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Automatic changelog compile [ci skip]
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@@ -1,13 +0,0 @@
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author: "Diana & Kash"
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delete-after: True
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changes:
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- balance: "Monkey gun adjusted to be mid-tier material cost."
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- bugfix: "Blood runtime fix"
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- bugfix: "Deadringer runtime fix"
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- bugfix: "Deadringer duplication fix"
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- bugfix: "Deadringer now properly deathgasps at the right time"
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- balance: "Deadringer slightly more invisible\\"
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- bugfix: "Spawn: Arrivals will no longer make you spawn inside the landmark itself. (Removes landmark vore)"
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- bugfix: "Transit tubes properly spawn with air in them."
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- bugfix: "Bingle properly shows the Ore Page now"
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- bugfix: "Talon spawn no longer runtimes"
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@@ -1,5 +0,0 @@
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author: "Willburd"
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delete-after: True
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changes:
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- qol: "spawning carbon mobs is less laggy"
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- refactor: "dna datum cloning per organ removed in favor of a organ_data datum"
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@@ -1,5 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- code_imp: "update browser window"
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- code_imp: "migrate vendor icons to icon forge"
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@@ -2,3 +2,22 @@
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Kashargul:
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- bugfix: xenoarch organ spawn
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- bugfix: CI nanomap rendering
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2025-04-03:
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Diana & Kash:
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- balance: Monkey gun adjusted to be mid-tier material cost.
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- bugfix: Blood runtime fix
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- bugfix: Deadringer runtime fix
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- bugfix: Deadringer duplication fix
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- bugfix: Deadringer now properly deathgasps at the right time
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- balance: Deadringer slightly more invisible\
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- bugfix: 'Spawn: Arrivals will no longer make you spawn inside the landmark itself.
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(Removes landmark vore)'
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- bugfix: Transit tubes properly spawn with air in them.
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- bugfix: Bingle properly shows the Ore Page now
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- bugfix: Talon spawn no longer runtimes
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Kashargul:
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- code_imp: update browser window
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- code_imp: migrate vendor icons to icon forge
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Willburd:
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- qol: spawning carbon mobs is less laggy
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- refactor: dna datum cloning per organ removed in favor of a organ_data datum
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