttle' computer
|
||||
/obj/machinery/computer/shuttle_control/explore/mercboat
|
||||
name = "boat control console"
|
||||
shuttle_tag = "Carrier's Ship's Boat"
|
||||
|
||||
// A shuttle lateloader landmark
|
||||
/obj/effect/shuttle_landmark/shuttle_initializer/mercboat
|
||||
name = "Carrier's Boat Bay"
|
||||
base_area = /area/ship/mercenary/hangar
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
landmark_tag = "omship_spawn_mercboat"
|
||||
docking_controller = "merc_boatbay"
|
||||
shuttle_type = /datum/shuttle/autodock/overmap/mercboat
|
||||
|
||||
// The 'shuttle'
|
||||
/datum/shuttle/autodock/overmap/mercboat
|
||||
name = "Carrier's Ship's Boat"
|
||||
current_location = "omship_spawn_mercboat"
|
||||
docking_controller_tag = "mercboat_docker"
|
||||
shuttle_area = /area/shuttle/mercboat
|
||||
fuel_consumption = 0
|
||||
// Compile in the map for CI testing if we're testing compileability of all the maps
|
||||
#if MAP_TEST
|
||||
#include "mercship.dmm"
|
||||
#endif
|
||||
|
||||
|
||||
// Map template for spawning the shuttle
|
||||
/datum/map_template/om_ships/syndicatecarrier
|
||||
name = "OM Ship - Mercenary Ship (New Z)"
|
||||
desc = "Mercenary Ship."
|
||||
mappath = 'mercship.dmm'
|
||||
|
||||
// The ship's area(s)
|
||||
/area/ship/mercenary
|
||||
name = "\improper Mercenary Ship (Use a Subtype!)"
|
||||
icon_state = "shuttle2"
|
||||
requires_power = 1
|
||||
dynamic_lighting = 1
|
||||
|
||||
/area/ship/mercenary/engineering
|
||||
name = "\improper Mercenary Ship - Engineering"
|
||||
/area/ship/mercenary/engineeringcntrl
|
||||
name = "\improper Mercenary Ship - Engineering Power Room"
|
||||
/area/ship/mercenary/bridge
|
||||
name = "\improper Mercenary Ship - Cockpit"
|
||||
/area/ship/mercenary/atmos
|
||||
name = "\improper Mercenary Ship - Atmospherics"
|
||||
/area/ship/mercenary/air
|
||||
name = "\improper Mercenary Ship - Engineering Systems"
|
||||
/area/ship/mercenary/engine
|
||||
name = "\improper Mercenary Ship - Engine"
|
||||
/area/ship/mercenary/engine1
|
||||
name = "\improper Mercenary Ship - Engine"
|
||||
/area/ship/mercenary/armoury
|
||||
name = "\improper Mercenary Ship - Armoury"
|
||||
/area/ship/mercenary/hangar
|
||||
name = "\improper Mercenary Ship - Hangar"
|
||||
/area/ship/mercenary/barracks
|
||||
name = "\improper Mercenary Ship - Barracks"
|
||||
/area/ship/mercenary/fighter
|
||||
name = "\improper Mercenary Ship - Fighter Maintenance"
|
||||
/area/ship/mercenary/med
|
||||
name = "\improper Mercenary Ship - Medical"
|
||||
/area/ship/mercenary/med1
|
||||
name = "\improper Mercenary Ship - Medical"
|
||||
/area/ship/mercenary/hall1
|
||||
name = "\improper Mercenary Ship - Corridor"
|
||||
/area/ship/mercenary/hall2
|
||||
name = "\improper Mercenary Ship - Corridor"
|
||||
/area/ship/mercenary/southairlock
|
||||
name = "\improper Mercenary Ship - Southern Airlock"
|
||||
/area/ship/mercenary/northairlock
|
||||
name = "\improper Mercenary Ship - Northern Airlock"
|
||||
|
||||
// The 'shuttle' of the excursion shuttle
|
||||
// /datum/shuttle/autodock/overmap/mercenaryship
|
||||
// name = "Unknown Vessel"
|
||||
// warmup_time = 0
|
||||
// current_location = "tether_excursion_hangar"
|
||||
// docking_controller_tag = "expshuttle_docker"
|
||||
// shuttle_area = list(/area/ship/mercenary/engineering, /area/ship/mercenary/engineeringcntrl, /area/ship/mercenary/bridge, /area/ship/mercenary/atmos, /area/ship/mercenary/air, /area/ship/mercenary/engine, /area/ship/mercenary/engine1, /area/ship/mercenary/armoury, /area/ship/mercenary/hangar, /area/ship/mercenary/barracks, /area/ship/mercenary/fighter, /area/ship/mercenary/med, /area/ship/mercenary/med1, /area/ship/mercenary/hall1, /area/ship/mercenary/hall2)
|
||||
// fuel_consumption = 3
|
||||
|
||||
// The 'ship'
|
||||
/obj/effect/overmap/visitable/ship/mercship
|
||||
name = "Unknown Vessel"
|
||||
desc = "Spacefaring vessel. No IFF detected."
|
||||
scanner_desc = @{"[i]Registration[/i]: UNKNOWN
|
||||
[i]Class[/i]: UNKNOWN
|
||||
[i]Transponder[/i]: None Detected
|
||||
[b]Notice[/b]: Unregistered vessel"}
|
||||
color = "#f23000" //Red
|
||||
vessel_mass = 8000
|
||||
vessel_size = SHIP_SIZE_SMALL
|
||||
initial_generic_waypoints = list("carrier_fore", "carrier_aft", "carrier_port", "carrier_starboard", "base_dock")
|
||||
initial_restricted_waypoints = list("Carrier's Ship's Boat" = list("omship_spawn_mercboat"))
|
||||
|
||||
|
||||
//The boat's area
|
||||
/area/shuttle/mercboat
|
||||
name = "\improper Carrier's Ship's Boat"
|
||||
icon_state = "shuttle"
|
||||
requires_power = 0
|
||||
|
||||
// The shuttle's 'shuttle' computer
|
||||
/obj/machinery/computer/shuttle_control/explore/mercboat
|
||||
name = "boat control console"
|
||||
shuttle_tag = "Carrier's Ship's Boat"
|
||||
|
||||
// A shuttle lateloader landmark
|
||||
/obj/effect/shuttle_landmark/shuttle_initializer/mercboat
|
||||
name = "Carrier's Boat Bay"
|
||||
base_area = /area/ship/mercenary/hangar
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
landmark_tag = "omship_spawn_mercboat"
|
||||
docking_controller = "merc_boatbay"
|
||||
shuttle_type = /datum/shuttle/autodock/overmap/mercboat
|
||||
|
||||
// The 'shuttle'
|
||||
/datum/shuttle/autodock/overmap/mercboat
|
||||
name = "Carrier's Ship's Boat"
|
||||
current_location = "omship_spawn_mercboat"
|
||||
docking_controller_tag = "mercboat_docker"
|
||||
shuttle_area = /area/shuttle/mercboat
|
||||
fuel_consumption = 0
|
||||
defer_initialisation = TRUE
|
||||
@@ -1,163 +1,163 @@
|
||||
// Compile in the map for CI testing if we're testing compileability of all the maps
|
||||
#if MAP_TEST
|
||||
#include "vespa.dmm"
|
||||
#endif
|
||||
|
||||
// Map template for spawning the shuttle
|
||||
/datum/map_template/om_ships/vespa
|
||||
name = "OM Ship - Vespa (New Z)"
|
||||
desc = "The Vespa, a Hephaestus Industries vessel."
|
||||
mappath = 'vespa.dmm'
|
||||
|
||||
// The shuttle's area(s)
|
||||
/area/ship/expe
|
||||
name = "\improper Event Ship (Use a Subtype!)"
|
||||
icon_state = "shuttle2"
|
||||
requires_power = 1
|
||||
dynamic_lighting = 1
|
||||
|
||||
/area/ship/expe/engineering
|
||||
name = "\improper Exp Ship - Engineering"
|
||||
/area/ship/expe/engineeringpower
|
||||
name = "\improper Exp Ship - Engineering Power Station"
|
||||
/area/ship/expe/engineeringequipment
|
||||
name = "\improper Exp Ship - Engineering Equipment Room"
|
||||
/area/ship/expe/engineeringstorage
|
||||
name = "\improper Exp Ship - Engineering Storage Room"
|
||||
/area/ship/expe/hangar
|
||||
name = "\improper Exp Ship - Hangar"
|
||||
/area/ship/expe/hangarcontrol
|
||||
name = "\improper Exp Ship - Exploration Equipment Room"
|
||||
/area/ship/expe/cabin1
|
||||
name = "\improper Exp Ship - Cabin 1"
|
||||
/area/ship/expe/cabin2
|
||||
name = "\improper Exp Ship - Cabin 2"
|
||||
/area/ship/expe/cabin3
|
||||
name = "\improper Exp Ship - Cabin 3"
|
||||
/area/ship/expe/cabin4
|
||||
name = "\improper Exp Ship - Cabin 4"
|
||||
/area/ship/expe/cabin5
|
||||
name = "\improper Exp Ship - Cabin 5"
|
||||
/area/ship/expe/cabin6
|
||||
name = "\improper Exp Ship - Cabin 6"
|
||||
/area/ship/expe/cabin7
|
||||
name = "\improper Exp Ship - Cabin 7"
|
||||
/area/ship/expe/cabin8
|
||||
name = "\improper Exp Ship - Cabin 8"
|
||||
/area/ship/expe/cabin9
|
||||
name = "\improper Exp Ship - Cabin 9"
|
||||
/area/ship/expe/corridor1
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor2
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor3
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor4
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor5
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor6
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/sm
|
||||
name = "\improper Exp Ship - Supermatter"
|
||||
/area/ship/expe/smstorage
|
||||
name = "\improper Exp Ship - Supermatter Storage"
|
||||
/area/ship/expe/medical
|
||||
name = "\improper Exp Ship - Medical"
|
||||
/area/ship/expe/medical1
|
||||
name = "\improper Exp Ship - Medical Pacient Room"
|
||||
/area/ship/expe/medicalchem
|
||||
name = "\improper Exp Ship - Chemistry"
|
||||
/area/ship/expe/medicalmain
|
||||
name = "\improper Exp Ship - Medical Main"
|
||||
/area/ship/expe/medicaleq
|
||||
name = "\improper Exp Ship - Medical Equipment Room"
|
||||
/area/ship/expe/medicalsur
|
||||
name = "\improper Exp Ship - Medical Surgery"
|
||||
/area/ship/expe/armoury
|
||||
name = "\improper Exp Ship - Lightweight Armoury"
|
||||
/area/ship/expe/secmain
|
||||
name = "\improper Exp Ship - Security"
|
||||
/area/ship/expe/seclobby
|
||||
name = "\improper Exp Ship - Security Lobby"
|
||||
/area/ship/expe/seclobby2
|
||||
name = "\improper Exp Ship - Security Lobby"
|
||||
/area/ship/expe/seceq
|
||||
name = "\improper Exp Ship - Security Equipment Room"
|
||||
/area/ship/expe/sechall
|
||||
name = "\improper Exp Ship - Security Hall"
|
||||
/area/ship/expe/seccells
|
||||
name = "\improper Exp Ship - Security Holding Cells"
|
||||
/area/ship/expe/cafet
|
||||
name = "\improper Exp Ship - Cafeteria"
|
||||
/area/ship/expe/cargo
|
||||
name = "\improper Exp Ship - Storage"
|
||||
/area/ship/expe/bridge
|
||||
name = "\improper Exp Ship - Bridge"
|
||||
/area/ship/expe/engines
|
||||
name = "\improper Exp Ship - Engines Port"
|
||||
/area/ship/expe/engines2
|
||||
name = "\improper Exp Ship - Engines Starboard"
|
||||
/area/ship/expe/captqua
|
||||
name = "\improper Exp Ship - Captain's Quarters"
|
||||
/area/ship/expe/expedition
|
||||
name = "\improper Exp Ship - Expedition Prep"
|
||||
/area/ship/expe/atmospherics
|
||||
name = "\improper Exp Ship - Atmos"
|
||||
/area/ship/expe/northairlock
|
||||
name = "\improper Exp Ship - Airlock"
|
||||
/area/ship/expe/southairlock
|
||||
name = "\improper Exp Ship - Airlock"
|
||||
/area/ship/expe/maintenancerim
|
||||
name = "\improper Exp Ship - Maintenance"
|
||||
/area/ship/expe/maintenance1
|
||||
name = "\improper Exp Ship - Maintenance"
|
||||
/area/ship/expe/maintenance2
|
||||
name = "\improper Exp Ship - Maintenance"
|
||||
/area/ship/expe/shieldgen
|
||||
name = "\improper Exp Ship - Shield Generator"
|
||||
|
||||
// The 'ship'
|
||||
/obj/effect/overmap/visitable/ship/vespa
|
||||
desc = "A spacefaring vessel, of Hephaestus design."
|
||||
scanner_name = "HPV Vespa"
|
||||
scanner_desc = @{"[i]Registration[/i]: HPV Vespa
|
||||
[i]Class[/i]: Cruiser
|
||||
[i]Transponder[/i]: Transmitting (CIV), Hephaestus Industries
|
||||
[b]Notice[/b]: Corporate vessel"}
|
||||
color = "#4cad73" //Green
|
||||
vessel_mass = 10000
|
||||
vessel_size = SHIP_SIZE_LARGE
|
||||
initial_generic_waypoints = list("hpv_port", "hpv_starboard", "hpv_hangar")
|
||||
fore_dir = 4
|
||||
|
||||
// Boat deprecated because hangar was converted into one for the expedition shuttle
|
||||
|
||||
// The ship's boat
|
||||
// /area/shuttle/vespaboat
|
||||
//name = "\improper Vespa's Ship's Boat"
|
||||
//icon_state = "shuttle"
|
||||
|
||||
// The shuttle's 'shuttle' computer
|
||||
// /obj/machinery/computer/shuttle_control/explore/vespaboat
|
||||
//name = "Vespa's Shuttle control console"
|
||||
//shuttle_tag = "Vespa's Ship's Boat"
|
||||
//req_one_access = list(access_pilot)
|
||||
|
||||
// A shuttle lateloader landmark
|
||||
// /obj/effect/shuttle_landmark/shuttle_initializer/vespaboat
|
||||
//name = "Vespa's Boat Bay"
|
||||
//base_area = /area/ship/expe/hangar
|
||||
//base_turf = /turf/simulated/floor/tiled/techfloor
|
||||
//landmark_tag = "omship_spawn_vespaboat"
|
||||
//docking_controller = "vespa_boatbay"
|
||||
//shuttle_type = /datum/shuttle/autodock/overmap/vespaboat
|
||||
|
||||
// The 'shuttle'
|
||||
// /datum/shuttle/autodock/overmap/vespaboat
|
||||
//name = "Vespa's Ship's Boat"
|
||||
//current_location = "omship_spawn_vespaboat"
|
||||
//docking_controller_tag = "vespaboat_docker"
|
||||
//shuttle_area = /area/shuttle/vespaboat
|
||||
//fuel_consumption = 0
|
||||
// Compile in the map for CI testing if we're testing compileability of all the maps
|
||||
#if MAP_TEST
|
||||
#include "vespa.dmm"
|
||||
#endif
|
||||
|
||||
// Map template for spawning the shuttle
|
||||
/datum/map_template/om_ships/vespa
|
||||
name = "OM Ship - Vespa (New Z)"
|
||||
desc = "The Vespa, a Hephaestus Industries vessel."
|
||||
mappath = 'vespa.dmm'
|
||||
|
||||
// The shuttle's area(s)
|
||||
/area/ship/expe
|
||||
name = "\improper Event Ship (Use a Subtype!)"
|
||||
icon_state = "shuttle2"
|
||||
requires_power = 1
|
||||
dynamic_lighting = 1
|
||||
|
||||
/area/ship/expe/engineering
|
||||
name = "\improper Exp Ship - Engineering"
|
||||
/area/ship/expe/engineeringpower
|
||||
name = "\improper Exp Ship - Engineering Power Station"
|
||||
/area/ship/expe/engineeringequipment
|
||||
name = "\improper Exp Ship - Engineering Equipment Room"
|
||||
/area/ship/expe/engineeringstorage
|
||||
name = "\improper Exp Ship - Engineering Storage Room"
|
||||
/area/ship/expe/hangar
|
||||
name = "\improper Exp Ship - Hangar"
|
||||
/area/ship/expe/hangarcontrol
|
||||
name = "\improper Exp Ship - Exploration Equipment Room"
|
||||
/area/ship/expe/cabin1
|
||||
name = "\improper Exp Ship - Cabin 1"
|
||||
/area/ship/expe/cabin2
|
||||
name = "\improper Exp Ship - Cabin 2"
|
||||
/area/ship/expe/cabin3
|
||||
name = "\improper Exp Ship - Cabin 3"
|
||||
/area/ship/expe/cabin4
|
||||
name = "\improper Exp Ship - Cabin 4"
|
||||
/area/ship/expe/cabin5
|
||||
name = "\improper Exp Ship - Cabin 5"
|
||||
/area/ship/expe/cabin6
|
||||
name = "\improper Exp Ship - Cabin 6"
|
||||
/area/ship/expe/cabin7
|
||||
name = "\improper Exp Ship - Cabin 7"
|
||||
/area/ship/expe/cabin8
|
||||
name = "\improper Exp Ship - Cabin 8"
|
||||
/area/ship/expe/cabin9
|
||||
name = "\improper Exp Ship - Cabin 9"
|
||||
/area/ship/expe/corridor1
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor2
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor3
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor4
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor5
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/corridor6
|
||||
name = "\improper Exp Ship - Corridor"
|
||||
/area/ship/expe/sm
|
||||
name = "\improper Exp Ship - Supermatter"
|
||||
/area/ship/expe/smstorage
|
||||
name = "\improper Exp Ship - Supermatter Storage"
|
||||
/area/ship/expe/medical
|
||||
name = "\improper Exp Ship - Medical"
|
||||
/area/ship/expe/medical1
|
||||
name = "\improper Exp Ship - Medical Pacient Room"
|
||||
/area/ship/expe/medicalchem
|
||||
name = "\improper Exp Ship - Chemistry"
|
||||
/area/ship/expe/medicalmain
|
||||
name = "\improper Exp Ship - Medical Main"
|
||||
/area/ship/expe/medicaleq
|
||||
name = "\improper Exp Ship - Medical Equipment Room"
|
||||
/area/ship/expe/medicalsur
|
||||
name = "\improper Exp Ship - Medical Surgery"
|
||||
/area/ship/expe/armoury
|
||||
name = "\improper Exp Ship - Lightweight Armoury"
|
||||
/area/ship/expe/secmain
|
||||
name = "\improper Exp Ship - Security"
|
||||
/area/ship/expe/seclobby
|
||||
name = "\improper Exp Ship - Security Lobby"
|
||||
/area/ship/expe/seclobby2
|
||||
name = "\improper Exp Ship - Security Lobby"
|
||||
/area/ship/expe/seceq
|
||||
name = "\improper Exp Ship - Security Equipment Room"
|
||||
/area/ship/expe/sechall
|
||||
name = "\improper Exp Ship - Security Hall"
|
||||
/area/ship/expe/seccells
|
||||
name = "\improper Exp Ship - Security Holding Cells"
|
||||
/area/ship/expe/cafet
|
||||
name = "\improper Exp Ship - Cafeteria"
|
||||
/area/ship/expe/cargo
|
||||
name = "\improper Exp Ship - Storage"
|
||||
/area/ship/expe/bridge
|
||||
name = "\improper Exp Ship - Bridge"
|
||||
/area/ship/expe/engines
|
||||
name = "\improper Exp Ship - Engines Port"
|
||||
/area/ship/expe/engines2
|
||||
name = "\improper Exp Ship - Engines Starboard"
|
||||
/area/ship/expe/captqua
|
||||
name = "\improper Exp Ship - Captain's Quarters"
|
||||
/area/ship/expe/expedition
|
||||
name = "\improper Exp Ship - Expedition Prep"
|
||||
/area/ship/expe/atmospherics
|
||||
name = "\improper Exp Ship - Atmos"
|
||||
/area/ship/expe/northairlock
|
||||
name = "\improper Exp Ship - Airlock"
|
||||
/area/ship/expe/southairlock
|
||||
name = "\improper Exp Ship - Airlock"
|
||||
/area/ship/expe/maintenancerim
|
||||
name = "\improper Exp Ship - Maintenance"
|
||||
/area/ship/expe/maintenance1
|
||||
name = "\improper Exp Ship - Maintenance"
|
||||
/area/ship/expe/maintenance2
|
||||
name = "\improper Exp Ship - Maintenance"
|
||||
/area/ship/expe/shieldgen
|
||||
name = "\improper Exp Ship - Shield Generator"
|
||||
|
||||
// The 'ship'
|
||||
/obj/effect/overmap/visitable/ship/vespa
|
||||
desc = "A spacefaring vessel, of Hephaestus design."
|
||||
scanner_name = "HPV Vespa"
|
||||
scanner_desc = @{"[i]Registration[/i]: HPV Vespa
|
||||
[i]Class[/i]: Cruiser
|
||||
[i]Transponder[/i]: Transmitting (CIV), Hephaestus Industries
|
||||
[b]Notice[/b]: Corporate vessel"}
|
||||
color = "#4cad73" //Green
|
||||
vessel_mass = 10000
|
||||
vessel_size = SHIP_SIZE_LARGE
|
||||
initial_generic_waypoints = list("hpv_port", "hpv_starboard", "hpv_hangar")
|
||||
fore_dir = 4
|
||||
|
||||
// Boat deprecated because hangar was converted into one for the expedition shuttle
|
||||
|
||||
// The ship's boat
|
||||
// /area/shuttle/vespaboat
|
||||
//name = "\improper Vespa's Ship's Boat"
|
||||
//icon_state = "shuttle"
|
||||
|
||||
// The shuttle's 'shuttle' computer
|
||||
// /obj/machinery/computer/shuttle_control/explore/vespaboat
|
||||
//name = "Vespa's Shuttle control console"
|
||||
//shuttle_tag = "Vespa's Ship's Boat"
|
||||
//req_one_access = list(access_pilot)
|
||||
|
||||
// A shuttle lateloader landmark
|
||||
// /obj/effect/shuttle_landmark/shuttle_initializer/vespaboat
|
||||
//name = "Vespa's Boat Bay"
|
||||
//base_area = /area/ship/expe/hangar
|
||||
//base_turf = /turf/simulated/floor/tiled/techfloor
|
||||
//landmark_tag = "omship_spawn_vespaboat"
|
||||
//docking_controller = "vespa_boatbay"
|
||||
//shuttle_type = /datum/shuttle/autodock/overmap/vespaboat
|
||||
|
||||
// The 'shuttle'
|
||||
// /datum/shuttle/autodock/overmap/vespaboat
|
||||
//name = "Vespa's Ship's Boat"
|
||||
//current_location = "omship_spawn_vespaboat"
|
||||
//docking_controller_tag = "vespaboat_docker"
|
||||
//shuttle_area = /area/shuttle/vespaboat
|
||||
//fuel_consumption = 0
|
||||
//defer_initialisation = TRUE
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user