Time for Seasons

This commit is contained in:
VerySoft
2022-10-16 16:48:40 -04:00
parent 3bc9414f49
commit 40088f7153
6 changed files with 76 additions and 2 deletions
+8
View File
@@ -115,6 +115,8 @@ var/list/flooring_types
var/list/movable_atom_whitelist = list()
var/list/movable_atom_blacklist = list()
var/do_season = FALSE //VOREStation Addition
/decl/flooring/proc/get_plating_type(var/turf/T)
return plating_type
@@ -614,3 +616,9 @@ var/list/flooring_types
can_paint = 1 //VOREStation edit. Let's allow for some fun.
can_engrave = 1 //VOREStation edit. Fun.
flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK | TURF_REMOVE_CROWBAR
///// Season Time! ///// VOREStation Addition Start
/decl/flooring/grass/seasonal_grass
icon = 'icons/seasonal/turf.dmi'
do_season = TRUE
has_base_range = 3
+59
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@@ -0,0 +1,59 @@
var/season
/proc/do_season()
var/month = text2num(time2text(world.timeofday, "MM")) // get the current month
switch(month)
if(1 to 2)
season = "winter"
if(3 to 5)
season = "spring"
if(6 to 8)
season = "summer"
if(9 to 11)
season = "autumn"
if(12)
season = "winter"
/turf/simulated/floor/outdoors/grass/seasonal
name = "grass"
icon = 'icons/seasonal/turf.dmi'
icon_state = "spring"
icon_edge = 'icons/seasonal/turf_edge.dmi'
initial_flooring = /decl/flooring/grass/seasonal_grass
// initial_flooring = null
var/static/list/overlays_cache = list()
/turf/simulated/floor/outdoors/grass/seasonal/Initialize()
if(!season)
do_season()
switch(season)
if("spring")
desc = "Lush green grass, flourishing! Little flowers peek out from between the blades here and there!"
grass_chance = 30
if("summer")
desc = "Bright green grass, a little dry in the summer heat!"
if("autumn")
desc = "Golden grass, it's a little crunchy as it prepares for winter!"
grass_chance = 10
if("winter")
desc = "Dry, seemingly dead grass! It's too cold for the grass..."
grass_chance = 0
return ..()
/turf/simulated/floor/outdoors/grass/seasonal/update_icon(update_neighbors)
. = ..()
if(prob(33))
var/cache_key = "[season]-overlay[rand(1,6)]"
if(!overlays_cache[cache_key])
var/image/I = image(icon = src.icon, icon_state = cache_key, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
I.plane = TURF_PLANE
overlays_cache[cache_key] = I
add_overlay(overlays_cache[cache_key])
+2
View File
@@ -18,6 +18,8 @@
var/dirt = 0
var/special_temperature //Used for turf HE-Pipe interaction
var/icon_edge = 'icons/turf/outdoors_edge.dmi' //VOREStation Addition - Allows for alternative edge icon files
// This is not great.
/turf/simulated/proc/wet_floor(var/wet_val = 1)
if(wet > 2) //Can't mop up ice
+7 -2
View File
@@ -23,6 +23,11 @@ var/image/no_ceiling_image = null
icon_state = flooring_override
else
icon_state = flooring.icon_base
//VOREStation Addition Start
if(flooring.do_season)
if(!season)
do_season()
icon_state = "[icon_state]-[season]" //VOREStation Addition End
if(flooring.has_base_range)
icon_state = "[icon_state][rand(0,flooring.has_base_range)]"
flooring_override = icon_state
@@ -107,11 +112,11 @@ var/image/no_ceiling_image = null
// Has to have it's own edge_blending_priority
// Has to have a higher priority than us
// Their icon_state is not our icon_state
// They don't forbid_turf_edge
// They don't forbid_turf_edge
if(istype(T) && T.edge_blending_priority && edge_blending_priority < T.edge_blending_priority && icon_state != T.icon_state && !T.forbid_turf_edge())
var/cache_key = "[T.get_edge_icon_state()]-[checkdir]" // Usually [icon_state]-[dirnum]
if(!turf_edge_cache[cache_key])
var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
var/image/I = image(icon = T.icon_edge, icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER) // VOREStation Edit - icon_edge
I.plane = TURF_PLANE
turf_edge_cache[cache_key] = I
add_overlay(turf_edge_cache[cache_key])
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