Added three human subspecies.

This commit is contained in:
Zuhayr
2015-09-06 00:39:08 +09:30
parent 808bbee90f
commit 3e015d7c71
7 changed files with 61 additions and 0 deletions
@@ -0,0 +1,57 @@
/datum/species/human/gravworlder
name = "grav-adapted Human"
name_plural = "grav-adapted Humans"
blurb = "Heavier and stronger than a baseline human, gravity-adapted people have \
thick radiation-resistant skin with a high lead content, denser bones, and recessed \
eyes beneath a prominent brow in order to shield them from the glare of a dangerously \
bright, alien sun. This comes at the cost of mobility, flexibility, and increased \
oxygen requirements to support their robust metabolism."
icobase = 'icons/mob/human_races/subspecies/r_gravworlder.dmi'
flash_mod = 0.9
oxy_mod = 1.1
radiation_mod = 0.5
brute_mod = 0.85
slowdown = 1
/datum/species/human/spacer
name = "space-adapted Human"
name_plural = "space-adapted Humans"
blurb = "Lithe and frail, these sickly folk were engineered for work in environments that \
lack both light and atmosphere. As such, they're quite resistant to asphyxiation as well as \
toxins, but they suffer from weakened bone structure and a marked vulnerability to bright lights."
icobase = 'icons/mob/human_races/subspecies/r_spacer.dmi'
oxy_mod = 0.8
toxins_mod = 0.9
flash_mod = 1.2
brute_mod = 1.1
burn_mod = 1.1
/datum/species/human/vatgrown
name = "vat-grown Human"
name_plural = "vat-grown Humans"
blurb = "With cloning on the forefront of human scientific advancement, cheap mass production \
of bodies is a very real and rather ethically grey industry. Vat-grown humans tend to be paler than \
baseline, with no appendix and fewer inherited genetic disabilities, but a weakened metabolism."
icobase = 'icons/mob/human_races/subspecies/r_vatgrown.dmi'
toxins_mod = 1.1
has_organ = list(
"heart" = /obj/item/organ/heart,
"lungs" = /obj/item/organ/lungs,
"liver" = /obj/item/organ/liver,
"kidneys" = /obj/item/organ/kidneys,
"brain" = /obj/item/organ/brain,
"eyes" = /obj/item/organ/eyes
)
/*
// These guys are going to need full resprites of all the suits/etc so I'm going to
// define them and commit the sprites, but leave the clothing for another day.
/datum/species/human/chimpanzee
name = "uplifted Chimpanzee"
name_plural = "uplifted Chimpanzees"
blurb = "Ook ook."
icobase = 'icons/mob/human_races/subspecies/r_upliftedchimp.dmi'
*/
@@ -14,6 +14,9 @@
spawn_flags = CAN_JOIN
appearance_flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
/datum/species/human/get_bodytype()
return "Human"
/datum/species/unathi
name = "Unathi"
name_plural = "Unathi"