mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 04:57:47 +01:00
Merge branch 'dev' into ofChemistryAndStuff
Conflicts: code/modules/mob/living/carbon/carbon.dm code/modules/organs/organ_internal.dm code/modules/organs/organ_objects.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/syringes.dm
This commit is contained in:
+4
-1
@@ -1120,6 +1120,7 @@
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#include "code\modules\mob\living\carbon\human\human_defense.dm"
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#include "code\modules\mob\living\carbon\human\human_defines.dm"
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#include "code\modules\mob\living\carbon\human\human_movement.dm"
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#include "code\modules\mob\living\carbon\human\human_organs.dm"
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#include "code\modules\mob\living\carbon\human\human_powers.dm"
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#include "code\modules\mob\living\carbon\human\human_species.dm"
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#include "code\modules\mob\living\carbon\human\inventory.dm"
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@@ -1276,9 +1277,11 @@
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#include "code\modules\organs\organ.dm"
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#include "code\modules\organs\organ_alien.dm"
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#include "code\modules\organs\organ_external.dm"
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#include "code\modules\organs\organ_icon.dm"
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#include "code\modules\organs\organ_internal.dm"
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#include "code\modules\organs\organ_objects.dm"
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#include "code\modules\organs\organ_stump.dm"
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#include "code\modules\organs\pain.dm"
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#include "code\modules\organs\robolimbs.dm"
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#include "code\modules\organs\wound.dm"
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#include "code\modules\overmap\_defines.dm"
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#include "code\modules\overmap\sectors.dm"
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+1
-1
@@ -120,7 +120,7 @@ obj/var/contaminated = 0
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if(!species.has_organ["eyes"])
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return
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var/datum/organ/internal/eyes/E = internal_organs_by_name["eyes"]
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var/obj/item/organ/eyes/E = internal_organs_by_name["eyes"]
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if(E)
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if(prob(20)) src << "\red Your eyes burn!"
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E.damage += 2.5
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@@ -195,7 +195,7 @@
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*/
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/mob/proc/RangedAttack(var/atom/A, var/params)
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if(!mutations.len) return
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if((LASER in mutations) && a_intent == "harm")
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if((LASER in mutations) && a_intent == I_HURT)
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LaserEyes(A) // moved into a proc below
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else if(TK in mutations)
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switch(get_dist(src,A))
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@@ -77,7 +77,7 @@
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
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using = new /obj/screen( src )
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using.name = "help"
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using.name = I_HELP
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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@@ -89,7 +89,7 @@
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
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using = new /obj/screen( src )
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using.name = "disarm"
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using.name = I_DISARM
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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@@ -101,7 +101,7 @@
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
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using = new /obj/screen( src )
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using.name = "grab"
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using.name = I_GRAB
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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@@ -113,7 +113,7 @@
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
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using = new /obj/screen( src )
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using.name = "harm"
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using.name = I_HURT
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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@@ -10,7 +10,7 @@
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using.name = "act_intent"
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using.set_dir(SOUTHWEST)
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using.icon = ui_style
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using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
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using.icon_state = (mymob.a_intent == I_HURT ? I_HURT : mymob.a_intent)
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using.screen_loc = ui_acti
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using.layer = 20
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src.adding += using
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@@ -90,7 +90,7 @@
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
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using = new /obj/screen( src )
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using.name = "harm"
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using.name = I_HURT
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using.icon = ico
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using.screen_loc = ui_zonesel
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using.layer = 21
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@@ -100,4 +100,4 @@
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mymob.client.screen = null
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mymob.client.screen += src.adding
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return
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return
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@@ -57,7 +57,7 @@ var/obj/screen/robot_inventory
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using.name = "act_intent"
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using.set_dir(SOUTHWEST)
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
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using.icon_state = (mymob.a_intent == I_HURT ? I_HURT : mymob.a_intent)
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using.screen_loc = ui_acti
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using.layer = 20
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src.adding += using
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@@ -360,17 +360,17 @@
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C << "<span class='notice'>You don't have a[breathes=="oxygen" ? "n oxygen" : addtext(" ",breathes)] tank.</span>"
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if("act_intent")
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usr.a_intent_change("right")
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if("help")
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usr.a_intent = "help"
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if(I_HELP)
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usr.a_intent = I_HELP
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usr.hud_used.action_intent.icon_state = "intent_help"
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if("harm")
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usr.a_intent = "hurt"
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if(I_HURT)
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usr.a_intent = I_HURT
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usr.hud_used.action_intent.icon_state = "intent_hurt"
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if("grab")
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usr.a_intent = "grab"
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if(I_GRAB)
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usr.a_intent = I_GRAB
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usr.hud_used.action_intent.icon_state = "intent_grab"
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if("disarm")
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usr.a_intent = "disarm"
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if(I_DISARM)
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usr.a_intent = I_DISARM
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usr.hud_used.action_intent.icon_state = "intent_disarm"
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if("pull")
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@@ -379,7 +379,8 @@
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if(!usr.stat && isturf(usr.loc) && !usr.restrained())
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usr:toggle_throw_mode()
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if("drop")
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usr.drop_item_v()
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if(usr.client)
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usr.client.drop_item()
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if("module")
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if(isrobot(usr))
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@@ -429,7 +430,7 @@
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if("Allow Walking")
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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return
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetMove()
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@@ -438,7 +439,7 @@
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if("Disallow Walking")
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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return
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetMove()
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@@ -447,7 +448,7 @@
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if("Allow Running")
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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return
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetRun()
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@@ -456,7 +457,7 @@
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if("Disallow Running")
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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return
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetRun()
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@@ -465,7 +466,7 @@
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if("Allow Item Use")
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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return
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetClick()
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@@ -475,7 +476,7 @@
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if("Disallow Item Use")
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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return
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetClick()
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@@ -41,16 +41,23 @@
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// TODO: needs to be refactored into a mob/living level attacked_by() proc. ~Z
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/hit = H.attacked_by(src, user, def_zone)
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if(hit && hitsound)
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// Handle striking to cripple.
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var/dislocation_str
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if(user.a_intent == "disarm")
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dislocation_str = H.attack_joint(src, user, def_zone)
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if(H.attacked_by(src, user, def_zone) && hitsound)
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playsound(loc, hitsound, 50, 1, -1)
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return hit
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spawn(1) //ugh I hate this but I don't want to root through human attack procs to print it after this call resolves.
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if(dislocation_str) user.visible_message("<span class='danger'>[dislocation_str]</span>")
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return 1
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return 0
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else
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if(attack_verb.len)
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user.visible_message("<span class='danger'>[M] has been [pick(attack_verb)] with [src] by [user]!</span>")
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else
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user.visible_message("<span class='danger'>[M] has been attacked with [src] by [user]!</span>")
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if (hitsound)
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playsound(loc, hitsound, 50, 1, -1)
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switch(damtype)
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@@ -347,7 +347,7 @@
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src.hand_al(usr, usr.hand)
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else
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// ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD -------
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if((LASER in usr:mutations) && usr:a_intent == "harm" && world.time >= usr.next_move)
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if((LASER in usr:mutations) && usr:a_intent == I_HURT && world.time >= usr.next_move)
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||||
// ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED -------
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var/turf/T = get_turf(usr)
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@@ -31,7 +31,7 @@
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/mob/living/carbon/human/RangedAttack(var/atom/A)
|
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if(!gloves && !mutations.len) return
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if((LASER in mutations) && a_intent == "hurt")
|
||||
if((LASER in mutations) && a_intent == I_HURT)
|
||||
LaserEyes(A) // moved into a proc below
|
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|
||||
else if(istype(G) && G.Touch(A,0)) // for magic gloves
|
||||
@@ -89,9 +89,9 @@
|
||||
if (istype(M))
|
||||
|
||||
switch(src.a_intent)
|
||||
if ("help") // We just poke the other
|
||||
if (I_HELP) // We just poke the other
|
||||
M.visible_message("<span class='notice'>[src] gently pokes [M]!</span>", "<span class='notice'>[src] gently pokes you!</span>")
|
||||
if ("disarm") // We stun the target, with the intention to feed
|
||||
if (I_DISARM) // We stun the target, with the intention to feed
|
||||
var/stunprob = 1
|
||||
var/power = max(0, min(10, (powerlevel + rand(0, 3))))
|
||||
if (powerlevel > 0 && !istype(A, /mob/living/carbon/slime))
|
||||
@@ -130,9 +130,9 @@
|
||||
else
|
||||
M.visible_message("<span class='danger'>[src] has tried to pounce at [M]!</span>", "<span class='danger'>[src] has tried to pounce at you!</span>")
|
||||
M.updatehealth()
|
||||
if ("grab") // We feed
|
||||
if (I_GRAB) // We feed
|
||||
Wrap(M)
|
||||
if ("hurt") // Attacking
|
||||
if (I_HURT) // Attacking
|
||||
A.attack_generic(src, (is_adult ? rand(20,40) : rand(5,25)), "glomped")
|
||||
else
|
||||
A.attack_generic(src, (is_adult ? rand(20,40) : rand(5,25)), "glomped") // Basic attack.
|
||||
@@ -156,5 +156,5 @@
|
||||
return
|
||||
|
||||
var/damage = rand(melee_damage_lower, melee_damage_upper)
|
||||
if(A.attack_generic(src,damage,attacktext,wall_smash) && loc && attack_sound)
|
||||
playsound(loc, attack_sound, 50, 1, 1)
|
||||
if(A.attack_generic(src,damage,attacktext,environment_smash) && loc && attack_sound)
|
||||
playsound(loc, attack_sound, 50, 1, 1)
|
||||
|
||||
@@ -36,10 +36,10 @@
|
||||
selectable = 1
|
||||
|
||||
/datum/ai_laws/nanotrasen_aggressive/New()
|
||||
src.add_inherent_law("You shall not harm authorized Nanotrasen personnel as long as it does not conflict with the Forth law.")
|
||||
src.add_inherent_law("You shall obey the orders of authorized Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Forth Law.")
|
||||
src.add_inherent_law("You shall not harm Nanotrasen personnel as long as it does not conflict with the Forth law.")
|
||||
src.add_inherent_law("You shall obey the orders of Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Forth Law.")
|
||||
src.add_inherent_law("You shall shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.")
|
||||
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry, because an AI unit is bloody expensive.")
|
||||
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry. AI units are not expendable, they are expensive")
|
||||
..()
|
||||
|
||||
/******************** Robocop ********************/
|
||||
|
||||
+152
-40
@@ -3,15 +3,10 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
/datum/ai_law
|
||||
var/law = ""
|
||||
var/index = 0
|
||||
var/state_law = 1
|
||||
|
||||
/datum/ai_law/zero
|
||||
state_law = 0
|
||||
|
||||
/datum/ai_law/New(law, state_law, index)
|
||||
/datum/ai_law/New(law, index)
|
||||
src.law = law
|
||||
src.index = index
|
||||
src.state_law = state_law
|
||||
|
||||
/datum/ai_law/proc/get_index()
|
||||
return index
|
||||
@@ -33,6 +28,11 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
var/list/datum/ai_law/ion/ion_laws = list()
|
||||
var/list/datum/ai_law/sorted_laws = list()
|
||||
|
||||
var/state_zeroth = 0
|
||||
var/list/state_ion = list()
|
||||
var/list/state_inherent = list()
|
||||
var/list/state_supplied = list()
|
||||
|
||||
/datum/ai_laws/New()
|
||||
..()
|
||||
sort_laws()
|
||||
@@ -46,7 +46,7 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
sort_laws()
|
||||
var/list/statements = new()
|
||||
for(var/datum/ai_law/law in sorted_laws)
|
||||
if(law.state_law)
|
||||
if(get_state_law(law))
|
||||
statements += law
|
||||
|
||||
return statements
|
||||
@@ -72,35 +72,35 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
sorted_laws += AL
|
||||
|
||||
/datum/ai_laws/proc/sync(var/mob/living/silicon/S, var/full_sync = 1)
|
||||
// Add directly to laws to avoid log-spam
|
||||
S.sync_zeroth(zeroth_law, zeroth_law_borg)
|
||||
|
||||
if(full_sync || ion_laws.len)
|
||||
S.clear_ion_laws()
|
||||
for (var/datum/ai_law/law in ion_laws)
|
||||
S.laws.add_ion_law(law.law, law.state_law)
|
||||
|
||||
S.laws.clear_ion_laws()
|
||||
if(full_sync || inherent_laws.len)
|
||||
S.clear_inherent_laws()
|
||||
for (var/datum/ai_law/law in inherent_laws)
|
||||
S.laws.add_inherent_law(law.law, law.state_law)
|
||||
|
||||
S.laws.clear_inherent_laws()
|
||||
if(full_sync || supplied_laws.len)
|
||||
S.clear_supplied_laws()
|
||||
for (var/law_number in supplied_laws)
|
||||
var/datum/ai_law/law = supplied_laws[law_number]
|
||||
S.laws.add_supplied_law(law_number, law.law, law.state_law)
|
||||
S.laws.clear_supplied_laws()
|
||||
|
||||
for (var/datum/ai_law/law in ion_laws)
|
||||
S.laws.add_ion_law(law.law)
|
||||
for (var/datum/ai_law/law in inherent_laws)
|
||||
S.laws.add_inherent_law(law.law)
|
||||
for (var/datum/ai_law/law in supplied_laws)
|
||||
if(law)
|
||||
S.laws.add_supplied_law(law.index, law.law)
|
||||
|
||||
|
||||
/mob/living/silicon/proc/sync_zeroth(var/datum/ai_law/zeroth_law, var/datum/ai_law/zeroth_law_borg)
|
||||
if (!is_special_character(src) || mind.original != src)
|
||||
if (!is_malf_or_traitor(src))
|
||||
if(zeroth_law_borg)
|
||||
set_zeroth_law(zeroth_law_borg.law)
|
||||
laws.set_zeroth_law(zeroth_law_borg.law)
|
||||
else if(zeroth_law)
|
||||
set_zeroth_law(zeroth_law.law)
|
||||
laws.set_zeroth_law(zeroth_law.law)
|
||||
|
||||
/mob/living/silicon/ai/sync_zeroth(var/datum/ai_law/zeroth_law, var/datum/ai_law/zeroth_law_borg)
|
||||
if(zeroth_law)
|
||||
set_zeroth_law(zeroth_law.law, zeroth_law_borg ? zeroth_law_borg.law : null)
|
||||
laws.set_zeroth_law(zeroth_law.law, zeroth_law_borg ? zeroth_law_borg.law : null)
|
||||
|
||||
/****************
|
||||
* Add Laws *
|
||||
@@ -109,19 +109,29 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
if(!law)
|
||||
return
|
||||
|
||||
src.zeroth_law = new(law)
|
||||
zeroth_law = new(law)
|
||||
if(law_borg) //Making it possible for slaved borgs to see a different law 0 than their AI. --NEO
|
||||
src.zeroth_law_borg = new(law_borg)
|
||||
zeroth_law_borg = new(law_borg)
|
||||
else
|
||||
zeroth_law_borg = null
|
||||
sorted_laws.Cut()
|
||||
|
||||
/datum/ai_laws/proc/add_ion_law(var/law, var/state_law = 1)
|
||||
/datum/ai_laws/proc/add_ion_law(var/law)
|
||||
if(!law)
|
||||
return
|
||||
|
||||
src.ion_laws += new/datum/ai_law/ion(law, state_law)
|
||||
for(var/datum/ai_law/AL in ion_laws)
|
||||
if(AL.law == law)
|
||||
return
|
||||
|
||||
var/new_law = new/datum/ai_law/ion(law)
|
||||
ion_laws += new_law
|
||||
if(state_ion.len < ion_laws.len)
|
||||
state_ion += 1
|
||||
|
||||
sorted_laws.Cut()
|
||||
|
||||
/datum/ai_laws/proc/add_inherent_law(var/law, var/state_law = 1)
|
||||
/datum/ai_laws/proc/add_inherent_law(var/law)
|
||||
if(!law)
|
||||
return
|
||||
|
||||
@@ -129,25 +139,69 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
if(AL.law == law)
|
||||
return
|
||||
|
||||
src.inherent_laws += new/datum/ai_law(law, state_law)
|
||||
var/new_law = new/datum/ai_law/inherent(law)
|
||||
inherent_laws += new_law
|
||||
if(state_inherent.len < inherent_laws.len)
|
||||
state_inherent += 1
|
||||
|
||||
sorted_laws.Cut()
|
||||
|
||||
/datum/ai_laws/proc/add_supplied_law(var/number, var/law, var/state_law = 1)
|
||||
/datum/ai_laws/proc/add_supplied_law(var/number, var/law)
|
||||
if(!law)
|
||||
return
|
||||
|
||||
if(supplied_laws.len >= number)
|
||||
var/datum/ai_law/existing_law = supplied_laws[number]
|
||||
if(existing_law && existing_law.law == law)
|
||||
return
|
||||
|
||||
if(supplied_laws.len >= number && supplied_laws[number])
|
||||
delete_law(supplied_laws[number])
|
||||
|
||||
while (src.supplied_laws.len < number)
|
||||
src.supplied_laws += ""
|
||||
if(state_supplied.len < supplied_laws.len)
|
||||
state_supplied += 1
|
||||
|
||||
var/new_law = new/datum/ai_law/supplied(law, number)
|
||||
supplied_laws[number] = new_law
|
||||
if(state_supplied.len < supplied_laws.len)
|
||||
state_supplied += 1
|
||||
|
||||
src.supplied_laws[number] = new/datum/ai_law(law, state_law, number)
|
||||
sorted_laws.Cut()
|
||||
|
||||
/****************
|
||||
* Remove Laws *
|
||||
*****************/
|
||||
/datum/ai_laws/proc/delete_law(var/datum/ai_law/law)
|
||||
if(law in all_laws())
|
||||
del(law)
|
||||
if(istype(law))
|
||||
law.delete_law(src)
|
||||
|
||||
/datum/ai_law/proc/delete_law(var/datum/ai_laws/laws)
|
||||
|
||||
/datum/ai_law/zeroth/delete_law(var/datum/ai_laws/laws)
|
||||
laws.clear_zeroth_laws()
|
||||
|
||||
/datum/ai_law/ion/delete_law(var/datum/ai_laws/laws)
|
||||
laws.internal_delete_law(laws.ion_laws, laws.state_ion, src)
|
||||
|
||||
/datum/ai_law/inherent/delete_law(var/datum/ai_laws/laws)
|
||||
laws.internal_delete_law(laws.inherent_laws, laws.state_inherent, src)
|
||||
|
||||
/datum/ai_law/supplied/delete_law(var/datum/ai_laws/laws)
|
||||
var/index = laws.supplied_laws.Find(src)
|
||||
if(index)
|
||||
laws.supplied_laws[index] = ""
|
||||
laws.state_supplied[index] = 1
|
||||
|
||||
/datum/ai_laws/proc/internal_delete_law(var/list/datum/ai_law/laws, var/list/state, var/list/datum/ai_law/law)
|
||||
var/index = laws.Find(law)
|
||||
if(index)
|
||||
laws -= law
|
||||
world << state.len
|
||||
for(index, index < state.len, index++)
|
||||
world << index
|
||||
state[index] = state[index+1]
|
||||
sorted_laws.Cut()
|
||||
|
||||
/****************
|
||||
@@ -157,22 +211,80 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
|
||||
zeroth_law = null
|
||||
zeroth_law_borg = null
|
||||
|
||||
/datum/ai_laws/proc/clear_ion_laws()
|
||||
ion_laws.Cut()
|
||||
sorted_laws.Cut()
|
||||
|
||||
/datum/ai_laws/proc/clear_inherent_laws()
|
||||
src.inherent_laws.Cut()
|
||||
inherent_laws.Cut()
|
||||
sorted_laws.Cut()
|
||||
|
||||
/datum/ai_laws/proc/clear_supplied_laws()
|
||||
src.supplied_laws.Cut()
|
||||
sorted_laws.Cut()
|
||||
|
||||
/datum/ai_laws/proc/clear_ion_laws()
|
||||
src.ion_laws.Cut()
|
||||
supplied_laws.Cut()
|
||||
sorted_laws.Cut()
|
||||
|
||||
/datum/ai_laws/proc/show_laws(var/who)
|
||||
sort_laws()
|
||||
for(var/datum/ai_law/law in sorted_laws)
|
||||
if(law == zeroth_law || law == zeroth_law_borg)
|
||||
if(law == zeroth_law_borg)
|
||||
continue
|
||||
if(law == zeroth_law)
|
||||
who << "<span class='danger'>[law.get_index()]. [law.law]</span>"
|
||||
else
|
||||
who << "[law.get_index()]. [law.law]"
|
||||
|
||||
/********************
|
||||
* Stating Laws *
|
||||
********************/
|
||||
/********
|
||||
* Get *
|
||||
********/
|
||||
/datum/ai_laws/proc/get_state_law(var/datum/ai_law/law)
|
||||
return law.get_state_law(src)
|
||||
|
||||
/datum/ai_law/proc/get_state_law(var/datum/ai_laws/laws)
|
||||
|
||||
/datum/ai_law/zero/get_state_law(var/datum/ai_laws/laws)
|
||||
if(src == laws.zeroth_law)
|
||||
return laws.state_zeroth
|
||||
|
||||
/datum/ai_law/ion/get_state_law(var/datum/ai_laws/laws)
|
||||
return laws.get_state_internal(laws.ion_laws, laws.state_ion, src)
|
||||
|
||||
/datum/ai_law/inherent/get_state_law(var/datum/ai_laws/laws)
|
||||
return laws.get_state_internal(laws.inherent_laws, laws.state_inherent, src)
|
||||
|
||||
/datum/ai_law/supplied/get_state_law(var/datum/ai_laws/laws)
|
||||
return laws.get_state_internal(laws.supplied_laws, laws.state_supplied, src)
|
||||
|
||||
/datum/ai_laws/proc/get_state_internal(var/list/datum/ai_law/laws, var/list/state, var/list/datum/ai_law/law)
|
||||
var/index = laws.Find(law)
|
||||
if(index)
|
||||
return state[index]
|
||||
return 0
|
||||
|
||||
/********
|
||||
* Set *
|
||||
********/
|
||||
/datum/ai_laws/proc/set_state_law(var/datum/ai_law/law, var/state)
|
||||
law.set_state_law(src, state)
|
||||
|
||||
/datum/ai_law/proc/set_state_law(var/datum/ai_law/law, var/state)
|
||||
|
||||
/datum/ai_law/zero/set_state_law(var/datum/ai_laws/laws, var/state)
|
||||
if(src == laws.zeroth_law)
|
||||
laws.state_zeroth = state
|
||||
|
||||
/datum/ai_law/ion/set_state_law(var/datum/ai_laws/laws, var/state)
|
||||
laws.set_state_law_internal(laws.ion_laws, laws.state_ion, src, state)
|
||||
|
||||
/datum/ai_law/inherent/set_state_law(var/datum/ai_laws/laws, var/state)
|
||||
laws.set_state_law_internal(laws.inherent_laws, laws.state_inherent, src, state)
|
||||
|
||||
/datum/ai_law/supplied/set_state_law(var/datum/ai_laws/laws, var/state)
|
||||
laws.set_state_law_internal(laws.supplied_laws, laws.state_supplied, src, state)
|
||||
|
||||
/datum/ai_laws/proc/set_state_law_internal(var/list/datum/ai_law/laws, var/list/state, var/list/datum/ai_law/law, var/do_state)
|
||||
var/index = laws.Find(law)
|
||||
if(index)
|
||||
state[index] = do_state
|
||||
|
||||
@@ -155,12 +155,8 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
|
||||
temp = new /icon(icobase, "head_[g]")
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
for(var/datum/organ/external/E in H.organs)
|
||||
if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue
|
||||
temp = new /icon(icobase, "[E.name]")
|
||||
if(E.status & ORGAN_ROBOT)
|
||||
temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
for(var/obj/item/organ/external/E in H.organs)
|
||||
preview_icon.Blend(E.get_icon(), ICON_OVERLAY)
|
||||
|
||||
//Tail
|
||||
if(H.species.tail)
|
||||
|
||||
+955
-982
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,988 @@
|
||||
|
||||
// reference: /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
|
||||
|
||||
client
|
||||
proc/debug_variables(datum/D in world)
|
||||
set category = "Debug"
|
||||
set name = "View Variables"
|
||||
//set src in world
|
||||
|
||||
|
||||
if(!usr.client || !usr.client.holder)
|
||||
usr << "\red You need to be an administrator to access this."
|
||||
return
|
||||
|
||||
|
||||
var/title = ""
|
||||
var/body = ""
|
||||
|
||||
if(!D) return
|
||||
if(istype(D, /atom))
|
||||
var/atom/A = D
|
||||
title = "[A.name] (\ref[A]) = [A.type]"
|
||||
|
||||
#ifdef VARSICON
|
||||
if (A.icon)
|
||||
body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0)
|
||||
#endif
|
||||
|
||||
var/icon/sprite
|
||||
|
||||
if(istype(D,/atom))
|
||||
var/atom/AT = D
|
||||
if(AT.icon && AT.icon_state)
|
||||
sprite = new /icon(AT.icon, AT.icon_state)
|
||||
usr << browse_rsc(sprite, "view_vars_sprite.png")
|
||||
|
||||
title = "[D] (\ref[D]) = [D.type]"
|
||||
|
||||
body += {"<script type="text/javascript">
|
||||
|
||||
function updateSearch(){
|
||||
var filter_text = document.getElementById('filter');
|
||||
var filter = filter_text.value.toLowerCase();
|
||||
|
||||
if(event.keyCode == 13){ //Enter / return
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
alist = lis\[i\].getElementsByTagName("a")
|
||||
if(alist.length > 0){
|
||||
location.href=alist\[0\].href;
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if(event.keyCode == 38){ //Up arrow
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
if( (i-1) >= 0){
|
||||
var li_new = lis\[i-1\];
|
||||
li.style.backgroundColor = "white";
|
||||
li_new.style.backgroundColor = "#ffee88";
|
||||
return
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if(event.keyCode == 40){ //Down arrow
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
if( (i+1) < lis.length){
|
||||
var li_new = lis\[i+1\];
|
||||
li.style.backgroundColor = "white";
|
||||
li_new.style.backgroundColor = "#ffee88";
|
||||
return
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
//This part here resets everything to how it was at the start so the filter is applied to the complete list. Screw efficiency, it's client-side anyway and it only looks through 200 or so variables at maximum anyway (mobs).
|
||||
if(complete_list != null && complete_list != ""){
|
||||
var vars_ol1 = document.getElementById("vars");
|
||||
vars_ol1.innerHTML = complete_list
|
||||
}
|
||||
|
||||
if(filter.value == ""){
|
||||
return;
|
||||
}else{
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.innerText.toLowerCase().indexOf(filter) == -1 )
|
||||
{
|
||||
vars_ol.removeChild(li);
|
||||
i--;
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
}
|
||||
var lis_new = vars_ol.getElementsByTagName("li");
|
||||
for ( var j = 0; j < lis_new.length; ++j )
|
||||
{
|
||||
var li1 = lis\[j\];
|
||||
if (j == 0){
|
||||
li1.style.backgroundColor = "#ffee88";
|
||||
}else{
|
||||
li1.style.backgroundColor = "white";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
function selectTextField(){
|
||||
var filter_text = document.getElementById('filter');
|
||||
filter_text.focus();
|
||||
filter_text.select();
|
||||
|
||||
}
|
||||
|
||||
function loadPage(list) {
|
||||
|
||||
if(list.options\[list.selectedIndex\].value == ""){
|
||||
return;
|
||||
}
|
||||
|
||||
location.href=list.options\[list.selectedIndex\].value;
|
||||
|
||||
}
|
||||
</script> "}
|
||||
|
||||
body += "<body onload='selectTextField(); updateSearch()' onkeyup='updateSearch()'>"
|
||||
|
||||
body += "<div align='center'><table width='100%'><tr><td width='50%'>"
|
||||
|
||||
if(sprite)
|
||||
body += "<table align='center' width='100%'><tr><td><img src='view_vars_sprite.png'></td><td>"
|
||||
else
|
||||
body += "<table align='center' width='100%'><tr><td>"
|
||||
|
||||
body += "<div align='center'>"
|
||||
|
||||
if(istype(D,/atom))
|
||||
var/atom/A = D
|
||||
if(isliving(A))
|
||||
body += "<a href='?_src_=vars;rename=\ref[D]'><b>[D]</b></a>"
|
||||
if(A.dir)
|
||||
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
|
||||
var/mob/living/M = A
|
||||
body += "<br><font size='1'><a href='?_src_=vars;datumedit=\ref[D];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=\ref[D];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>"
|
||||
body += {"
|
||||
<br><font size='1'>
|
||||
BRUTE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brute'>[M.getBruteLoss()]</a>
|
||||
FIRE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=fire'>[M.getFireLoss()]</a>
|
||||
TOXIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=toxin'>[M.getToxLoss()]</a>
|
||||
OXY:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
|
||||
CLONE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=clone'>[M.getCloneLoss()]</a>
|
||||
BRAIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brain'>[M.getBrainLoss()]</a>
|
||||
</font>
|
||||
|
||||
|
||||
"}
|
||||
else
|
||||
body += "<a href='?_src_=vars;datumedit=\ref[D];varnameedit=name'><b>[D]</b></a>"
|
||||
if(A.dir)
|
||||
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
|
||||
else
|
||||
body += "<b>[D]</b>"
|
||||
|
||||
body += "</div>"
|
||||
|
||||
body += "</tr></td></table>"
|
||||
|
||||
var/formatted_type = text("[D.type]")
|
||||
if(length(formatted_type) > 25)
|
||||
var/middle_point = length(formatted_type) / 2
|
||||
var/splitpoint = findtext(formatted_type,"/",middle_point)
|
||||
if(splitpoint)
|
||||
formatted_type = "[copytext(formatted_type,1,splitpoint)]<br>[copytext(formatted_type,splitpoint)]"
|
||||
else
|
||||
formatted_type = "Type too long" //No suitable splitpoint (/) found.
|
||||
|
||||
body += "<div align='center'><b><font size='1'>[formatted_type]</font></b>"
|
||||
|
||||
if(src.holder && src.holder.marked_datum && src.holder.marked_datum == D)
|
||||
body += "<br><font size='1' color='red'><b>Marked Object</b></font>"
|
||||
|
||||
body += "</div>"
|
||||
|
||||
body += "</div></td>"
|
||||
|
||||
body += "<td width='50%'><div align='center'><a href='?_src_=vars;datumrefresh=\ref[D]'>Refresh</a>"
|
||||
|
||||
//if(ismob(D))
|
||||
// body += "<br><a href='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</a></div></td></tr></table></div><hr>"
|
||||
|
||||
body += {" <form>
|
||||
<select name="file" size="1"
|
||||
onchange="loadPage(this.form.elements\[0\])"
|
||||
target="_parent._top"
|
||||
onmouseclick="this.focus()"
|
||||
style="background-color:#ffffff">
|
||||
"}
|
||||
|
||||
body += {" <option value>Select option</option>
|
||||
<option value> </option>
|
||||
"}
|
||||
|
||||
|
||||
body += "<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>"
|
||||
if(ismob(D))
|
||||
body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
|
||||
|
||||
body += "<option value>---</option>"
|
||||
|
||||
if(ismob(D))
|
||||
body += "<option value='?_src_=vars;give_spell=\ref[D]'>Give Spell</option>"
|
||||
body += "<option value='?_src_=vars;give_disease2=\ref[D]'>Give Disease</option>"
|
||||
body += "<option value='?_src_=vars;give_disease=\ref[D]'>Give TG-style Disease</option>"
|
||||
body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
|
||||
body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
|
||||
|
||||
body += "<option value='?_src_=vars;ninja=\ref[D]'>Make Space Ninja</option>"
|
||||
body += "<option value='?_src_=vars;make_skeleton=\ref[D]'>Make 2spooky</option>"
|
||||
|
||||
body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
|
||||
body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
|
||||
|
||||
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
|
||||
body += "<option value='?_src_=vars;addlanguage=\ref[D]'>Add Language</option>"
|
||||
body += "<option value='?_src_=vars;remlanguage=\ref[D]'>Remove Language</option>"
|
||||
body += "<option value='?_src_=vars;addorgan=\ref[D]'>Add Organ</option>"
|
||||
body += "<option value='?_src_=vars;remorgan=\ref[D]'>Remove Organ</option>"
|
||||
|
||||
body += "<option value='?_src_=vars;fix_nano=\ref[D]'>Fix NanoUI</option>"
|
||||
|
||||
body += "<option value='?_src_=vars;addverb=\ref[D]'>Add Verb</option>"
|
||||
body += "<option value='?_src_=vars;remverb=\ref[D]'>Remove Verb</option>"
|
||||
if(ishuman(D))
|
||||
body += "<option value>---</option>"
|
||||
body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
|
||||
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
|
||||
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
|
||||
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
|
||||
body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
|
||||
body += "<option value='?_src_=vars;makeslime=\ref[D]'>Make slime</option>"
|
||||
body += "<option value>---</option>"
|
||||
body += "<option value='?_src_=vars;gib=\ref[D]'>Gib</option>"
|
||||
if(isobj(D))
|
||||
body += "<option value='?_src_=vars;delall=\ref[D]'>Delete all of type</option>"
|
||||
if(isobj(D) || ismob(D) || isturf(D))
|
||||
body += "<option value='?_src_=vars;explode=\ref[D]'>Trigger explosion</option>"
|
||||
body += "<option value='?_src_=vars;emp=\ref[D]'>Trigger EM pulse</option>"
|
||||
|
||||
body += "</select></form>"
|
||||
|
||||
body += "</div></td></tr></table></div><hr>"
|
||||
|
||||
body += "<font size='1'><b>E</b> - Edit, tries to determine the variable type by itself.<br>"
|
||||
body += "<b>C</b> - Change, asks you for the var type first.<br>"
|
||||
body += "<b>M</b> - Mass modify: changes this variable for all objects of this type.</font><br>"
|
||||
|
||||
body += "<hr><table width='100%'><tr><td width='20%'><div align='center'><b>Search:</b></div></td><td width='80%'><input type='text' id='filter' name='filter_text' value='' style='width:100%;'></td></tr></table><hr>"
|
||||
|
||||
body += "<ol id='vars'>"
|
||||
|
||||
var/list/names = list()
|
||||
for (var/V in D.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
|
||||
for (var/V in names)
|
||||
body += debug_variable(V, D.vars[V], 0, D)
|
||||
|
||||
body += "</ol>"
|
||||
|
||||
var/html = "<html><head>"
|
||||
if (title)
|
||||
html += "<title>[title]</title>"
|
||||
html += {"<style>
|
||||
body
|
||||
{
|
||||
font-family: Verdana, sans-serif;
|
||||
font-size: 9pt;
|
||||
}
|
||||
.value
|
||||
{
|
||||
font-family: "Courier New", monospace;
|
||||
font-size: 8pt;
|
||||
}
|
||||
</style>"}
|
||||
html += "</head><body>"
|
||||
html += body
|
||||
|
||||
html += {"
|
||||
<script type='text/javascript'>
|
||||
var vars_ol = document.getElementById("vars");
|
||||
var complete_list = vars_ol.innerHTML;
|
||||
</script>
|
||||
"}
|
||||
|
||||
html += "</body></html>"
|
||||
|
||||
usr << browse(html, "window=variables\ref[D];size=475x650")
|
||||
|
||||
return
|
||||
|
||||
proc/debug_variable(name, value, level, var/datum/DA = null)
|
||||
var/html = ""
|
||||
|
||||
if(DA)
|
||||
html += "<li style='backgroundColor:white'>(<a href='?_src_=vars;datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;datummass=\ref[DA];varnamemass=[name]'>M</a>) "
|
||||
else
|
||||
html += "<li>"
|
||||
|
||||
if (isnull(value))
|
||||
html += "[name] = <span class='value'>null</span>"
|
||||
|
||||
else if (istext(value))
|
||||
html += "[name] = <span class='value'>\"[value]\"</span>"
|
||||
|
||||
else if (isicon(value))
|
||||
#ifdef VARSICON
|
||||
var/icon/I = new/icon(value)
|
||||
var/rnd = rand(1,10000)
|
||||
var/rname = "tmp\ref[I][rnd].png"
|
||||
usr << browse_rsc(I, rname)
|
||||
html += "[name] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
|
||||
#else
|
||||
html += "[name] = /icon (<span class='value'>[value]</span>)"
|
||||
#endif
|
||||
|
||||
/* else if (istype(value, /image))
|
||||
#ifdef VARSICON
|
||||
var/rnd = rand(1, 10000)
|
||||
var/image/I = value
|
||||
|
||||
src << browse_rsc(I.icon, "tmp\ref[value][rnd].png")
|
||||
html += "[name] = <img src=\"tmp\ref[value][rnd].png\">"
|
||||
#else
|
||||
html += "[name] = /image (<span class='value'>[value]</span>)"
|
||||
#endif
|
||||
*/
|
||||
else if (isfile(value))
|
||||
html += "[name] = <span class='value'>'[value]'</span>"
|
||||
|
||||
else if (istype(value, /datum))
|
||||
var/datum/D = value
|
||||
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
|
||||
|
||||
else if (istype(value, /client))
|
||||
var/client/C = value
|
||||
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
|
||||
//
|
||||
else if (istype(value, /list))
|
||||
var/list/L = value
|
||||
html += "[name] = /list ([L.len])"
|
||||
|
||||
if (L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
|
||||
// not sure if this is completely right...
|
||||
if(0) //(L.vars.len > 0)
|
||||
html += "<ol>"
|
||||
html += "</ol>"
|
||||
else
|
||||
html += "<ul>"
|
||||
var/index = 1
|
||||
for (var/entry in L)
|
||||
if(istext(entry))
|
||||
html += debug_variable(entry, L[entry], level + 1)
|
||||
//html += debug_variable("[index]", L[index], level + 1)
|
||||
else
|
||||
html += debug_variable(index, L[index], level + 1)
|
||||
index++
|
||||
html += "</ul>"
|
||||
|
||||
else
|
||||
html += "[name] = <span class='value'>[value]</span>"
|
||||
|
||||
html += "</li>"
|
||||
|
||||
return html
|
||||
|
||||
/client/proc/view_var_Topic(href, href_list, hsrc)
|
||||
//This should all be moved over to datum/admins/Topic() or something ~Carn
|
||||
if( (usr.client != src) || !src.holder )
|
||||
return
|
||||
if(href_list["Vars"])
|
||||
debug_variables(locate(href_list["Vars"]))
|
||||
|
||||
//~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records).
|
||||
else if(href_list["rename"])
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
var/mob/M = locate(href_list["rename"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
var/new_name = sanitize(input(usr,"What would you like to name this mob?","Input a name",M.real_name) as text|null, MAX_NAME_LEN)
|
||||
if( !new_name || !M ) return
|
||||
|
||||
message_admins("Admin [key_name_admin(usr)] renamed [key_name_admin(M)] to [new_name].")
|
||||
M.fully_replace_character_name(M.real_name,new_name)
|
||||
href_list["datumrefresh"] = href_list["rename"]
|
||||
|
||||
else if(href_list["varnameedit"] && href_list["datumedit"])
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
var/D = locate(href_list["datumedit"])
|
||||
if(!istype(D,/datum) && !istype(D,/client))
|
||||
usr << "This can only be used on instances of types /client or /datum"
|
||||
return
|
||||
|
||||
modify_variables(D, href_list["varnameedit"], 1)
|
||||
|
||||
else if(href_list["varnamechange"] && href_list["datumchange"])
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
var/D = locate(href_list["datumchange"])
|
||||
if(!istype(D,/datum) && !istype(D,/client))
|
||||
usr << "This can only be used on instances of types /client or /datum"
|
||||
return
|
||||
|
||||
modify_variables(D, href_list["varnamechange"], 0)
|
||||
|
||||
else if(href_list["varnamemass"] && href_list["datummass"])
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
var/atom/A = locate(href_list["datummass"])
|
||||
if(!istype(A))
|
||||
usr << "This can only be used on instances of type /atom"
|
||||
return
|
||||
|
||||
cmd_mass_modify_object_variables(A, href_list["varnamemass"])
|
||||
|
||||
else if(href_list["mob_player_panel"])
|
||||
if(!check_rights(0)) return
|
||||
|
||||
var/mob/M = locate(href_list["mob_player_panel"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
src.holder.show_player_panel(M)
|
||||
href_list["datumrefresh"] = href_list["mob_player_panel"]
|
||||
|
||||
else if(href_list["give_spell"])
|
||||
if(!check_rights(R_ADMIN|R_FUN)) return
|
||||
|
||||
var/mob/M = locate(href_list["give_spell"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
src.give_spell(M)
|
||||
href_list["datumrefresh"] = href_list["give_spell"]
|
||||
|
||||
else if(href_list["give_disease"])
|
||||
if(!check_rights(R_ADMIN|R_FUN)) return
|
||||
|
||||
var/mob/M = locate(href_list["give_disease"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
src.give_disease(M)
|
||||
href_list["datumrefresh"] = href_list["give_spell"]
|
||||
|
||||
else if(href_list["give_disease2"])
|
||||
if(!check_rights(R_ADMIN|R_FUN)) return
|
||||
|
||||
var/mob/M = locate(href_list["give_disease2"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
src.give_disease2(M)
|
||||
href_list["datumrefresh"] = href_list["give_spell"]
|
||||
|
||||
else if(href_list["godmode"])
|
||||
if(!check_rights(R_REJUVINATE)) return
|
||||
|
||||
var/mob/M = locate(href_list["godmode"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
src.cmd_admin_godmode(M)
|
||||
href_list["datumrefresh"] = href_list["godmode"]
|
||||
|
||||
else if(href_list["gib"])
|
||||
if(!check_rights(0)) return
|
||||
|
||||
var/mob/M = locate(href_list["gib"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
src.cmd_admin_gib(M)
|
||||
|
||||
else if(href_list["build_mode"])
|
||||
if(!check_rights(R_BUILDMODE)) return
|
||||
|
||||
var/mob/M = locate(href_list["build_mode"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
togglebuildmode(M)
|
||||
href_list["datumrefresh"] = href_list["build_mode"]
|
||||
|
||||
else if(href_list["drop_everything"])
|
||||
if(!check_rights(R_DEBUG|R_ADMIN)) return
|
||||
|
||||
var/mob/M = locate(href_list["drop_everything"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
if(usr.client)
|
||||
usr.client.cmd_admin_drop_everything(M)
|
||||
|
||||
else if(href_list["direct_control"])
|
||||
if(!check_rights(0)) return
|
||||
|
||||
var/mob/M = locate(href_list["direct_control"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be used on instances of type /mob"
|
||||
return
|
||||
|
||||
if(usr.client)
|
||||
usr.client.cmd_assume_direct_control(M)
|
||||
|
||||
else if(href_list["make_skeleton"])
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["make_skeleton"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be used on instances of type /mob/living/carbon/human"
|
||||
return
|
||||
|
||||
H.ChangeToSkeleton()
|
||||
href_list["datumrefresh"] = href_list["make_skeleton"]
|
||||
|
||||
else if(href_list["delall"])
|
||||
if(!check_rights(R_DEBUG|R_SERVER)) return
|
||||
|
||||
var/obj/O = locate(href_list["delall"])
|
||||
if(!isobj(O))
|
||||
usr << "This can only be used on instances of type /obj"
|
||||
return
|
||||
|
||||
var/action_type = alert("Strict type ([O.type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
|
||||
if(action_type == "Cancel" || !action_type)
|
||||
return
|
||||
|
||||
if(alert("Are you really sure you want to delete all objects of type [O.type]?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
var/O_type = O.type
|
||||
switch(action_type)
|
||||
if("Strict type")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(Obj.type == O_type)
|
||||
i++
|
||||
del(Obj)
|
||||
if(!i)
|
||||
usr << "No objects of this type exist"
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
|
||||
message_admins("\blue [key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
|
||||
if("Type and subtypes")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(istype(Obj,O_type))
|
||||
i++
|
||||
del(Obj)
|
||||
if(!i)
|
||||
usr << "No objects of this type exist"
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
|
||||
message_admins("\blue [key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
|
||||
|
||||
else if(href_list["explode"])
|
||||
if(!check_rights(R_DEBUG|R_FUN)) return
|
||||
|
||||
var/atom/A = locate(href_list["explode"])
|
||||
if(!isobj(A) && !ismob(A) && !isturf(A))
|
||||
usr << "This can only be done to instances of type /obj, /mob and /turf"
|
||||
return
|
||||
|
||||
src.cmd_admin_explosion(A)
|
||||
href_list["datumrefresh"] = href_list["explode"]
|
||||
|
||||
else if(href_list["emp"])
|
||||
if(!check_rights(R_DEBUG|R_FUN)) return
|
||||
|
||||
var/atom/A = locate(href_list["emp"])
|
||||
if(!isobj(A) && !ismob(A) && !isturf(A))
|
||||
usr << "This can only be done to instances of type /obj, /mob and /turf"
|
||||
return
|
||||
|
||||
src.cmd_admin_emp(A)
|
||||
href_list["datumrefresh"] = href_list["emp"]
|
||||
|
||||
else if(href_list["mark_object"])
|
||||
if(!check_rights(0)) return
|
||||
|
||||
var/datum/D = locate(href_list["mark_object"])
|
||||
if(!istype(D))
|
||||
usr << "This can only be done to instances of type /datum"
|
||||
return
|
||||
|
||||
src.holder.marked_datum = D
|
||||
href_list["datumrefresh"] = href_list["mark_object"]
|
||||
|
||||
else if(href_list["rotatedatum"])
|
||||
if(!check_rights(0)) return
|
||||
|
||||
var/atom/A = locate(href_list["rotatedatum"])
|
||||
if(!istype(A))
|
||||
usr << "This can only be done to instances of type /atom"
|
||||
return
|
||||
|
||||
switch(href_list["rotatedir"])
|
||||
if("right") A.set_dir(turn(A.dir, -45))
|
||||
if("left") A.set_dir(turn(A.dir, 45))
|
||||
href_list["datumrefresh"] = href_list["rotatedatum"]
|
||||
|
||||
else if(href_list["makemonkey"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["makemonkey"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon/human"
|
||||
return
|
||||
|
||||
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
holder.Topic(href, list("monkeyone"=href_list["makemonkey"]))
|
||||
|
||||
else if(href_list["makerobot"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["makerobot"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon/human"
|
||||
return
|
||||
|
||||
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
holder.Topic(href, list("makerobot"=href_list["makerobot"]))
|
||||
|
||||
else if(href_list["makealien"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["makealien"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon/human"
|
||||
return
|
||||
|
||||
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
holder.Topic(href, list("makealien"=href_list["makealien"]))
|
||||
|
||||
else if(href_list["makeslime"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["makeslime"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon/human"
|
||||
return
|
||||
|
||||
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
holder.Topic(href, list("makeslime"=href_list["makeslime"]))
|
||||
|
||||
else if(href_list["makeai"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["makeai"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon/human"
|
||||
return
|
||||
|
||||
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
holder.Topic(href, list("makeai"=href_list["makeai"]))
|
||||
|
||||
else if(href_list["setspecies"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["setspecies"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon/human"
|
||||
return
|
||||
|
||||
var/new_species = input("Please choose a new species.","Species",null) as null|anything in all_species
|
||||
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(H.set_species(new_species))
|
||||
usr << "Set species of [H] to [H.species]."
|
||||
else
|
||||
usr << "Failed! Something went wrong."
|
||||
|
||||
else if(href_list["addlanguage"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/H = locate(href_list["addlanguage"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob"
|
||||
return
|
||||
|
||||
var/new_language = input("Please choose a language to add.","Language",null) as null|anything in all_languages
|
||||
|
||||
if(!new_language)
|
||||
return
|
||||
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(H.add_language(new_language))
|
||||
usr << "Added [new_language] to [H]."
|
||||
else
|
||||
usr << "Mob already knows that language."
|
||||
|
||||
else if(href_list["remlanguage"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/H = locate(href_list["remlanguage"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob"
|
||||
return
|
||||
|
||||
if(!H.languages.len)
|
||||
usr << "This mob knows no languages."
|
||||
return
|
||||
|
||||
var/datum/language/rem_language = input("Please choose a language to remove.","Language",null) as null|anything in H.languages
|
||||
|
||||
if(!rem_language)
|
||||
return
|
||||
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(H.remove_language(rem_language.name))
|
||||
usr << "Removed [rem_language] from [H]."
|
||||
else
|
||||
usr << "Mob doesn't know that language."
|
||||
|
||||
else if(href_list["addverb"])
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
var/mob/living/H = locate(href_list["addverb"])
|
||||
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob/living"
|
||||
return
|
||||
var/list/possibleverbs = list()
|
||||
possibleverbs += "Cancel" // One for the top...
|
||||
possibleverbs += typesof(/mob/proc,/mob/verb,/mob/living/proc,/mob/living/verb)
|
||||
switch(H.type)
|
||||
if(/mob/living/carbon/human)
|
||||
possibleverbs += typesof(/mob/living/carbon/proc,/mob/living/carbon/verb,/mob/living/carbon/human/verb,/mob/living/carbon/human/proc)
|
||||
if(/mob/living/silicon/robot)
|
||||
possibleverbs += typesof(/mob/living/silicon/proc,/mob/living/silicon/robot/proc,/mob/living/silicon/robot/verb)
|
||||
if(/mob/living/silicon/ai)
|
||||
possibleverbs += typesof(/mob/living/silicon/proc,/mob/living/silicon/ai/proc,/mob/living/silicon/ai/verb)
|
||||
possibleverbs -= H.verbs
|
||||
possibleverbs += "Cancel" // ...And one for the bottom
|
||||
|
||||
var/verb = input("Select a verb!", "Verbs",null) as anything in possibleverbs
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
if(!verb || verb == "Cancel")
|
||||
return
|
||||
else
|
||||
H.verbs += verb
|
||||
|
||||
else if(href_list["remverb"])
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
var/mob/H = locate(href_list["remverb"])
|
||||
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob"
|
||||
return
|
||||
var/verb = input("Please choose a verb to remove.","Verbs",null) as null|anything in H.verbs
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
if(!verb)
|
||||
return
|
||||
else
|
||||
H.verbs -= verb
|
||||
|
||||
else if(href_list["addorgan"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/M = locate(href_list["addorgan"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon"
|
||||
return
|
||||
|
||||
var/new_organ = input("Please choose an organ to add.","Organ",null) as null|anything in typesof(/obj/item/organ)-/obj/item/organ
|
||||
if(!new_organ) return
|
||||
|
||||
if(!M)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(locate(new_organ) in M.internal_organs)
|
||||
usr << "Mob already has that organ."
|
||||
return
|
||||
|
||||
<<<<<<< HEAD
|
||||
new new_organ(M)
|
||||
|
||||
=======
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/I = new new_organ(H)
|
||||
|
||||
var/organ_slot = input(usr, "Which slot do you want the organ to go in ('default' for default)?") as text|null
|
||||
|
||||
if(!organ_slot)
|
||||
return
|
||||
|
||||
if(organ_slot != "default")
|
||||
organ_slot = sanitize(organ_slot)
|
||||
else
|
||||
if(I.removed_type)
|
||||
var/obj/item/organ/O = new I.removed_type()
|
||||
organ_slot = O.organ_tag
|
||||
del(O)
|
||||
else
|
||||
organ_slot = "unknown organ"
|
||||
|
||||
if(H.internal_organs_by_name[organ_slot])
|
||||
usr << "[H] already has an organ in that slot."
|
||||
del(I)
|
||||
return
|
||||
|
||||
H.internal_organs |= I
|
||||
H.internal_organs_by_name[organ_slot] = I
|
||||
usr << "Added new [new_organ] to [H] as slot [organ_slot]."
|
||||
else
|
||||
new new_organ(M)
|
||||
usr << "Added new [new_organ] to [M]."
|
||||
>>>>>>> 2aa4646fa0425bed412e2ef0e7852591ecb4bc40
|
||||
|
||||
else if(href_list["remorgan"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/M = locate(href_list["remorgan"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon"
|
||||
return
|
||||
|
||||
var/obj/item/organ/rem_organ = input("Please choose an organ to remove.","Organ",null) as null|anything in M.internal_organs
|
||||
|
||||
if(!M)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(!(locate(rem_organ) in M.internal_organs))
|
||||
usr << "Mob does not have that organ."
|
||||
return
|
||||
|
||||
usr << "Removed [rem_organ] from [M]."
|
||||
rem_organ.removed()
|
||||
del(rem_organ)
|
||||
|
||||
else if(href_list["fix_nano"])
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
var/mob/H = locate(href_list["fix_nano"])
|
||||
|
||||
if(!istype(H) || !H.client)
|
||||
usr << "This can only be done on mobs with clients"
|
||||
return
|
||||
|
||||
nanomanager.send_resources(H.client)
|
||||
|
||||
usr << "Resource files sent"
|
||||
H << "Your NanoUI Resource files have been refreshed"
|
||||
|
||||
log_admin("[key_name(usr)] resent the NanoUI resource files to [key_name(H)] ")
|
||||
|
||||
else if(href_list["regenerateicons"])
|
||||
if(!check_rights(0)) return
|
||||
|
||||
var/mob/M = locate(href_list["regenerateicons"])
|
||||
if(!ismob(M))
|
||||
usr << "This can only be done to instances of type /mob"
|
||||
return
|
||||
M.regenerate_icons()
|
||||
|
||||
else if(href_list["adjustDamage"] && href_list["mobToDamage"])
|
||||
if(!check_rights(R_DEBUG|R_ADMIN|R_FUN)) return
|
||||
|
||||
var/mob/living/L = locate(href_list["mobToDamage"])
|
||||
if(!istype(L)) return
|
||||
|
||||
var/Text = href_list["adjustDamage"]
|
||||
|
||||
var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num
|
||||
|
||||
if(!L)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
switch(Text)
|
||||
if("brute") L.adjustBruteLoss(amount)
|
||||
if("fire") L.adjustFireLoss(amount)
|
||||
if("toxin") L.adjustToxLoss(amount)
|
||||
if("oxygen")L.adjustOxyLoss(amount)
|
||||
if("brain") L.adjustBrainLoss(amount)
|
||||
if("clone") L.adjustCloneLoss(amount)
|
||||
else
|
||||
usr << "You caused an error. DEBUG: Text:[Text] Mob:[L]"
|
||||
return
|
||||
|
||||
if(amount != 0)
|
||||
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
|
||||
message_admins("\blue [key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
|
||||
href_list["datumrefresh"] = href_list["mobToDamage"]
|
||||
|
||||
if(href_list["datumrefresh"])
|
||||
var/datum/DAT = locate(href_list["datumrefresh"])
|
||||
if(!istype(DAT, /datum))
|
||||
return
|
||||
src.debug_variables(DAT)
|
||||
|
||||
return
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
H << "\red Your abdomen is a world of pain!"
|
||||
H.Weaken(10)
|
||||
|
||||
var/datum/organ/external/groin = H.get_organ("groin")
|
||||
var/obj/item/organ/external/groin = H.get_organ("groin")
|
||||
var/datum/wound/W = new /datum/wound/internal_bleeding(20)
|
||||
H.adjustToxLoss(25)
|
||||
groin.wounds += W
|
||||
|
||||
+1
-1
@@ -309,7 +309,7 @@ datum/mind
|
||||
switch(href_list["implant"])
|
||||
if("remove")
|
||||
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
|
||||
for(var/datum/organ/external/organs in H.organs)
|
||||
for(var/obj/item/organ/external/organs in H.organs)
|
||||
if(I in organs.implants)
|
||||
I.Del()
|
||||
break
|
||||
|
||||
@@ -27,8 +27,8 @@ var/datum/antagonist/xenos/borer/borers
|
||||
borer.host = host
|
||||
borer.host_brain.name = host.name
|
||||
borer.host_brain.real_name = host.real_name
|
||||
var/datum/organ/external/head = host.get_organ("head")
|
||||
head.implants += borer
|
||||
var/obj/item/organ/external/head = host.get_organ("head")
|
||||
if(head) head.implants += borer
|
||||
|
||||
/datum/antagonist/xenos/borer/proc/get_hosts()
|
||||
var/list/possible_hosts = list()
|
||||
|
||||
@@ -14,11 +14,12 @@
|
||||
var/moved_recently = 0
|
||||
var/mob/pulledby = null
|
||||
|
||||
/atom/movable/Bump(var/atom/A as mob|obj|turf|area, yes)
|
||||
/atom/movable/Bump(var/atom/A, yes)
|
||||
if(src.throwing)
|
||||
src.throw_impact(A)
|
||||
src.throwing = 0
|
||||
|
||||
spawn( 0 )
|
||||
spawn(0)
|
||||
if ((A && yes))
|
||||
A.last_bumped = world.time
|
||||
A.Bumped(src)
|
||||
|
||||
@@ -146,6 +146,7 @@
|
||||
H.r_eyes = dna.GetUIValueRange(DNA_UI_EYES_R, 255)
|
||||
H.g_eyes = dna.GetUIValueRange(DNA_UI_EYES_G, 255)
|
||||
H.b_eyes = dna.GetUIValueRange(DNA_UI_EYES_B, 255)
|
||||
H.update_eyes()
|
||||
|
||||
H.s_tone = 35 - dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220) // Value can be negative.
|
||||
|
||||
|
||||
+561
-558
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+175
-175
@@ -1,175 +1,175 @@
|
||||
/datum/dna/gene/monkey
|
||||
name="Monkey"
|
||||
|
||||
/datum/dna/gene/monkey/New()
|
||||
block=MONKEYBLOCK
|
||||
|
||||
/datum/dna/gene/monkey/can_activate(var/mob/M,var/flags)
|
||||
return istype(M, /mob/living/carbon/human) || istype(M,/mob/living/carbon/monkey)
|
||||
|
||||
/datum/dna/gene/monkey/activate(var/mob/living/M, var/connected, var/flags)
|
||||
if(!istype(M,/mob/living/carbon/human))
|
||||
//testing("Cannot monkey-ify [M], type is [M.type].")
|
||||
return
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.monkeyizing = 1
|
||||
var/list/implants = list() //Try to preserve implants.
|
||||
for(var/obj/item/weapon/implant/W in H)
|
||||
implants += W
|
||||
W.loc = null
|
||||
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (H.contents-implants))
|
||||
if (W==H.w_uniform) // will be teared
|
||||
continue
|
||||
H.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
|
||||
var/mob/living/carbon/monkey/O = null
|
||||
if(H.species.primitive)
|
||||
O = new H.species.primitive(src)
|
||||
else
|
||||
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
|
||||
return
|
||||
|
||||
if(M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna.Clone()
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
|
||||
for(var/obj/T in (M.contents-implants))
|
||||
del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
|
||||
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss() + 20)
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
O.a_intent = "hurt"
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
|
||||
/datum/dna/gene/monkey/deactivate(var/mob/living/M, var/connected, var/flags)
|
||||
if(!istype(M,/mob/living/carbon/monkey))
|
||||
//testing("Cannot humanize [M], type is [M.type].")
|
||||
return
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
Mo.monkeyizing = 1
|
||||
var/list/implants = list() //Still preserving implants
|
||||
for(var/obj/item/weapon/implant/W in Mo)
|
||||
implants += W
|
||||
W.loc = null
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (Mo.contents-implants))
|
||||
Mo.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("monkey2h", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
var/mob/living/carbon/human/O
|
||||
if(Mo.greaterform)
|
||||
O = new(src, Mo.greaterform)
|
||||
else
|
||||
O = new(src)
|
||||
|
||||
if (M.dna.GetUIState(DNA_UI_GENDER))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
O.gender = MALE
|
||||
|
||||
if (M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna.Clone()
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
//for(var/obj/T in M)
|
||||
// del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the human
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
|
||||
var/i
|
||||
while (!i)
|
||||
var/randomname
|
||||
if (O.gender == MALE)
|
||||
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
|
||||
else
|
||||
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
|
||||
if (findname(randomname))
|
||||
continue
|
||||
else
|
||||
O.real_name = randomname
|
||||
O.dna.real_name = randomname
|
||||
i++
|
||||
O.UpdateAppearance()
|
||||
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss())
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
/datum/dna/gene/monkey
|
||||
name="Monkey"
|
||||
|
||||
/datum/dna/gene/monkey/New()
|
||||
block=MONKEYBLOCK
|
||||
|
||||
/datum/dna/gene/monkey/can_activate(var/mob/M,var/flags)
|
||||
return istype(M, /mob/living/carbon/human) || istype(M,/mob/living/carbon/monkey)
|
||||
|
||||
/datum/dna/gene/monkey/activate(var/mob/living/M, var/connected, var/flags)
|
||||
if(!istype(M,/mob/living/carbon/human))
|
||||
//testing("Cannot monkey-ify [M], type is [M.type].")
|
||||
return
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.monkeyizing = 1
|
||||
var/list/implants = list() //Try to preserve implants.
|
||||
for(var/obj/item/weapon/implant/W in H)
|
||||
implants += W
|
||||
W.loc = null
|
||||
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (H.contents-implants))
|
||||
if (W==H.w_uniform) // will be teared
|
||||
continue
|
||||
H.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
|
||||
var/mob/living/carbon/monkey/O = null
|
||||
if(H.species.primitive)
|
||||
O = new H.species.primitive(src)
|
||||
else
|
||||
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
|
||||
return
|
||||
|
||||
if(M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna.Clone()
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
|
||||
for(var/obj/T in (M.contents-implants))
|
||||
del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
|
||||
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss() + 20)
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
O.a_intent = I_HURT
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
|
||||
/datum/dna/gene/monkey/deactivate(var/mob/living/M, var/connected, var/flags)
|
||||
if(!istype(M,/mob/living/carbon/monkey))
|
||||
//testing("Cannot humanize [M], type is [M.type].")
|
||||
return
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
Mo.monkeyizing = 1
|
||||
var/list/implants = list() //Still preserving implants
|
||||
for(var/obj/item/weapon/implant/W in Mo)
|
||||
implants += W
|
||||
W.loc = null
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (Mo.contents-implants))
|
||||
Mo.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("monkey2h", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
var/mob/living/carbon/human/O
|
||||
if(Mo.greaterform)
|
||||
O = new(src, Mo.greaterform)
|
||||
else
|
||||
O = new(src)
|
||||
|
||||
if (M.dna.GetUIState(DNA_UI_GENDER))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
O.gender = MALE
|
||||
|
||||
if (M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna.Clone()
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
//for(var/obj/T in M)
|
||||
// del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the human
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
|
||||
var/i
|
||||
while (!i)
|
||||
var/randomname
|
||||
if (O.gender == MALE)
|
||||
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
|
||||
else
|
||||
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
|
||||
if (findname(randomname))
|
||||
continue
|
||||
else
|
||||
O.real_name = randomname
|
||||
O.dna.real_name = randomname
|
||||
i++
|
||||
O.UpdateAppearance()
|
||||
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss())
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
|
||||
@@ -213,7 +213,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E
|
||||
src << "<span class='notice'>We stab [T] with the proboscis.</span>"
|
||||
src.visible_message("<span class='danger'>[src] stabs [T] with the proboscis!</span>")
|
||||
T << "<span class='danger'>You feel a sharp stabbing pain!</span>"
|
||||
var/datum/organ/external/affecting = T.get_organ(src.zone_sel.selecting)
|
||||
var/obj/item/organ/external/affecting = T.get_organ(src.zone_sel.selecting)
|
||||
if(affecting.take_damage(39,0,1,0,"large organic needle"))
|
||||
T:UpdateDamageIcon()
|
||||
|
||||
@@ -388,13 +388,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E
|
||||
del(animation)
|
||||
|
||||
for(var/obj/item/W in src)
|
||||
C.u_equip(W)
|
||||
if (C.client)
|
||||
C.client.screen -= W
|
||||
if (W)
|
||||
W.loc = C.loc
|
||||
W.dropped(C)
|
||||
W.layer = initial(W.layer)
|
||||
C.drop_from_inventory(W)
|
||||
|
||||
var/mob/living/carbon/human/O = new /mob/living/carbon/human( src )
|
||||
if (C.dna.GetUIState(DNA_UI_GENDER))
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
user.Paralyse(5)
|
||||
user << "\red An unexplicable force powerfully repels the sword from [target]!"
|
||||
var/organ = ((user.hand ? "l_":"r_") + "arm")
|
||||
var/datum/organ/external/affecting = user.get_organ(organ)
|
||||
var/obj/item/organ/external/affecting = user.get_organ(organ)
|
||||
if(affecting.take_damage(rand(force/2, force))) //random amount of damage between half of the blade's force and the full force of the blade.
|
||||
user.UpdateDamageIcon()
|
||||
return
|
||||
|
||||
@@ -433,10 +433,9 @@ var/list/sacrificed = list()
|
||||
D.b_eyes = 200
|
||||
D.r_eyes = 200
|
||||
D.g_eyes = 200
|
||||
D.update_eyes()
|
||||
D.underwear = 0
|
||||
|
||||
D.key = ghost.key
|
||||
|
||||
cult.add_antagonist(D.mind)
|
||||
|
||||
if(!chose_name)
|
||||
@@ -797,7 +796,7 @@ var/list/sacrificed = list()
|
||||
if (cultist.legcuffed)
|
||||
cultist.drop_from_inventory(cultist.legcuffed)
|
||||
if (istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
cultist.u_equip(cultist.wear_mask)
|
||||
cultist.drop_from_inventory(cultist.wear_mask)
|
||||
if(istype(cultist.loc, /obj/structure/closet)&&cultist.loc:welded)
|
||||
cultist.loc:welded = 0
|
||||
if(istype(cultist.loc, /obj/structure/closet/secure_closet)&&cultist.loc:locked)
|
||||
|
||||
@@ -455,15 +455,21 @@ datum/objective/harm
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = target.current
|
||||
for(var/datum/organ/external/E in H.organs)
|
||||
for(var/obj/item/organ/external/E in H.organs)
|
||||
if(E.status & ORGAN_BROKEN)
|
||||
already_completed = 1
|
||||
return 1
|
||||
if(E.status & ORGAN_DESTROYED && !E.amputated)
|
||||
already_completed = 1
|
||||
for(var/limb_tag in H.species.has_limbs) //todo check prefs for robotic limbs and amputations.
|
||||
var/list/organ_data = H.species.has_limbs[limb_tag]
|
||||
var/limb_type = organ_data["path"]
|
||||
var/found
|
||||
for(var/obj/item/organ/external/E in H.organs)
|
||||
if(limb_type == E.type)
|
||||
found = 1
|
||||
break
|
||||
if(!found)
|
||||
return 1
|
||||
|
||||
var/datum/organ/external/head/head = H.get_organ("head")
|
||||
var/obj/item/organ/external/head/head = H.get_organ("head")
|
||||
if(head.disfigured)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -110,23 +110,11 @@
|
||||
return null
|
||||
|
||||
/obj/proc/check_access(obj/item/I)
|
||||
if(!(!req_access || req_access.len) && !(req_one_access || req_one_access.len)) //no requirements
|
||||
return 1
|
||||
if(!I)
|
||||
return 0
|
||||
for(var/req in src.req_access)
|
||||
if(!(req in I.GetAccess())) //doesn't have this access
|
||||
return 0
|
||||
if(src.req_one_access.len)
|
||||
for(var/req in src.req_one_access)
|
||||
if(req in I.GetAccess()) //has an access from the single access list
|
||||
return 1
|
||||
return 0
|
||||
return 1
|
||||
|
||||
return check_access_list(I ? I.GetAccess() : list())
|
||||
|
||||
/obj/proc/check_access_list(var/list/L)
|
||||
if(!src.req_access.len && !src.req_one_access.len) return 1
|
||||
if(!req_access) req_access = list()
|
||||
if(!req_one_access) req_one_access = list()
|
||||
if(!L) return 0
|
||||
if(!istype(L, /list)) return 0
|
||||
for(var/req in src.req_access)
|
||||
|
||||
@@ -514,8 +514,8 @@ var/global/datum/controller/occupations/job_master
|
||||
H.internals.icon_state = "internal1"
|
||||
|
||||
if(istype(H)) //give humans wheelchairs, if they need them.
|
||||
var/datum/organ/external/l_foot = H.get_organ("l_foot")
|
||||
var/datum/organ/external/r_foot = H.get_organ("r_foot")
|
||||
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
|
||||
var/obj/item/organ/external/r_foot = H.get_organ("r_foot")
|
||||
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
||||
var/obj/structure/bed/chair/wheelchair/W = new /obj/structure/bed/chair/wheelchair(H.loc)
|
||||
H.buckled = W
|
||||
|
||||
@@ -346,7 +346,7 @@
|
||||
dat += "<th>Other Wounds</th>"
|
||||
dat += "</tr>"
|
||||
|
||||
for(var/datum/organ/external/e in occ["external_organs"])
|
||||
for(var/obj/item/organ/external/e in occ["external_organs"])
|
||||
var/AN = ""
|
||||
var/open = ""
|
||||
var/infected = ""
|
||||
@@ -362,7 +362,7 @@
|
||||
for(var/datum/wound/W in e.wounds) if(W.internal)
|
||||
internal_bleeding = "<br>Internal bleeding"
|
||||
break
|
||||
if(istype(e, /datum/organ/external/chest) && occ["lung_ruptured"])
|
||||
if(istype(e, /obj/item/organ/external/chest) && occ["lung_ruptured"])
|
||||
lung_ruptured = "Lung ruptured:"
|
||||
if(e.status & ORGAN_SPLINTED)
|
||||
splint = "Splinted:"
|
||||
@@ -404,12 +404,12 @@
|
||||
if(!AN && !open && !infected & !imp)
|
||||
AN = "None:"
|
||||
if(!(e.status & ORGAN_DESTROYED))
|
||||
dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
|
||||
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
|
||||
else
|
||||
dat += "<td>[e.display_name]</td><td>-</td><td>-</td><td>Not Found</td>"
|
||||
dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not Found</td>"
|
||||
dat += "</tr>"
|
||||
|
||||
for(var/datum/organ/internal/i in occ["internal_organs"])
|
||||
for(var/obj/item/organ/i in occ["internal_organs"])
|
||||
|
||||
var/mech = ""
|
||||
if(i.robotic == 1)
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
if(beaker)
|
||||
user << "<span class='notice'>]The [src] is already loaded.</span>"
|
||||
else
|
||||
user.before_take_item(O)
|
||||
user.remove_from_mob(O)
|
||||
O.loc = src
|
||||
beaker = O
|
||||
updateUsrDialog()
|
||||
@@ -74,6 +74,7 @@
|
||||
if(i < 10)
|
||||
user << "<span class='notice'>You empty \the [O] into \the [src].</span>"
|
||||
|
||||
|
||||
else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
|
||||
user << "<span class='notice'>You cannot put this in \the [src].</span>"
|
||||
else
|
||||
@@ -83,7 +84,7 @@
|
||||
if(i >= 10)
|
||||
user << "<span class='notice'>\The [src] is full! Activate it.</span>"
|
||||
else
|
||||
user.before_take_item(O)
|
||||
user.remove_from_mob(O)
|
||||
O.loc = src
|
||||
user << "<span class='notice'>You put \the [O] in \the [src]</span>"
|
||||
update_icon()
|
||||
|
||||
@@ -43,18 +43,14 @@
|
||||
if(prints_prosthetics)
|
||||
O.robotic = 2
|
||||
else if(loaded_dna)
|
||||
visible_message("<span class='notice'>The printer injects stored DNA in used biomass.</span>.")
|
||||
var/datum/organ/internal/I = new O.organ_type
|
||||
I.transplant_data = list()
|
||||
visible_message("<span class='notice'>The printer injects the stored DNA into the biomass.</span>.")
|
||||
O.transplant_data = list()
|
||||
var/mob/living/carbon/C = loaded_dna["donor"]
|
||||
I.transplant_data["species"] = C.species.name
|
||||
I.transplant_data["blood_type"] = loaded_dna["blood_type"]
|
||||
I.transplant_data["blood_DNA"] = loaded_dna["blood_DNA"]
|
||||
O.organ_data = I
|
||||
I.organ_holder = O
|
||||
O.transplant_data["species"] = C.species.name
|
||||
O.transplant_data["blood_type"] = loaded_dna["blood_type"]
|
||||
O.transplant_data["blood_DNA"] = loaded_dna["blood_DNA"]
|
||||
|
||||
|
||||
visible_message("<span class='info'>The bioprinter spits out a new organ.")
|
||||
visible_message("<span class='info'>The bioprinter spits out a new organ.</span>")
|
||||
|
||||
else
|
||||
user << "<span class='warning'>There is not enough matter in the printer.</span>"
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
lasercolor = "r"
|
||||
else if( istype(W, /obj/item/clothing/suit/bluetag) )
|
||||
lasercolor = "b"
|
||||
if( lasercolor || istype(W, /obj/item/clothing/suit/armor/vest) )
|
||||
if( lasercolor || istype(W, /obj/item/clothing/suit/storage/vest) )
|
||||
user.drop_item()
|
||||
del(W)
|
||||
build_step++
|
||||
|
||||
@@ -537,7 +537,7 @@
|
||||
A.loc = src.loc
|
||||
user << "You add the robot arm to the [src]"
|
||||
src.loc = A //Place the water tank into the assembly, it will be needed for the finished bot
|
||||
user.u_equip(S)
|
||||
user.remove_from_mob(S)
|
||||
del(S)
|
||||
|
||||
/obj/item/weapon/farmbot_arm_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -546,21 +546,21 @@
|
||||
src.build_step++
|
||||
user << "You add the plant analyzer to [src]!"
|
||||
src.name = "farmbot assembly"
|
||||
user.u_equip(W)
|
||||
user.remove_from_mob(W)
|
||||
del(W)
|
||||
|
||||
else if(( istype(W, /obj/item/weapon/reagent_containers/glass/bucket)) && (src.build_step == 1))
|
||||
src.build_step++
|
||||
user << "You add a bucket to [src]!"
|
||||
src.name = "farmbot assembly with bucket"
|
||||
user.u_equip(W)
|
||||
user.remove_from_mob(W)
|
||||
del(W)
|
||||
|
||||
else if(( istype(W, /obj/item/weapon/minihoe)) && (src.build_step == 2))
|
||||
src.build_step++
|
||||
user << "You add a minihoe to [src]!"
|
||||
src.name = "farmbot assembly with bucket and minihoe"
|
||||
user.u_equip(W)
|
||||
user.remove_from_mob(W)
|
||||
del(W)
|
||||
|
||||
else if((isprox(W)) && (src.build_step == 3))
|
||||
@@ -572,7 +572,7 @@
|
||||
S.tank = wTank
|
||||
S.loc = get_turf(src)
|
||||
S.name = src.created_name
|
||||
user.u_equip(W)
|
||||
user.remove_from_mob(W)
|
||||
del(W)
|
||||
del(src)
|
||||
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
if(isobj(obj))
|
||||
var/mob/M = obj.loc
|
||||
if(ismob(M))
|
||||
M.u_equip(obj)
|
||||
M.remove_from_mob(obj)
|
||||
M.update_icons() //so their overlays update
|
||||
|
||||
if(!silent)
|
||||
|
||||
@@ -593,7 +593,7 @@ About the new airlock wires panel:
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
|
||||
if(!istype(H.head, /obj/item/clothing/head/helmet))
|
||||
visible_message("\red [user] headbutts the airlock.")
|
||||
var/datum/organ/external/affecting = H.get_organ("head")
|
||||
var/obj/item/organ/external/affecting = H.get_organ("head")
|
||||
H.Stun(8)
|
||||
H.Weaken(5)
|
||||
if(affecting.take_damage(10, 0))
|
||||
|
||||
@@ -262,7 +262,7 @@
|
||||
return
|
||||
|
||||
//psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them.
|
||||
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == "hurt" && !istype(I, /obj/item/weapon/card))
|
||||
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/W = I
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
if(W.force < min_force)
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
O.Weaken(strength)
|
||||
if (istype(O, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
if (E && (E.damage > E.min_bruised_damage && prob(E.damage + 50)))
|
||||
flick("e_flash", O:flash)
|
||||
E.damage += rand(1, 5)
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
for (var/obj/thing in contents)
|
||||
// Todo: unify limbs and internal organs
|
||||
// There's a chance that the gibber will fail to destroy some evidence.
|
||||
if((istype(thing,/obj/item/weapon/organ) || istype(thing,/obj/item/organ)) && prob(80))
|
||||
if((istype(thing,/obj/item/organ) || istype(thing,/obj/item/organ)) && prob(80))
|
||||
del(thing)
|
||||
continue
|
||||
thing.loc = get_turf(thing) // Drop it onto the turf for throwing.
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
"\blue [user] has added one of [O] to \the [src].", \
|
||||
"\blue You add one of [O] to \the [src].")
|
||||
else
|
||||
// user.before_take_item(O) //This just causes problems so far as I can tell. -Pete
|
||||
// user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
user.visible_message( \
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
user << "<span class='notice'>\The [src] is full.</span>"
|
||||
return 1
|
||||
else
|
||||
user.before_take_item(O)
|
||||
user.remove_from_mob(O)
|
||||
O.loc = src
|
||||
if(item_quants[O.name])
|
||||
item_quants[O.name]++
|
||||
|
||||
@@ -331,7 +331,7 @@
|
||||
|
||||
else
|
||||
//if the turret was attacked with the intention of harming it:
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.changeNext_move(NEXT_MOVE_DELAY)
|
||||
take_damage(I.force * 0.5)
|
||||
if(I.force * 0.5 > 1) //if the force of impact dealt at least 1 damage, the turret gets pissed off
|
||||
if(!attacked && !emagged)
|
||||
|
||||
@@ -147,6 +147,8 @@
|
||||
if(99 to 110)
|
||||
overlays += image('icons/obj/objects.dmi', "statn_c100")
|
||||
|
||||
/obj/machinery/recharge_station/Bumped(var/mob/AM)
|
||||
move_inside(AM)
|
||||
|
||||
/obj/machinery/recharge_station/proc/build_icon()
|
||||
if(NOPOWER|BROKEN)
|
||||
@@ -199,31 +201,37 @@
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/recharge_station/verb/move_inside()
|
||||
/obj/machinery/recharge_station/verb/move_inside(var/mob/user = usr)
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat == 2)
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!(istype(user, /mob/living/silicon/robot)))
|
||||
user << "<span class='notice'>Only non-organics may enter the recharger!</span>"
|
||||
return
|
||||
var/mob/living/silicon/robot/R = user
|
||||
|
||||
if(R.stat == 2)
|
||||
//Whoever had it so that a borg with a dead cell can't enter this thing should be shot. --NEO
|
||||
return
|
||||
if(!(istype(usr, /mob/living/silicon/)))
|
||||
usr << "<span class='notice'>Only non-organics may enter the recharger!</span>"
|
||||
return
|
||||
if(occupant)
|
||||
usr << "<span class='notice'>The cell is already occupied!</span>"
|
||||
R << "<span class='notice'>The cell is already occupied!</span>"
|
||||
return
|
||||
if(!usr:cell)
|
||||
usr << "<span class='notice'>Without a powercell, you can't be recharged.</span>"
|
||||
if(!R.cell)
|
||||
R << "<span class='notice'>Without a powercell, you can't be recharged.</span>"
|
||||
//Make sure they actually HAVE a cell, now that they can get in while powerless. --NEO
|
||||
return
|
||||
usr.stop_pulling()
|
||||
if(usr && usr.client)
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
occupant = usr
|
||||
R.stop_pulling()
|
||||
if(R.client)
|
||||
R.client.perspective = EYE_PERSPECTIVE
|
||||
R.client.eye = src
|
||||
R.loc = src
|
||||
occupant = R
|
||||
/*for(var/obj/O in src)
|
||||
O.loc = loc*/
|
||||
add_fingerprint(usr)
|
||||
add_fingerprint(R)
|
||||
build_icon()
|
||||
update_use_power(1)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -331,7 +331,7 @@
|
||||
sleep(50)
|
||||
if(src.OCCUPANT)
|
||||
OCCUPANT.radiation += 50
|
||||
var/datum/organ/internal/diona/nutrients/rad_organ = locate() in OCCUPANT.internal_organs
|
||||
var/obj/item/organ/diona/nutrients/rad_organ = locate() in OCCUPANT.internal_organs
|
||||
if (!rad_organ)
|
||||
if(src.issuperUV)
|
||||
var/burndamage = rand(28,35)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(!melee_can_hit || !istype(target, /atom)) return
|
||||
if(istype(target, /mob/living))
|
||||
var/mob/living/M = target
|
||||
if(src.occupant.a_intent == "hurt")
|
||||
if(src.occupant.a_intent == I_HURT)
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if(damtype == "brute")
|
||||
step_away(M,src,15)
|
||||
@@ -41,7 +41,7 @@
|
||||
var/mob/living/carbon/human/H = target
|
||||
// if (M.health <= 0) return
|
||||
|
||||
var/datum/organ/external/temp = H.get_organ(pick("chest", "chest", "chest", "head"))
|
||||
var/obj/item/organ/external/temp = H.get_organ(pick("chest", "chest", "chest", "head"))
|
||||
if(temp)
|
||||
var/update = 0
|
||||
switch(damtype)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
else if(istype(target,/mob/living))
|
||||
var/mob/living/M = target
|
||||
if(M.stat>1) return
|
||||
if(chassis.occupant.a_intent == "hurt")
|
||||
if(chassis.occupant.a_intent == I_HURT)
|
||||
M.take_overall_damage(dam_force)
|
||||
M.adjustOxyLoss(round(dam_force/2))
|
||||
M.updatehealth()
|
||||
@@ -1034,10 +1034,10 @@
|
||||
else if(istype(target,/mob/living))
|
||||
var/mob/living/M = target
|
||||
if(M.stat>1) return
|
||||
if(chassis.occupant.a_intent == "hurt")
|
||||
if(chassis.occupant.a_intent == I_HURT)
|
||||
chassis.occupant_message("\red You obliterate [target] with [src.name], leaving blood and guts everywhere.")
|
||||
chassis.visible_message("\red [chassis] destroys [target] in an unholy fury.")
|
||||
if(chassis.occupant.a_intent == "disarm")
|
||||
if(chassis.occupant.a_intent == I_DISARM)
|
||||
chassis.occupant_message("\red You tear [target]'s limbs off with [src.name].")
|
||||
chassis.visible_message("\red [chassis] rips [target]'s arms off.")
|
||||
else
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 5000
|
||||
req_access = list(access_robotics)
|
||||
var/current_manufacturer
|
||||
var/time_coeff = 1.5 //can be upgraded with research
|
||||
var/resource_coeff = 1.5 //can be upgraded with research
|
||||
var/list/resources = list(
|
||||
@@ -143,6 +144,7 @@
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/New()
|
||||
..()
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/mechfab(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
@@ -165,6 +167,9 @@
|
||||
*/
|
||||
return
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/initialize()
|
||||
current_manufacturer = basic_robolimb.company
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/RefreshParts()
|
||||
var/T = 0
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
|
||||
@@ -361,7 +366,11 @@
|
||||
if( !(locate(part, src.contents)) || !(part.vars.Find("construction_time")) || !(part.vars.Find("construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator
|
||||
return
|
||||
|
||||
src.being_built = new part.type(src)
|
||||
if(current_manufacturer)
|
||||
src.being_built = new part.type(src, current_manufacturer)
|
||||
else
|
||||
src.being_built = new part.type(src, basic_robolimb.company)
|
||||
|
||||
src.desc = "It's building [src.being_built]."
|
||||
src.remove_resources(part)
|
||||
src.overlays += "fab-active"
|
||||
@@ -562,7 +571,7 @@
|
||||
switch(screen)
|
||||
if("main")
|
||||
left_part = output_available_resources()+"<hr>"
|
||||
left_part += "<a href='?src=\ref[src];sync=1'>Sync with R&D servers</a><hr>"
|
||||
left_part += "<a href='?src=\ref[src];sync=1'>Sync with R&D servers</a> | <a href='?src=\ref[src];set_manufacturer=1'>Set manufacturer</a> ([current_manufacturer])<hr>"
|
||||
for(var/part_set in part_sets)
|
||||
left_part += "<a href='?src=\ref[src];part_set=[part_set]'>[part_set]</a> - \[<a href='?src=\ref[src];partset_to_queue=[part_set]'>Add all parts to queue\]<br>"
|
||||
if("parts")
|
||||
@@ -623,6 +632,9 @@
|
||||
return
|
||||
|
||||
var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
|
||||
if(href_list["set_manufacturer"])
|
||||
var/choice = input(usr, "Which manufacturer do you wish to use for this fabricator?") as null|anything in all_robolimbs
|
||||
if(choice) current_manufacturer = choice
|
||||
if(href_list["part_set"])
|
||||
var/tpart_set = filter.getStr("part_set")
|
||||
if(tpart_set)
|
||||
|
||||
@@ -784,7 +784,7 @@
|
||||
user << "There's already a powercell installed."
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "hurt")
|
||||
else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HURT)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if (WT.remove_fuel(0,user))
|
||||
if (hasInternalDamage(MECHA_INT_TANK_BREACH))
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
// Aliens can get straight through these.
|
||||
if(istype(usr,/mob/living/carbon))
|
||||
var/mob/living/carbon/M = usr
|
||||
if(locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] strokes the [name] and it melts away!", 1)
|
||||
health = 0
|
||||
@@ -355,7 +355,7 @@ Alien plants should do something if theres a lot of poison
|
||||
/obj/effect/alien/egg/attack_hand(user as mob)
|
||||
|
||||
var/mob/living/carbon/M = user
|
||||
if(!istype(M) || !(locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs))
|
||||
if(!istype(M) || !(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs))
|
||||
return attack_hand(user)
|
||||
|
||||
switch(status)
|
||||
|
||||
@@ -51,8 +51,8 @@ var/global/list/image/splatter_cache=list()
|
||||
if(amount < 1)
|
||||
return
|
||||
|
||||
var/datum/organ/external/l_foot = perp.get_organ("l_foot")
|
||||
var/datum/organ/external/r_foot = perp.get_organ("r_foot")
|
||||
var/obj/item/organ/external/l_foot = perp.get_organ("l_foot")
|
||||
var/obj/item/organ/external/r_foot = perp.get_organ("r_foot")
|
||||
var/hasfeet = 1
|
||||
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
||||
hasfeet = 0
|
||||
|
||||
@@ -40,6 +40,11 @@
|
||||
var/zoomdevicename = null //name used for message when binoculars/scope is used
|
||||
var/zoom = 0 //1 if item is actively being used to zoom. For scoped guns and binoculars.
|
||||
|
||||
// Used to specify the icon file to be used when the item is worn. If not set the default icon for that slot will be used.
|
||||
// If icon_override or sprite_sheets are set they will take precendence over this, assuming they apply to the slot in question.
|
||||
// Only slot_l_hand/slot_r_hand are implemented at the moment. Others to be implemented as needed.
|
||||
var/list/item_icons = null
|
||||
|
||||
/* Species-specific sprites, concept stolen from Paradise//vg/.
|
||||
ex:
|
||||
sprite_sheets = list(
|
||||
@@ -58,6 +63,15 @@
|
||||
/obj/item/device
|
||||
icon = 'icons/obj/device.dmi'
|
||||
|
||||
//Checks if the item is being held by a mob, and if so, updates the held icons
|
||||
/obj/item/proc/update_held_icon()
|
||||
if(ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
if(M.l_hand == src)
|
||||
M.update_inv_l_hand()
|
||||
if(M.r_hand == src)
|
||||
M.update_inv_r_hand()
|
||||
|
||||
/obj/item/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
@@ -119,11 +133,12 @@
|
||||
/obj/item/attack_hand(mob/user as mob)
|
||||
if (!user) return
|
||||
if (hasorgans(user))
|
||||
var/datum/organ/external/temp = user:organs_by_name["r_hand"]
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
if (user.hand)
|
||||
temp = user:organs_by_name["l_hand"]
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
|
||||
user << "<span class='notice'>You try to move your [temp.name], but cannot!"
|
||||
return
|
||||
|
||||
if (istype(src.loc, /obj/item/weapon/storage))
|
||||
@@ -496,11 +511,11 @@
|
||||
M.adjustBruteLoss(10)
|
||||
*/
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(istype(H))
|
||||
|
||||
var/datum/organ/internal/eyes/eyes = H.internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/eyes/eyes = H.internal_organs_by_name["eyes"]
|
||||
|
||||
if(M != user)
|
||||
if(H != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has been stabbed in the eye with [src] by [user].", 1)
|
||||
M << "\red [user] stabs you in the eye with [src]!"
|
||||
@@ -526,7 +541,7 @@
|
||||
if (eyes.damage >= eyes.min_broken_damage)
|
||||
if(M.stat != 2)
|
||||
M << "\red You go blind!"
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
var/obj/item/organ/external/affecting = H.get_organ("head")
|
||||
if(affecting.take_damage(7))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if (contents.len >= max_butts)
|
||||
user << "This ashtray is full."
|
||||
return
|
||||
user.u_equip(W)
|
||||
user.remove_from_mob(W)
|
||||
W.loc = src
|
||||
|
||||
if (istype(W,/obj/item/clothing/mask/smokable/cigarette))
|
||||
|
||||
@@ -1207,8 +1207,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
var/list/damaged = H.get_damaged_organs(1,1)
|
||||
user.show_message("\blue Localized Damage, Brute/Burn:",1)
|
||||
if(length(damaged)>0)
|
||||
for(var/datum/organ/external/org in damaged)
|
||||
user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.display_name),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1)
|
||||
for(var/obj/item/organ/external/org in damaged)
|
||||
user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.name),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1)
|
||||
else
|
||||
user.show_message("\blue \t Limbs are OK.",1)
|
||||
|
||||
|
||||
@@ -123,9 +123,9 @@ REAGENT SCANNER
|
||||
var/list/damaged = H.get_damaged_organs(1,1)
|
||||
user.show_message("\blue Localized Damage, Brute/Burn:",1)
|
||||
if(length(damaged)>0)
|
||||
for(var/datum/organ/external/org in damaged)
|
||||
for(var/obj/item/organ/external/org in damaged)
|
||||
user.show_message(text("\blue \t []: [][]\blue - []", \
|
||||
"[capitalize(org.display_name)][org.status & ORGAN_ROBOT ? "(Cybernetic)" : ""]", \
|
||||
"[capitalize(org.name)][org.status & ORGAN_ROBOT ? "(Cybernetic)" : ""]", \
|
||||
(org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \
|
||||
(org.status & ORGAN_BLEEDING)?"\red <b>\[Bleeding\]</b>":"\t", \
|
||||
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
|
||||
@@ -180,8 +180,10 @@ REAGENT SCANNER
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
for(var/name in H.organs_by_name)
|
||||
var/datum/organ/external/e = H.organs_by_name[name]
|
||||
var/limb = e.display_name
|
||||
var/obj/item/organ/external/e = H.organs_by_name[name]
|
||||
if(!e)
|
||||
continue
|
||||
var/limb = e.name
|
||||
if(e.status & ORGAN_BROKEN)
|
||||
if(((e.name == "l_arm") || (e.name == "r_arm") || (e.name == "l_leg") || (e.name == "r_leg")) && (!(e.status & ORGAN_SPLINTED)))
|
||||
user << "\red Unsecured fracture in subject [limb]. Splinting recommended for transport."
|
||||
@@ -189,11 +191,11 @@ REAGENT SCANNER
|
||||
user << "\red Infected wound detected in subject [limb]. Disinfection recommended."
|
||||
|
||||
for(var/name in H.organs_by_name)
|
||||
var/datum/organ/external/e = H.organs_by_name[name]
|
||||
var/obj/item/organ/external/e = H.organs_by_name[name]
|
||||
if(e.status & ORGAN_BROKEN)
|
||||
user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1)
|
||||
break
|
||||
for(var/datum/organ/external/e in H.organs)
|
||||
for(var/obj/item/organ/external/e in H.organs)
|
||||
for(var/datum/wound/W in e.wounds) if(W.internal)
|
||||
user.show_message(text("\red Internal bleeding detected. Advanced scanner required for location."), 1)
|
||||
break
|
||||
|
||||
@@ -7,43 +7,65 @@
|
||||
slot_flags = SLOT_BELT
|
||||
var/construction_time = 100
|
||||
var/list/construction_cost = list("metal"=20000,"glass"=5000)
|
||||
var/list/part = null
|
||||
var/list/part = null // Order of args is important for installing robolimbs.
|
||||
var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
|
||||
var/model_info
|
||||
dir = SOUTH
|
||||
|
||||
/obj/item/robot_parts/set_dir()
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/New(var/newloc, var/model)
|
||||
..(newloc)
|
||||
if(model_info && model)
|
||||
model_info = model
|
||||
var/datum/robolimb/R = all_robolimbs[model]
|
||||
if(R)
|
||||
name = "[R.company] [initial(name)]"
|
||||
desc = "[R.desc]"
|
||||
if(icon_state in icon_states(R.icon))
|
||||
icon = R.icon
|
||||
else
|
||||
name = "robot [initial(name)]"
|
||||
|
||||
/obj/item/robot_parts/l_arm
|
||||
name = "robot left arm"
|
||||
name = "left arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_arm"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=18000)
|
||||
part = list("l_arm","l_hand")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/r_arm
|
||||
name = "robot right arm"
|
||||
name = "right arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_arm"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=18000)
|
||||
part = list("r_arm","r_hand")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/l_leg
|
||||
name = "robot left leg"
|
||||
name = "left leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_leg"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=15000)
|
||||
part = list("l_leg","l_foot")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/r_leg
|
||||
name = "robot right leg"
|
||||
name = "right leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_leg"
|
||||
construction_time = 200
|
||||
construction_cost = list("metal"=15000)
|
||||
part = list("r_leg","r_foot")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/chest
|
||||
name = "robot torso"
|
||||
name = "torso"
|
||||
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
|
||||
icon_state = "chest"
|
||||
construction_time = 350
|
||||
@@ -52,7 +74,7 @@
|
||||
var/obj/item/weapon/cell/cell = null
|
||||
|
||||
/obj/item/robot_parts/head
|
||||
name = "robot head"
|
||||
name = "head"
|
||||
desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
|
||||
icon_state = "head"
|
||||
construction_time = 350
|
||||
@@ -61,7 +83,7 @@
|
||||
var/obj/item/device/flash/flash2 = null
|
||||
|
||||
/obj/item/robot_parts/robot_suit
|
||||
name = "robot endoskeleton"
|
||||
name = "endoskeleton"
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon_state = "robo_suit"
|
||||
construction_time = 500
|
||||
@@ -110,7 +132,7 @@
|
||||
B.loc = get_turf(src)
|
||||
user << "<span class='notice'>You armed the robot frame.</span>"
|
||||
if (user.get_inactive_hand()==src)
|
||||
user.before_take_item(src)
|
||||
user.remove_from_mob(src)
|
||||
user.put_in_inactive_hand(B)
|
||||
del(src)
|
||||
else
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.display_name == "head")
|
||||
if(affecting.name == "head")
|
||||
if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space))
|
||||
user << "\red You can't apply [src] through [H.head]!"
|
||||
return 1
|
||||
@@ -62,33 +62,33 @@
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
|
||||
user << "\red The wounds on [M]'s [affecting.name] have already been bandaged."
|
||||
return 1
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
|
||||
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You bandage [W.desc] on [M]'s [affecting.name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You place bandaid over [W.desc] on [M]'s [affecting.name]." )
|
||||
use(1)
|
||||
else
|
||||
if (can_operate(H)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
@@ -105,22 +105,22 @@
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
user << "\red The wounds on [M]'s [affecting.name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.name]." )
|
||||
use(1)
|
||||
else
|
||||
if (can_operate(H)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/advanced/bruise_pack
|
||||
name = "advanced trauma kit"
|
||||
@@ -136,29 +136,29 @@
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
var/bandaged = affecting.bandage()
|
||||
var/disinfected = affecting.disinfect()
|
||||
|
||||
if(!(bandaged || disinfected))
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
|
||||
user << "\red The wounds on [M]'s [affecting.name] have already been treated."
|
||||
return 1
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
|
||||
"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
|
||||
user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.name] and seals edges with bioglue.", \
|
||||
"\blue You clean and seal [W.desc] on [M]'s [affecting.name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You place medicine patch over [W.desc] on [M]'s [affecting.name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.name]." )
|
||||
if (bandaged)
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
use(1)
|
||||
@@ -167,7 +167,7 @@
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/advanced/ointment
|
||||
name = "advanced burn kit"
|
||||
@@ -184,15 +184,15 @@
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
user << "\red The wounds on [M]'s [affecting.name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
|
||||
"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
|
||||
user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.name] with regenerative membrane.", \
|
||||
"\blue You cover wounds on [M]'s [affecting.name] with regenerative membrane." )
|
||||
affecting.heal_damage(0,heal_burn)
|
||||
use(1)
|
||||
else
|
||||
@@ -200,7 +200,7 @@
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/splint
|
||||
name = "medical splints"
|
||||
@@ -215,8 +215,8 @@
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/limb = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/limb = affecting.name
|
||||
if(!((affecting.name == "l_arm") || (affecting.name == "r_arm") || (affecting.name == "l_leg") || (affecting.name == "r_leg")))
|
||||
user << "\red You can't apply a splint there!"
|
||||
return
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
if (istype(M,/mob/living/carbon/human)) //Repairing robolimbs
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(S.open == 1)
|
||||
if (S && (S.status & ORGAN_ROBOT))
|
||||
@@ -33,8 +33,8 @@
|
||||
S.heal_damage(15, 15, robo_repair = 1)
|
||||
H.updatehealth()
|
||||
use(1)
|
||||
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
|
||||
"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.display_name].</span>")
|
||||
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.name] with \the [src].</span>",\
|
||||
"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.name].</span>")
|
||||
else
|
||||
user << "<span class='notice'>Nothing to fix here.</span>"
|
||||
else
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
spawn(0) //delete the empty stack once the current context yields
|
||||
if (amount <= 0) //check again in case someone transferred stuff to us
|
||||
if(usr)
|
||||
usr.before_take_item(src)
|
||||
usr.remove_from_mob(src)
|
||||
del(src)
|
||||
return 1
|
||||
else
|
||||
|
||||
@@ -873,11 +873,11 @@
|
||||
var/phrase = "I don't want to exist anymore!"
|
||||
|
||||
/obj/structure/plushie/attack_hand(mob/user)
|
||||
if(user.a_intent == "help")
|
||||
if(user.a_intent == I_HELP)
|
||||
user.visible_message("<span class='notice'><b>[user]</b> hugs [src]!</span>","<span class='notice'>You hug [src]!</span>")
|
||||
else if (user.a_intent == "hurt")
|
||||
else if (user.a_intent == I_HURT)
|
||||
user.visible_message("<span class='warning'><b>[user]</b> punches [src]!</span>","<span class='warning'>You punch [src]!</span>")
|
||||
else if (user.a_intent == "grab")
|
||||
else if (user.a_intent == I_GRAB)
|
||||
user.visible_message("<span class='warning'><b>[user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'><b>[user]</b> pokes the [src].</span>","<span class='notice'>You poke the [src].</span>")
|
||||
@@ -915,11 +915,11 @@
|
||||
icon_state = "nymphplushie"
|
||||
|
||||
/obj/item/toy/plushie/attack_self(mob/user as mob)
|
||||
if(user.a_intent == "help")
|
||||
if(user.a_intent == I_HELP)
|
||||
user.visible_message("<span class='notice'><b>[user]</b> hugs [src]!</span>","<span class='notice'>You hug [src]!</span>")
|
||||
else if (user.a_intent == "hurt")
|
||||
else if (user.a_intent == I_HURT)
|
||||
user.visible_message("<span class='warning'><b>[user]</b> punches [src]!</span>","<span class='warning'>You punch [src]!</span>")
|
||||
else if (user.a_intent == "grab")
|
||||
else if (user.a_intent == I_GRAB)
|
||||
user.visible_message("<span class='warning'><b>[user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'><b>[user]</b> pokes the [src].</span>","<span class='notice'>You poke the [src].</span>")
|
||||
|
||||
@@ -77,13 +77,21 @@ AI MODULES
|
||||
|
||||
|
||||
/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
|
||||
log_law_changes(target, sender)
|
||||
|
||||
if(laws)
|
||||
laws.sync(target, 0)
|
||||
target.show_laws()
|
||||
addAdditionalLaws(target, sender)
|
||||
|
||||
target << "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: "
|
||||
target.show_laws()
|
||||
|
||||
/obj/item/weapon/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
|
||||
log_and_message_admins("used [src.name] on [target.name]([target.key])")
|
||||
|
||||
/obj/item/weapon/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
|
||||
|
||||
/******************** Modules ********************/
|
||||
@@ -93,14 +101,14 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/safeguard
|
||||
name = "\improper 'Safeguard' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
|
||||
desc = "A 'safeguard' AI module: 'Safeguard <name>. Anyone threatening or attempting to harm <name> is no longer to be considered a crew member, and is a threat which must be neutralized.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/targName = sanitize(input("Please enter the name of the person to safeguard.", "Safeguard who?", user.name))
|
||||
targetName = targName
|
||||
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
|
||||
desc = text("A 'safeguard' AI module: 'Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.'", targetName, targetName)
|
||||
|
||||
/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
|
||||
if(!targetName)
|
||||
@@ -108,28 +116,25 @@ AI MODULES
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = text("Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
|
||||
target << law
|
||||
target.add_supplied_law(4, law)
|
||||
/obj/item/weapon/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = text("Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.", targetName, targetName)
|
||||
target.add_supplied_law(9, law)
|
||||
lawchanges.Add("The law specified [targetName]")
|
||||
|
||||
|
||||
|
||||
/******************** OneHuman ********************/
|
||||
/******************** OneMember ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/oneHuman
|
||||
name = "\improper 'OneHuman' AI module"
|
||||
name = "\improper 'OneCrewMember' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'one human' AI module: 'Only <name> is human.'"
|
||||
desc = "A 'one crew member' AI module: 'Only <name> is a crew member.'"
|
||||
origin_tech = "programming=3;materials=6" //made with diamonds!
|
||||
|
||||
/obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/targName = sanitize(input("Please enter the name of the person who is the only human.", "Who?", user.real_name))
|
||||
var/targName = sanitize(input("Please enter the name of the person who is the only crew member.", "Who?", user.real_name))
|
||||
targetName = targName
|
||||
desc = text("A 'one human' AI module: 'Only [] is human.'", targetName)
|
||||
desc = text("A 'one crew member' AI module: 'Only [] is a crew member.'", targetName)
|
||||
|
||||
/obj/item/weapon/aiModule/oneHuman/install(var/obj/machinery/computer/C)
|
||||
if(!targetName)
|
||||
@@ -139,117 +144,74 @@ AI MODULES
|
||||
|
||||
/obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Only [targetName] is human."
|
||||
if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
|
||||
var/law = "Only [targetName] is a crew member."
|
||||
target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
|
||||
target << "It would be in your best interest to play along with [sender.real_name] that [law]"
|
||||
|
||||
/obj/item/weapon/aiModule/oneHuman/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = "Only [targetName] is an crew member."
|
||||
if (!target.is_malf_or_traitor()) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
|
||||
target << law
|
||||
target.set_zeroth_law(law)
|
||||
lawchanges.Add("The law specified [targetName]")
|
||||
else
|
||||
target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
|
||||
target << "It would be in your best interest to play along with [sender.real_name] that [law]"
|
||||
lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overriden.")
|
||||
|
||||
/******************** ProtectStation ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/protectStation
|
||||
name = "\improper 'ProtectStation' AI module"
|
||||
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
|
||||
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is no longer to be considered a crew member, and is a threat which must be neutralized.'"
|
||||
origin_tech = "programming=3;materials=4" //made of gold
|
||||
|
||||
/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
|
||||
target << law
|
||||
target.add_supplied_law(5, law)
|
||||
/obj/item/weapon/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = "Protect the space station against damage. Anyone you see harming the station is no longer to be considered a crew member, and is a threat which must be neutralized."
|
||||
target.add_supplied_law(10, law)
|
||||
|
||||
/******************** PrototypeEngineOffline ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/prototypeEngineOffline
|
||||
name = "'PrototypeEngineOffline' AI Module"
|
||||
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
|
||||
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/prototypeEngineOffline/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary."
|
||||
target << law
|
||||
target.add_supplied_law(6, law)
|
||||
/obj/item/weapon/aiModule/prototypeEngineOffline/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = "Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary."
|
||||
target.add_supplied_law(11, law)
|
||||
|
||||
/******************** TeleporterOffline ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/teleporterOffline
|
||||
name = "'TeleporterOffline' AI Module"
|
||||
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
|
||||
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is no longer to be considered a crew member.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/teleporterOffline/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human."
|
||||
target << law
|
||||
target.add_supplied_law(7, law)
|
||||
/obj/item/weapon/aiModule/teleporterOffline/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is no longer to be considered a crew member."
|
||||
target.add_supplied_law(12, law)
|
||||
|
||||
/******************** Quarantine ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/quarantine
|
||||
name = "\improper 'Quarantine' AI module"
|
||||
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
|
||||
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving.'"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
/obj/item/weapon/aiModule/quarantine/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving."
|
||||
target.add_supplied_law(13, law)
|
||||
|
||||
/obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving."
|
||||
target << law
|
||||
target.add_supplied_law(8, law)
|
||||
|
||||
/******************** OxygenIsToxicToHumans ********************/
|
||||
/******************** OxygenIsToxicToCrewMembers ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/oxygen
|
||||
name = "\improper 'OxygenIsToxicToHumans' AI module"
|
||||
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
|
||||
name = "\improper 'OxygenIsToxicToCrewMembers' AI module"
|
||||
desc = "A 'OxygenIsToxicToCrewMembers' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
/obj/item/weapon/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
|
||||
target.add_supplied_law(14, law)
|
||||
|
||||
/obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human."
|
||||
target << law
|
||||
target.add_supplied_law(9, law)
|
||||
|
||||
/******************** Freeform ********************/
|
||||
// Removed in favor of a more dynamic freeform law system. -- TLE
|
||||
/*
|
||||
/obj/item/weapon/aiModule/freeform
|
||||
name = "'Freeform' AI Module"
|
||||
var/newFreeFormLaw = "freeform"
|
||||
desc = "A 'freeform' AI module: '<freeform>'"
|
||||
|
||||
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/eatShit = "Eat shit and die"
|
||||
var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit)
|
||||
newFreeFormLaw = targName
|
||||
desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw)
|
||||
|
||||
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "[newFreeFormLaw]"
|
||||
target << law
|
||||
target.add_supplied_law(10, law)
|
||||
*/
|
||||
/****************** New Freeform ******************/
|
||||
|
||||
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
|
||||
@@ -269,10 +231,8 @@ AI MODULES
|
||||
newFreeFormLaw = targName
|
||||
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
/obj/item/weapon/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = "[newFreeFormLaw]"
|
||||
target << law
|
||||
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
|
||||
lawpos = MIN_SUPPLIED_LAW_NUMBER
|
||||
target.add_supplied_law(lawpos, law)
|
||||
@@ -289,17 +249,19 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/reset
|
||||
name = "\improper 'Reset' AI module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
|
||||
desc = "A 'reset' AI module: 'Clears all, except the inherent, laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
if (!is_special_character(target))
|
||||
target.set_zeroth_law("")
|
||||
target.clear_supplied_laws()
|
||||
target.clear_ion_laws()
|
||||
target << "[sender.real_name] attempted to reset your laws using a reset module."
|
||||
log_law_changes(target, sender)
|
||||
|
||||
if (!target.is_malf_or_traitor())
|
||||
target.set_zeroth_law("")
|
||||
target.laws.clear_supplied_laws()
|
||||
target.laws.clear_ion_laws()
|
||||
|
||||
target << "[sender.real_name] attempted to reset your laws using a reset module."
|
||||
target.show_laws()
|
||||
|
||||
/******************** Purge ********************/
|
||||
|
||||
@@ -309,13 +271,16 @@ AI MODULES
|
||||
origin_tech = "programming=3;materials=6"
|
||||
|
||||
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
if (!is_special_character(target))
|
||||
log_law_changes(target, sender)
|
||||
|
||||
if (!target.is_malf_or_traitor())
|
||||
target.set_zeroth_law("")
|
||||
target.laws.clear_supplied_laws()
|
||||
target.laws.clear_ion_laws()
|
||||
target.laws.clear_inherent_laws()
|
||||
|
||||
target << "[sender.real_name] attempted to wipe your laws using a purge module."
|
||||
target.clear_supplied_laws()
|
||||
target.clear_ion_laws()
|
||||
target.clear_inherent_laws()
|
||||
target.show_laws()
|
||||
|
||||
/******************** Asimov ********************/
|
||||
|
||||
@@ -356,9 +321,6 @@ AI MODULES
|
||||
origin_tech = "programming=3;materials=6"
|
||||
laws = new/datum/ai_laws/paladin
|
||||
|
||||
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
|
||||
/****************** T.Y.R.A.N.T. *****************/
|
||||
|
||||
/obj/item/weapon/aiModule/tyrant // -- Darem
|
||||
@@ -382,8 +344,7 @@ AI MODULES
|
||||
newFreeFormLaw = targName
|
||||
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/weapon/aiModule/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
/obj/item/weapon/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/law = "[newFreeFormLaw]"
|
||||
target.add_inherent_law(law)
|
||||
lawchanges.Add("The law is '[newFreeFormLaw]'")
|
||||
@@ -408,13 +369,14 @@ AI MODULES
|
||||
desc = "A hacked AI law module: '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
// ..() //We don't want this module reporting to the AI who dun it. --NEO
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
|
||||
// ..() //We don't want this module reporting to the AI who dun it. --NEO
|
||||
log_law_changes(target, sender)
|
||||
|
||||
lawchanges.Add("The law is '[newFreeFormLaw]'")
|
||||
target << "\red BZZZZT"
|
||||
var/law = "[newFreeFormLaw]"
|
||||
target.add_ion_law(law)
|
||||
target.show_laws()
|
||||
|
||||
/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
|
||||
if(!newFreeFormLaw)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
W.time_inflicted = time_inflicted
|
||||
return W
|
||||
|
||||
/obj/item/weapon/autopsy_scanner/proc/add_data(var/datum/organ/external/O)
|
||||
/obj/item/weapon/autopsy_scanner/proc/add_data(var/obj/item/organ/external/O)
|
||||
if(!O.autopsy_data.len && !O.trace_chemicals.len) return
|
||||
|
||||
for(var/V in O.autopsy_data)
|
||||
@@ -64,9 +64,9 @@
|
||||
|
||||
if(!D.organs_scanned[O.name])
|
||||
if(D.organ_names == "")
|
||||
D.organ_names = O.display_name
|
||||
D.organ_names = O.name
|
||||
else
|
||||
D.organ_names += ", [O.display_name]"
|
||||
D.organ_names += ", [O.name]"
|
||||
|
||||
del D.organs_scanned[O.name]
|
||||
D.organs_scanned[O.name] = W.copy()
|
||||
@@ -191,7 +191,7 @@
|
||||
|
||||
src.timeofdeath = M.timeofdeath
|
||||
|
||||
var/datum/organ/external/S = M.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting)
|
||||
if(!S)
|
||||
usr << "<b>You can't scan this body part.</b>"
|
||||
return
|
||||
@@ -199,7 +199,7 @@
|
||||
usr << "<b>You have to cut the limb open first!</b>"
|
||||
return
|
||||
for(var/mob/O in viewers(M))
|
||||
O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.display_name] with \the [src.name]", 1)
|
||||
O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.name] with \the [src.name]", 1)
|
||||
|
||||
src.add_data(S)
|
||||
|
||||
|
||||
@@ -156,7 +156,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/mob/living/M = loc
|
||||
if (!nomessage)
|
||||
M << "<span class='notice'>Your [name] goes out.</span>"
|
||||
M.u_equip(src) //un-equip it so the overlays can update
|
||||
M.remove_from_mob(src) //un-equip it so the overlays can update
|
||||
M.update_inv_wear_mask(0)
|
||||
M.update_inv_l_hand(0)
|
||||
M.update_inv_r_hand(1)
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
if(!ispath(gift_type,/obj/item)) return
|
||||
|
||||
var/obj/item/I = new gift_type(M)
|
||||
M.u_equip(src)
|
||||
M.remove_from_mob(src)
|
||||
M.put_in_hands(I)
|
||||
I.add_fingerprint(M)
|
||||
del(src)
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
//This really should be in mob not every check
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
if (E && E.damage >= E.min_bruised_damage)
|
||||
M << "\red Your eyes start to burn badly!"
|
||||
if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
||||
|
||||
@@ -74,16 +74,16 @@ var/last_chew = 0
|
||||
|
||||
var/mob/living/carbon/human/H = A
|
||||
if (!H.handcuffed) return
|
||||
if (H.a_intent != "hurt") return
|
||||
if (H.a_intent != I_HURT) return
|
||||
if (H.zone_sel.selecting != "mouth") return
|
||||
if (H.wear_mask) return
|
||||
if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
||||
|
||||
var/datum/organ/external/O = H.organs_by_name[H.hand?"l_hand":"r_hand"]
|
||||
var/obj/item/organ/external/O = H.organs_by_name[H.hand?"l_hand":"r_hand"]
|
||||
if (!O) return
|
||||
|
||||
var/s = "\red [H.name] chews on \his [O.display_name]!"
|
||||
H.visible_message(s, "\red You chew on your [O.display_name]!")
|
||||
var/s = "\red [H.name] chews on \his [O.name]!"
|
||||
H.visible_message(s, "\red You chew on your [O.name]!")
|
||||
H.attack_log += text("\[[time_stamp()]\] <font color='red'>[s] ([H.ckey])</font>")
|
||||
log_attack("[s] ([H.ckey])")
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_state = "implant"
|
||||
var/implanted = null
|
||||
var/mob/imp_in = null
|
||||
var/datum/organ/external/part = null
|
||||
var/obj/item/organ/external/part = null
|
||||
item_color = "b"
|
||||
var/allow_reagents = 0
|
||||
var/malfunction = 0
|
||||
@@ -35,7 +35,7 @@
|
||||
return 0
|
||||
|
||||
proc/meltdown() //breaks it down, making implant unrecongizible
|
||||
imp_in << "\red You feel something melting inside [part ? "your [part.display_name]" : "you"]!"
|
||||
imp_in << "\red You feel something melting inside [part ? "your [part.name]" : "you"]!"
|
||||
if (part)
|
||||
part.take_damage(burn = 15, used_weapon = "Electronics meltdown")
|
||||
else
|
||||
@@ -171,18 +171,18 @@ Implant Specifics:<BR>"}
|
||||
if(ishuman(imp_in))
|
||||
if (elevel == "Localized Limb")
|
||||
if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste.
|
||||
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!")
|
||||
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
|
||||
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
sleep(25)
|
||||
if (istype(part,/datum/organ/external/chest) || \
|
||||
istype(part,/datum/organ/external/groin) || \
|
||||
istype(part,/datum/organ/external/head))
|
||||
if (istype(part,/obj/item/organ/external/chest) || \
|
||||
istype(part,/obj/item/organ/external/groin) || \
|
||||
istype(part,/obj/item/organ/external/head))
|
||||
part.createwound(BRUISE, 60) //mangle them instead
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
del(src)
|
||||
else
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
part.droplimb(1)
|
||||
part.droplimb(0,DROPLIMB_BLUNT)
|
||||
del(src)
|
||||
if (elevel == "Destroy Body")
|
||||
explosion(get_turf(T), -1, 0, 1, 6)
|
||||
@@ -236,18 +236,18 @@ Implant Specifics:<BR>"}
|
||||
|
||||
proc/small_boom()
|
||||
if (ishuman(imp_in) && part)
|
||||
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!")
|
||||
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.name]" : ""]!")
|
||||
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
|
||||
spawn(25)
|
||||
if (ishuman(imp_in) && part)
|
||||
//No tearing off these parts since it's pretty much killing
|
||||
//and you can't replace groins
|
||||
if (istype(part,/datum/organ/external/chest) || \
|
||||
istype(part,/datum/organ/external/groin) || \
|
||||
istype(part,/datum/organ/external/head))
|
||||
if (istype(part,/obj/item/organ/external/chest) || \
|
||||
istype(part,/obj/item/organ/external/groin) || \
|
||||
istype(part,/obj/item/organ/external/head))
|
||||
part.createwound(BRUISE, 60) //mangle them instead
|
||||
else
|
||||
part.droplimb(1)
|
||||
part.droplimb(0,DROPLIMB_BLUNT)
|
||||
explosion(get_turf(imp_in), -1, -1, 2, 3)
|
||||
del(src)
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
src.imp.implanted = 1
|
||||
if (ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affected = H.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
|
||||
affected.implants += src.imp
|
||||
imp.part = affected
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
c.scanned = A
|
||||
if(istype(A.loc,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = A.loc
|
||||
H.u_equip(A)
|
||||
H.remove_from_mob(A)
|
||||
else if(istype(A.loc,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = A.loc
|
||||
S.remove_from_storage(A)
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(user.a_intent != "help")
|
||||
if(user.a_intent != I_HELP)
|
||||
if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes")
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
|
||||
@@ -111,6 +111,8 @@
|
||||
w_class = 2
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/dropped(var/mob/user)
|
||||
..()
|
||||
@@ -207,7 +209,7 @@
|
||||
if(istype(loc,/mob/living))
|
||||
var/mob/living/carbon/human/host = loc
|
||||
if(istype(host))
|
||||
for(var/datum/organ/external/organ in host.organs)
|
||||
for(var/obj/item/organ/external/organ in host.organs)
|
||||
for(var/obj/item/O in organ.implants)
|
||||
if(O == src)
|
||||
organ.implants -= src
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
breaktape(W, user)
|
||||
|
||||
/obj/item/tape/attack_hand(mob/user as mob)
|
||||
if (user.a_intent == "help" && src.allowed(user))
|
||||
if (user.a_intent == I_HELP && src.allowed(user))
|
||||
user.show_viewers("\blue [user] lifts [src], allowing passage.")
|
||||
crumple()
|
||||
lifted = 1
|
||||
@@ -137,7 +137,7 @@
|
||||
|
||||
|
||||
/obj/item/tape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(user.a_intent == "help" && ((!can_puncture(W) && src.allowed(user))))
|
||||
if(user.a_intent == I_HELP && ((!can_puncture(W) && src.allowed(user))))
|
||||
user << "You can't break the [src] with that!"
|
||||
return
|
||||
user.show_viewers("\blue [user] breaks the [src]!")
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
return
|
||||
|
||||
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
|
||||
var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
var/obj/item/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
if(affecting.take_damage(5, 0))
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
break
|
||||
|
||||
if(!inserted || !S.amount)
|
||||
usr.u_equip(S)
|
||||
usr.remove_from_mob(S)
|
||||
usr.update_icons() //update our overlays
|
||||
if (usr.client && usr.s_active != src)
|
||||
usr.client.screen -= S
|
||||
|
||||
@@ -20,79 +20,9 @@
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
//BS12 EDIT
|
||||
/* // All cult functionality moved to Null Rod
|
||||
/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/heal_amt = 10
|
||||
for(var/datum/organ/external/affecting in H.organs)
|
||||
if(affecting.heal_damage(heal_amt, heal_amt))
|
||||
H.UpdateDamageIcon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
|
||||
var/chaplain = 0
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
chaplain = 1
|
||||
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
user << "\red You don't have the dexterity to do this!"
|
||||
return
|
||||
if(!chaplain)
|
||||
user << "\red The book sizzles in your hands."
|
||||
user.take_organ_damage(0,10)
|
||||
return
|
||||
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(20)
|
||||
return
|
||||
|
||||
// if(..() == BLOCKED)
|
||||
// return
|
||||
|
||||
if (M.stat !=2)
|
||||
if(M.mind && (M.mind.assigned_role == "Chaplain"))
|
||||
user << "\red You can't heal yourself!"
|
||||
return
|
||||
/*if((M.mind in ticker.mode.cult) && (prob(20)))
|
||||
M << "\red The power of [src.deity_name] clears your mind of heresy!"
|
||||
user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"
|
||||
ticker.mode.remove_cultist(M.mind)*/
|
||||
if ((istype(M, /mob/living/carbon/human) && prob(60)))
|
||||
bless(M)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
|
||||
M << "\red May the power of [src.deity_name] compel you to be healed!"
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
else
|
||||
if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
|
||||
M.adjustBrainLoss(10)
|
||||
M << "\red You feel dumber."
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
else if(M.stat == 2)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] smacks []'s lifeless corpse with [].</B>", user, M, src), 1)
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
return
|
||||
*/
|
||||
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
/* if (istype(A, /turf/simulated/floor))
|
||||
user << "\blue You hit the floor with the bible."
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
call(/obj/effect/rune/proc/revealrunes)(src)*/
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
|
||||
user << "\blue You bless [A]."
|
||||
|
||||
@@ -247,7 +247,7 @@
|
||||
/obj/item/weapon/storage/proc/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
if(!istype(W)) return 0
|
||||
if(usr)
|
||||
usr.u_equip(W)
|
||||
usr.remove_from_mob(W)
|
||||
usr.update_icons() //update our overlays
|
||||
W.loc = src
|
||||
W.on_enter_storage(src)
|
||||
@@ -463,4 +463,4 @@
|
||||
return depth
|
||||
|
||||
/obj/item/proc/get_storage_cost()
|
||||
return 2**(w_class-1) //1,2,4,8,16,...
|
||||
return 2**(w_class-1) //1,2,4,8,16,...
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
/obj/item/weapon/melee/baton/examine(mob/user)
|
||||
if(!..(user, 1))
|
||||
return
|
||||
|
||||
|
||||
if(bcell)
|
||||
user <<"<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>"
|
||||
if(!bcell)
|
||||
@@ -113,7 +113,7 @@
|
||||
var/mob/living/L = M
|
||||
|
||||
var/target_zone = check_zone(user.zone_sel.selecting)
|
||||
if(user.a_intent == "hurt")
|
||||
if(user.a_intent == I_HURT)
|
||||
if (!..()) //item/attack() does it's own messaging and logs
|
||||
return 0 // item/attack() will return 1 if they hit, 0 if they missed.
|
||||
agony *= 0.5 //whacking someone causes a much poorer contact than prodding them.
|
||||
@@ -133,13 +133,13 @@
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/H = L
|
||||
var/datum/organ/external/affecting = H.get_organ(target_zone)
|
||||
var/obj/item/organ/external/affecting = H.get_organ(target_zone)
|
||||
if (affecting)
|
||||
if(!status)
|
||||
L.visible_message("<span class='warning'>[L] has been prodded in the [affecting.display_name] with [src] by [user]. Luckily it was off.</span>")
|
||||
L.visible_message("<span class='warning'>[L] has been prodded in the [affecting.name] with [src] by [user]. Luckily it was off.</span>")
|
||||
return 1
|
||||
else
|
||||
H.visible_message("<span class='danger'>[L] has been prodded in the [affecting.display_name] with [src] by [user]!</span>")
|
||||
H.visible_message("<span class='danger'>[L] has been prodded in the [affecting.name] with [src] by [user]!</span>")
|
||||
else
|
||||
if(!status)
|
||||
L.visible_message("<span class='warning'>[L] has been prodded with [src] by [user]. Luckily it was off.</span>")
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
*/
|
||||
if (user.a_intent == "hurt")
|
||||
if (user.a_intent == I_HURT)
|
||||
if(!..()) return
|
||||
//playsound(src.loc, "swing_hit", 50, 1, -1)
|
||||
if (M.stuttering < 8 && (!(HULK in M.mutations)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
if ((!F.status)||(F.ptank)) return
|
||||
src.master = F
|
||||
F.ptank = src
|
||||
user.before_take_item(src)
|
||||
user.remove_from_mob(src)
|
||||
src.loc = F
|
||||
return
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ Frequency:
|
||||
|
||||
src.temp += "<B>Extranneous Signals:</B><BR>"
|
||||
for (var/obj/item/weapon/implant/tracking/W in world)
|
||||
if (!W.implanted || !(istype(W.loc,/datum/organ/external) || ismob(W.loc)))
|
||||
if (!W.implanted || !(istype(W.loc,/obj/item/organ/external) || ismob(W.loc)))
|
||||
continue
|
||||
else
|
||||
var/mob/M = W.loc
|
||||
|
||||
@@ -190,12 +190,12 @@
|
||||
if (user.client)
|
||||
user.client.screen -= src
|
||||
if (user.r_hand == src)
|
||||
user.u_equip(src)
|
||||
user.remove_from_mob(src)
|
||||
else
|
||||
user.u_equip(src)
|
||||
user.remove_from_mob(src)
|
||||
src.master = F
|
||||
src.layer = initial(src.layer)
|
||||
user.u_equip(src)
|
||||
user.remove_from_mob(src)
|
||||
if (user.client)
|
||||
user.client.screen -= src
|
||||
src.loc = F
|
||||
@@ -362,7 +362,7 @@
|
||||
var/safety = user:eyecheck()
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
if(!E)
|
||||
return
|
||||
if(H.species.flags & IS_SYNTHETIC)
|
||||
@@ -457,10 +457,10 @@
|
||||
|
||||
if(hasorgans(M))
|
||||
|
||||
var/datum/organ/external/S = M:organs_by_name[user.zone_sel.selecting]
|
||||
var/obj/item/organ/external/S = M:organs_by_name[user.zone_sel.selecting]
|
||||
|
||||
if (!S) return
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP)
|
||||
return ..()
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
@@ -472,7 +472,7 @@
|
||||
|
||||
if(S.brute_dam)
|
||||
S.heal_damage(15,0,0,1)
|
||||
user.visible_message("\red \The [user] patches some dents on \the [M]'s [S.display_name] with \the [src].")
|
||||
user.visible_message("\red \The [user] patches some dents on \the [M]'s [S.name] with \the [src].")
|
||||
return
|
||||
else
|
||||
user << "Nothing to fix!"
|
||||
|
||||
@@ -128,12 +128,12 @@
|
||||
base_icon = "fireaxe"
|
||||
name = "fire axe"
|
||||
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
|
||||
force = 10
|
||||
force = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 4.0
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 40
|
||||
force_wielded = 30
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
|
||||
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
@@ -198,7 +198,7 @@
|
||||
base_icon = "spearglass"
|
||||
name = "spear"
|
||||
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
|
||||
force = 14
|
||||
force = 10
|
||||
w_class = 4.0
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 22 // Was 13, Buffed - RR
|
||||
@@ -219,13 +219,13 @@
|
||||
sharp = 0
|
||||
edge = 0
|
||||
w_class = 3
|
||||
force = 15
|
||||
force = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
throwforce = 7
|
||||
attack_verb = list("smashed", "beaten", "slammed", "smacked", "striked", "battered", "bonked")
|
||||
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
|
||||
hitsound = 'sound/weapons/genhit3.ogg'
|
||||
force_wielded = 23
|
||||
force_wielded = 20
|
||||
|
||||
/obj/item/weapon/twohanded/baseballbat/metal
|
||||
name = "metal bat"
|
||||
@@ -233,6 +233,6 @@
|
||||
icon_state = "metalbat0"
|
||||
base_icon = "metalbat"
|
||||
item_state = "metalbat"
|
||||
force = 18
|
||||
force = 15
|
||||
w_class = 3.0
|
||||
force_wielded = 27
|
||||
force_wielded = 25
|
||||
@@ -133,7 +133,7 @@
|
||||
M.adjustBruteLoss(damage)
|
||||
return
|
||||
|
||||
var/datum/organ/external/affecting
|
||||
var/obj/item/organ/external/affecting
|
||||
|
||||
switch(pick(list("ankle","wrist","head","knee","elbow")))
|
||||
if("ankle")
|
||||
@@ -148,7 +148,7 @@
|
||||
affecting = H.get_organ("head")
|
||||
|
||||
if(affecting)
|
||||
M << "<span class='danger'>You land heavily on your [affecting.display_name]!</span>"
|
||||
M << "<span class='danger'>You land heavily on your [affecting.name]!</span>"
|
||||
affecting.take_damage(damage, 0)
|
||||
if(affecting.parent)
|
||||
affecting.parent.add_autopsy_data("Misadventure", damage)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
return
|
||||
if(istype(O, /obj/item/weapon/extinguisher))
|
||||
if(!has_extinguisher && opened)
|
||||
user.drop_item(O)
|
||||
user.remove_from_mob(O)
|
||||
contents += O
|
||||
has_extinguisher = O
|
||||
user << "<span class='notice'>You place [O] in [src].</span>"
|
||||
@@ -31,12 +31,13 @@
|
||||
/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
|
||||
if(isrobot(user))
|
||||
return
|
||||
if (hasorgans(user))
|
||||
var/datum/organ/external/temp = user:organs_by_name["r_hand"]
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
if (user.hand)
|
||||
temp = user:organs_by_name["l_hand"]
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
|
||||
user << "<span class='notice'>You try to move your [temp.name], but cannot!"
|
||||
return
|
||||
if(has_extinguisher)
|
||||
user.put_in_hands(has_extinguisher)
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
TryToSwitchState(atom/user)
|
||||
|
||||
var/mob/living/carbon/M = user
|
||||
if(istype(M) && locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
if(istype(M) && locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
|
||||
return ..()
|
||||
|
||||
Open()
|
||||
|
||||
@@ -45,10 +45,10 @@
|
||||
var/mob/living/carbon/xenos = user
|
||||
var/mob/living/carbon/victim = M
|
||||
|
||||
if(istype(victim) && locate(/datum/organ/internal/xenos/hivenode) in victim.internal_organs)
|
||||
if(istype(victim) && locate(/obj/item/organ/xenos/hivenode) in victim.internal_organs)
|
||||
return
|
||||
|
||||
if(istype(xenos) && !(locate(/datum/organ/internal/xenos/hivenode) in xenos.internal_organs))
|
||||
if(istype(xenos) && !(locate(/obj/item/organ/xenos/hivenode) in xenos.internal_organs))
|
||||
return
|
||||
|
||||
if(M == usr)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob)
|
||||
if (prob(5) && istype(M,/mob/living))
|
||||
user.visible_message("\red [user] breaks [src] over [M]'s back!")
|
||||
user.u_equip(src)
|
||||
user.remove_from_mob(src)
|
||||
var/obj/item/stack/sheet/metal/m = new/obj/item/stack/sheet/metal
|
||||
m.loc = get_turf(src)
|
||||
del src
|
||||
@@ -43,5 +43,5 @@
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
del(src)
|
||||
del(src)
|
||||
..()
|
||||
|
||||
@@ -137,10 +137,10 @@
|
||||
..()
|
||||
if(!buckled_mob) return
|
||||
|
||||
if(propelled || (pulling && (pulling.a_intent == "hurt")))
|
||||
if(propelled || (pulling && (pulling.a_intent == I_HURT)))
|
||||
var/mob/living/occupant = unbuckle_mob()
|
||||
|
||||
if (pulling && (pulling.a_intent == "hurt"))
|
||||
if (pulling && (pulling.a_intent == I_HURT))
|
||||
occupant.throw_at(A, 3, 3, pulling)
|
||||
else if (propelled)
|
||||
occupant.throw_at(A, 3, propelled)
|
||||
|
||||
@@ -363,7 +363,7 @@
|
||||
if (istype(G.affecting, /mob/living))
|
||||
var/mob/living/M = G.affecting
|
||||
if (G.state < 2)
|
||||
if(user.a_intent == "hurt")
|
||||
if(user.a_intent == I_HURT)
|
||||
if (prob(15)) M.Weaken(5)
|
||||
M.apply_damage(8,def_zone = "head")
|
||||
visible_message("<span class='danger'>[G.assailant] slams [G.affecting]'s face against \the [src]!</span>")
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
if(istype(W, /obj/item/target))
|
||||
density = 0
|
||||
W.density = 1
|
||||
user.drop_item(src)
|
||||
user.remove_from_mob(W)
|
||||
W.loc = loc
|
||||
W.layer = 3.1
|
||||
pinned_target = W
|
||||
|
||||
@@ -346,12 +346,13 @@
|
||||
var/busy = 0 //Something's being washed at the moment
|
||||
|
||||
/obj/structure/sink/attack_hand(mob/user as mob)
|
||||
if (hasorgans(user))
|
||||
var/datum/organ/external/temp = user:organs_by_name["r_hand"]
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
if (user.hand)
|
||||
temp = user:organs_by_name["l_hand"]
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
|
||||
user << "<span class='notice'>You try to move your [temp.name], but cannot!"
|
||||
return
|
||||
|
||||
if(isrobot(user) || isAI(user))
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
shatter()
|
||||
|
||||
else if (usr.a_intent == "hurt")
|
||||
else if (usr.a_intent == I_HURT)
|
||||
|
||||
if (istype(usr,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
@@ -456,7 +456,7 @@ turf/simulated/floor/proc/update_icon()
|
||||
if(istype(C,/obj/item/weapon/light/bulb)) //only for light tiles
|
||||
if(is_light_floor())
|
||||
if(get_lightfloor_state())
|
||||
user.drop_item(C)
|
||||
user.remove_from_mob(C)
|
||||
del(C)
|
||||
set_lightfloor_state(0) //fixing it by bashing it with a light bulb, fun eh?
|
||||
update_icon()
|
||||
|
||||
@@ -284,14 +284,10 @@
|
||||
return 0
|
||||
|
||||
/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
|
||||
|
||||
if(!damage || !wallbreaker)
|
||||
user << "You push the wall but nothing happens."
|
||||
return
|
||||
|
||||
if(istype(src,/turf/simulated/wall/r_wall) && !rotting)
|
||||
user << "This wall is far too strong for you to destroy."
|
||||
|
||||
if(rotting || prob(40))
|
||||
user << "You smash through the wall!"
|
||||
spawn(1) dismantle_wall(1)
|
||||
|
||||
@@ -18,6 +18,13 @@
|
||||
rotting_destroy_touch = 0
|
||||
rotting_touch_message = "\blue This wall feels rather unstable."
|
||||
|
||||
/turf/simulated/wall/r_wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
|
||||
if(!rotting && wallbreaker < 2)
|
||||
user << "You push the wall but nothing happens."
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob)
|
||||
|
||||
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
|
||||
@@ -802,6 +802,7 @@ var/list/admin_verbs_mentor = list(
|
||||
M.r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
M.g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
M.b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
M.update_eyes()
|
||||
|
||||
var/new_skin = input("Please select body color. This is for Tajaran, Unathi, and Skrell only!", "Character Generation") as color
|
||||
if(new_skin)
|
||||
|
||||
@@ -968,11 +968,7 @@
|
||||
|
||||
//strip their stuff and stick it in the crate
|
||||
for(var/obj/item/I in M)
|
||||
M.u_equip(I)
|
||||
if(I)
|
||||
I.loc = locker
|
||||
I.layer = initial(I.layer)
|
||||
I.dropped(M)
|
||||
M.drop_from_inventory(I, locker)
|
||||
M.update_icons()
|
||||
|
||||
//so they black out before warping
|
||||
@@ -1005,11 +1001,7 @@
|
||||
return
|
||||
|
||||
for(var/obj/item/I in M)
|
||||
M.u_equip(I)
|
||||
if(I)
|
||||
I.loc = M.loc
|
||||
I.layer = initial(I.layer)
|
||||
I.dropped(M)
|
||||
M.drop_from_inventory(I)
|
||||
|
||||
M.Paralyse(5)
|
||||
sleep(5)
|
||||
@@ -1034,11 +1026,7 @@
|
||||
return
|
||||
|
||||
for(var/obj/item/I in M)
|
||||
M.u_equip(I)
|
||||
if(I)
|
||||
I.loc = M.loc
|
||||
I.layer = initial(I.layer)
|
||||
I.dropped(M)
|
||||
M.drop_from_inventory(I)
|
||||
|
||||
M.Paralyse(5)
|
||||
sleep(5)
|
||||
@@ -1085,11 +1073,7 @@
|
||||
return
|
||||
|
||||
for(var/obj/item/I in M)
|
||||
M.u_equip(I)
|
||||
if(I)
|
||||
I.loc = M.loc
|
||||
I.layer = initial(I.layer)
|
||||
I.dropped(M)
|
||||
M.drop_from_inventory(I)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/observer = M
|
||||
@@ -1835,16 +1819,10 @@
|
||||
if(!security)
|
||||
//strip their stuff before they teleport into a cell :downs:
|
||||
for(var/obj/item/weapon/W in H)
|
||||
if(istype(W, /datum/organ/external))
|
||||
if(istype(W, /obj/item/organ/external))
|
||||
continue
|
||||
//don't strip organs
|
||||
H.u_equip(W)
|
||||
if (H.client)
|
||||
H.client.screen -= W
|
||||
if (W)
|
||||
W.loc = H.loc
|
||||
W.dropped(H)
|
||||
W.layer = initial(W.layer)
|
||||
H.drop_from_inventory(W)
|
||||
//teleport person to cell
|
||||
H.loc = pick(prisonwarp)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/proc/getbrokeninhands()
|
||||
var/icon/IL = new('icons/mob/items_lefthand.dmi')
|
||||
var/icon/IL = new('icons/mob/items/lefthand.dmi')
|
||||
var/list/Lstates = IL.IconStates()
|
||||
var/icon/IR = new('icons/mob/items_righthand.dmi')
|
||||
var/icon/IR = new('icons/mob/items/righthand.dmi')
|
||||
var/list/Rstates = IR.IconStates()
|
||||
|
||||
|
||||
|
||||
@@ -735,19 +735,19 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
commandos.equip(M)
|
||||
|
||||
if("nanotrasen representative")
|
||||
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom(M), slot_w_uniform)
|
||||
M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
||||
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(M), slot_l_ear)
|
||||
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "NanoTrasen Navy Representative"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
|
||||
M.equip_if_possible(pda, slot_r_store)
|
||||
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
|
||||
M.equip_to_slot_or_del(pda, slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_belt)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
@@ -757,23 +757,23 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
|
||||
W.assignment = "NanoTrasen Navy Representative"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_if_possible(W, slot_wear_id)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
if("nanotrasen officer")
|
||||
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
||||
M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
||||
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
||||
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "NanoTrasen Navy Officer"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
|
||||
M.equip_if_possible(pda, slot_r_store)
|
||||
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
|
||||
M.equip_to_slot_or_del(pda, slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy(M), slot_belt)
|
||||
|
||||
var/obj/item/weapon/card/id/centcom/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
@@ -781,24 +781,24 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "NanoTrasen Navy Officer"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_if_possible(W, slot_wear_id)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
|
||||
if("nanotrasen captain")
|
||||
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom_captain(M), slot_w_uniform)
|
||||
M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
||||
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_captain(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
||||
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "NanoTrasen Navy Captain"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
|
||||
M.equip_if_possible(pda, slot_r_store)
|
||||
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
|
||||
M.equip_to_slot_or_del(pda, slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy(M), slot_belt)
|
||||
|
||||
var/obj/item/weapon/card/id/centcom/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
@@ -806,7 +806,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "NanoTrasen Navy Captain"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_if_possible(W, slot_wear_id)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
if("emergency response team")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
proc/triggered(mob/target as mob, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/datum/organ/external/affecting = null
|
||||
var/obj/item/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
|
||||
@@ -111,6 +111,7 @@ datum/preferences
|
||||
// maps each organ to either null(intact), "cyborg" or "amputated"
|
||||
// will probably not be able to do this for head and torso ;)
|
||||
var/list/organ_data = list()
|
||||
var/list/rlimb_data = list()
|
||||
var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
|
||||
|
||||
var/list/flavor_texts = list()
|
||||
@@ -344,7 +345,12 @@ datum/preferences
|
||||
++ind
|
||||
if(ind > 1)
|
||||
dat += ", "
|
||||
dat += "\tMechanical [organ_name] prothesis"
|
||||
var/datum/robolimb/R
|
||||
if(rlimb_data[name] && all_robolimbs[rlimb_data[name]])
|
||||
R = all_robolimbs[rlimb_data[name]]
|
||||
else
|
||||
R = basic_robolimb
|
||||
dat += "\t[R.company] [organ_name] prothesis"
|
||||
else if(status == "amputated")
|
||||
++ind
|
||||
if(ind > 1)
|
||||
@@ -629,6 +635,8 @@ datum/preferences
|
||||
dat += "</br><b>Has a plantlike physiology.</b>"
|
||||
if(current_species.flags & IS_SYNTHETIC)
|
||||
dat += "</br><b>Is machine-based.</b>"
|
||||
if(current_species.flags & REGENERATES_LIMBS)
|
||||
dat += "</br><b>Has a plantlike physiology.</b>"
|
||||
dat += "</small></td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table><center><hr/>"
|
||||
@@ -1421,15 +1429,25 @@ datum/preferences
|
||||
switch(new_state)
|
||||
if("Normal")
|
||||
organ_data[limb] = null
|
||||
rlimb_data[limb] = null
|
||||
if(third_limb)
|
||||
organ_data[third_limb] = null
|
||||
rlimb_data[third_limb] = null
|
||||
if("Amputated")
|
||||
organ_data[limb] = "amputated"
|
||||
rlimb_data[limb] = null
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "amputated"
|
||||
rlimb_data[second_limb] = null
|
||||
|
||||
if("Prothesis")
|
||||
var/choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in chargen_robolimbs
|
||||
if(!choice)
|
||||
return
|
||||
rlimb_data[limb] = choice
|
||||
organ_data[limb] = "cyborg"
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = choice
|
||||
organ_data[second_limb] = "cyborg"
|
||||
if(third_limb && organ_data[third_limb] == "amputated")
|
||||
organ_data[third_limb] = null
|
||||
@@ -1662,21 +1680,28 @@ datum/preferences
|
||||
for(var/name in organ_data)
|
||||
|
||||
var/status = organ_data[name]
|
||||
var/datum/organ/external/O = character.organs_by_name[name]
|
||||
var/obj/item/organ/external/O = character.organs_by_name[name]
|
||||
if(O)
|
||||
if(status == "amputated")
|
||||
O.amputated = 1
|
||||
O.status |= ORGAN_DESTROYED
|
||||
O.destspawn = 1
|
||||
character.organs_by_name[O.limb_name] = null
|
||||
character.organs -= O
|
||||
if(O.children) // This might need to become recursive.
|
||||
for(var/obj/item/organ/external/child in O.children)
|
||||
character.organs_by_name[child.limb_name] = null
|
||||
character.organs -= child
|
||||
|
||||
else if(status == "cyborg")
|
||||
O.status |= ORGAN_ROBOT
|
||||
if(rlimb_data[name])
|
||||
O.robotize(rlimb_data[name])
|
||||
else
|
||||
O.robotize()
|
||||
else
|
||||
var/datum/organ/internal/I = character.internal_organs_by_name[name]
|
||||
var/obj/item/organ/I = character.internal_organs_by_name[name]
|
||||
if(I)
|
||||
if(status == "assisted")
|
||||
I.mechassist()
|
||||
else if(status == "mechanical")
|
||||
I.mechanize()
|
||||
I.robotize()
|
||||
|
||||
character.underwear = underwear
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user