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Adds effects to upgrading the Somatoray
The chance of a mutation is now multiplied by the tier of laser used.
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@@ -217,17 +217,24 @@
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return
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//Override for somatoray projectiles.
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if(istype(Proj ,/obj/item/projectile/energy/floramut)&& prob(20))
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if(istype(Proj, /obj/item/projectile/energy/floramut/gene))
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var/obj/item/projectile/energy/floramut/gene/G = Proj
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if(seed)
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seed = seed.diverge_mutate_gene(G.gene, get_turf(loc)) //get_turf just in case it's not in a turf.
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else
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mutate(1)
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var/mutchance = 15
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if(istype(Proj ,/obj/item/projectile/energy/floramut))
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var/obj/item/projectile/energy/floramut/GM = Proj
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mutchance *= GM.lasermod
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if(prob(mutchance))
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if(istype(Proj, /obj/item/projectile/energy/floramut/gene))
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var/obj/item/projectile/energy/floramut/gene/G = Proj
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if(seed)
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seed = seed.diverge_mutate_gene(G.gene, get_turf(loc)) //get_turf just in case it's not in a turf.
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else
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mutate(1)
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return
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else if(istype(Proj ,/obj/item/projectile/energy/florayield))
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var/obj/item/projectile/energy/floramut/GY = Proj
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mutchance *= GY.lasermod
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if(prob(mutchance))
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yield_mod = min(10,yield_mod+rand(1,2))
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return
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else if(istype(Proj ,/obj/item/projectile/energy/florayield) && prob(20))
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yield_mod = min(10,yield_mod+rand(1,2))
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return
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..()
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@@ -120,8 +120,16 @@
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/obj/item/weapon/gun/energy/floragun/consume_next_projectile()
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. = ..()
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var/obj/item/projectile/energy/floramut/gene/G = .
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var/obj/item/projectile/energy/florayield/GY = .
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var/obj/item/projectile/energy/floramut/GM = .
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if(istype(G))
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G.gene = gene
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G.lasermod = emitter.rating
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else if(istype(GY))
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GY.lasermod = emitter.rating
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else if(istype(GM))
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GM.lasermod = emitter.rating
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/obj/item/weapon/gun/energy/meteorgun
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name = "meteor gun"
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@@ -138,7 +138,7 @@
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light_power = 0.5
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light_color = "#33CC00"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
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var/lasermod = 0
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combustion = FALSE
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/obj/item/projectile/energy/floramut/on_hit(var/atom/target, var/blocked = 0)
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@@ -195,6 +195,7 @@
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light_power = 0.5
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light_color = "#FFFFFF"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
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var/lasermod = 0
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/obj/item/projectile/energy/florayield/on_hit(var/atom/target, var/blocked = 0)
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var/mob/living/M = target
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