mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-12 15:47:04 +01:00
Finishes fixing ammo inconsistencies
This commit is contained in:
@@ -18,17 +18,17 @@
|
||||
icon_state = "38"
|
||||
caliber = "38"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
max_ammo = 6
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/s38/rubber
|
||||
name = "speedloader (.38 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c38r
|
||||
ammo_type = /obj/item/ammo_casing/a38r
|
||||
|
||||
/obj/item/ammo_magazine/s38/emp
|
||||
name = "ammunition box (.38 haywire)"
|
||||
ammo_type = /obj/item/ammo_casing/c38/emp
|
||||
ammo_type = /obj/item/ammo_casing/a38/emp
|
||||
|
||||
///////// .45 /////////
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
name = "pistol magazine (.45)"
|
||||
icon_state = "45"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/c45
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal
|
||||
caliber = ".45"
|
||||
max_ammo = 7
|
||||
@@ -47,29 +47,29 @@
|
||||
|
||||
/obj/item/ammo_magazine/m45/rubber
|
||||
name = "magazine (.45 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c45r
|
||||
ammo_type = /obj/item/ammo_casing/a45r
|
||||
|
||||
/obj/item/ammo_magazine/m45/practice
|
||||
name = "magazine (.45 practice)"
|
||||
ammo_type = /obj/item/ammo_casing/c45p
|
||||
ammo_type = /obj/item/ammo_casing/a45p
|
||||
|
||||
/obj/item/ammo_magazine/m45/flash
|
||||
name = "magazine (.45 flash)"
|
||||
ammo_type = /obj/item/ammo_casing/c45f
|
||||
ammo_type = /obj/item/ammo_casing/a45f
|
||||
|
||||
/obj/item/ammo_magazine/m45/ap
|
||||
name = "magazine (.45 AP)"
|
||||
ammo_type = /obj/item/ammo_casing/c45ap
|
||||
ammo_type = /obj/item/ammo_casing/a45ap
|
||||
|
||||
/obj/item/ammo_magazine/box/emp/b45
|
||||
name = "ammunition box (.45 haywire)"
|
||||
ammo_type = /obj/item/ammo_casing/c45/emp
|
||||
ammo_type = /obj/item/ammo_casing/a45/emp
|
||||
|
||||
/obj/item/ammo_magazine/m45uzi
|
||||
name = "stick magazine (.45)"
|
||||
icon_state = "uzi45"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/c45
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1200)
|
||||
caliber = ".45"
|
||||
max_ammo = 16
|
||||
@@ -82,14 +82,14 @@
|
||||
name = "tommygun magazine (.45)"
|
||||
icon_state = "tommy-mag"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/c45
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1500)
|
||||
caliber = ".45"
|
||||
max_ammo = 20
|
||||
|
||||
/obj/item/ammo_magazine/m45tommy/ap
|
||||
name = "tommygun magazine (.45 AP)"
|
||||
ammo_type = /obj/item/ammo_casing/c45ap
|
||||
ammo_type = /obj/item/ammo_casing/a45ap
|
||||
|
||||
/obj/item/ammo_magazine/m45tommy/empty
|
||||
initial_ammo = 0
|
||||
@@ -99,14 +99,14 @@
|
||||
icon_state = "tommy-drum"
|
||||
w_class = ITEMSIZE_NORMAL // Bulky ammo doesn't fit in your pockets!
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/c45
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||
caliber = ".45"
|
||||
max_ammo = 50
|
||||
|
||||
/obj/item/ammo_magazine/m45tommydrum/ap
|
||||
name = "tommygun drum magazine (.45 AP)"
|
||||
ammo_type = /obj/item/ammo_casing/c45ap
|
||||
ammo_type = /obj/item/ammo_casing/a45ap
|
||||
|
||||
/obj/item/ammo_magazine/m45tommydrum/empty
|
||||
initial_ammo = 0
|
||||
@@ -116,86 +116,86 @@
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading .45 rounds into magazines."
|
||||
caliber = ".45"
|
||||
ammo_type = /obj/item/ammo_casing/c45
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs very roughly based around one .45 casing = 75 metal
|
||||
max_ammo = 9
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/c45/rubber
|
||||
name = "ammo clip (.45 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c45r
|
||||
ammo_type = /obj/item/ammo_casing/a45r
|
||||
|
||||
/obj/item/ammo_magazine/clip/c45/practice
|
||||
name = "ammo clip (.45 practice)"
|
||||
ammo_type = /obj/item/ammo_casing/c45p
|
||||
ammo_type = /obj/item/ammo_casing/a45p
|
||||
|
||||
/obj/item/ammo_magazine/clip/c45/flash
|
||||
name = "ammo clip (.45 flash)"
|
||||
ammo_type = /obj/item/ammo_casing/c45f
|
||||
ammo_type = /obj/item/ammo_casing/a45f
|
||||
|
||||
///////// 9mm /////////
|
||||
|
||||
/obj/item/ammo_magazine/mc9mm
|
||||
/obj/item/ammo_magazine/m9mm
|
||||
name = "magazine (9mm)"
|
||||
icon_state = "9x19p"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 480)
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
max_ammo = 8
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/mc9mm/empty
|
||||
/obj/item/ammo_magazine/m9mm/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/mc9mm/flash
|
||||
ammo_type = /obj/item/ammo_casing/c9mmf
|
||||
/obj/item/ammo_magazine/m9mm/flash
|
||||
ammo_type = /obj/item/ammo_casing/a9mmf
|
||||
|
||||
/obj/item/ammo_magazine/mc9mm/rubber
|
||||
/obj/item/ammo_magazine/m9mm/rubber
|
||||
name = "magazine (9mm rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmr
|
||||
ammo_type = /obj/item/ammo_casing/a9mmr
|
||||
|
||||
/obj/item/ammo_magazine/mc9mm/practice
|
||||
/obj/item/ammo_magazine/m9mm/practice
|
||||
name = "magazine (9mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmp
|
||||
ammo_type = /obj/item/ammo_casing/a9mmp
|
||||
|
||||
/obj/item/ammo_magazine/mc9mmt
|
||||
/obj/item/ammo_magazine/m9mmt
|
||||
name = "top mounted magazine (9mm)"
|
||||
icon_state = "9mmt"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1200)
|
||||
caliber = "9mm"
|
||||
max_ammo = 20
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/mc9mmt/empty
|
||||
/obj/item/ammo_magazine/m9mmt/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber
|
||||
/obj/item/ammo_magazine/m9mmt/rubber
|
||||
name = "top mounted magazine (9mm rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmr
|
||||
ammo_type = /obj/item/ammo_casing/a9mmr
|
||||
|
||||
/obj/item/ammo_magazine/mc9mmt/flash
|
||||
/obj/item/ammo_magazine/m9mmt/flash
|
||||
name = "top mounted magazine (9mm flash)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmf
|
||||
ammo_type = /obj/item/ammo_casing/a9mmf
|
||||
|
||||
/obj/item/ammo_magazine/mc9mmt/practice
|
||||
/obj/item/ammo_magazine/m9mmt/practice
|
||||
name = "top mounted magazine (9mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmp
|
||||
ammo_type = /obj/item/ammo_casing/a9mmp
|
||||
|
||||
/obj/item/ammo_magazine/p90
|
||||
/obj/item/ammo_magazine/m9mmp90
|
||||
name = "high capacity top mounted magazine (9mm armor-piercing)"
|
||||
icon_state = "p90"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/c9mm/ap
|
||||
ammo_type = /obj/item/ammo_casing/a9mm/ap
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
caliber = "9mm"
|
||||
max_ammo = 50
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/p90/empty
|
||||
/obj/item/ammo_magazine/m9mmp90/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/c9mm
|
||||
@@ -203,33 +203,33 @@
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading 9mm rounds into magazines."
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 540) // metal costs are very roughly based around one 9mm casing = 60 metal
|
||||
max_ammo = 9
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/c9mm/rubber
|
||||
name = "ammo clip (.45 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmr
|
||||
ammo_type = /obj/item/ammo_casing/a9mmr
|
||||
|
||||
/obj/item/ammo_magazine/clip/c9mm/practice
|
||||
name = "ammo clip (.45 practice)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmp
|
||||
ammo_type = /obj/item/ammo_casing/a9mmp
|
||||
|
||||
/obj/item/ammo_magazine/clip/c9mm/flash
|
||||
name = "ammo clip (.45 flash)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmf
|
||||
ammo_type = /obj/item/ammo_casing/a9mmf
|
||||
|
||||
/obj/item/ammo_magazine/c9mm // Made by RnD for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets?
|
||||
/obj/item/ammo_magazine/box/c9mm // Made by RnD for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets?
|
||||
name = "ammunition Box (9mm)"
|
||||
icon_state = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1800)
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
max_ammo = 30
|
||||
|
||||
/obj/item/ammo_magazine/c9mm/empty
|
||||
/obj/item/ammo_magazine/box/c9mm/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// 5mm /////////
|
||||
@@ -270,7 +270,7 @@
|
||||
/obj/item/ammo_magazine/m10mm/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/a10mm
|
||||
/obj/item/ammo_magazine/clip/c10mm
|
||||
name = "ammo clip (10mm)"
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading 5mm rounds into magazines."
|
||||
@@ -288,7 +288,7 @@
|
||||
|
||||
/obj/item/ammo_magazine/m556
|
||||
name = "magazine (5.56mm)"
|
||||
icon_state = "c5.56"
|
||||
icon_state = "c5.56mid"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
caliber = "a556"
|
||||
@@ -324,7 +324,28 @@
|
||||
name = "extended magazine (5.56mm armor-piercing)"
|
||||
max_ammo = 30
|
||||
|
||||
/obj/item/ammo_magazine/clip/a556
|
||||
/obj/item/ammo_magazine/m556/small
|
||||
name = "magazine (5.56)"
|
||||
icon_state = "c5.56" // This icon is named wrongly. Change later.
|
||||
mag_type = MAGAZINE
|
||||
caliber = "a762"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 900)
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
max_ammo = 10
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m556/small/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m556/small/practice
|
||||
name = "magazine (5.56mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a556p
|
||||
|
||||
/obj/item/ammo_magazine/m556/small/ap
|
||||
name = "magazine (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a556/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/c556
|
||||
name = "ammo clip (5.56mm)"
|
||||
icon_state = "clip_rifle"
|
||||
caliber = "a556"
|
||||
@@ -333,11 +354,11 @@
|
||||
max_ammo = 5
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/a556/ap
|
||||
/obj/item/ammo_magazine/clip/c556/ap
|
||||
name = "rifle clip (5.56mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a556/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/a556/practice
|
||||
/obj/item/ammo_magazine/clip/c556/practice
|
||||
name = "rifle clip (5.56mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
|
||||
@@ -376,7 +397,7 @@
|
||||
/obj/item/ammo_magazine/m50/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/a50
|
||||
/obj/item/ammo_magazine/clip/c50
|
||||
name = "ammo clip (.50 AE)"
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading .50 Action Express rounds into magazines."
|
||||
@@ -405,24 +426,7 @@
|
||||
/obj/item/ammo_magazine/m762/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/s762 // 's' for small!
|
||||
name = "magazine (7.62mm)"
|
||||
icon_state = "SVD"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "a762"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000)
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
max_ammo = 10
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/s762/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/s762/ap
|
||||
name = "magazine (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a762/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/a762
|
||||
/obj/item/ammo_magazine/clip/c762
|
||||
name = "ammo clip (7.62mm)"
|
||||
icon_state = "clip_rifle"
|
||||
caliber = "a762"
|
||||
@@ -431,39 +435,39 @@
|
||||
max_ammo = 5
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/a762/ap
|
||||
/obj/item/ammo_magazine/clip/c762/ap
|
||||
name = "rifle clip (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a762/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/a762/practice
|
||||
/obj/item/ammo_magazine/clip/c762/practice
|
||||
name = "rifle clip (7.62mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a762p
|
||||
|
||||
///////// 12g /////////
|
||||
|
||||
/obj/item/ammo_magazine/g12
|
||||
/obj/item/ammo_magazine/m12gdrum
|
||||
name = "magazine (12 gauge)"
|
||||
icon_state = "12g"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "shotgun"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 2200)
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
max_ammo = 24
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/g12/beanbag
|
||||
/obj/item/ammo_magazine/m12gdrum/beanbag
|
||||
name = "magazine (12 gauge beanbag)"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
|
||||
/obj/item/ammo_magazine/g12/pellet
|
||||
/obj/item/ammo_magazine/m12gdrum/pellet
|
||||
name = "magazine (12 gauge pellet)"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
|
||||
/obj/item/ammo_magazine/g12/flash
|
||||
/obj/item/ammo_magazine/m12gdrum/flash
|
||||
name = "magazine (12 gauge flash)"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/flash
|
||||
ammo_type = /obj/item/ammo_casing/a12g/flash
|
||||
|
||||
/obj/item/ammo_magazine/g12/empty
|
||||
/obj/item/ammo_magazine/m12gdrum/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// .75 Gyrojet /////////
|
||||
|
||||
@@ -13,18 +13,18 @@
|
||||
caliber = "75"
|
||||
projectile_type = /obj/item/projectile/bullet/gyro
|
||||
|
||||
/obj/item/ammo_casing/c38
|
||||
/obj/item/ammo_casing/a38
|
||||
desc = "A .38 bullet casing."
|
||||
caliber = "38"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/c38r
|
||||
/obj/item/ammo_casing/a38r
|
||||
desc = "A .38 rubber bullet casing."
|
||||
caliber = "38"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/c38/emp
|
||||
/obj/item/ammo_casing/a38/emp
|
||||
name = ".38 haywire round"
|
||||
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
|
||||
icon_state = "empcasing"
|
||||
@@ -35,28 +35,28 @@
|
||||
* 9mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/c9mm
|
||||
/obj/item/ammo_casing/a9mm
|
||||
desc = "A 9mm bullet casing."
|
||||
caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/c9mm/ap
|
||||
/obj/item/ammo_casing/a9mm/ap
|
||||
desc = "A 9mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/ap
|
||||
|
||||
/obj/item/ammo_casing/c9mmf
|
||||
/obj/item/ammo_casing/a9mmf
|
||||
desc = "A 9mm flash shell casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/c9mmr
|
||||
/obj/item/ammo_casing/a9mmr
|
||||
desc = "A 9mm rubber bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/c9mmp
|
||||
/obj/item/ammo_casing/a9mmp
|
||||
desc = "A 9mm practice bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
@@ -73,43 +73,43 @@
|
||||
* 45 ammo
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/c45
|
||||
/obj/item/ammo_casing/a45
|
||||
desc = "A .45 bullet casing."
|
||||
caliber = ".45"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/c45ap
|
||||
/obj/item/ammo_casing/a45ap
|
||||
desc = "A .45 Armor-Piercing bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/ap
|
||||
|
||||
/obj/item/ammo_casing/c45p
|
||||
/obj/item/ammo_casing/a45p
|
||||
desc = "A .45 practice bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/obj/item/ammo_casing/c45r
|
||||
/obj/item/ammo_casing/a45r
|
||||
desc = "A .45 rubber bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/c45f
|
||||
/obj/item/ammo_casing/a45f
|
||||
desc = "A .45 flash shell casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/c45/emp
|
||||
/obj/item/ammo_casing/a45/emp
|
||||
name = ".45 haywire round"
|
||||
desc = "A .45 bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/c45/hp
|
||||
/obj/item/ammo_casing/a45/hp
|
||||
desc = "A .45 hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
* Shotguns
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/shotgun
|
||||
/obj/item/ammo_casing/a12g
|
||||
name = "shotgun slug"
|
||||
desc = "A 12 gauge slug."
|
||||
icon_state = "slshell"
|
||||
@@ -142,28 +142,28 @@
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/pellet
|
||||
/obj/item/ammo_casing/a12g/pellet
|
||||
name = "shotgun shell"
|
||||
desc = "A 12 gauge shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/blank
|
||||
/obj/item/ammo_casing/a12g/blank
|
||||
name = "shotgun shell"
|
||||
desc = "A blank shell."
|
||||
icon_state = "blshell"
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/practice
|
||||
/obj/item/ammo_casing/a12g/practice
|
||||
name = "shotgun shell"
|
||||
desc = "A practice shell."
|
||||
icon_state = "pshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/practice
|
||||
matter = list("metal" = 90)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/beanbag
|
||||
/obj/item/ammo_casing/a12g/beanbag
|
||||
name = "beanbag shell"
|
||||
desc = "A beanbag shell."
|
||||
icon_state = "bshell"
|
||||
@@ -172,26 +172,26 @@
|
||||
|
||||
//Can stun in one hit if aimed at the head, but
|
||||
//is blocked by clothing that stops tasers and is vulnerable to EMP
|
||||
/obj/item/ammo_casing/shotgun/stunshell
|
||||
/obj/item/ammo_casing/a12g/stunshell
|
||||
name = "stun shell"
|
||||
desc = "A 12 gauge taser cartridge."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
|
||||
/obj/item/ammo_casing/a12g/stunshell/emp_act(severity)
|
||||
if(prob(100/severity)) BB = null
|
||||
update_icon()
|
||||
|
||||
//Does not stun, only blinds, but has area of effect.
|
||||
/obj/item/ammo_casing/shotgun/flash
|
||||
/obj/item/ammo_casing/a12g/flash
|
||||
name = "flash shell"
|
||||
desc = "A chemical shell used to signal distress or provide illumination."
|
||||
icon_state = "fshell"
|
||||
projectile_type = /obj/item/projectile/energy/flash/flare
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/emp
|
||||
/obj/item/ammo_casing/a12g/emp
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun round that creates a small EMP when it strikes a target."
|
||||
icon_state = "empshell"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
caliber = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
multi_aim = 1
|
||||
burst_delay = 2
|
||||
|
||||
@@ -88,11 +88,11 @@
|
||||
caliber = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_type = "/obj/item/ammo_casing/c9mmr"
|
||||
ammo_type = "/obj/item/ammo_casing/a9mmr"
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mmt/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mmt)
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
|
||||
..()
|
||||
@@ -257,8 +257,8 @@
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/g12
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/g12)
|
||||
magazine_type = /obj/item/ammo_magazine/m12gdrum
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m12gdrum)
|
||||
|
||||
one_handed_penalty = 4
|
||||
|
||||
@@ -310,8 +310,8 @@
|
||||
slot_flags = SLOT_BELT // ToDo: Belt sprite.
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/p90
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/p90, /obj/item/ammo_magazine/mc9mmt) // ToDo: New sprite for the different mag.
|
||||
magazine_type = /obj/item/ammo_magazine/m9mmp90
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mmp90, /obj/item/ammo_magazine/m9mmt) // ToDo: New sprite for the different mag.
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0),
|
||||
|
||||
@@ -196,12 +196,12 @@
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2)
|
||||
fire_sound = 'sound/weapons/semiauto.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/flash
|
||||
name = "holdout signal pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm/flash
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/living/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
@@ -256,17 +256,17 @@
|
||||
|
||||
var/global/list/ammo_types = list(
|
||||
/obj/item/ammo_casing/a357 = ".357",
|
||||
/obj/item/ammo_casing/c9mmf = "9mm",
|
||||
/obj/item/ammo_casing/c45f = ".45",
|
||||
/obj/item/ammo_casing/a9mmf = "9mm",
|
||||
/obj/item/ammo_casing/a45f = ".45",
|
||||
/obj/item/ammo_casing/a10mm = "10mm",
|
||||
/obj/item/ammo_casing/shotgun = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/beanbag = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/stunshell = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/flash = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/beanbag = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/stunshell = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/flash = "12 gauge",
|
||||
/obj/item/ammo_casing/a762 = "7.62mm",
|
||||
/obj/item/ammo_casing/a556 = "5.56mm"
|
||||
)
|
||||
@@ -299,8 +299,8 @@
|
||||
caliber = "9mm"
|
||||
load_method = MAGAZINE
|
||||
fire_sound = 'sound/weapons/semiauto.ogg'
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
|
||||
|
||||
/obj/item/weapon/gun/projectile/luger/update_icon()
|
||||
..()
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
caliber = "38"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
|
||||
set name = "Name Gun"
|
||||
@@ -74,10 +74,10 @@
|
||||
caliber = "38"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard/emp
|
||||
ammo_type = /obj/item/ammo_casing/c38/emp
|
||||
ammo_type = /obj/item/ammo_casing/a38/emp
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
|
||||
@@ -113,7 +113,7 @@
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
recoil = 2 // ow my fucking hand
|
||||
accuracy = -1 // smooth bore + short barrel = shit accuracy
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
// ToDo: Remove accuracy debuf in exchange for slightly injuring your hand every time you fire it.
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/lemat
|
||||
@@ -125,10 +125,10 @@
|
||||
handle_casings = CYCLE_CASINGS
|
||||
max_shells = 9
|
||||
caliber = "38"
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
var/secondary_max_shells = 1
|
||||
var/secondary_caliber = "shotgun"
|
||||
var/secondary_ammo_type = /obj/item/ammo_casing/shotgun
|
||||
var/secondary_ammo_type = /obj/item/ammo_casing/a12g
|
||||
var/flipped_firing = 0
|
||||
var/list/secondary_loaded = list()
|
||||
var/list/tertiary_loaded = list()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
caliber = "shotgun"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
||||
load_method = SINGLE_CASING
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
handle_casings = HOLD_CASINGS
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
var/recentpump = 0 // to prevent spammage
|
||||
@@ -48,7 +48,7 @@
|
||||
item_state = "cshotgun"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
max_shells = 7 //match the ammo box capacity, also it can hold a round in the chamber anyways, for a total of 8.
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel
|
||||
name = "double-barreled shotgun"
|
||||
@@ -66,7 +66,7 @@
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1)
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
|
||||
burst_delay = 0
|
||||
firemodes = list(
|
||||
@@ -75,12 +75,12 @@
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare
|
||||
name = "signal shotgun"
|
||||
desc = "A double-barreled shotgun meant to fire signal flash shells."
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/flash
|
||||
ammo_type = /obj/item/ammo_casing/a12g/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/unload_ammo(user, allow_dump)
|
||||
..(user, allow_dump=1)
|
||||
@@ -115,6 +115,6 @@
|
||||
icon_state = "sawnshotgun"
|
||||
item_state = "sawnshotgun"
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 5
|
||||
|
||||
@@ -545,7 +545,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "ammo_9mm"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
|
||||
build_path = /obj/item/ammo_magazine/c9mm
|
||||
build_path = /obj/item/ammo_magazine/box/c9mm
|
||||
sort_string = "TAACA"
|
||||
|
||||
/datum/design/item/weapon/stunshell
|
||||
@@ -553,7 +553,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "stunshell"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
||||
build_path = /obj/item/ammo_casing/a12g/stunshell
|
||||
sort_string = "TAACB"
|
||||
|
||||
/datum/design/item/weapon/chemsprayer
|
||||
|
||||
Reference in New Issue
Block a user