mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-21 11:07:46 +01:00
Merge branch 'dev' into ofChemistryAndStuff
Conflicts: code/modules/mob/living/carbon/carbon.dm code/modules/organs/organ_internal.dm code/modules/organs/organ_objects.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/syringes.dm
This commit is contained in:
@@ -802,6 +802,7 @@ var/list/admin_verbs_mentor = list(
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M.r_eyes = hex2num(copytext(new_eyes, 2, 4))
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M.g_eyes = hex2num(copytext(new_eyes, 4, 6))
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M.b_eyes = hex2num(copytext(new_eyes, 6, 8))
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M.update_eyes()
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var/new_skin = input("Please select body color. This is for Tajaran, Unathi, and Skrell only!", "Character Generation") as color
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if(new_skin)
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@@ -968,11 +968,7 @@
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//strip their stuff and stick it in the crate
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for(var/obj/item/I in M)
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M.u_equip(I)
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if(I)
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I.loc = locker
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I.layer = initial(I.layer)
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I.dropped(M)
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M.drop_from_inventory(I, locker)
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M.update_icons()
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//so they black out before warping
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@@ -1005,11 +1001,7 @@
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return
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for(var/obj/item/I in M)
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M.u_equip(I)
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if(I)
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I.loc = M.loc
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I.layer = initial(I.layer)
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I.dropped(M)
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M.drop_from_inventory(I)
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M.Paralyse(5)
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sleep(5)
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@@ -1034,11 +1026,7 @@
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return
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for(var/obj/item/I in M)
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M.u_equip(I)
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if(I)
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I.loc = M.loc
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I.layer = initial(I.layer)
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I.dropped(M)
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M.drop_from_inventory(I)
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M.Paralyse(5)
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sleep(5)
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@@ -1085,11 +1073,7 @@
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return
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for(var/obj/item/I in M)
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M.u_equip(I)
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if(I)
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I.loc = M.loc
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I.layer = initial(I.layer)
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I.dropped(M)
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M.drop_from_inventory(I)
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/observer = M
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@@ -1835,16 +1819,10 @@
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if(!security)
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//strip their stuff before they teleport into a cell :downs:
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for(var/obj/item/weapon/W in H)
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if(istype(W, /datum/organ/external))
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if(istype(W, /obj/item/organ/external))
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continue
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//don't strip organs
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H.u_equip(W)
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if (H.client)
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H.client.screen -= W
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if (W)
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W.loc = H.loc
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W.dropped(H)
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W.layer = initial(W.layer)
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H.drop_from_inventory(W)
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//teleport person to cell
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H.loc = pick(prisonwarp)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
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@@ -1,7 +1,7 @@
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/proc/getbrokeninhands()
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var/icon/IL = new('icons/mob/items_lefthand.dmi')
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var/icon/IL = new('icons/mob/items/lefthand.dmi')
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var/list/Lstates = IL.IconStates()
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var/icon/IR = new('icons/mob/items_righthand.dmi')
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var/icon/IR = new('icons/mob/items/righthand.dmi')
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var/list/Rstates = IR.IconStates()
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@@ -735,19 +735,19 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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commandos.equip(M)
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if("nanotrasen representative")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(M), slot_l_ear)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "NanoTrasen Navy Representative"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_if_possible(pda, slot_r_store)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
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M.equip_to_slot_or_del(pda, slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_belt)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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@@ -757,23 +757,23 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
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W.assignment = "NanoTrasen Navy Representative"
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("nanotrasen officer")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "NanoTrasen Navy Officer"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_if_possible(pda, slot_r_store)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
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M.equip_to_slot_or_del(pda, slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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@@ -781,24 +781,24 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.access += get_all_centcom_access()
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W.assignment = "NanoTrasen Navy Officer"
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("nanotrasen captain")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom_captain(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_captain(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "NanoTrasen Navy Captain"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_if_possible(pda, slot_r_store)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
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M.equip_to_slot_or_del(pda, slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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@@ -806,7 +806,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.access += get_all_centcom_access()
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W.assignment = "NanoTrasen Navy Captain"
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("emergency response team")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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@@ -23,7 +23,7 @@
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proc/triggered(mob/target as mob, var/type = "feet")
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if(!armed)
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return
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var/datum/organ/external/affecting = null
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var/obj/item/organ/external/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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switch(type)
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@@ -111,6 +111,7 @@ datum/preferences
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/organ_data = list()
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var/list/rlimb_data = list()
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var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
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var/list/flavor_texts = list()
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@@ -344,7 +345,12 @@ datum/preferences
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++ind
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if(ind > 1)
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dat += ", "
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dat += "\tMechanical [organ_name] prothesis"
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var/datum/robolimb/R
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if(rlimb_data[name] && all_robolimbs[rlimb_data[name]])
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R = all_robolimbs[rlimb_data[name]]
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else
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R = basic_robolimb
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dat += "\t[R.company] [organ_name] prothesis"
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else if(status == "amputated")
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++ind
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if(ind > 1)
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@@ -629,6 +635,8 @@ datum/preferences
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dat += "</br><b>Has a plantlike physiology.</b>"
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if(current_species.flags & IS_SYNTHETIC)
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dat += "</br><b>Is machine-based.</b>"
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if(current_species.flags & REGENERATES_LIMBS)
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dat += "</br><b>Has a plantlike physiology.</b>"
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dat += "</small></td>"
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dat += "</tr>"
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dat += "</table><center><hr/>"
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@@ -1421,15 +1429,25 @@ datum/preferences
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switch(new_state)
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if("Normal")
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organ_data[limb] = null
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rlimb_data[limb] = null
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if(third_limb)
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organ_data[third_limb] = null
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rlimb_data[third_limb] = null
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if("Amputated")
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organ_data[limb] = "amputated"
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rlimb_data[limb] = null
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if(second_limb)
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organ_data[second_limb] = "amputated"
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rlimb_data[second_limb] = null
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if("Prothesis")
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var/choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in chargen_robolimbs
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if(!choice)
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return
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rlimb_data[limb] = choice
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organ_data[limb] = "cyborg"
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if(second_limb)
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organ_data[second_limb] = choice
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organ_data[second_limb] = "cyborg"
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if(third_limb && organ_data[third_limb] == "amputated")
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organ_data[third_limb] = null
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@@ -1662,21 +1680,28 @@ datum/preferences
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for(var/name in organ_data)
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var/status = organ_data[name]
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var/datum/organ/external/O = character.organs_by_name[name]
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var/obj/item/organ/external/O = character.organs_by_name[name]
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if(O)
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if(status == "amputated")
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O.amputated = 1
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O.status |= ORGAN_DESTROYED
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O.destspawn = 1
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character.organs_by_name[O.limb_name] = null
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character.organs -= O
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if(O.children) // This might need to become recursive.
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for(var/obj/item/organ/external/child in O.children)
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character.organs_by_name[child.limb_name] = null
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character.organs -= child
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else if(status == "cyborg")
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O.status |= ORGAN_ROBOT
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if(rlimb_data[name])
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O.robotize(rlimb_data[name])
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else
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O.robotize()
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else
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var/datum/organ/internal/I = character.internal_organs_by_name[name]
|
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var/obj/item/organ/I = character.internal_organs_by_name[name]
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if(I)
|
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if(status == "assisted")
|
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I.mechassist()
|
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else if(status == "mechanical")
|
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I.mechanize()
|
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I.robotize()
|
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|
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character.underwear = underwear
|
||||
|
||||
|
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@@ -170,6 +170,7 @@
|
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S["skills"] >> skills
|
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S["skill_specialization"] >> skill_specialization
|
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S["organ_data"] >> organ_data
|
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S["rlimb_data"] >> rlimb_data
|
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S["gear"] >> gear
|
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S["home_system"] >> home_system
|
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S["citizenship"] >> citizenship
|
||||
@@ -240,6 +241,7 @@
|
||||
if(isnull(disabilities)) disabilities = 0
|
||||
if(!player_alt_titles) player_alt_titles = new()
|
||||
if(!organ_data) src.organ_data = list()
|
||||
if(!rlimb_data) src.rlimb_data = list()
|
||||
if(!gear) src.gear = list()
|
||||
//if(!skin_style) skin_style = "Default"
|
||||
|
||||
@@ -324,6 +326,7 @@
|
||||
S["skills"] << skills
|
||||
S["skill_specialization"] << skill_specialization
|
||||
S["organ_data"] << organ_data
|
||||
S["rlimb_data"] << rlimb_data
|
||||
S["gear"] << gear
|
||||
S["home_system"] << home_system
|
||||
S["citizenship"] << citizenship
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
icons.Add(usr.zone_sel)
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.name in list("help", "harm", "disarm", "grab")) continue
|
||||
if(I.name in list(I_HELP, I_HURT, I_DISARM, I_GRAB)) continue
|
||||
I.icon = ui_style2icon(UI_style_new)
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
@@ -45,21 +45,15 @@
|
||||
siemens_coefficient = 0.6
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
species_restricted = list("Vox", "Vox Armalis")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi',
|
||||
"Vox Armalis" = 'icons/mob/species/armalis/suit.dmi',
|
||||
)
|
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species_restricted = list("Vox")
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/head.dmi',
|
||||
"Vox Armalis" = 'icons/mob/species/armalis/head.dmi',
|
||||
)
|
||||
species_restricted = list("Vox")
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/pressure
|
||||
name = "alien helmet"
|
||||
@@ -137,22 +131,15 @@
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
item_color = "gloves-vox"
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/gloves.dmi',
|
||||
"Vox Armalis" = 'icons/mob/species/armalis/gloves.dmi',
|
||||
)
|
||||
species_restricted = list("Vox")
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/gloves.dmi')
|
||||
/obj/item/clothing/shoes/magboots/vox
|
||||
|
||||
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
|
||||
name = "vox magclaws"
|
||||
item_state = "boots-vox"
|
||||
icon_state = "boots-vox"
|
||||
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
sprite_sheets = list(
|
||||
"Vox Armalis" = 'icons/mob/species/armalis/feet.dmi'
|
||||
)
|
||||
species_restricted = list("Vox")
|
||||
|
||||
action_button_name = "Toggle the magclaws"
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
desc = "A shoulder-mounted battery-powered laser cannon mount."
|
||||
selectable = 1
|
||||
usable = 1
|
||||
use_power_cost = 10
|
||||
module_cooldown = 0
|
||||
|
||||
engage_string = "Configure"
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
// Some space suits are equipped with reactive membranes that support
|
||||
// broken limbs - at the time of writing, only the ninja suit, but
|
||||
// I can see it being useful for other suits as we expand them. ~ Z
|
||||
// The actual splinting occurs in /datum/organ/external/proc/fracture()
|
||||
// The actual splinting occurs in /obj/item/organ/external/proc/fracture()
|
||||
/obj/item/clothing/suit/space/proc/check_limb_support(var/mob/living/carbon/human/user)
|
||||
|
||||
// If this isn't set, then we don't need to care.
|
||||
@@ -87,7 +87,7 @@
|
||||
return
|
||||
|
||||
// Otherwise, remove the splints.
|
||||
for(var/datum/organ/external/E in supporting_limbs)
|
||||
for(var/obj/item/organ/external/E in supporting_limbs)
|
||||
E.status &= ~ ORGAN_SPLINTED
|
||||
user << "The suit stops supporting your [E.display_name]."
|
||||
user << "The suit stops supporting your [E.name]."
|
||||
supporting_limbs = list()
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/stethoscope/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(ishuman(M) && isliving(user))
|
||||
if(user.a_intent == "help")
|
||||
if(user.a_intent == I_HELP)
|
||||
var/body_part = parse_zone(user.zone_sel.selecting)
|
||||
if(body_part)
|
||||
var/their = "their"
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
if(istype(user.get_active_hand(),/obj) && istype(user.get_inactive_hand(),/obj))
|
||||
user << "<span class='warning'>You need an empty hand to draw \the [holstered]!</span>"
|
||||
else
|
||||
if(user.a_intent == "hurt")
|
||||
if(user.a_intent == I_HURT)
|
||||
usr.visible_message(
|
||||
"\red [user] draws \the [holstered], ready to shoot!</span>",
|
||||
"<span class='warning'>You draw \the [holstered], ready to shoot!</span>"
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
|
||||
//replace old ID
|
||||
del(C)
|
||||
ok = M.equip_if_possible(I, slot_wear_id, 0) //if 1, last argument deletes on fail
|
||||
ok = M.equip_to_slot_if_possible(I, slot_wear_id, 0) //if 1, last argument deletes on fail
|
||||
break
|
||||
else if(istype(Item,/obj/item/weapon/storage/belt))
|
||||
if(M.ckey == "jakksergal" && M.real_name == "Nashi Ra'hal" && M.mind.role_alt_title && M.mind.role_alt_title != "Nurse" && M.mind.role_alt_title != "Chemist")
|
||||
@@ -72,13 +72,13 @@
|
||||
for(var/obj/item/weapon/storage/belt/B in M)
|
||||
del(B)
|
||||
M.belt=null
|
||||
ok = M.equip_if_possible(I, slot_belt, 0)
|
||||
ok = M.equip_to_slot_if_possible(I, slot_belt, 0)
|
||||
break
|
||||
if(istype(M.belt,/obj/item/device/pda))
|
||||
for(var/obj/item/device/pda/Pda in M)
|
||||
M.belt=null
|
||||
M.equip_if_possible(Pda, slot_l_store, 0)
|
||||
ok = M.equip_if_possible(I, slot_belt, 0)
|
||||
M.equip_to_slot_if_possible(Pda, slot_l_store, 0)
|
||||
ok = M.equip_to_slot_if_possible(I, slot_belt, 0)
|
||||
else if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back
|
||||
Item.loc = M.back
|
||||
ok = 1
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("dexalin"))
|
||||
for(var/organ_name in list("chest","l_arm","r_arm","r_leg","l_leg","head","groin"))
|
||||
var/datum/organ/external/E = H.get_organ(organ_name)
|
||||
var/obj/item/organ/external/E = H.get_organ(organ_name)
|
||||
E.take_damage(0, 5, 0)
|
||||
|
||||
/datum/genetics/side_effect/bone_snap
|
||||
@@ -42,7 +42,7 @@
|
||||
finish(mob/living/carbon/human/H)
|
||||
if(!H.reagents.has_reagent("bicaridine"))
|
||||
var/organ_name = pick("chest","l_arm","r_arm","r_leg","l_leg","head","groin")
|
||||
var/datum/organ/external/E = H.get_organ(organ_name)
|
||||
var/obj/item/organ/external/E = H.get_organ(organ_name)
|
||||
E.take_damage(20, 0, 0)
|
||||
E.fracture()
|
||||
|
||||
|
||||
@@ -251,7 +251,7 @@ var/global/list/holodeck_programs = list(
|
||||
if(isobj(obj))
|
||||
var/mob/M = obj.loc
|
||||
if(ismob(M))
|
||||
M.u_equip(obj)
|
||||
M.remove_from_mob(obj)
|
||||
M.update_icons() //so their overlays update
|
||||
|
||||
if(!silent)
|
||||
@@ -384,4 +384,4 @@ var/global/list/holodeck_programs = list(
|
||||
var/area/targetsource = locate(/area/holodeck/source_plating)
|
||||
targetsource.copy_contents_to(linkedholodeck , 1)
|
||||
active = 0
|
||||
use_power = 1
|
||||
use_power = 1
|
||||
|
||||
@@ -406,13 +406,13 @@
|
||||
faction = "neutral"
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
wall_smash = 0
|
||||
environment_smash = 0
|
||||
destroy_surroundings = 0
|
||||
else
|
||||
faction = "carp"
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
wall_smash = initial(wall_smash)
|
||||
environment_smash = initial(environment_smash)
|
||||
destroy_surroundings = initial(destroy_surroundings)
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/holodeck/gib()
|
||||
|
||||
@@ -226,7 +226,7 @@
|
||||
if(user == M)
|
||||
return ..()
|
||||
|
||||
if(user.a_intent == "hurt")
|
||||
if(user.a_intent == I_HURT)
|
||||
|
||||
// This is being copypasted here because reagent_containers (WHY DOES FOOD DESCEND FROM THAT) overrides it completely.
|
||||
// TODO: refactor all food paths to be less horrible and difficult to work with in this respect. ~Z
|
||||
@@ -291,7 +291,7 @@
|
||||
if(istype(user.loc,/turf/space))
|
||||
return
|
||||
|
||||
if(user.a_intent == "hurt")
|
||||
if(user.a_intent == I_HURT)
|
||||
user.visible_message("<span class='danger'>\The [user] squashes \the [src]!</span>")
|
||||
seed.thrown_at(src,user)
|
||||
sleep(-1)
|
||||
|
||||
@@ -110,19 +110,19 @@
|
||||
|
||||
|
||||
if(!target_limb) target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin")
|
||||
var/datum/organ/external/affecting = target.get_organ(target_limb)
|
||||
var/obj/item/organ/external/affecting = target.get_organ(target_limb)
|
||||
var/damage = 0
|
||||
|
||||
if(get_trait(TRAIT_CARNIVOROUS))
|
||||
if(get_trait(TRAIT_CARNIVOROUS) == 2)
|
||||
if(affecting)
|
||||
target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.display_name] greedily!</span>"
|
||||
target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.name] greedily!</span>"
|
||||
else
|
||||
target << "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>"
|
||||
damage = get_trait(TRAIT_POTENCY)/2
|
||||
else
|
||||
if(affecting)
|
||||
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.display_name]!</span>"
|
||||
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.name]!</span>"
|
||||
else
|
||||
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>"
|
||||
damage = get_trait(TRAIT_POTENCY)/5
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
if(S.seed && S.seed.get_trait(TRAIT_IMMUTABLE) > 0)
|
||||
user << "That seed is not compatible with our genetics technology."
|
||||
else
|
||||
user.drop_item(W)
|
||||
user.remove_from_mob(W)
|
||||
W.loc = src
|
||||
seed = W
|
||||
user << "You load [W] into [src]."
|
||||
@@ -120,7 +120,7 @@
|
||||
user << "That disk does not have any gene data loaded."
|
||||
return
|
||||
|
||||
user.drop_item(W)
|
||||
user.remove_from_mob(W)
|
||||
W.loc = src
|
||||
loaded_disk = W
|
||||
user << "You load [W] into [src]."
|
||||
|
||||
@@ -453,7 +453,7 @@
|
||||
if(!seed)
|
||||
|
||||
var/obj/item/seeds/S = O
|
||||
user.drop_item(O)
|
||||
user.remove_from_mob(O)
|
||||
|
||||
if(!S.seed)
|
||||
user << "The packet seems to be empty. You throw it away."
|
||||
@@ -497,7 +497,7 @@
|
||||
else if ( istype(O, /obj/item/weapon/plantspray) )
|
||||
|
||||
var/obj/item/weapon/plantspray/spray = O
|
||||
user.drop_item(O)
|
||||
user.remove_from_mob(O)
|
||||
toxins += spray.toxicity
|
||||
pestlevel -= spray.pest_kill_str
|
||||
weedlevel -= spray.weed_kill_str
|
||||
|
||||
@@ -226,7 +226,7 @@
|
||||
icon_state = "hatchet"
|
||||
flags = CONDUCT
|
||||
force = 12.0
|
||||
w_class = 2.0
|
||||
w_class = 3.0
|
||||
throwforce = 15.0
|
||||
throw_speed = 4
|
||||
throw_range = 4
|
||||
|
||||
@@ -118,6 +118,8 @@
|
||||
origin_tech = "materials=4;phorontech=3;engineering=3"
|
||||
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
drill_verb = "cutting"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/pickaxe/diamond
|
||||
name = "diamond pickaxe"
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/ore))
|
||||
user.u_equip(W)
|
||||
user.remove_from_mob(W)
|
||||
src.contents += W
|
||||
if (istype(W, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = W
|
||||
|
||||
+97
-191
@@ -1,15 +1,81 @@
|
||||
//This proc is called whenever someone clicks an inventory ui slot.
|
||||
/mob/proc/attack_ui(slot)
|
||||
var/obj/item/W = get_active_hand()
|
||||
if(istype(W))
|
||||
equip_to_slot_if_possible(W, slot)
|
||||
|
||||
/mob/proc/put_in_any_hand_if_possible(obj/item/W as obj, del_on_fail = 0, disable_warning = 1, redraw_mob = 1)
|
||||
if(equip_to_slot_if_possible(W, slot_l_hand, del_on_fail, disable_warning, redraw_mob))
|
||||
return 1
|
||||
else if(equip_to_slot_if_possible(W, slot_r_hand, del_on_fail, disable_warning, redraw_mob))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//This is a SAFE proc. Use this instead of equip_to_slot()!
|
||||
//set del_on_fail to have it delete W if it fails to equip
|
||||
//set disable_warning to disable the 'you are unable to equip that' warning.
|
||||
//unset redraw_mob to prevent the mob from being redrawn at the end.
|
||||
/mob/proc/equip_to_slot_if_possible(obj/item/W as obj, slot, del_on_fail = 0, disable_warning = 0, redraw_mob = 1)
|
||||
if(!istype(W)) return 0
|
||||
|
||||
if(!W.mob_can_equip(src, slot))
|
||||
if(del_on_fail)
|
||||
del(W)
|
||||
else
|
||||
if(!disable_warning)
|
||||
src << "\red You are unable to equip that." //Only print if del_on_fail is false
|
||||
return 0
|
||||
|
||||
equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail.
|
||||
return 1
|
||||
|
||||
//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't eqip need to be done before! Use mob_can_equip() for that task.
|
||||
//In most cases you will want to use equip_to_slot_if_possible()
|
||||
/mob/proc/equip_to_slot(obj/item/W as obj, slot)
|
||||
return
|
||||
|
||||
//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the rounds tarts and when events happen and such.
|
||||
/mob/proc/equip_to_slot_or_del(obj/item/W as obj, slot)
|
||||
return equip_to_slot_if_possible(W, slot, 1, 1, 0)
|
||||
|
||||
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
|
||||
var/list/slot_equipment_priority = list( \
|
||||
slot_back,\
|
||||
slot_wear_id,\
|
||||
slot_w_uniform,\
|
||||
slot_wear_suit,\
|
||||
slot_wear_mask,\
|
||||
slot_head,\
|
||||
slot_shoes,\
|
||||
slot_gloves,\
|
||||
slot_l_ear,\
|
||||
slot_r_ear,\
|
||||
slot_glasses,\
|
||||
slot_belt,\
|
||||
slot_s_store,\
|
||||
slot_tie,\
|
||||
slot_l_store,\
|
||||
slot_r_store\
|
||||
)
|
||||
|
||||
//puts the item "W" into an appropriate slot in a human's inventory
|
||||
//returns 0 if it cannot, 1 if successful
|
||||
/mob/proc/equip_to_appropriate_slot(obj/item/W)
|
||||
if(!istype(W)) return 0
|
||||
|
||||
for(var/slot in slot_equipment_priority)
|
||||
if(equip_to_slot_if_possible(W, slot, del_on_fail=0, disable_warning=1, redraw_mob=1))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//These procs handle putting s tuff in your hand. It's probably best to use these rather than setting l_hand = ...etc
|
||||
//as they handle all relevant stuff like adding it to the player's screen and updating their overlays.
|
||||
|
||||
//Returns the thing in our active hand
|
||||
/mob/proc/get_active_hand()
|
||||
if(issilicon(src))
|
||||
if(isrobot(src))
|
||||
if(src:module_active)
|
||||
return src:module_active
|
||||
else
|
||||
if(hand) return l_hand
|
||||
else return r_hand
|
||||
if(hand) return l_hand
|
||||
else return r_hand
|
||||
|
||||
//Returns the thing in our inactive hand
|
||||
/mob/proc/get_inactive_hand()
|
||||
@@ -77,96 +143,45 @@
|
||||
W.dropped()
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/mob/proc/drop_item_v() //this is dumb.
|
||||
if(stat == CONSCIOUS && isturf(loc))
|
||||
return drop_item()
|
||||
return 0
|
||||
|
||||
|
||||
// Removes an item from inventory and places it in the target atom
|
||||
/mob/proc/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
|
||||
if(W)
|
||||
if(!Target)
|
||||
Target = loc
|
||||
|
||||
if(client) client.screen -= W
|
||||
u_equip(W)
|
||||
remove_from_mob(W)
|
||||
if(!W) return 1 // self destroying objects (tk, grabs)
|
||||
W.layer = initial(W.layer)
|
||||
W.loc = Target
|
||||
|
||||
var/turf/T = get_turf(Target)
|
||||
if(isturf(T))
|
||||
T.Entered(W)
|
||||
|
||||
W.dropped(src)
|
||||
|
||||
W.forceMove(Target)
|
||||
update_icons()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
//Drops the item in our left hand
|
||||
/mob/proc/drop_l_hand(var/atom/Target)
|
||||
if(l_hand)
|
||||
if(client) client.screen -= l_hand
|
||||
l_hand.layer = initial(l_hand.layer)
|
||||
|
||||
if(Target) l_hand.loc = Target.loc
|
||||
else l_hand.loc = loc
|
||||
|
||||
var/turf/T = get_turf(loc)
|
||||
if(isturf(T))
|
||||
T.Entered(l_hand)
|
||||
|
||||
l_hand.dropped(src)
|
||||
l_hand = null
|
||||
update_inv_l_hand()
|
||||
return 1
|
||||
return 0
|
||||
return drop_from_inventory(l_hand, Target)
|
||||
|
||||
//Drops the item in our right hand
|
||||
/mob/proc/drop_r_hand(var/atom/Target)
|
||||
if(r_hand)
|
||||
if(client) client.screen -= r_hand
|
||||
r_hand.layer = initial(r_hand.layer)
|
||||
|
||||
if(Target) r_hand.loc = Target.loc
|
||||
else r_hand.loc = loc
|
||||
|
||||
var/turf/T = get_turf(Target)
|
||||
if(istype(T))
|
||||
T.Entered(r_hand)
|
||||
|
||||
r_hand.dropped(src)
|
||||
r_hand = null
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
return 0
|
||||
return drop_from_inventory(r_hand, Target)
|
||||
|
||||
//Drops the item in our active hand.
|
||||
/mob/proc/drop_item(var/atom/Target)
|
||||
if(hand) return drop_l_hand(Target)
|
||||
else return drop_r_hand(Target)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//TODO: phase out this proc
|
||||
/mob/proc/before_take_item(var/obj/item/W) //TODO: what is this?
|
||||
W.loc = null
|
||||
W.layer = initial(W.layer)
|
||||
u_equip(W)
|
||||
update_icons()
|
||||
return
|
||||
|
||||
|
||||
/mob/proc/u_equip(W as obj)
|
||||
/*
|
||||
Removes the object from any slots the mob might have, calling the appropriate icon update proc.
|
||||
Does nothing else.
|
||||
|
||||
DO NOT CALL THIS PROC DIRECTLY. It is meant to be called only by other inventory procs.
|
||||
It's probably okay to use it if you are transferring the item between slots on the same mob,
|
||||
but chances are you're safer calling remove_from_mob() or drop_from_inventory() anyways.
|
||||
|
||||
As far as I can tell the proc exists so that mobs with different inventory slots can override
|
||||
the search through all the slots, without having to duplicate the rest of the item dropping.
|
||||
*/
|
||||
/mob/proc/u_equip(obj/W as obj)
|
||||
if (W == r_hand)
|
||||
r_hand = null
|
||||
update_inv_r_hand(0)
|
||||
@@ -181,40 +196,27 @@
|
||||
update_inv_wear_mask(0)
|
||||
return
|
||||
|
||||
//This differs from remove_from_mob() in that it checks canremove first.
|
||||
/mob/proc/unEquip(obj/item/I, force = 0) //Force overrides NODROP for things like wizarditis and admin undress.
|
||||
if(!I) //If there's nothing to drop, the drop is automatically successful. If(unEquip) should generally be used to check for NODROP.
|
||||
if(!I) //If there's nothing to drop, the drop is automatically successful.
|
||||
return 1
|
||||
|
||||
/*if((I.flags & NODROP) && !force)
|
||||
return 0*/
|
||||
|
||||
if(!I.canremove && !force)
|
||||
return 0
|
||||
|
||||
if(I == r_hand)
|
||||
r_hand = null
|
||||
update_inv_r_hand()
|
||||
else if(I == l_hand)
|
||||
l_hand = null
|
||||
update_inv_l_hand()
|
||||
|
||||
if(I)
|
||||
if(client)
|
||||
client.screen -= I
|
||||
I.loc = loc
|
||||
I.dropped(src)
|
||||
if(I)
|
||||
I.layer = initial(I.layer)
|
||||
remove_from_mob(I)
|
||||
return 1
|
||||
|
||||
//Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob.
|
||||
//It does call u_equip() though. So it can drop items to the floor but only if src is human.
|
||||
/mob/proc/remove_from_mob(var/obj/O)
|
||||
src.u_equip(O)
|
||||
if (src.client)
|
||||
src.client.screen -= O
|
||||
O.layer = initial(O.layer)
|
||||
O.screen_loc = null
|
||||
if(istype(O, /obj/item))
|
||||
var/obj/item/I = O
|
||||
I.dropped()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -240,99 +242,3 @@
|
||||
//if(hasvar(src,"r_hand")) if(src:r_hand) items += src:r_hand
|
||||
|
||||
return items
|
||||
|
||||
/** BS12's proc to get the item in the active hand. Couldn't find the /tg/ equivalent. **/
|
||||
/mob/proc/equipped()
|
||||
return get_active_hand() //TODO: get rid of this proc
|
||||
|
||||
/mob/living/carbon/human/proc/equip_if_possible(obj/item/W, slot, del_on_fail = 1) // since byond doesn't seem to have pointers, this seems like the best way to do this :/
|
||||
//warning: icky code
|
||||
var/equipped = 0
|
||||
switch(slot)
|
||||
if(slot_back)
|
||||
if(!src.back)
|
||||
src.back = W
|
||||
equipped = 1
|
||||
if(slot_wear_mask)
|
||||
if(!src.wear_mask)
|
||||
src.wear_mask = W
|
||||
equipped = 1
|
||||
if(slot_handcuffed)
|
||||
if(!src.handcuffed)
|
||||
src.handcuffed = W
|
||||
equipped = 1
|
||||
if(slot_l_hand)
|
||||
if(!src.l_hand)
|
||||
src.l_hand = W
|
||||
equipped = 1
|
||||
if(slot_r_hand)
|
||||
if(!src.r_hand)
|
||||
src.r_hand = W
|
||||
equipped = 1
|
||||
if(slot_belt)
|
||||
if(!src.belt && src.w_uniform)
|
||||
src.belt = W
|
||||
equipped = 1
|
||||
if(slot_wear_id)
|
||||
if(!src.wear_id && src.w_uniform)
|
||||
src.wear_id = W
|
||||
equipped = 1
|
||||
if(slot_l_ear)
|
||||
if(!src.l_ear)
|
||||
src.l_ear = W
|
||||
equipped = 1
|
||||
if(slot_r_ear)
|
||||
if(!src.r_ear)
|
||||
src.r_ear = W
|
||||
equipped = 1
|
||||
if(slot_glasses)
|
||||
if(!src.glasses)
|
||||
src.glasses = W
|
||||
equipped = 1
|
||||
if(slot_gloves)
|
||||
if(!src.gloves)
|
||||
src.gloves = W
|
||||
equipped = 1
|
||||
if(slot_head)
|
||||
if(!src.head)
|
||||
src.head = W
|
||||
equipped = 1
|
||||
if(slot_shoes)
|
||||
if(!src.shoes)
|
||||
src.shoes = W
|
||||
equipped = 1
|
||||
if(slot_wear_suit)
|
||||
if(!src.wear_suit)
|
||||
src.wear_suit = W
|
||||
equipped = 1
|
||||
if(slot_w_uniform)
|
||||
if(!src.w_uniform)
|
||||
src.w_uniform = W
|
||||
equipped = 1
|
||||
if(slot_l_store)
|
||||
if(!src.l_store && src.w_uniform)
|
||||
src.l_store = W
|
||||
equipped = 1
|
||||
if(slot_r_store)
|
||||
if(!src.r_store && src.w_uniform)
|
||||
src.r_store = W
|
||||
equipped = 1
|
||||
if(slot_s_store)
|
||||
if(!src.s_store && src.wear_suit)
|
||||
src.s_store = W
|
||||
equipped = 1
|
||||
if(slot_in_backpack)
|
||||
if (src.back && istype(src.back, /obj/item/weapon/storage/backpack))
|
||||
var/obj/item/weapon/storage/backpack/B = src.back
|
||||
if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class)
|
||||
W.loc = B
|
||||
equipped = 1
|
||||
|
||||
if(equipped)
|
||||
W.layer = 20
|
||||
if(src.back && W.loc != src.back)
|
||||
W.loc = src
|
||||
else
|
||||
if (del_on_fail)
|
||||
del(W)
|
||||
return equipped
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/mob/living/carbon/M = other
|
||||
if(!istype(M))
|
||||
return 1
|
||||
if(locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -82,3 +82,31 @@
|
||||
|
||||
/datum/language/vox/get_random_name()
|
||||
return ..(FEMALE,1,6)
|
||||
|
||||
/datum/language/cultcommon
|
||||
name = "Cult"
|
||||
desc = "The chants of the occult, the incomprehensible."
|
||||
speech_verb = "intones"
|
||||
ask_verb = "intones"
|
||||
exclaim_verb = "chants"
|
||||
colour = "cult"
|
||||
key = "n"
|
||||
flags = RESTRICTED
|
||||
space_chance = 100
|
||||
syllables = list("ire","ego","nahlizet","certum","veri","jatkaa","mgar","balaq", "karazet", "geeri", \
|
||||
"orkan", "allaq", "sas'so", "c'arta", "forbici", "tarem", "n'ath", "reth", "sh'yro", "eth", "d'raggathnor", \
|
||||
"mah'weyh", "pleggh", "at", "e'ntrath", "tok-lyr", "rqa'nap", "g'lt-ulotf", "ta'gh", "fara'qha", "fel", "d'amar det", \
|
||||
"yu'gular", "faras", "desdae", "havas", "mithum", "javara", "umathar", "uf'kal", "thenar", "rash'tla", \
|
||||
"sektath", "mal'zua", "zasan", "therium", "viortia", "kla'atu", "barada", "nikt'o", "fwe'sh", "mah", "erl", "nyag", "r'ya", \
|
||||
"gal'h'rfikk", "harfrandid", "mud'gib", "fuu", "ma'jin", "dedo", "ol'btoh", "n'ath", "reth", "sh'yro", "eth", \
|
||||
"d'rekkathnor", "khari'd", "gual'te", "nikka", "nikt'o", "barada", "kla'atu", "barhah", "hra" ,"zar'garis")
|
||||
|
||||
/datum/language/cult
|
||||
name = "Occult"
|
||||
desc = "The initiated can share their thoughts by means defying all reason."
|
||||
speech_verb = "intones"
|
||||
ask_verb = "intones"
|
||||
exclaim_verb = "chants"
|
||||
colour = "cult"
|
||||
key = "m"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (I_HELP)
|
||||
help_shake_act(M)
|
||||
|
||||
if ("grab")
|
||||
if (I_GRAB)
|
||||
if (M == src)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
if(istype(M))
|
||||
//Let people pick the little buggers up.
|
||||
if(M.a_intent == "help")
|
||||
if(M.a_intent == I_HELP)
|
||||
if(M.species && M.species.name == "Diona")
|
||||
M << "You feel your being twine with that of [src] as it merges with your biomass."
|
||||
src << "You feel your being twine with that of [M] as you merge with its biomass."
|
||||
|
||||
@@ -11,4 +11,4 @@
|
||||
/mob/living/carbon/alien/larva/New()
|
||||
..()
|
||||
add_language("Xenomorph") //Bonus language.
|
||||
internal_organs += new /datum/organ/internal/xenos/hivenode(src)
|
||||
internal_organs |= new /obj/item/organ/xenos/hivenode(src)
|
||||
@@ -10,11 +10,6 @@
|
||||
throw_range = 5
|
||||
origin_tech = "biotech=3"
|
||||
attack_verb = list("attacked", "slapped", "whacked")
|
||||
prosthetic_name = "cyberbrain"
|
||||
prosthetic_icon = "brain-prosthetic"
|
||||
organ_tag = "brain"
|
||||
organ_type = /datum/organ/internal/brain
|
||||
|
||||
var/mob/living/carbon/brain/brainmob = null
|
||||
|
||||
/obj/item/organ/brain/xeno
|
||||
@@ -49,19 +44,18 @@
|
||||
else
|
||||
user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later.."
|
||||
|
||||
/obj/item/organ/brain/removed(var/mob/living/target,var/mob/living/user)
|
||||
/obj/item/organ/brain/removed(var/mob/living/user)
|
||||
|
||||
..()
|
||||
|
||||
var/mob/living/simple_animal/borer/borer = target.has_brain_worms()
|
||||
var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
|
||||
|
||||
if(borer)
|
||||
borer.detatch() //Should remove borer if the brain is removed - RR
|
||||
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/obj/item/organ/brain/B = src
|
||||
if(istype(B) && istype(H))
|
||||
B.transfer_identity(target)
|
||||
if(istype(B) && istype(owner))
|
||||
B.transfer_identity(owner)
|
||||
|
||||
/obj/item/organ/brain/replaced(var/mob/living/target)
|
||||
|
||||
@@ -78,8 +72,6 @@
|
||||
/obj/item/organ/brain/slime
|
||||
name = "slime core"
|
||||
desc = "A complex, organic knot of jelly and crystalline particles."
|
||||
prosthetic_name = null
|
||||
prosthetic_icon = null
|
||||
robotic = 2
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "green slime extract"
|
||||
@@ -87,8 +79,6 @@
|
||||
/obj/item/organ/brain/golem
|
||||
name = "chem"
|
||||
desc = "A tightly furled roll of paper, covered with indecipherable runes."
|
||||
prosthetic_name = null
|
||||
prosthetic_icon = null
|
||||
robotic = 2
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll"
|
||||
@@ -42,8 +42,8 @@
|
||||
if(istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/organ = H.get_organ("chest")
|
||||
if (istype(organ, /datum/organ/external))
|
||||
var/datum/organ/external/temp = organ
|
||||
if (istype(organ, /obj/item/organ/external))
|
||||
var/obj/item/organ/external/temp = organ
|
||||
if(temp.take_damage(d, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
@@ -70,12 +70,13 @@
|
||||
|
||||
/mob/living/carbon/attack_hand(mob/M as mob)
|
||||
if(!istype(M, /mob/living/carbon)) return
|
||||
if (hasorgans(M))
|
||||
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
|
||||
if (M.hand)
|
||||
temp = M:organs_by_name["l_hand"]
|
||||
if (ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
if (H.hand)
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
M << "\red You can't use your [temp.display_name]"
|
||||
H << "\red You can't use your [temp.name]"
|
||||
return
|
||||
|
||||
for(var/datum/disease/D in viruses)
|
||||
@@ -165,7 +166,7 @@
|
||||
"\blue You check yourself for injuries." \
|
||||
)
|
||||
|
||||
for(var/datum/organ/external/org in H.organs)
|
||||
for(var/obj/item/organ/external/org in H.organs)
|
||||
var/status = ""
|
||||
var/brutedamage = org.brute_dam
|
||||
var/burndamage = org.burn_dam
|
||||
@@ -196,7 +197,7 @@
|
||||
status = "weirdly shapen."
|
||||
if(status == "")
|
||||
status = "OK"
|
||||
src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.display_name,status),1)
|
||||
src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.name,status),1)
|
||||
if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
|
||||
H.play_xylophone()
|
||||
else if (on_fire)
|
||||
@@ -337,16 +338,9 @@
|
||||
|
||||
if(!item) return //Grab processing has a chance of returning null
|
||||
|
||||
item.layer = initial(item.layer)
|
||||
u_equip(item)
|
||||
update_icons()
|
||||
|
||||
if (istype(usr, /mob/living/carbon)) //Check if a carbon mob is throwing. Modify/remove this line as required.
|
||||
item.loc = src.loc
|
||||
if(src.client)
|
||||
src.client.screen -= item
|
||||
if(istype(item, /obj/item))
|
||||
item:dropped(src) // let it know it's been dropped
|
||||
|
||||
src.remove_from_mob(item)
|
||||
item.loc = src.loc
|
||||
|
||||
//actually throw it!
|
||||
if (item)
|
||||
@@ -452,102 +446,12 @@
|
||||
if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes")
|
||||
usr.sleeping = 20 //Short nap
|
||||
|
||||
/mob/living/carbon/Bump(atom/movable/AM as mob|obj, yes)
|
||||
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
|
||||
if( istype(tmob, /mob/living/carbon) && prob(10) )
|
||||
src.spread_disease_to(AM, "Contact")
|
||||
|
||||
if(istype(tmob, /mob/living/carbon/human))
|
||||
|
||||
if(HULK in tmob.mutations)
|
||||
if(prob(70))
|
||||
usr << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
for(var/mob/M in range(tmob, 1))
|
||||
if(tmob.pinned.len || ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
|
||||
if ( !(world.time % 5) )
|
||||
src << "\red [tmob] is restrained, you cannot push past"
|
||||
now_pushing = 0
|
||||
return
|
||||
if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
|
||||
if ( !(world.time % 5) )
|
||||
src << "\red [tmob] is restraining [M], you cannot push past"
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
//Leaping mobs just land on the tile, no pushing, no anything.
|
||||
if(status_flags & LEAPING)
|
||||
loc = tmob.loc
|
||||
status_flags &= ~LEAPING
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
// Step over drones.
|
||||
// I have no idea why the hell this isn't already happening. How do mice do it?
|
||||
if(istype(tmob,/mob/living/silicon/robot/drone))
|
||||
loc = tmob.loc
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
if((tmob.a_intent == "help" || tmob.restrained()) && (a_intent == "help" || src.restrained()) && tmob.canmove && !tmob.buckled && canmove) // mutual brohugs all around!
|
||||
var/turf/oldloc = loc
|
||||
loc = tmob.loc
|
||||
tmob.loc = oldloc
|
||||
now_pushing = 0
|
||||
for(var/mob/living/carbon/slime/slime in view(1,tmob))
|
||||
if(slime.Victim == tmob)
|
||||
slime.UpdateFeed()
|
||||
return
|
||||
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(prob(40) && !(FAT in src.mutations))
|
||||
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot))
|
||||
if(prob(99))
|
||||
now_pushing = 0
|
||||
return
|
||||
if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot))
|
||||
if(prob(99))
|
||||
now_pushing = 0
|
||||
return
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
tmob.LAssailant = src
|
||||
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!( istype(AM, /atom/movable) ))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
var/obj/structure/window/W = AM
|
||||
if(W.is_full_window())
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = 0
|
||||
/mob/living/carbon/Bump(var/atom/movable/AM, yes)
|
||||
if(now_pushing || !yes)
|
||||
return
|
||||
return
|
||||
..()
|
||||
if(istype(AM, /mob/living/carbon) && prob(10))
|
||||
src.spread_disease_to(AM, "Contact")
|
||||
|
||||
/mob/living/carbon/can_use_vents()
|
||||
return
|
||||
@@ -561,9 +465,14 @@
|
||||
Stun(stun_duration)
|
||||
Weaken(Floor(stun_duration/2))
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1)
|
||||
if(effect in chem_effects)
|
||||
chem_effects[effect] += magnitude
|
||||
else
|
||||
chem_effects[effect] = magnitude
|
||||
|
||||
/mob/living/carbon/get_default_language()
|
||||
if(!species)
|
||||
return null
|
||||
return species.default_language ? all_languages[species.default_language] : null
|
||||
|
||||
@@ -83,6 +83,7 @@
|
||||
g_eyes = green
|
||||
b_eyes = blue
|
||||
|
||||
update_eyes()
|
||||
update_body()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -1,19 +1,14 @@
|
||||
/mob/living/carbon/human/gib()
|
||||
|
||||
for(var/datum/organ/internal/I in internal_organs)
|
||||
var/obj/item/organ/current_organ = I.remove()
|
||||
if(current_organ)
|
||||
if(istype(loc,/turf))
|
||||
current_organ.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30)
|
||||
current_organ.removed(src)
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.removed()
|
||||
if(istype(loc,/turf))
|
||||
I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30)
|
||||
|
||||
for(var/datum/organ/external/E in src.organs)
|
||||
if(istype(E, /datum/organ/external/chest))
|
||||
continue
|
||||
// Only make the limb drop if it's not too damaged
|
||||
if(prob(100 - E.get_damage()))
|
||||
// Override the current limb status and don't cause an explosion
|
||||
E.droplimb(1,1)
|
||||
for(var/obj/item/organ/external/E in src.organs)
|
||||
E.droplimb(0,DROPLIMB_EDGE,1)
|
||||
|
||||
sleep(1)
|
||||
|
||||
..(species.gibbed_anim)
|
||||
gibs(loc, viruses, dna, null, species.flesh_color, species.blood_color)
|
||||
@@ -38,7 +33,7 @@
|
||||
if(species) species.handle_death(src)
|
||||
|
||||
//Handle brain slugs.
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/obj/item/organ/external/head = get_organ("head")
|
||||
var/mob/living/simple_animal/borer/B
|
||||
|
||||
for(var/I in head.implants)
|
||||
|
||||
@@ -198,9 +198,9 @@
|
||||
|
||||
//splints
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = get_organ(organ)
|
||||
var/obj/item/organ/external/o = get_organ(organ)
|
||||
if(o && o.status & ORGAN_SPLINTED)
|
||||
msg += "<span class='warning'>[t_He] [t_has] a splint on [t_his] [o.display_name]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_has] a splint on [t_his] [o.name]!</span>\n"
|
||||
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[t_He] appears to have commited suicide... there is no hope of recovery.</span>\n"
|
||||
@@ -251,33 +251,44 @@
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_destroyed = list()
|
||||
var/list/is_bleeding = list()
|
||||
for(var/datum/organ/external/temp in organs)
|
||||
|
||||
for(var/organ_tag in species.has_limbs)
|
||||
|
||||
var/list/organ_data = species.has_limbs[organ_tag]
|
||||
var/organ_descriptor = organ_data["descriptor"]
|
||||
is_destroyed["[organ_data["descriptor"]]"] = 1
|
||||
|
||||
var/obj/item/organ/external/E = organs_by_name[organ_tag]
|
||||
if(!E)
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] is missing [t_his] [organ_descriptor].</b></span>\n"
|
||||
else if(E.is_stump())
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] has a stump where [t_his] [organ_descriptor] should be.</b></span>\n"
|
||||
else
|
||||
continue
|
||||
|
||||
for(var/obj/item/organ/external/temp in organs)
|
||||
if(temp)
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
is_destroyed["[temp.display_name]"] = 1
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'><b>[t_He] is missing [t_his] [temp.display_name].</b></span>\n"
|
||||
continue
|
||||
if(temp.status & ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
if(!species.flags & IS_SYNTHETIC)
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]!</span>\n"
|
||||
continue
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]. It has"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]. It has"
|
||||
if(temp.brute_dam) switch(temp.brute_dam)
|
||||
if(0 to 20)
|
||||
wound_flavor_text["[temp.display_name]"] += " some dents"
|
||||
wound_flavor_text["[temp.name]"] += " some dents"
|
||||
if(21 to INFINITY)
|
||||
wound_flavor_text["[temp.display_name]"] += pick(" a lot of dents"," severe denting")
|
||||
wound_flavor_text["[temp.name]"] += pick(" a lot of dents"," severe denting")
|
||||
if(temp.brute_dam && temp.burn_dam)
|
||||
wound_flavor_text["[temp.display_name]"] += " and"
|
||||
wound_flavor_text["[temp.name]"] += " and"
|
||||
if(temp.burn_dam) switch(temp.burn_dam)
|
||||
if(0 to 20)
|
||||
wound_flavor_text["[temp.display_name]"] += " some burns"
|
||||
wound_flavor_text["[temp.name]"] += " some burns"
|
||||
if(21 to INFINITY)
|
||||
wound_flavor_text["[temp.display_name]"] += pick(" a lot of burns"," severe melting")
|
||||
if(wound_flavor_text["[temp.display_name]"])
|
||||
wound_flavor_text["[temp.display_name]"] += "!</span>\n"
|
||||
wound_flavor_text["[temp.name]"] += pick(" a lot of burns"," severe melting")
|
||||
if(wound_flavor_text["[temp.name]"])
|
||||
wound_flavor_text["[temp.name]"] += "!</span>\n"
|
||||
else if(temp.wounds.len > 0)
|
||||
var/list/wound_descriptors = list()
|
||||
for(var/datum/wound/W in temp.wounds)
|
||||
@@ -325,14 +336,14 @@
|
||||
else if(flavor_text.len > 1 && text > 1)
|
||||
flavor_text_string += ","
|
||||
flavor_text_string += flavor_text[text]
|
||||
flavor_text_string += " on [t_his] [temp.display_name].</span><br>"
|
||||
wound_flavor_text["[temp.display_name]"] = flavor_text_string
|
||||
flavor_text_string += " on [t_his] [temp.name].</span><br>"
|
||||
wound_flavor_text["[temp.name]"] = flavor_text_string
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = ""
|
||||
wound_flavor_text["[temp.name]"] = ""
|
||||
if(temp.status & ORGAN_BLEEDING)
|
||||
is_bleeding["[temp.display_name]"] = 1
|
||||
is_bleeding["[temp.name]"] = 1
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = ""
|
||||
wound_flavor_text["[temp.name]"] = ""
|
||||
|
||||
//Handles the text strings being added to the actual description.
|
||||
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
stat("Tank Pressure", internal.air_contents.return_pressure())
|
||||
stat("Distribution Pressure", internal.distribute_pressure)
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
if(P)
|
||||
stat(null, "Phoron Stored: [P.stored_plasma]/[P.max_plasma]")
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
var/update = 0
|
||||
|
||||
// focus most of the blast on one organ
|
||||
var/datum/organ/external/take_blast = pick(organs)
|
||||
var/obj/item/organ/external/take_blast = pick(organs)
|
||||
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9, used_weapon = "Explosive blast")
|
||||
|
||||
// distribute the remaining 10% on all limbs equally
|
||||
@@ -134,7 +134,7 @@
|
||||
|
||||
var/weapon_message = "Explosive Blast"
|
||||
|
||||
for(var/datum/organ/external/temp in organs)
|
||||
for(var/obj/item/organ/external/temp in organs)
|
||||
switch(temp.name)
|
||||
if("head")
|
||||
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
|
||||
@@ -163,7 +163,7 @@
|
||||
if(stat == 2) return
|
||||
show_message("\red The blob attacks you!")
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] has been hit by [O]", 1)
|
||||
if (health > 0)
|
||||
var/datum/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
|
||||
var/obj/item/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
|
||||
if(!affecting) return
|
||||
if (istype(O, /obj/effect/immovablerod))
|
||||
if(affecting.take_damage(101, 0))
|
||||
@@ -189,7 +189,7 @@
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
|
||||
L.imp_in = M
|
||||
L.implanted = 1
|
||||
var/datum/organ/external/affected = M.organs_by_name["head"]
|
||||
var/obj/item/organ/external/affected = M.organs_by_name["head"]
|
||||
affected.implants += L
|
||||
L.part = affected
|
||||
L.implanted(src)
|
||||
@@ -197,7 +197,7 @@
|
||||
/mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M)
|
||||
for(var/L in M.contents)
|
||||
if(istype(L, /obj/item/weapon/implant/loyalty))
|
||||
for(var/datum/organ/external/O in M.organs)
|
||||
for(var/obj/item/organ/external/O in M.organs)
|
||||
if(L in O.implants)
|
||||
return 1
|
||||
return 0
|
||||
@@ -322,7 +322,7 @@
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name()
|
||||
var/datum/organ/external/head/head = get_organ("head")
|
||||
var/obj/item/organ/external/head/head = get_organ("head")
|
||||
if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
return "Unknown"
|
||||
return real_name
|
||||
@@ -353,7 +353,7 @@
|
||||
if (!def_zone)
|
||||
def_zone = pick("l_hand", "r_hand")
|
||||
|
||||
var/datum/organ/external/affected_organ = get_organ(check_zone(def_zone))
|
||||
var/obj/item/organ/external/affected_organ = get_organ(check_zone(def_zone))
|
||||
var/siemens_coeff = base_siemens_coeff * get_siemens_coefficient_organ(affected_organ)
|
||||
|
||||
return ..(shock_damage, source, siemens_coeff, def_zone)
|
||||
@@ -673,7 +673,7 @@
|
||||
return 2
|
||||
|
||||
if(internal_organs_by_name["eyes"]) // Eyes are fucked, not a 'weak point'.
|
||||
var/datum/organ/internal/I = internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/I = internal_organs_by_name["eyes"]
|
||||
if(I.status & ORGAN_CUT_AWAY)
|
||||
return 2
|
||||
else
|
||||
@@ -791,6 +791,7 @@
|
||||
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
update_eyes()
|
||||
|
||||
var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation", "[35-s_tone]") as text
|
||||
|
||||
@@ -918,19 +919,16 @@
|
||||
germ_level += n
|
||||
|
||||
/mob/living/carbon/human/revive()
|
||||
for (var/datum/organ/external/O in organs)
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
O.status &= ~ORGAN_BROKEN
|
||||
O.status &= ~ORGAN_BLEEDING
|
||||
O.status &= ~ORGAN_SPLINTED
|
||||
O.status &= ~ORGAN_CUT_AWAY
|
||||
O.status &= ~ORGAN_ATTACHABLE
|
||||
if (!O.amputated)
|
||||
O.status &= ~ORGAN_DESTROYED
|
||||
O.destspawn = 0
|
||||
O.wounds.Cut()
|
||||
O.heal_damage(1000,1000,1,1)
|
||||
|
||||
var/datum/organ/external/head/h = organs_by_name["head"]
|
||||
var/obj/item/organ/external/head/h = organs_by_name["head"]
|
||||
h.disfigured = 0
|
||||
|
||||
if(species && !(species.flags & NO_BLOOD))
|
||||
@@ -949,7 +947,7 @@
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
|
||||
for(var/datum/organ/internal/I in internal_organs)
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.damage = 0
|
||||
|
||||
for (var/datum/disease/virus in viruses)
|
||||
@@ -964,11 +962,11 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/is_lung_ruptured()
|
||||
var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
|
||||
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
|
||||
return L && L.is_bruised()
|
||||
|
||||
/mob/living/carbon/human/proc/rupture_lung()
|
||||
var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
|
||||
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
|
||||
|
||||
if(L && !L.is_bruised())
|
||||
src.custom_pain("You feel a stabbing pain in your chest!", 1)
|
||||
@@ -1029,7 +1027,7 @@
|
||||
/mob/living/carbon/human/get_visible_implants(var/class = 0)
|
||||
|
||||
var/list/visible_implants = list()
|
||||
for(var/datum/organ/external/organ in src.organs)
|
||||
for(var/obj/item/organ/external/organ in src.organs)
|
||||
for(var/obj/item/weapon/O in organ.implants)
|
||||
if(!istype(O,/obj/item/weapon/implant) && (O.w_class > class) && !istype(O,/obj/item/weapon/shard/shrapnel))
|
||||
visible_implants += O
|
||||
@@ -1038,7 +1036,7 @@
|
||||
|
||||
/mob/living/carbon/human/proc/handle_embedded_objects()
|
||||
|
||||
for(var/datum/organ/external/organ in src.organs)
|
||||
for(var/obj/item/organ/external/organ in src.organs)
|
||||
if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
|
||||
continue
|
||||
for(var/obj/item/weapon/O in organ.implants)
|
||||
@@ -1047,11 +1045,11 @@
|
||||
var/msg = null
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
msg ="<span class='warning'>A spike of pain jolts your [organ.display_name] as you bump [O] inside.</span>"
|
||||
msg ="<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>"
|
||||
if(2)
|
||||
msg ="<span class='warning'>Your movement jostles [O] in your [organ.display_name] painfully.</span>"
|
||||
msg ="<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>"
|
||||
if(3)
|
||||
msg ="<span class='warning'>[O] in your [organ.display_name] twists painfully as you move.</span>"
|
||||
msg ="<span class='warning'>[O] in your [organ.name] twists painfully as you move.</span>"
|
||||
src << msg
|
||||
|
||||
organ.take_damage(rand(1,3), 0, 0)
|
||||
@@ -1156,6 +1154,10 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
mob_bump_flag = species.bump_flag
|
||||
mob_swap_flags = species.swap_flags
|
||||
mob_push_flags = species.push_flags
|
||||
|
||||
/mob/living/carbon/human/proc/bloody_doodle()
|
||||
set category = "IC"
|
||||
set name = "Write in blood"
|
||||
@@ -1284,14 +1286,14 @@
|
||||
|
||||
/mob/living/carbon/human/has_brain()
|
||||
if(internal_organs_by_name["brain"])
|
||||
var/datum/organ/internal/brain = internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/brain = internal_organs_by_name["brain"]
|
||||
if(brain && istype(brain))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/has_eyes()
|
||||
if(internal_organs_by_name["eyes"])
|
||||
var/datum/organ/internal/eyes = internal_organs_by_name["eyes"]
|
||||
var/obj/item/organ/eyes = internal_organs_by_name["eyes"]
|
||||
if(eyes && istype(eyes) && !eyes.status & ORGAN_CUT_AWAY)
|
||||
return 1
|
||||
return 0
|
||||
@@ -1300,3 +1302,58 @@
|
||||
if((species.flags & NO_SLIP) || (shoes && (shoes.flags & NOSLIP)))
|
||||
return 0
|
||||
..(slipped_on,stun_duration)
|
||||
|
||||
/mob/living/carbon/human/proc/undislocate()
|
||||
set category = "Object"
|
||||
set name = "Undislocate Joint"
|
||||
set desc = "Pop a joint back into place. Extremely painful."
|
||||
set src in view(1)
|
||||
|
||||
if(!isliving(usr) || usr.next_move > world.time)
|
||||
return
|
||||
usr.next_move = world.time + 20
|
||||
|
||||
if(usr.stat > 0)
|
||||
usr << "You are unconcious and cannot do that!"
|
||||
return
|
||||
|
||||
if(usr.restrained())
|
||||
usr << "You are restrained and cannot do that!"
|
||||
return
|
||||
|
||||
var/mob/S = src
|
||||
var/mob/U = usr
|
||||
var/self = null
|
||||
|
||||
if(S == U)
|
||||
self = 1 // Removing object from yourself.
|
||||
|
||||
var/list/limbs = list()
|
||||
for(var/limb in organs_by_name)
|
||||
var/obj/item/organ/external/current_limb = organs_by_name[limb]
|
||||
if(current_limb && current_limb.dislocated == 2)
|
||||
limbs |= limb
|
||||
|
||||
var/choice = input(src,"Which joint do you wish to relocate?") as null|anything in limbs
|
||||
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
var/obj/item/organ/external/current_limb = organs_by_name[choice]
|
||||
|
||||
if(self)
|
||||
src << "<span class='warning'>You brace yourself to relocate your [current_limb.joint]...</span>"
|
||||
else
|
||||
U << "<span class='warning'>You begin to relocate [S]'s [current_limb.joint]...</span>"
|
||||
|
||||
if(!do_after(U, 30))
|
||||
return
|
||||
if(!choice || !current_limb || !S || !U)
|
||||
return
|
||||
|
||||
if(self)
|
||||
src << "<span class='danger'>You pop your [current_limb.joint] back in!</span>"
|
||||
else
|
||||
U << "<span class='danger'>You pop [S]'s [current_limb.joint] back in!</span>"
|
||||
S << "<span class='danger'>[U] pops your [current_limb.joint] back in!</span>"
|
||||
current_limb.undislocate()
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H))
|
||||
var/datum/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
if(H.hand)
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
H << "\red You can't use your [temp.display_name]."
|
||||
if(!temp || !temp.is_usable())
|
||||
H << "\red You can't use your hand."
|
||||
return
|
||||
|
||||
..()
|
||||
@@ -24,7 +24,7 @@
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[H] has attempted to punch [src]!</B>")
|
||||
return 0
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
|
||||
if(HULK in H.mutations)
|
||||
@@ -45,7 +45,7 @@
|
||||
M.spread_disease_to(src, "Contact")
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(I_HELP)
|
||||
|
||||
if(istype(H) && health < config.health_threshold_crit)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
help_shake_act(M)
|
||||
return 1
|
||||
|
||||
if("grab")
|
||||
if(I_GRAB)
|
||||
if(M == src || anchored)
|
||||
return 0
|
||||
if(w_uniform)
|
||||
@@ -88,7 +88,7 @@
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
return 1
|
||||
|
||||
if("hurt")
|
||||
if(I_HURT)
|
||||
|
||||
if(!istype(H))
|
||||
attack_generic(H,rand(1,3),"punched")
|
||||
@@ -98,14 +98,18 @@
|
||||
var/block = 0
|
||||
var/accurate = 0
|
||||
var/hit_zone = H.zone_sel.selecting
|
||||
var/datum/organ/external/affecting = get_organ(hit_zone)
|
||||
var/obj/item/organ/external/affecting = get_organ(hit_zone)
|
||||
|
||||
if(!affecting || affecting.status & ORGAN_DESTROYED)
|
||||
M << "<span class='danger'>They are missing that limb!</span>"
|
||||
return
|
||||
|
||||
switch(src.a_intent)
|
||||
if("help")
|
||||
if(I_HELP)
|
||||
// We didn't see this coming, so we get the full blow
|
||||
rand_damage = 5
|
||||
accurate = 1
|
||||
if("hurt", "grab")
|
||||
if(I_HURT, I_GRAB)
|
||||
// We're in a fighting stance, there's a chance we block
|
||||
if(src.canmove && src!=H && prob(20))
|
||||
block = 1
|
||||
@@ -157,7 +161,7 @@
|
||||
miss_type = 1
|
||||
|
||||
if(!miss_type && block)
|
||||
attack_message = "[H] went for [src]'s [affecting.display_name] but was blocked!"
|
||||
attack_message = "[H] went for [src]'s [affecting.name] but was blocked!"
|
||||
miss_type = 2
|
||||
|
||||
// See what attack they use
|
||||
@@ -200,7 +204,7 @@
|
||||
// Finally, apply damage to target
|
||||
apply_damage(real_damage, BRUTE, affecting, armour, sharp=attack.sharp, edge=attack.edge)
|
||||
|
||||
if("disarm")
|
||||
if(I_DISARM)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Disarmed [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been disarmed by [M.name] ([M.ckey])</font>")
|
||||
|
||||
@@ -208,7 +212,7 @@
|
||||
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
|
||||
if(istype(r_hand,/obj/item/weapon/gun) || istype(l_hand,/obj/item/weapon/gun))
|
||||
var/obj/item/weapon/gun/W = null
|
||||
@@ -291,8 +295,23 @@
|
||||
src.visible_message("<span class='danger'>[user] has [attack_message] [src]!</span>")
|
||||
|
||||
var/dam_zone = pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg", "groin")
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/attack_joint(var/obj/item/W, var/mob/living/user, var/def_zone)
|
||||
var/target_zone = def_zone? check_zone(def_zone) : get_zone_with_miss_chance(user.zone_sel.selecting, src)
|
||||
if(user == src) // Attacking yourself can't miss
|
||||
target_zone = user.zone_sel.selecting
|
||||
if(!target_zone)
|
||||
return null
|
||||
var/obj/item/organ/external/organ = get_organ(check_zone(target_zone))
|
||||
if(!organ || organ.is_dislocated() || organ.dislocated == -1)
|
||||
return null
|
||||
var/dislocation_str
|
||||
if(prob(W.force))
|
||||
dislocation_str = "[src]'s [organ.joint] [pick("gives way","caves in","crumbles","collapses")] with a grisly crunch!"
|
||||
organ.dislocate()
|
||||
return dislocation_str
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
health = maxHealth
|
||||
stat = CONSCIOUS
|
||||
return
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
for(var/datum/organ/external/O in organs) //hardcoded to streamline things a bit
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
for(var/obj/item/organ/external/O in organs) //hardcoded to streamline things a bit
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
|
||||
var/oxy_l = ((species.flags & NO_BREATHE) ? 0 : getOxyLoss())
|
||||
var/tox_l = ((species.flags & NO_POISON) ? 0 : getToxLoss())
|
||||
@@ -27,7 +27,7 @@
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
if(sponge)
|
||||
sponge.take_damage(amount)
|
||||
sponge.damage = min(max(brainloss, 0),(maxHealth*2))
|
||||
@@ -42,7 +42,7 @@
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
if(sponge)
|
||||
sponge.damage = min(max(amount, 0),(maxHealth*2))
|
||||
brainloss = sponge.damage
|
||||
@@ -56,7 +56,7 @@
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
if(sponge)
|
||||
brainloss = min(sponge.damage,maxHealth*2)
|
||||
else
|
||||
@@ -68,13 +68,13 @@
|
||||
//These procs fetch a cumulative total damage from all organs
|
||||
/mob/living/carbon/human/getBruteLoss()
|
||||
var/amount = 0
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
amount += O.brute_dam
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/human/getFireLoss()
|
||||
var/amount = 0
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
amount += O.burn_dam
|
||||
return amount
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
amount = amount*species.brute_mod
|
||||
|
||||
if (organ_name in organs_by_name)
|
||||
var/datum/organ/external/O = get_organ(organ_name)
|
||||
var/obj/item/organ/external/O = get_organ(organ_name)
|
||||
|
||||
if(amount > 0)
|
||||
O.take_damage(amount, 0, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
|
||||
@@ -119,7 +119,7 @@
|
||||
amount = amount*species.burn_mod
|
||||
|
||||
if (organ_name in organs_by_name)
|
||||
var/datum/organ/external/O = get_organ(organ_name)
|
||||
var/obj/item/organ/external/O = get_organ(organ_name)
|
||||
|
||||
if(amount > 0)
|
||||
O.take_damage(0, amount, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source)
|
||||
@@ -163,28 +163,28 @@
|
||||
var/mut_prob = min(80, getCloneLoss()+10)
|
||||
if (amount > 0)
|
||||
if (prob(mut_prob))
|
||||
var/list/datum/organ/external/candidates = list()
|
||||
for (var/datum/organ/external/O in organs)
|
||||
var/list/obj/item/organ/external/candidates = list()
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if(!(O.status & ORGAN_MUTATED))
|
||||
candidates |= O
|
||||
if (candidates.len)
|
||||
var/datum/organ/external/O = pick(candidates)
|
||||
var/obj/item/organ/external/O = pick(candidates)
|
||||
O.mutate()
|
||||
src << "<span class = 'notice'>Something is not right with your [O.display_name]...</span>"
|
||||
src << "<span class = 'notice'>Something is not right with your [O.name]...</span>"
|
||||
return
|
||||
else
|
||||
if (prob(heal_prob))
|
||||
for (var/datum/organ/external/O in organs)
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
|
||||
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
|
||||
return
|
||||
|
||||
if (getCloneLoss() < 1)
|
||||
for (var/datum/organ/external/O in organs)
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
|
||||
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
|
||||
BITSET(hud_updateflag, HEALTH_HUD)
|
||||
|
||||
// Defined here solely to take species flags into account without having to recast at mob/living level.
|
||||
@@ -226,16 +226,16 @@
|
||||
|
||||
//Returns a list of damaged organs
|
||||
/mob/living/carbon/human/proc/get_damaged_organs(var/brute, var/burn)
|
||||
var/list/datum/organ/external/parts = list()
|
||||
for(var/datum/organ/external/O in organs)
|
||||
var/list/obj/item/organ/external/parts = list()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if((brute && O.brute_dam) || (burn && O.burn_dam))
|
||||
parts += O
|
||||
return parts
|
||||
|
||||
//Returns a list of damageable organs
|
||||
/mob/living/carbon/human/proc/get_damageable_organs()
|
||||
var/list/datum/organ/external/parts = list()
|
||||
for(var/datum/organ/external/O in organs)
|
||||
var/list/obj/item/organ/external/parts = list()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.brute_dam + O.burn_dam < O.max_damage)
|
||||
parts += O
|
||||
return parts
|
||||
@@ -244,9 +244,9 @@
|
||||
//It automatically updates damage overlays if necesary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/human/heal_organ_damage(var/brute, var/burn)
|
||||
var/list/datum/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
if(!parts.len) return
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
if(picked.heal_damage(brute,burn))
|
||||
UpdateDamageIcon()
|
||||
BITSET(hud_updateflag, HEALTH_HUD)
|
||||
@@ -260,9 +260,9 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
|
||||
//It automatically updates damage overlays if necesary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0)
|
||||
var/list/datum/organ/external/parts = get_damageable_organs()
|
||||
var/list/obj/item/organ/external/parts = get_damageable_organs()
|
||||
if(!parts.len) return
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
if(picked.take_damage(brute,burn,sharp,edge))
|
||||
UpdateDamageIcon()
|
||||
BITSET(hud_updateflag, HEALTH_HUD)
|
||||
@@ -272,11 +272,11 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
|
||||
|
||||
//Heal MANY external organs, in random order
|
||||
/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn)
|
||||
var/list/datum/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
|
||||
var/update = 0
|
||||
while(parts.len && (brute>0 || burn>0) )
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
@@ -295,10 +295,10 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0, var/used_weapon = null)
|
||||
if(status_flags & GODMODE) return //godmode
|
||||
var/list/datum/organ/external/parts = get_damageable_organs()
|
||||
var/list/obj/item/organ/external/parts = get_damageable_organs()
|
||||
var/update = 0
|
||||
while(parts.len && (brute>0 || burn>0) )
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
@@ -328,12 +328,12 @@ This function restores the subjects blood to max.
|
||||
This function restores all organs.
|
||||
*/
|
||||
/mob/living/carbon/human/restore_all_organs()
|
||||
for(var/datum/organ/external/current_organ in organs)
|
||||
for(var/obj/item/organ/external/current_organ in organs)
|
||||
current_organ.rejuvenate()
|
||||
|
||||
/mob/living/carbon/human/proc/HealDamage(zone, brute, burn)
|
||||
var/datum/organ/external/E = get_organ(zone)
|
||||
if(istype(E, /datum/organ/external))
|
||||
var/obj/item/organ/external/E = get_organ(zone)
|
||||
if(istype(E, /obj/item/organ/external))
|
||||
if (E.heal_damage(brute, burn))
|
||||
UpdateDamageIcon()
|
||||
BITSET(hud_updateflag, HEALTH_HUD)
|
||||
@@ -366,7 +366,7 @@ This function restores all organs.
|
||||
|
||||
if(blocked >= 2) return 0
|
||||
|
||||
var/datum/organ/external/organ = null
|
||||
var/obj/item/organ/external/organ = null
|
||||
if(isorgan(def_zone))
|
||||
organ = def_zone
|
||||
else
|
||||
|
||||
@@ -10,7 +10,9 @@ emp_act
|
||||
|
||||
/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
|
||||
|
||||
var/datum/organ/external/organ = get_organ(check_zone(def_zone))
|
||||
var/obj/item/organ/external/organ = get_organ(check_zone(def_zone))
|
||||
if(!organ)
|
||||
return
|
||||
|
||||
//Shields
|
||||
if(check_shields(P.damage, "the [P.name]"))
|
||||
@@ -50,7 +52,7 @@ emp_act
|
||||
return (..(P , def_zone))
|
||||
|
||||
/mob/living/carbon/human/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone)
|
||||
var/datum/organ/external/affected = get_organ(check_zone(def_zone))
|
||||
var/obj/item/organ/external/affected = get_organ(check_zone(def_zone))
|
||||
var/siemens_coeff = get_siemens_coefficient_organ(affected)
|
||||
stun_amount *= siemens_coeff
|
||||
agony_amount *= siemens_coeff
|
||||
@@ -68,12 +70,12 @@ emp_act
|
||||
if(c_hand && (stun_amount || agony_amount > 10))
|
||||
msg_admin_attack("[src.name] ([src.ckey]) was disarmed by a stun effect")
|
||||
|
||||
u_equip(c_hand)
|
||||
drop_from_inventory(c_hand)
|
||||
if (affected.status & ORGAN_ROBOT)
|
||||
emote("me", 1, "drops what they were holding, their [affected.display_name] malfunctioning!")
|
||||
emote("me", 1, "drops what they were holding, their [affected.name] malfunctioning!")
|
||||
else
|
||||
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
|
||||
emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [affected.display_name]!")
|
||||
emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [affected.name]!")
|
||||
|
||||
..(stun_amount, agony_amount, def_zone)
|
||||
|
||||
@@ -84,21 +86,23 @@ emp_act
|
||||
if(def_zone)
|
||||
if(isorgan(def_zone))
|
||||
return getarmor_organ(def_zone, type)
|
||||
var/datum/organ/external/affecting = get_organ(def_zone)
|
||||
return getarmor_organ(affecting, type)
|
||||
var/obj/item/organ/external/affecting = get_organ(def_zone)
|
||||
if(affecting)
|
||||
return getarmor_organ(affecting, type)
|
||||
//If a specific bodypart is targetted, check how that bodypart is protected and return the value.
|
||||
|
||||
//If you don't specify a bodypart, it checks ALL your bodyparts for protection, and averages out the values
|
||||
for(var/organ_name in organs_by_name)
|
||||
if (organ_name in organ_rel_size)
|
||||
var/datum/organ/external/organ = organs_by_name[organ_name]
|
||||
var/weight = organ_rel_size[organ_name]
|
||||
armorval += getarmor_organ(organ, type) * weight
|
||||
total += weight
|
||||
var/obj/item/organ/external/organ = organs_by_name[organ_name]
|
||||
if(organ)
|
||||
var/weight = organ_rel_size[organ_name]
|
||||
armorval += getarmor_organ(organ, type) * weight
|
||||
total += weight
|
||||
return (armorval/max(total, 1))
|
||||
|
||||
//this proc returns the Siemens coefficient of electrical resistivity for a particular external organ.
|
||||
/mob/living/carbon/human/proc/get_siemens_coefficient_organ(var/datum/organ/external/def_zone)
|
||||
/mob/living/carbon/human/proc/get_siemens_coefficient_organ(var/obj/item/organ/external/def_zone)
|
||||
if (!def_zone)
|
||||
return 1.0
|
||||
|
||||
@@ -112,14 +116,14 @@ emp_act
|
||||
return siemens_coefficient
|
||||
|
||||
//this proc returns the armour value for a particular external organ.
|
||||
/mob/living/carbon/human/proc/getarmor_organ(var/datum/organ/external/def_zone, var/type)
|
||||
if(!type) return 0
|
||||
/mob/living/carbon/human/proc/getarmor_organ(var/obj/item/organ/external/def_zone, var/type)
|
||||
if(!type || !def_zone) return 0
|
||||
var/protection = 0
|
||||
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes)
|
||||
for(var/gear in protective_gear)
|
||||
if(gear && istype(gear ,/obj/item/clothing))
|
||||
var/obj/item/clothing/C = gear
|
||||
if(C.body_parts_covered & def_zone.body_part)
|
||||
if(istype(C) && C.body_parts_covered & def_zone.body_part)
|
||||
protection += C.armor[type]
|
||||
return protection
|
||||
|
||||
@@ -167,10 +171,10 @@ emp_act
|
||||
for(var/obj/O in src)
|
||||
if(!O) continue
|
||||
O.emp_act(severity)
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.status & ORGAN_DESTROYED) continue
|
||||
O.emp_act(severity)
|
||||
for(var/datum/organ/internal/I in O.internal_organs)
|
||||
for(var/obj/item/organ/I in O.internal_organs)
|
||||
if(I.robotic == 0) continue
|
||||
I.emp_act(severity)
|
||||
..()
|
||||
@@ -186,17 +190,19 @@ emp_act
|
||||
target_zone = user.zone_sel.selecting
|
||||
if(!target_zone)
|
||||
visible_message("\red <B>[user] misses [src] with \the [I]!")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(target_zone)
|
||||
if (!affecting)
|
||||
return 0
|
||||
if(affecting.status & ORGAN_DESTROYED)
|
||||
user << "What [affecting.display_name]?"
|
||||
return 0
|
||||
var/hit_area = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = get_organ(target_zone)
|
||||
|
||||
if((user != src) && check_shields(I.force, "the [I.name]"))
|
||||
if (!affecting || (affecting.status & ORGAN_DESTROYED) || affecting.is_stump())
|
||||
user << "<span class='danger'>They are missing that limb!</span>"
|
||||
return
|
||||
|
||||
var/effective_force = I.force
|
||||
if(user.a_intent == "disarm") effective_force = round(I.force/2)
|
||||
var/hit_area = affecting.name
|
||||
|
||||
if((user != src) && check_shields(effective_force, "the [I.name]"))
|
||||
return 0
|
||||
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
@@ -204,9 +210,9 @@ emp_act
|
||||
user << "\red That limb isn't robotic."
|
||||
return
|
||||
if(affecting.sabotaged)
|
||||
user << "\red [src]'s [affecting.display_name] is already sabotaged!"
|
||||
user << "\red [src]'s [affecting.name] is already sabotaged!"
|
||||
else
|
||||
user << "\red You sneakily slide [I] into the dataport on [src]'s [affecting.display_name] and short out the safeties."
|
||||
user << "\red You sneakily slide [I] into the dataport on [src]'s [affecting.name] and short out the safeties."
|
||||
var/obj/item/weapon/card/emag/emag = I
|
||||
emag.uses--
|
||||
affecting.sabotaged = 1
|
||||
@@ -224,14 +230,14 @@ emp_act
|
||||
weapon_sharp = 0
|
||||
weapon_edge = 0
|
||||
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
if(armor >= 2) return 0
|
||||
if(!effective_force) return 0
|
||||
var/Iforce = effective_force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
|
||||
apply_damage(I.force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
|
||||
apply_damage(effective_force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
|
||||
|
||||
var/bloody = 0
|
||||
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
|
||||
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (effective_force * 2)))
|
||||
I.add_blood(src) //Make the weapon bloody, not the person.
|
||||
// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
|
||||
// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays
|
||||
@@ -246,36 +252,37 @@ emp_act
|
||||
H.bloody_body(src)
|
||||
H.bloody_hands(src)
|
||||
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
if(prob(I.force))
|
||||
apply_effect(20, PARALYZE, armor)
|
||||
visible_message("\red <B>[src] has been knocked unconscious!</B>")
|
||||
if(bloody)//Apply blood
|
||||
if(wear_mask)
|
||||
wear_mask.add_blood(src)
|
||||
update_inv_wear_mask(0)
|
||||
if(head)
|
||||
head.add_blood(src)
|
||||
update_inv_head(0)
|
||||
if(glasses && prob(33))
|
||||
glasses.add_blood(src)
|
||||
update_inv_glasses(0)
|
||||
if(!stat)
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
if(prob(effective_force))
|
||||
apply_effect(20, PARALYZE, armor)
|
||||
visible_message("\red <B>[src] has been knocked unconscious!</B>")
|
||||
if(bloody)//Apply blood
|
||||
if(wear_mask)
|
||||
wear_mask.add_blood(src)
|
||||
update_inv_wear_mask(0)
|
||||
if(head)
|
||||
head.add_blood(src)
|
||||
update_inv_head(0)
|
||||
if(glasses && prob(33))
|
||||
glasses.add_blood(src)
|
||||
update_inv_glasses(0)
|
||||
|
||||
if("chest")//Easier to score a stun but lasts less time
|
||||
if(prob((I.force + 10)))
|
||||
apply_effect(6, WEAKEN, armor)
|
||||
visible_message("\red <B>[src] has been knocked down!</B>")
|
||||
if("chest")//Easier to score a stun but lasts less time
|
||||
if(prob((effective_force + 10)))
|
||||
apply_effect(6, WEAKEN, armor)
|
||||
visible_message("\red <B>[src] has been knocked down!</B>")
|
||||
|
||||
if(bloody)
|
||||
bloody_body(src)
|
||||
if(bloody)
|
||||
bloody_body(src)
|
||||
|
||||
if(Iforce > 10 || Iforce >= 5 && prob(33))
|
||||
forcesay(hit_appends) //forcesay checks stat already
|
||||
|
||||
//Melee weapon embedded object code.
|
||||
if (I && I.damtype == BRUTE && !I.anchored && !I.is_robot_module())
|
||||
var/damage = I.force
|
||||
var/damage = effective_force
|
||||
if (armor)
|
||||
damage /= armor+1
|
||||
|
||||
@@ -327,8 +334,8 @@ emp_act
|
||||
if ((O.thrower != src) && check_shields(throw_damage, "[O]"))
|
||||
return
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(zone)
|
||||
var/hit_area = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = get_organ(zone)
|
||||
var/hit_area = affecting.name
|
||||
|
||||
src.visible_message("\red [src] has been hit in the [hit_area] by [O].")
|
||||
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].") //I guess "melee" is the best fit here
|
||||
@@ -390,7 +397,7 @@ emp_act
|
||||
/mob/living/carbon/human/embed(var/obj/O, var/def_zone=null)
|
||||
if(!def_zone) ..()
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(def_zone)
|
||||
var/obj/item/organ/external/affecting = get_organ(def_zone)
|
||||
if(affecting)
|
||||
affecting.embed(O)
|
||||
|
||||
|
||||
@@ -82,3 +82,7 @@
|
||||
var/hand_blood_color
|
||||
|
||||
var/list/flavor_texts = list()
|
||||
|
||||
mob_bump_flag = HUMAN
|
||||
mob_push_flags = ALLMOBS
|
||||
mob_swap_flags = ALLMOBS
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
if(istype(buckled, /obj/structure/bed/chair/wheelchair))
|
||||
for(var/organ_name in list("l_hand","r_hand","l_arm","r_arm"))
|
||||
var/datum/organ/external/E = get_organ(organ_name)
|
||||
var/obj/item/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
tally += 4
|
||||
if(E.status & ORGAN_SPLINTED)
|
||||
@@ -39,7 +39,7 @@
|
||||
tally += shoes.slowdown
|
||||
|
||||
for(var/organ_name in list("l_foot","r_foot","l_leg","r_leg"))
|
||||
var/datum/organ/external/E = get_organ(organ_name)
|
||||
var/obj/item/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
tally += 4
|
||||
if(E.status & ORGAN_SPLINTED)
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
/mob/living/carbon/human/proc/update_eyes()
|
||||
if(internal_organs_by_name["eyes"])
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
eyes.eye_colour = list(r_eyes,g_eyes,b_eyes)
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/carbon/var/list/internal_organs = list()
|
||||
/mob/living/carbon/human/var/list/organs = list()
|
||||
/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
|
||||
/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
|
||||
|
||||
// Takes care of organ related updates, such as broken and missing limbs
|
||||
/mob/living/carbon/human/proc/handle_organs()
|
||||
|
||||
number_wounds = 0
|
||||
var/force_process = 0
|
||||
var/damage_this_tick = getBruteLoss() + getFireLoss() + getToxLoss()
|
||||
if(damage_this_tick > last_dam)
|
||||
force_process = 1
|
||||
last_dam = damage_this_tick
|
||||
if(force_process)
|
||||
bad_external_organs.Cut()
|
||||
for(var/obj/item/organ/external/Ex in organs)
|
||||
bad_external_organs |= Ex
|
||||
|
||||
//processing internal organs is pretty cheap, do that first.
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.process()
|
||||
|
||||
handle_stance()
|
||||
handle_grasp()
|
||||
|
||||
if(!force_process && !bad_external_organs.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/organ/external/E in bad_external_organs)
|
||||
if(!E)
|
||||
continue
|
||||
if(!E.need_process())
|
||||
bad_external_organs -= E
|
||||
continue
|
||||
else
|
||||
E.process()
|
||||
number_wounds += E.number_wounds
|
||||
|
||||
if (!lying && world.time - l_move_time < 15)
|
||||
//Moving around with fractured ribs won't do you any good
|
||||
if (E.is_broken() && E.internal_organs && E.internal_organs.len && prob(15))
|
||||
var/obj/item/organ/I = pick(E.internal_organs)
|
||||
custom_pain("You feel broken bones moving in your [E.name]!", 1)
|
||||
I.take_damage(rand(3,5))
|
||||
|
||||
//Moving makes open wounds get infected much faster
|
||||
if (E.wounds.len)
|
||||
for(var/datum/wound/W in E.wounds)
|
||||
if (W.infection_check())
|
||||
W.germ_level += 1
|
||||
|
||||
/mob/living/carbon/human/proc/handle_stance()
|
||||
// Don't need to process any of this if they aren't standing anyways
|
||||
// unless their stance is damaged, and we want to check if they should stay down
|
||||
if (!stance_damage && (lying || resting) && (life_tick % 4) == 0)
|
||||
return
|
||||
|
||||
stance_damage = 0
|
||||
|
||||
// Buckled to a bed/chair. Stance damage is forced to 0 since they're sitting on something solid
|
||||
if (istype(buckled, /obj/structure/bed))
|
||||
return
|
||||
|
||||
for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
|
||||
var/obj/item/organ/external/E = organs_by_name[limb_tag]
|
||||
if(!E)
|
||||
stance_damage += 2
|
||||
else if (E.status & ORGAN_DESTROYED)
|
||||
stance_damage += 2 // let it fail even if just foot&leg
|
||||
else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
|
||||
stance_damage += 1
|
||||
|
||||
// Canes and crutches help you stand (if the latter is ever added)
|
||||
// One cane mitigates a broken leg+foot, or a missing foot.
|
||||
// Two canes are needed for a lost leg. If you are missing both legs, canes aren't gonna help you.
|
||||
if (l_hand && istype(l_hand, /obj/item/weapon/cane))
|
||||
stance_damage -= 2
|
||||
if (r_hand && istype(r_hand, /obj/item/weapon/cane))
|
||||
stance_damage -= 2
|
||||
|
||||
// standing is poor
|
||||
if(stance_damage >= 4 || (stance_damage >= 2 && prob(5)))
|
||||
if(!(lying || resting))
|
||||
if(species && !(species.flags & NO_PAIN))
|
||||
emote("scream")
|
||||
custom_emote(1, "collapses!")
|
||||
Weaken(5) //can't emote while weakened, apparently.
|
||||
|
||||
/mob/living/carbon/human/proc/handle_grasp()
|
||||
|
||||
if(!l_hand && !r_hand)
|
||||
return
|
||||
|
||||
for (var/obj/item/organ/external/E in organs)
|
||||
if(!E || !E.can_grasp || (E.status & ORGAN_SPLINTED))
|
||||
continue
|
||||
|
||||
if(E.is_broken())
|
||||
if(E.body_part == HAND_LEFT)
|
||||
drop_from_inventory(l_hand)
|
||||
else
|
||||
drop_from_inventory(r_hand)
|
||||
|
||||
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
|
||||
emote("me", 1, "[(species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
|
||||
|
||||
else if(E.is_malfunctioning())
|
||||
|
||||
if(E.body_part == HAND_LEFT)
|
||||
drop_from_inventory(l_hand)
|
||||
else
|
||||
drop_from_inventory(r_hand)
|
||||
|
||||
emote("me", 1, "drops what they were holding, their [E.name] malfunctioning!")
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
|
||||
//Handles chem traces
|
||||
/mob/living/carbon/human/proc/handle_trace_chems()
|
||||
//New are added for reagents to random organs.
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
var/obj/item/organ/O = pick(organs)
|
||||
O.trace_chemicals[A.name] = 100
|
||||
@@ -18,10 +18,6 @@
|
||||
h_style = "Short Vox Quills"
|
||||
..(new_loc, "Vox")
|
||||
|
||||
/mob/living/carbon/human/voxarmalis/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Vox Armalis")
|
||||
|
||||
/mob/living/carbon/human/diona/New(var/new_loc)
|
||||
..(new_loc, "Diona")
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ(name)
|
||||
var/datum/organ/external/O = organs_by_name[name]
|
||||
var/obj/item/organ/external/O = organs_by_name[name]
|
||||
|
||||
return (O && !(O.status & ORGAN_DESTROYED) )
|
||||
|
||||
@@ -69,11 +69,11 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
if(slot_glasses)
|
||||
return has_organ("head")
|
||||
if(slot_gloves)
|
||||
return has_organ("l_hand") && has_organ("r_hand")
|
||||
return has_organ("l_hand") || has_organ("r_hand")
|
||||
if(slot_head)
|
||||
return has_organ("head")
|
||||
if(slot_shoes)
|
||||
return has_organ("r_foot") && has_organ("l_foot")
|
||||
return has_organ("r_foot") || has_organ("l_foot")
|
||||
if(slot_wear_suit)
|
||||
return has_organ("chest")
|
||||
if(slot_w_uniform)
|
||||
@@ -89,19 +89,13 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
if(slot_tie)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/u_equip(obj/item/W as obj)
|
||||
/mob/living/carbon/human/u_equip(obj/W as obj)
|
||||
if(!W) return 0
|
||||
|
||||
var/success
|
||||
|
||||
if (W == wear_suit)
|
||||
if(s_store)
|
||||
drop_from_inventory(s_store)
|
||||
if(W)
|
||||
success = 1
|
||||
wear_suit = null
|
||||
if(W.flags_inv & HIDESHOES)
|
||||
update_inv_shoes(0)
|
||||
update_inv_wear_suit()
|
||||
else if (W == w_uniform)
|
||||
if (r_store)
|
||||
@@ -113,43 +107,43 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
if (belt)
|
||||
drop_from_inventory(belt)
|
||||
w_uniform = null
|
||||
success = 1
|
||||
update_inv_w_uniform()
|
||||
else if (W == gloves)
|
||||
gloves = null
|
||||
success = 1
|
||||
update_inv_gloves()
|
||||
else if (W == glasses)
|
||||
glasses = null
|
||||
success = 1
|
||||
update_inv_glasses()
|
||||
else if (W == head)
|
||||
head = null
|
||||
if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR)|| (W.flags_inv & HIDEMASK))
|
||||
|
||||
var/update_hair = 0
|
||||
if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR))
|
||||
update_hair = 1
|
||||
else if(istype(W, /obj/item))
|
||||
var/obj/item/I = W
|
||||
if(I.flags_inv & HIDEMASK)
|
||||
update_hair = 1
|
||||
if(update_hair)
|
||||
update_hair(0) //rebuild hair
|
||||
update_inv_ears(0)
|
||||
update_inv_wear_mask(0)
|
||||
success = 1
|
||||
|
||||
update_inv_head()
|
||||
else if (W == l_ear)
|
||||
l_ear = null
|
||||
success = 1
|
||||
update_inv_ears()
|
||||
else if (W == r_ear)
|
||||
r_ear = null
|
||||
success = 1
|
||||
update_inv_ears()
|
||||
else if (W == shoes)
|
||||
shoes = null
|
||||
success = 1
|
||||
update_inv_shoes()
|
||||
else if (W == belt)
|
||||
belt = null
|
||||
success = 1
|
||||
update_inv_belt()
|
||||
else if (W == wear_mask)
|
||||
wear_mask = null
|
||||
success = 1
|
||||
if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR))
|
||||
update_hair(0) //rebuild hair
|
||||
update_inv_ears(0)
|
||||
@@ -160,53 +154,36 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
update_inv_wear_mask()
|
||||
else if (W == wear_id)
|
||||
wear_id = null
|
||||
success = 1
|
||||
update_inv_wear_id()
|
||||
else if (W == r_store)
|
||||
r_store = null
|
||||
success = 1
|
||||
update_inv_pockets()
|
||||
else if (W == l_store)
|
||||
l_store = null
|
||||
success = 1
|
||||
update_inv_pockets()
|
||||
else if (W == s_store)
|
||||
s_store = null
|
||||
success = 1
|
||||
update_inv_s_store()
|
||||
else if (W == back)
|
||||
back = null
|
||||
success = 1
|
||||
update_inv_back()
|
||||
else if (W == handcuffed)
|
||||
handcuffed = null
|
||||
handcuffed = null
|
||||
if(buckled && buckled.buckle_require_restraints)
|
||||
buckled.unbuckle_mob()
|
||||
success = 1
|
||||
buckled.unbuckle_mob()
|
||||
update_inv_handcuffed()
|
||||
else if (W == legcuffed)
|
||||
legcuffed = null
|
||||
success = 1
|
||||
update_inv_legcuffed()
|
||||
else if (W == r_hand)
|
||||
r_hand = null
|
||||
success = 1
|
||||
update_inv_r_hand()
|
||||
else if (W == l_hand)
|
||||
l_hand = null
|
||||
success = 1
|
||||
update_inv_l_hand()
|
||||
else
|
||||
return 0
|
||||
|
||||
if(success)
|
||||
if (W)
|
||||
if (client)
|
||||
client.screen -= W
|
||||
W.loc = loc
|
||||
W.dropped(src)
|
||||
//if(W)
|
||||
//W.layer = initial(W.layer)
|
||||
|
||||
update_action_buttons()
|
||||
return 1
|
||||
|
||||
@@ -319,7 +296,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
update_inv_s_store(redraw_mob)
|
||||
if(slot_in_backpack)
|
||||
if(src.get_active_hand() == W)
|
||||
src.u_equip(W)
|
||||
src.remove_from_mob(W)
|
||||
W.loc = src.back
|
||||
if(slot_tie)
|
||||
var/obj/item/clothing/under/uniform = src.w_uniform
|
||||
@@ -339,6 +316,10 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
|
||||
return
|
||||
|
||||
/*
|
||||
MouseDrop human inventory menu
|
||||
*/
|
||||
|
||||
/obj/effect/equip_e
|
||||
name = "equip e"
|
||||
var/mob/source = null
|
||||
@@ -407,7 +388,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
if("splints")
|
||||
var/count = 0
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = target.organs_by_name[organ]
|
||||
var/obj/item/organ/external/o = target.organs_by_name[organ]
|
||||
if(o.status & ORGAN_SPLINTED)
|
||||
count = 1
|
||||
break
|
||||
@@ -695,7 +676,7 @@ It can still be worn/put on as normal.
|
||||
|
||||
if(can_reach_splints)
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = target.get_organ(organ)
|
||||
var/obj/item/organ/external/o = target.get_organ(organ)
|
||||
if (o && o.status & ORGAN_SPLINTED)
|
||||
var/obj/item/W = new /obj/item/stack/medical/splint(amount=1)
|
||||
o.status &= ~ORGAN_SPLINTED
|
||||
@@ -771,15 +752,12 @@ It can still be worn/put on as normal.
|
||||
W.add_fingerprint(source)
|
||||
if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;)
|
||||
if(target.r_store)
|
||||
target.u_equip(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
|
||||
target.remove_from_mob(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
|
||||
else
|
||||
if(item && target.has_organ_for_slot(slot_to_process)) //Placing an item on the mob
|
||||
if(item.mob_can_equip(target, slot_to_process, 0))
|
||||
source.u_equip(item)
|
||||
source.remove_from_mob(item)
|
||||
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
|
||||
item.dropped(source)
|
||||
source.update_icons()
|
||||
target.update_icons()
|
||||
|
||||
if(source && target)
|
||||
if(source.machine == target)
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
src << "\red It becomes hard to see for some reason."
|
||||
eye_blurry = 10
|
||||
if(getBrainLoss() >= 35)
|
||||
if(7 <= rn && rn <= 9) if(hand && equipped())
|
||||
if(7 <= rn && rn <= 9) if(get_active_hand())
|
||||
src << "\red Your hand won't respond properly, you drop what you're holding."
|
||||
drop_item()
|
||||
if(getBrainLoss() >= 50)
|
||||
@@ -276,7 +276,7 @@
|
||||
radiation = Clamp(radiation,0,100)
|
||||
|
||||
if (radiation)
|
||||
var/datum/organ/internal/diona/nutrients/rad_organ = locate() in internal_organs
|
||||
var/obj/item/organ/diona/nutrients/rad_organ = locate() in internal_organs
|
||||
if(rad_organ && !rad_organ.is_broken())
|
||||
var/rads = radiation/25
|
||||
radiation -= rads
|
||||
@@ -323,7 +323,7 @@
|
||||
adjustToxLoss(damage * RADIATION_SPEED_COEFFICIENT)
|
||||
updatehealth()
|
||||
if(organs.len)
|
||||
var/datum/organ/external/O = pick(organs)
|
||||
var/obj/item/organ/external/O = pick(organs)
|
||||
if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
|
||||
|
||||
/** breathing **/
|
||||
@@ -388,7 +388,7 @@
|
||||
|
||||
// Lung damage increases the minimum safe pressure.
|
||||
if(species.has_organ["lungs"])
|
||||
var/datum/organ/internal/lungs/L = internal_organs_by_name["lungs"]
|
||||
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
|
||||
if(!L)
|
||||
safe_pressure_min = INFINITY //No lungs, how are you breathing?
|
||||
else if(L.is_broken())
|
||||
@@ -877,7 +877,7 @@
|
||||
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
|
||||
var/datum/organ/internal/diona/node/light_organ = locate() in internal_organs
|
||||
var/obj/item/organ/diona/node/light_organ = locate() in internal_organs
|
||||
if(light_organ && !light_organ.is_broken())
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
if(isturf(loc)) //else, there's considered to be no light
|
||||
@@ -1506,7 +1506,7 @@
|
||||
if(pulse == PULSE_NONE || !species.has_organ["heart"])
|
||||
return
|
||||
|
||||
var/datum/organ/internal/heart/H = internal_organs_by_name["heart"]
|
||||
var/obj/item/organ/heart/H = internal_organs_by_name["heart"]
|
||||
|
||||
if(!H || H.robotic >=2 )
|
||||
return
|
||||
|
||||
@@ -1,156 +1,14 @@
|
||||
/mob/living/carbon/human/say(var/message)
|
||||
|
||||
var/verb = "says"
|
||||
var/alt_name = ""
|
||||
var/message_range = world.view
|
||||
var/italics = 0
|
||||
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot speak in IC (Muted)."
|
||||
return
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
if(stat)
|
||||
if(stat == 2)
|
||||
return say_dead(message)
|
||||
return
|
||||
if(name != GetVoice())
|
||||
alt_name = "(as [get_id_name("Unknown")])"
|
||||
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
|
||||
return
|
||||
|
||||
var/message_mode = parse_message_mode(message, "headset")
|
||||
|
||||
switch(copytext(message,1,2))
|
||||
if("*") return emote(copytext(message,2))
|
||||
if("^") return custom_emote(1, copytext(message,2))
|
||||
|
||||
if(name != GetVoice())
|
||||
alt_name = "(as [get_id_name("Unknown")])"
|
||||
|
||||
//parse the radio code and consume it
|
||||
if (message_mode)
|
||||
if (message_mode == "headset")
|
||||
message = copytext(message,2) //it would be really nice if the parse procs could do this for us.
|
||||
else
|
||||
message = copytext(message,3)
|
||||
|
||||
message = trim_left(message)
|
||||
|
||||
//parse the language code and consume it
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if(speaking)
|
||||
message = copytext(message,2+length(speaking.key))
|
||||
else if(species.default_language)
|
||||
speaking = all_languages[species.default_language]
|
||||
|
||||
var/ending = copytext(message, length(message))
|
||||
if (speaking)
|
||||
// This is broadcast to all mobs with the language,
|
||||
// irrespective of distance or anything else.
|
||||
if(speaking.flags & HIVEMIND)
|
||||
speaking.broadcast(src,trim(message))
|
||||
return
|
||||
//If we've gotten this far, keep going!
|
||||
verb = speaking.get_spoken_verb(ending)
|
||||
else
|
||||
if(ending=="!")
|
||||
verb=pick("exclaims","shouts","yells")
|
||||
if(ending=="?")
|
||||
verb="asks"
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if(speech_problem_flag)
|
||||
if(!speaking || !(speaking.flags & NO_STUTTER))
|
||||
var/list/handle_r = handle_speech_problems(message)
|
||||
message = handle_r[1]
|
||||
verb = handle_r[2]
|
||||
speech_problem_flag = handle_r[3]
|
||||
|
||||
if(!message || message == "")
|
||||
return
|
||||
|
||||
var/list/obj/item/used_radios = new
|
||||
|
||||
switch (message_mode)
|
||||
if("headset")
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = l_ear
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += l_ear
|
||||
else if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = r_ear
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += r_ear
|
||||
|
||||
if("right ear")
|
||||
var/obj/item/device/radio/R
|
||||
var/has_radio = 0
|
||||
if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
R = r_ear
|
||||
has_radio = 1
|
||||
if(r_hand && istype(r_hand, /obj/item/device/radio))
|
||||
R = r_hand
|
||||
has_radio = 1
|
||||
if(has_radio)
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += R
|
||||
|
||||
|
||||
if("left ear")
|
||||
var/obj/item/device/radio/R
|
||||
var/has_radio = 0
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
R = l_ear
|
||||
has_radio = 1
|
||||
if(l_hand && istype(l_hand,/obj/item/device/radio))
|
||||
R = l_hand
|
||||
has_radio = 1
|
||||
if(has_radio)
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += R
|
||||
|
||||
if("intercom")
|
||||
for(var/obj/item/device/radio/intercom/I in view(1, null))
|
||||
I.talk_into(src, message, verb, speaking)
|
||||
used_radios += I
|
||||
if("whisper")
|
||||
whisper_say(message, speaking, alt_name)
|
||||
return
|
||||
else
|
||||
if(message_mode)
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
l_ear.talk_into(src,message, message_mode, verb, speaking)
|
||||
used_radios += l_ear
|
||||
else if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
r_ear.talk_into(src,message, message_mode, verb, speaking)
|
||||
used_radios += r_ear
|
||||
|
||||
var/sound/speech_sound
|
||||
var/sound_vol
|
||||
if(species.speech_sounds && prob(species.speech_chance))
|
||||
speech_sound = sound(pick(species.speech_sounds))
|
||||
sound_vol = 50
|
||||
|
||||
//speaking into radios
|
||||
if(used_radios.len)
|
||||
italics = 1
|
||||
message_range = 1
|
||||
if(speaking)
|
||||
message_range = speaking.get_talkinto_msg_range(message)
|
||||
var/msg
|
||||
if(!speaking || !(speaking.flags & NO_TALK_MSG))
|
||||
msg = "<span class='notice'>\The [src] talks into \the [used_radios[1]]</span>"
|
||||
for(var/mob/living/M in hearers(5, src))
|
||||
if((M != src) && msg)
|
||||
M.show_message(msg)
|
||||
if (speech_sound)
|
||||
sound_vol *= 0.5
|
||||
|
||||
..(message, speaking, verb, alt_name, italics, message_range, speech_sound, sound_vol) //ohgod we should really be passing a datum here.
|
||||
message = sanitize(message)
|
||||
..(message, alt_name = alt_name) //ohgod we should really be passing a datum here.
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append)
|
||||
if(stat == CONSCIOUS)
|
||||
@@ -271,39 +129,33 @@
|
||||
|
||||
return verb
|
||||
|
||||
/mob/living/carbon/human/proc/handle_speech_problems(var/message)
|
||||
/mob/living/carbon/human/handle_speech_problems(var/message, var/verb)
|
||||
if(!speech_problem_flag)
|
||||
return ..()
|
||||
|
||||
var/list/returns[3]
|
||||
var/verb = "says"
|
||||
var/handled = 0
|
||||
speech_problem_flag = 0
|
||||
if(silent || (sdisabilities & MUTE))
|
||||
message = ""
|
||||
handled = 1
|
||||
speech_problem_flag = 1
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
if(hoers.voicechange)
|
||||
if(mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
verb = pick("whinnies","neighs", "says")
|
||||
handled = 1
|
||||
speech_problem_flag = 1
|
||||
|
||||
if(message != "")
|
||||
if((HULK in mutations) && health >= 25 && length(message))
|
||||
message = "[uppertext(message)]!!!"
|
||||
verb = pick("yells","roars","hollers")
|
||||
handled = 1
|
||||
if(slurring)
|
||||
message = slur(message)
|
||||
verb = pick("slobbers","slurs")
|
||||
handled = 1
|
||||
if(stuttering)
|
||||
message = stutter(message)
|
||||
verb = pick("stammers","stutters")
|
||||
handled = 1
|
||||
var/list/parent = ..()
|
||||
message = parent[1]
|
||||
verb = parent[2]
|
||||
if(parent[3])
|
||||
speech_problem_flag = 1
|
||||
|
||||
var/braindam = getBrainLoss()
|
||||
if(braindam >= 60)
|
||||
handled = 1
|
||||
speech_problem_flag = 1
|
||||
if(prob(braindam/4))
|
||||
message = stutter(message)
|
||||
verb = pick("stammers", "stutters")
|
||||
@@ -313,5 +165,63 @@
|
||||
|
||||
returns[1] = message
|
||||
returns[2] = verb
|
||||
returns[3] = handled
|
||||
returns[3] = speech_problem_flag
|
||||
return returns
|
||||
|
||||
/mob/living/carbon/human/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
switch(message_mode)
|
||||
if("intercom")
|
||||
for(var/obj/item/device/radio/intercom/I in view(1, null))
|
||||
I.talk_into(src, message, verb, speaking)
|
||||
used_radios += I
|
||||
if("headset")
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = l_ear
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += l_ear
|
||||
else if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = r_ear
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += r_ear
|
||||
if("right ear")
|
||||
var/obj/item/device/radio/R
|
||||
var/has_radio = 0
|
||||
if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
R = r_ear
|
||||
has_radio = 1
|
||||
if(r_hand && istype(r_hand, /obj/item/device/radio))
|
||||
R = r_hand
|
||||
has_radio = 1
|
||||
if(has_radio)
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += R
|
||||
if("left ear")
|
||||
var/obj/item/device/radio/R
|
||||
var/has_radio = 0
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
R = l_ear
|
||||
has_radio = 1
|
||||
if(l_hand && istype(l_hand,/obj/item/device/radio))
|
||||
R = l_hand
|
||||
has_radio = 1
|
||||
if(has_radio)
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += R
|
||||
if("whisper")
|
||||
whisper_say(message, speaking, alt_name)
|
||||
return 1
|
||||
else
|
||||
if(message_mode)
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
l_ear.talk_into(src,message, message_mode, verb, speaking)
|
||||
used_radios += l_ear
|
||||
else if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
r_ear.talk_into(src,message, message_mode, verb, speaking)
|
||||
used_radios += r_ear
|
||||
|
||||
/mob/living/carbon/human/handle_speech_sound()
|
||||
if(species.speech_sounds && prob(species.speech_chance))
|
||||
var/list/returns[2]
|
||||
returns[1] = sound(pick(species.speech_sounds))
|
||||
returns[2] = 50
|
||||
return ..()
|
||||
|
||||
@@ -42,56 +42,15 @@
|
||||
)
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"lungs" = /datum/organ/internal/lungs,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"eyes" = /datum/organ/internal/eyes,
|
||||
"stack" = /datum/organ/internal/stack/vox
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"lungs" = /obj/item/organ/lungs,
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidney,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"eyes" = /obj/item/organ/eyes,
|
||||
"stack" = /obj/item/organ/stack/vox
|
||||
)
|
||||
|
||||
/datum/species/vox/get_random_name(var/gender)
|
||||
var/datum/language/species_language = all_languages[default_language]
|
||||
return species_language.get_random_name(gender)
|
||||
|
||||
/datum/species/vox/armalis
|
||||
name = "Vox Armalis"
|
||||
name_plural = "Vox"
|
||||
icobase = 'icons/mob/human_races/r_armalis.dmi'
|
||||
deform = 'icons/mob/human_races/r_armalis.dmi'
|
||||
rarity_value = 10
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
heat_level_1 = 2000
|
||||
heat_level_2 = 3000
|
||||
heat_level_3 = 4000
|
||||
|
||||
brute_mod = 0.2
|
||||
burn_mod = 0.2
|
||||
|
||||
eyes = "blank_eyes"
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
|
||||
flags = IS_RESTRICTED | NO_SCAN | NO_BLOOD | NO_PAIN | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
tail = "armalis_tail"
|
||||
icon_template = 'icons/mob/human_races/r_armalis.dmi'
|
||||
|
||||
reagent_tag = IS_VOX
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/leap,
|
||||
/mob/living/carbon/human/proc/gut,
|
||||
/mob/living/carbon/human/proc/commune
|
||||
)
|
||||
@@ -50,6 +50,7 @@
|
||||
// Death vars.
|
||||
var/meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/human
|
||||
var/gibber_type = /obj/effect/gibspawner/human
|
||||
var/single_gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
var/remains_type = /obj/effect/decal/remains/xeno
|
||||
var/gibbed_anim = "gibbed-h"
|
||||
var/dusted_anim = "dust-h"
|
||||
@@ -106,15 +107,34 @@
|
||||
var/rarity_value = 1 // Relative rarity/collector value for this species.
|
||||
// Determines the organs that the species spawns with and
|
||||
var/list/has_organ = list( // which required-organ checks are conducted.
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"lungs" = /datum/organ/internal/lungs,
|
||||
"liver" = /datum/organ/internal/liver,
|
||||
"kidneys" = /datum/organ/internal/kidney,
|
||||
"brain" = /datum/organ/internal/brain,
|
||||
"appendix" = /datum/organ/internal/appendix,
|
||||
"eyes" = /datum/organ/internal/eyes
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"lungs" = /obj/item/organ/lungs,
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidney,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"appendix" = /obj/item/organ/appendix,
|
||||
"eyes" = /obj/item/organ/eyes
|
||||
)
|
||||
|
||||
var/list/has_limbs = list(
|
||||
"chest" = list("path" = /obj/item/organ/external/chest),
|
||||
"groin" = list("path" = /obj/item/organ/external/groin),
|
||||
"head" = list("path" = /obj/item/organ/external/head),
|
||||
"l_arm" = list("path" = /obj/item/organ/external/arm),
|
||||
"r_arm" = list("path" = /obj/item/organ/external/arm/right),
|
||||
"l_leg" = list("path" = /obj/item/organ/external/leg),
|
||||
"r_leg" = list("path" = /obj/item/organ/external/leg/right),
|
||||
"l_hand" = list("path" = /obj/item/organ/external/hand),
|
||||
"r_hand" = list("path" = /obj/item/organ/external/hand/right),
|
||||
"l_foot" = list("path" = /obj/item/organ/external/foot),
|
||||
"r_foot" = list("path" = /obj/item/organ/external/foot/right)
|
||||
)
|
||||
|
||||
// Bump vars
|
||||
var/bump_flag = HUMAN // What are we considered to be when bumped?
|
||||
var/push_flags = ALLMOBS // What can we push?
|
||||
var/swap_flags = ALLMOBS // What can we swap place with?
|
||||
|
||||
/datum/species/New()
|
||||
if(hud_type)
|
||||
hud = new hud_type()
|
||||
@@ -152,7 +172,10 @@
|
||||
|
||||
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
|
||||
|
||||
//Trying to work out why species changes aren't fixing organs properly.
|
||||
for(var/obj/item/organ/organ in H.contents)
|
||||
if((organ in H.organs) || (organ in H.internal_organs))
|
||||
del(organ)
|
||||
|
||||
if(H.organs) H.organs.Cut()
|
||||
if(H.internal_organs) H.internal_organs.Cut()
|
||||
if(H.organs_by_name) H.organs_by_name.Cut()
|
||||
@@ -163,35 +186,28 @@
|
||||
H.organs_by_name = list()
|
||||
H.internal_organs_by_name = list()
|
||||
|
||||
//This is a basic humanoid limb setup.
|
||||
H.organs_by_name["chest"] = new/datum/organ/external/chest()
|
||||
H.organs_by_name["groin"] = new/datum/organ/external/groin(H.organs_by_name["chest"])
|
||||
H.organs_by_name["head"] = new/datum/organ/external/head(H.organs_by_name["chest"])
|
||||
H.organs_by_name["l_arm"] = new/datum/organ/external/l_arm(H.organs_by_name["chest"])
|
||||
H.organs_by_name["r_arm"] = new/datum/organ/external/r_arm(H.organs_by_name["chest"])
|
||||
H.organs_by_name["r_leg"] = new/datum/organ/external/r_leg(H.organs_by_name["groin"])
|
||||
H.organs_by_name["l_leg"] = new/datum/organ/external/l_leg(H.organs_by_name["groin"])
|
||||
H.organs_by_name["l_hand"] = new/datum/organ/external/l_hand(H.organs_by_name["l_arm"])
|
||||
H.organs_by_name["r_hand"] = new/datum/organ/external/r_hand(H.organs_by_name["r_arm"])
|
||||
H.organs_by_name["l_foot"] = new/datum/organ/external/l_foot(H.organs_by_name["l_leg"])
|
||||
H.organs_by_name["r_foot"] = new/datum/organ/external/r_foot(H.organs_by_name["r_leg"])
|
||||
for(var/limb_type in has_limbs)
|
||||
var/list/organ_data = has_limbs[limb_type]
|
||||
var/limb_path = organ_data["path"]
|
||||
var/obj/item/organ/O = new limb_path(H)
|
||||
organ_data["descriptor"] = O.name
|
||||
|
||||
for(var/organ in has_organ)
|
||||
var/organ_type = has_organ[organ]
|
||||
H.internal_organs_by_name[organ] = new organ_type(H)
|
||||
H.internal_organs_by_name[organ] = new organ_type(H,1)
|
||||
|
||||
for(var/name in H.organs_by_name)
|
||||
H.organs += H.organs_by_name[name]
|
||||
H.organs |= H.organs_by_name[name]
|
||||
|
||||
for(var/datum/organ/external/O in H.organs)
|
||||
for(var/obj/item/organ/external/O in H.organs)
|
||||
O.owner = H
|
||||
|
||||
if(flags & IS_SYNTHETIC)
|
||||
for(var/datum/organ/external/E in H.organs)
|
||||
for(var/obj/item/organ/external/E in H.organs)
|
||||
if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue
|
||||
E.status |= ORGAN_ROBOT
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
I.mechanize()
|
||||
E.robotize()
|
||||
for(var/obj/item/organ/I in H.internal_organs)
|
||||
I.robotize()
|
||||
|
||||
/datum/species/proc/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
|
||||
@@ -250,7 +266,7 @@
|
||||
// Called when using the shredding behavior.
|
||||
/datum/species/proc/can_shred(var/mob/living/carbon/human/H, var/ignore_intent)
|
||||
|
||||
if(!ignore_intent && H.a_intent != "hurt")
|
||||
if(!ignore_intent && H.a_intent != I_HURT)
|
||||
return 0
|
||||
|
||||
for(var/datum/unarmed_attack/attack in unarmed_attacks)
|
||||
@@ -263,4 +279,4 @@
|
||||
|
||||
// Called in life() when the mob has no client.
|
||||
/datum/species/proc/handle_npc(var/mob/living/carbon/human/H)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -22,13 +22,13 @@
|
||||
|
||||
/datum/unarmed_attack/claws/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/skill = user.skills["combat"]
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
|
||||
if(!skill) skill = 1
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [affecting.display_name]!</span>")
|
||||
user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [affecting.name]!</span>")
|
||||
return 0
|
||||
|
||||
switch(zone)
|
||||
@@ -47,9 +47,9 @@
|
||||
else
|
||||
// ----- BODY ----- //
|
||||
switch(attack_damage)
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target]'s [affecting.display_name]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [pick("", "", "the side of")] [target]'s [affecting.display_name]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] tears \his [pick(attack_noun)] [pick("deep into", "into", "across")] [target]'s [affecting.display_name]!</span>")
|
||||
if(1 to 2) user.visible_message("<span class='danger'>[user] scratched [target]'s [affecting.name]!</span>")
|
||||
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [pick("", "", "the side of")] [target]'s [affecting.name]!</span>")
|
||||
if(5) user.visible_message("<span class='danger'>[user] tears \his [pick(attack_noun)] [pick("deep into", "into", "across")] [target]'s [affecting.name]!</span>")
|
||||
|
||||
/datum/unarmed_attack/claws/strong
|
||||
attack_verb = list("slashed")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
flesh_color = "#137E8F"
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /datum/organ/internal/brain/golem
|
||||
"brain" = /obj/item/organ/brain/golem
|
||||
)
|
||||
|
||||
death_message = "becomes completely motionless..."
|
||||
|
||||
@@ -33,6 +33,10 @@
|
||||
|
||||
flags = IS_RESTRICTED
|
||||
|
||||
bump_flag = MONKEY
|
||||
swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
|
||||
push_flags = MONKEY|SLIME|SIMPLE_ANIMAL|ALIEN
|
||||
|
||||
/datum/species/monkey/handle_npc(var/mob/living/carbon/human/H)
|
||||
if(H.stat != CONSCIOUS)
|
||||
return
|
||||
@@ -44,6 +48,7 @@
|
||||
/datum/species/monkey/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
H.real_name = "[lowertext(name)] ([rand(100,999)])"
|
||||
H.name = H.real_name
|
||||
|
||||
..()
|
||||
|
||||
/datum/species/monkey/tajaran
|
||||
|
||||
@@ -19,13 +19,17 @@
|
||||
death_message = "rapidly loses cohesion, splattering across the ground..."
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /datum/organ/internal/brain/slime
|
||||
"brain" = /obj/item/organ/brain/slime
|
||||
)
|
||||
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
|
||||
bump_flag = SLIME
|
||||
swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
|
||||
push_flags = MONKEY|SLIME|SIMPLE_ANIMAL
|
||||
|
||||
/datum/species/slime/handle_death(var/mob/living/carbon/human/H)
|
||||
spawn(1)
|
||||
if(H)
|
||||
H.gib()
|
||||
H.gib()
|
||||
|
||||
@@ -135,6 +135,7 @@
|
||||
rarity_value = 3
|
||||
hud_type = /datum/hud_data/diona
|
||||
siemens_coefficient = 0.3
|
||||
eyes = "blank_eyes"
|
||||
|
||||
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
|
||||
species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
|
||||
@@ -145,12 +146,26 @@
|
||||
water and other radiation."
|
||||
|
||||
has_organ = list(
|
||||
"nutrient channel" = /datum/organ/internal/diona/nutrients,
|
||||
"neural strata" = /datum/organ/internal/diona/strata,
|
||||
"response node" = /datum/organ/internal/diona/node,
|
||||
"gas bladder" = /datum/organ/internal/diona/bladder,
|
||||
"polyp segment" = /datum/organ/internal/diona/polyp,
|
||||
"anchoring ligament" = /datum/organ/internal/diona/ligament
|
||||
"nutrient channel" = /obj/item/organ/diona/nutrients,
|
||||
"neural strata" = /obj/item/organ/diona/strata,
|
||||
"response node" = /obj/item/organ/diona/node,
|
||||
"gas bladder" = /obj/item/organ/diona/bladder,
|
||||
"polyp segment" = /obj/item/organ/diona/polyp,
|
||||
"anchoring ligament" = /obj/item/organ/diona/ligament
|
||||
)
|
||||
|
||||
has_limbs = list(
|
||||
"chest" = list("path" = /obj/item/organ/external/diona/chest),
|
||||
"groin" = list("path" = /obj/item/organ/external/diona/groin),
|
||||
"head" = list("path" = /obj/item/organ/external/diona/head),
|
||||
"l_arm" = list("path" = /obj/item/organ/external/diona/arm),
|
||||
"r_arm" = list("path" = /obj/item/organ/external/diona/arm/right),
|
||||
"l_leg" = list("path" = /obj/item/organ/external/diona/leg),
|
||||
"r_leg" = list("path" = /obj/item/organ/external/diona/leg/right),
|
||||
"l_hand" = list("path" = /obj/item/organ/external/diona/hand),
|
||||
"r_hand" = list("path" = /obj/item/organ/external/diona/hand/right),
|
||||
"l_foot" = list("path" = /obj/item/organ/external/diona/foot),
|
||||
"r_foot" = list("path" = /obj/item/organ/external/diona/foot/right)
|
||||
)
|
||||
|
||||
warning_low_pressure = 50
|
||||
@@ -166,7 +181,7 @@
|
||||
|
||||
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | HAS_EYE_COLOR
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | REGENERATES_LIMBS
|
||||
|
||||
blood_color = "#004400"
|
||||
flesh_color = "#907E4A"
|
||||
|
||||
@@ -108,7 +108,7 @@ Des: Removes all infection images from aliens and places an infection image on a
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
if(!locate(/obj/item/organ/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
@@ -130,7 +130,7 @@ Des: Checks if the passed mob (C) is infected with the alien egg, then gives eac
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
if(!locate(/obj/item/organ/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
@@ -149,7 +149,7 @@ Des: Removes the alien infection image from all aliens in the world located in p
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
if(!locate(/obj/item/organ/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
|
||||
@@ -108,7 +108,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/datum/organ/internal/xenos/hivenode) in C.internal_organs)
|
||||
if(istype(C) && locate(/obj/item/organ/xenos/hivenode) in C.internal_organs)
|
||||
return
|
||||
|
||||
|
||||
@@ -228,7 +228,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/datum/organ/internal/xenos/hivenode) in C.internal_organs)
|
||||
if(istype(C) && locate(/obj/item/organ/xenos/hivenode) in C.internal_organs)
|
||||
return 0
|
||||
|
||||
if(ishuman(C))
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/mob/living/carbon/human/proc/gain_plasma(var/amount)
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/I = internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/I = internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(I)) return
|
||||
|
||||
if(amount)
|
||||
@@ -20,13 +20,13 @@
|
||||
|
||||
/mob/living/carbon/human/proc/check_alien_ability(var/cost,var/needs_foundation,var/needs_organ)
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(P))
|
||||
src << "<span class='danger'>Your plasma vessel has been removed!</span>"
|
||||
return
|
||||
|
||||
if(needs_organ)
|
||||
var/datum/organ/internal/I = internal_organs_by_name[needs_organ]
|
||||
var/obj/item/organ/I = internal_organs_by_name[needs_organ]
|
||||
if(!I)
|
||||
src << "<span class='danger'>Your [needs_organ] has been removed!</span>"
|
||||
return
|
||||
@@ -62,7 +62,7 @@
|
||||
src << "<span class='alium'>You need to be closer.</span>"
|
||||
return
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/I = M.internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/I = M.internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(I))
|
||||
src << "<span class='alium'>Their plasma vessel is missing.</span>"
|
||||
return
|
||||
|
||||
@@ -45,13 +45,17 @@
|
||||
vision_flags = SEE_MOBS
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
bump_flag = ALIEN
|
||||
swap_flags = ALLMOBS
|
||||
push_flags = ALLMOBS ^ ROBOT
|
||||
|
||||
var/alien_number = 0
|
||||
var/caste_name = "creature" // Used to update alien name.
|
||||
var/weeds_heal_rate = 1 // Health regen on weeds.
|
||||
@@ -89,7 +93,7 @@
|
||||
|
||||
if(environment.gas["phoron"] > 0 || locate(/obj/effect/alien/weeds) in T)
|
||||
if(!regenerate(H))
|
||||
var/datum/organ/internal/xenos/plasmavessel/P = H.internal_organs_by_name["plasma vessel"]
|
||||
var/obj/item/organ/xenos/plasmavessel/P = H.internal_organs_by_name["plasma vessel"]
|
||||
P.stored_plasma += weeds_plasma_rate
|
||||
P.stored_plasma = min(max(P.stored_plasma,0),P.max_plasma)
|
||||
..()
|
||||
@@ -112,7 +116,7 @@
|
||||
return 1
|
||||
|
||||
//next internal organs
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
for(var/obj/item/organ/I in H.internal_organs)
|
||||
if(I.damage > 0)
|
||||
I.damage = max(I.damage - heal_rate, 0)
|
||||
if (prob(5))
|
||||
@@ -120,11 +124,11 @@
|
||||
return 1
|
||||
|
||||
//next mend broken bones, approx 10 ticks each
|
||||
for(var/datum/organ/external/E in H.bad_external_organs)
|
||||
for(var/obj/item/organ/external/E in H.bad_external_organs)
|
||||
if (E.status & ORGAN_BROKEN)
|
||||
if (prob(mend_prob))
|
||||
if (E.mend_fracture())
|
||||
H << "<span class='alium'>You feel something mend itself inside your [E.display_name].</span>"
|
||||
H << "<span class='alium'>You feel something mend itself inside your [E.name].</span>"
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -149,13 +153,13 @@
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_drone.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/queen,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"resin spinner" = /datum/organ/internal/xenos/resinspinner,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel/queen,
|
||||
"acid gland" = /obj/item/organ/xenos/acidgland,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"resin spinner" = /obj/item/organ/xenos/resinspinner,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
@@ -188,11 +192,11 @@
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_hunter.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/hunter,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel/hunter,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
@@ -216,12 +220,12 @@
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_sentinel.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/sentinel,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel/sentinel,
|
||||
"acid gland" = /obj/item/organ/xenos/acidgland,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
@@ -248,14 +252,14 @@
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_queen.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"egg sac" = /datum/organ/internal/xenos/eggsac,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/queen,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"resin spinner" = /datum/organ/internal/xenos/resinspinner,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"brain" = /obj/item/organ/brain/xeno,
|
||||
"egg sac" = /obj/item/organ/xenos/eggsac,
|
||||
"plasma vessel" = /obj/item/organ/xenos/plasmavessel/queen,
|
||||
"acid gland" = /obj/item/organ/xenos/acidgland,
|
||||
"hive node" = /obj/item/organ/xenos/hivenode,
|
||||
"resin spinner" = /obj/item/organ/xenos/resinspinner,
|
||||
"nutrient vessel" = /obj/item/organ/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
return 0
|
||||
|
||||
// Check if they have a functioning hand.
|
||||
var/datum/organ/external/E = user.organs_by_name["l_hand"]
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
@@ -74,8 +74,8 @@
|
||||
target.apply_effect(3, WEAKEN, armour)
|
||||
|
||||
/datum/unarmed_attack/proc/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [affecting.display_name]!</span>")
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
user.visible_message("<span class='warning'>[user] [pick(attack_verb)] [target] in the [affecting.name]!</span>")
|
||||
playsound(user.loc, attack_sound, 25, 1, -1)
|
||||
|
||||
/datum/unarmed_attack/bite
|
||||
@@ -100,8 +100,8 @@
|
||||
damage = 0
|
||||
|
||||
/datum/unarmed_attack/punch/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5) // We expect damage input of 1 to 5 for this proc. But we leave this check juuust in case.
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
if(!(zone in list("l_leg", "r_leg", "l_foot", "r_foot", "groin")))
|
||||
return 0
|
||||
|
||||
var/datum/organ/external/E = user.organs_by_name["l_foot"]
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
@@ -171,8 +171,8 @@
|
||||
return damage + (shoes ? shoes.force : 0)
|
||||
|
||||
/datum/unarmed_attack/kick/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.name
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
if (!user.lying && (target.lying || (zone in list("l_foot", "r_foot"))))
|
||||
if(target.grabbed_by == user && target.lying)
|
||||
return 0
|
||||
var/datum/organ/external/E = user.organs_by_name["l_foot"]
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
return 1
|
||||
|
||||
@@ -213,8 +213,8 @@
|
||||
return damage + (shoes ? shoes.force : 0)
|
||||
|
||||
/datum/unarmed_attack/stomp/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
|
||||
var/datum/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.display_name
|
||||
var/obj/item/organ/external/affecting = target.get_organ(zone)
|
||||
var/organ = affecting.name
|
||||
var/obj/item/clothing/shoes = user.shoes
|
||||
|
||||
attack_damage = Clamp(attack_damage, 1, 5)
|
||||
|
||||
@@ -182,7 +182,9 @@ var/global/list/damage_icon_parts = list()
|
||||
// first check whether something actually changed about damage appearance
|
||||
var/damage_appearance = ""
|
||||
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.is_stump())
|
||||
continue
|
||||
if(O.status & ORGAN_DESTROYED) damage_appearance += "d"
|
||||
else
|
||||
damage_appearance += O.damage_state
|
||||
@@ -198,7 +200,9 @@ var/global/list/damage_icon_parts = list()
|
||||
var/image/standing_image = new /image("icon" = standing)
|
||||
|
||||
// blend the individual damage states with our icons
|
||||
for(var/datum/organ/external/O in organs)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.is_stump())
|
||||
continue
|
||||
if(!(O.status & ORGAN_DESTROYED))
|
||||
O.update_icon()
|
||||
if(O.damage_state == "00") continue
|
||||
@@ -223,7 +227,6 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
var/husk_color_mod = rgb(96,88,80)
|
||||
var/hulk_color_mod = rgb(48,224,40)
|
||||
var/necrosis_color_mod = rgb(10,50,0)
|
||||
|
||||
var/husk = (HUSK in src.mutations)
|
||||
var/fat = (FAT in src.mutations)
|
||||
@@ -231,7 +234,6 @@ var/global/list/damage_icon_parts = list()
|
||||
var/skeleton = (SKELETON in src.mutations)
|
||||
|
||||
var/g = (gender == FEMALE ? "f" : "m")
|
||||
var/has_head = 0
|
||||
|
||||
//CACHING: Generate an index key from visible bodyparts.
|
||||
//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
|
||||
@@ -239,19 +241,14 @@ var/global/list/damage_icon_parts = list()
|
||||
//Create a new, blank icon for our mob to use.
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
|
||||
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
|
||||
|
||||
var/icon_key = "[species.race_key][g][s_tone]"
|
||||
for(var/datum/organ/external/part in organs)
|
||||
|
||||
if(istype(part,/datum/organ/external/head) && !(part.status & ORGAN_DESTROYED))
|
||||
has_head = 1
|
||||
|
||||
if(part.status & ORGAN_DESTROYED)
|
||||
for(var/obj/item/organ/external/part in organs)
|
||||
if(part.is_stump() || (part.status & ORGAN_DESTROYED))
|
||||
icon_key = "[icon_key]0"
|
||||
else if(part.status & ORGAN_ROBOT)
|
||||
icon_key = "[icon_key]2"
|
||||
icon_key = "[icon_key]2[part.model ? "-[part.model]": ""]"
|
||||
else if(part.status & ORGAN_DEAD)
|
||||
icon_key = "[icon_key]3"
|
||||
else
|
||||
@@ -261,69 +258,31 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
var/icon/base_icon
|
||||
if(human_icon_cache[icon_key])
|
||||
//Icon is cached, use existing icon.
|
||||
base_icon = human_icon_cache[icon_key]
|
||||
|
||||
//log_debug("Retrieved cached mob icon ([icon_key] \icon[human_icon_cache[icon_key]]) for [src].")
|
||||
|
||||
else
|
||||
//BEGIN CACHED ICON GENERATION.
|
||||
var/obj/item/organ/external/chest = get_organ("chest")
|
||||
base_icon = chest.get_icon()
|
||||
|
||||
//BEGIN CACHED ICON GENERATION.
|
||||
var/race_icon = (skeleton ? 'icons/mob/human_races/r_skeleton.dmi' : species.icobase)
|
||||
var/deform_icon = (skeleton ? 'icons/mob/human_races/r_skeleton.dmi' : species.icobase)
|
||||
|
||||
//Robotic limbs are handled in get_icon() so all we worry about are missing or dead limbs.
|
||||
//No icon stored, so we need to start with a basic one.
|
||||
var/datum/organ/external/chest = get_organ("chest")
|
||||
base_icon = chest.get_icon(race_icon,deform_icon,g)
|
||||
|
||||
if(chest.status & ORGAN_DEAD)
|
||||
base_icon.ColorTone(necrosis_color_mod)
|
||||
base_icon.SetIntensity(0.7)
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
|
||||
var/icon/temp //Hold the bodypart icon for processing.
|
||||
|
||||
if(part.status & ORGAN_DESTROYED)
|
||||
continue
|
||||
|
||||
if (istype(part, /datum/organ/external/groin) || istype(part, /datum/organ/external/head))
|
||||
temp = part.get_icon(race_icon,deform_icon,g)
|
||||
else
|
||||
temp = part.get_icon(race_icon,deform_icon)
|
||||
|
||||
if(part.status & ORGAN_DEAD)
|
||||
temp.ColorTone(necrosis_color_mod)
|
||||
temp.SetIntensity(0.7)
|
||||
|
||||
for(var/obj/item/organ/external/part in organs)
|
||||
var/icon/temp = part.get_icon(skeleton)
|
||||
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
|
||||
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
|
||||
if(part.icon_position&(LEFT|RIGHT))
|
||||
|
||||
var/icon/temp2 = new('icons/mob/human.dmi',"blank")
|
||||
|
||||
temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
|
||||
temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
|
||||
|
||||
if(!(part.icon_position & LEFT))
|
||||
temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
|
||||
|
||||
if(!(part.icon_position & RIGHT))
|
||||
temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
|
||||
|
||||
base_icon.Blend(temp2, ICON_OVERLAY)
|
||||
|
||||
if(part.icon_position & LEFT)
|
||||
temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
|
||||
|
||||
if(part.icon_position & RIGHT)
|
||||
temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
|
||||
|
||||
base_icon.Blend(temp2, ICON_UNDERLAY)
|
||||
|
||||
else
|
||||
|
||||
base_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
if(!skeleton)
|
||||
@@ -334,46 +293,18 @@ var/global/list/damage_icon_parts = list()
|
||||
base_icon.MapColors(rgb(tone[1],0,0),rgb(0,tone[2],0),rgb(0,0,tone[3]))
|
||||
|
||||
//Handle husk overlay.
|
||||
if(husk && ("overlay_husk" in icon_states(race_icon)))
|
||||
if(husk && ("overlay_husk" in icon_states(species.icobase)))
|
||||
var/icon/mask = new(base_icon)
|
||||
var/icon/husk_over = new(race_icon,"overlay_husk")
|
||||
var/icon/husk_over = new(species.icobase,"overlay_husk")
|
||||
mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
|
||||
husk_over.Blend(mask, ICON_ADD)
|
||||
base_icon.Blend(husk_over, ICON_OVERLAY)
|
||||
|
||||
|
||||
//Skin tone.
|
||||
if(!husk && !hulk)
|
||||
if(species.flags & HAS_SKIN_TONE)
|
||||
if(s_tone >= 0)
|
||||
base_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
base_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
human_icon_cache[icon_key] = base_icon
|
||||
|
||||
//log_debug("Generated new cached mob icon ([icon_key] \icon[human_icon_cache[icon_key]]) for [src]. [human_icon_cache.len] cached mob icons.")
|
||||
|
||||
//END CACHED ICON GENERATION.
|
||||
|
||||
stand_icon.Blend(base_icon,ICON_OVERLAY)
|
||||
|
||||
//Skin colour. Not in cache because highly variable (and relatively benign).
|
||||
if (species.flags & HAS_SKIN_COLOR)
|
||||
stand_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
|
||||
|
||||
if(has_head)
|
||||
//Eyes
|
||||
if(!skeleton)
|
||||
var/icon/eyes = new/icon('icons/mob/human_face.dmi', species.eyes)
|
||||
if (species.flags & HAS_EYE_COLOR)
|
||||
eyes.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes, ICON_OVERLAY)
|
||||
|
||||
//Mouth (lipstick!)
|
||||
if(lip_style && (species && species.flags & HAS_LIPS)) //skeletons are allowed to wear lipstick no matter what you think, agouri.
|
||||
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
|
||||
|
||||
//Underwear
|
||||
if(underwear && species.flags & HAS_UNDERWEAR)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', underwear), ICON_OVERLAY)
|
||||
@@ -392,7 +323,7 @@ var/global/list/damage_icon_parts = list()
|
||||
//Reset our hair
|
||||
overlays_standing[HAIR_LAYER] = null
|
||||
|
||||
var/datum/organ/external/head/head_organ = get_organ("head")
|
||||
var/obj/item/organ/external/head/head_organ = get_organ("head")
|
||||
if( !head_organ || (head_organ.status & ORGAN_DESTROYED) )
|
||||
if(update_icons) update_icons()
|
||||
return
|
||||
@@ -763,13 +694,12 @@ var/global/list/damage_icon_parts = list()
|
||||
standing.overlays += bloodsies
|
||||
|
||||
overlays_standing[SUIT_LAYER] = standing
|
||||
|
||||
update_tail_showing(0)
|
||||
|
||||
else
|
||||
overlays_standing[SUIT_LAYER] = null
|
||||
|
||||
update_tail_showing(0)
|
||||
update_inv_shoes(0)
|
||||
|
||||
update_collar(0)
|
||||
|
||||
@@ -854,37 +784,47 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
|
||||
if(r_hand)
|
||||
r_hand.screen_loc = ui_rhand //TODO
|
||||
|
||||
var/t_icon = INV_R_HAND_DEF_ICON
|
||||
if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[icon_r_hand]
|
||||
|
||||
var/t_state = r_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
|
||||
if(r_hand.icon_override)
|
||||
t_state = "[t_state]_r"
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.icon_override, "icon_state" = "[t_state]")
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]")
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = t_icon, "icon_state" = "[t_state]")
|
||||
|
||||
if (handcuffed) drop_r_hand()
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
|
||||
if(l_hand)
|
||||
l_hand.screen_loc = ui_lhand //TODO
|
||||
|
||||
var/t_icon = INV_L_HAND_DEF_ICON
|
||||
if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[icon_l_hand]
|
||||
|
||||
var/t_state = l_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
|
||||
if(l_hand.icon_override)
|
||||
t_state = "[t_state]_l"
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.icon_override, "icon_state" = "[t_state]")
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]")
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = t_icon, "icon_state" = "[t_state]")
|
||||
|
||||
if (handcuffed) drop_l_hand()
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
|
||||
overlays_standing[TAIL_LAYER] = null
|
||||
@@ -925,48 +865,13 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/proc/update_surgery(var/update_icons=1)
|
||||
overlays_standing[SURGERY_LEVEL] = null
|
||||
var/image/total = new
|
||||
for(var/datum/organ/external/E in organs)
|
||||
for(var/obj/item/organ/external/E in organs)
|
||||
if(E.open)
|
||||
var/image/I = image("icon"='icons/mob/surgery.dmi', "icon_state"="[E.name][round(E.open)]", "layer"=-SURGERY_LEVEL)
|
||||
total.overlays += I
|
||||
overlays_standing[SURGERY_LEVEL] = total
|
||||
if(update_icons) update_icons()
|
||||
|
||||
// Used mostly for creating head items
|
||||
/mob/living/carbon/human/proc/generate_head_icon()
|
||||
//gender no longer matters for the mouth, although there should probably be seperate base head icons.
|
||||
// var/g = "m"
|
||||
// if (gender == FEMALE) g = "f"
|
||||
|
||||
//base icons
|
||||
var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l")
|
||||
|
||||
if(f_style)
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style)
|
||||
var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
||||
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
face_lying.Blend(facial_l, ICON_OVERLAY)
|
||||
|
||||
if(h_style)
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
||||
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
face_lying.Blend(hair_l, ICON_OVERLAY)
|
||||
|
||||
//Eyes
|
||||
// Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head
|
||||
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
face_lying.Blend(eyes_l, ICON_OVERLAY)
|
||||
|
||||
if(lip_style)
|
||||
face_lying.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
|
||||
|
||||
var/image/face_lying_image = new /image(icon = face_lying)
|
||||
return face_lying_image
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
#undef MUTATIONS_LAYER
|
||||
#undef DAMAGE_LAYER
|
||||
|
||||
@@ -314,7 +314,7 @@
|
||||
if(Target.Adjacent(src))
|
||||
if(istype(Target, /mob/living/silicon)) // Glomp the silicons
|
||||
if(!Atkcool)
|
||||
a_intent = "hurt"
|
||||
a_intent = I_HURT
|
||||
UnarmedAttack(Target)
|
||||
Atkcool = 1
|
||||
spawn(45)
|
||||
@@ -328,12 +328,12 @@
|
||||
spawn(45)
|
||||
Atkcool = 0
|
||||
|
||||
a_intent = "disarm"
|
||||
a_intent = I_DISARM
|
||||
UnarmedAttack(Target)
|
||||
|
||||
else
|
||||
if(!Atkcool)
|
||||
a_intent = "grab"
|
||||
a_intent = I_GRAB
|
||||
UnarmedAttack(Target)
|
||||
|
||||
else if(Target in view(7, src))
|
||||
@@ -351,9 +351,9 @@
|
||||
frenemy = S
|
||||
if (frenemy && prob(1))
|
||||
if (frenemy.colour == colour)
|
||||
a_intent = "help"
|
||||
a_intent = I_HELP
|
||||
else
|
||||
a_intent = "hurt"
|
||||
a_intent = I_HURT
|
||||
UnarmedAttack(frenemy)
|
||||
|
||||
var/sleeptime = movement_delay()
|
||||
@@ -365,10 +365,10 @@
|
||||
/mob/living/carbon/slime/proc/handle_speech_and_mood()
|
||||
//Mood starts here
|
||||
var/newmood = ""
|
||||
a_intent = "help"
|
||||
a_intent = I_HELP
|
||||
if (rabid || attacked)
|
||||
newmood = "angry"
|
||||
a_intent = "hurt"
|
||||
a_intent = I_HURT
|
||||
else if (Target) newmood = "mischevous"
|
||||
|
||||
if (!newmood)
|
||||
|
||||
@@ -283,10 +283,10 @@
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (I_HELP)
|
||||
help_shake_act(M)
|
||||
|
||||
if ("grab")
|
||||
if (I_GRAB)
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
//Monkey Overlays Indexes////////
|
||||
#define M_MASK_LAYER 1
|
||||
#define M_BACK_LAYER 2
|
||||
#define M_HANDCUFF_LAYER 3
|
||||
#define M_L_HAND_LAYER 4
|
||||
#define M_R_HAND_LAYER 5
|
||||
#define TARGETED_LAYER 6
|
||||
#define M_FIRE_LAYER 6
|
||||
#define M_TOTAL_LAYERS 7
|
||||
/////////////////////////////////
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
var/list/overlays_lying[M_TOTAL_LAYERS]
|
||||
var/list/overlays_standing[M_TOTAL_LAYERS]
|
||||
|
||||
/mob/living/carbon/monkey/regenerate_icons()
|
||||
..()
|
||||
update_inv_wear_mask(0)
|
||||
update_inv_back(0)
|
||||
update_inv_r_hand(0)
|
||||
update_inv_l_hand(0)
|
||||
update_inv_handcuffed(0)
|
||||
update_fire(0)
|
||||
update_icons()
|
||||
//Hud Stuff
|
||||
update_hud()
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/update_icons()
|
||||
update_hud()
|
||||
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
|
||||
overlays.Cut()
|
||||
for(var/image/I in overlays_standing)
|
||||
overlays += I
|
||||
|
||||
if(lying)
|
||||
var/matrix/M = matrix()
|
||||
M.Turn(90)
|
||||
M.Translate(1,-6)
|
||||
src.transform = M
|
||||
else
|
||||
var/matrix/M = matrix()
|
||||
src.transform = M
|
||||
|
||||
|
||||
////////
|
||||
/mob/living/carbon/monkey/update_inv_wear_mask(var/update_icons=1)
|
||||
if( wear_mask && istype(wear_mask, /obj/item/clothing/mask) )
|
||||
overlays_standing[M_MASK_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "[wear_mask.icon_state]")
|
||||
wear_mask.screen_loc = ui_monkey_mask
|
||||
else
|
||||
overlays_standing[M_MASK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_r_hand(var/update_icons=1)
|
||||
if(r_hand)
|
||||
var/t_icon = INV_R_HAND_DEF_ICON
|
||||
if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[icon_r_hand]
|
||||
|
||||
var/t_state = r_hand.item_state
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
|
||||
overlays_standing[M_R_HAND_LAYER] = image("icon" = t_icon, "icon_state" = t_state)
|
||||
r_hand.screen_loc = ui_rhand
|
||||
if (handcuffed) drop_r_hand()
|
||||
else
|
||||
overlays_standing[M_R_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_l_hand(var/update_icons=1)
|
||||
if(l_hand)
|
||||
var/t_icon = INV_L_HAND_DEF_ICON
|
||||
if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[icon_l_hand]
|
||||
|
||||
var/t_state = l_hand.item_state
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
|
||||
overlays_standing[M_L_HAND_LAYER] = image("icon" = t_icon, "icon_state" = t_state)
|
||||
l_hand.screen_loc = ui_lhand
|
||||
if (handcuffed) drop_l_hand()
|
||||
else
|
||||
overlays_standing[M_L_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_back(var/update_icons=1)
|
||||
if(back)
|
||||
overlays_standing[M_BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]")
|
||||
back.screen_loc = ui_monkey_back
|
||||
else
|
||||
overlays_standing[M_BACK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_handcuffed(var/update_icons=1)
|
||||
if(handcuffed)
|
||||
drop_r_hand()
|
||||
drop_l_hand()
|
||||
stop_pulling()
|
||||
overlays_standing[M_HANDCUFF_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "handcuff1")
|
||||
else
|
||||
overlays_standing[M_HANDCUFF_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_hud()
|
||||
if (client)
|
||||
client.screen |= contents
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
/mob/living/carbon/monkey/update_targeted(var/update_icons=1)
|
||||
if (targeted_by && target_locked)
|
||||
overlays_standing[TARGETED_LAYER] = target_locked
|
||||
else if (!targeted_by && target_locked)
|
||||
del(target_locked)
|
||||
if (!targeted_by)
|
||||
overlays_standing[TARGETED_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/monkey/update_fire(var/update_icons=1)
|
||||
if(on_fire)
|
||||
overlays_standing[M_FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"= -M_FIRE_LAYER)
|
||||
else
|
||||
overlays_standing[M_FIRE_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
//Monkey Overlays Indexes////////
|
||||
#undef M_MASK_LAYER
|
||||
#undef M_BACK_LAYER
|
||||
#undef M_HANDCUFF_LAYER
|
||||
#undef M_L_HAND_LAYER
|
||||
#undef M_R_HAND_LAYER
|
||||
#undef TARGETED_LAYER
|
||||
#undef M_FIRE_LAYER
|
||||
#undef M_TOTAL_LAYERS
|
||||
|
||||
@@ -22,11 +22,9 @@
|
||||
// broken or ripped off organs will add quite a bit of pain
|
||||
if(istype(src,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = src
|
||||
for(var/datum/organ/external/organ in M.organs)
|
||||
for(var/obj/item/organ/external/organ in M.organs)
|
||||
if (!organ)
|
||||
continue
|
||||
if((organ.status & ORGAN_DESTROYED) && !organ.amputated)
|
||||
src.traumatic_shock += 60
|
||||
else if(organ.status & ORGAN_BROKEN || organ.open)
|
||||
src.traumatic_shock += 30
|
||||
if(organ.status & ORGAN_SPLINTED)
|
||||
|
||||
@@ -20,6 +20,122 @@
|
||||
usr.visible_message("<b>[src]</b> points to [A]")
|
||||
return 1
|
||||
|
||||
/*one proc, four uses
|
||||
swapping: if it's 1, the mobs are trying to switch, if 0, non-passive is pushing passive
|
||||
default behaviour is:
|
||||
- non-passive mob passes the passive version
|
||||
- passive mob checks to see if its mob_bump_flag is in the non-passive's mob_bump_flags
|
||||
- if si, the proc returns
|
||||
*/
|
||||
/mob/living/proc/can_move_mob(var/mob/living/swapped, swapping = 0, passive = 0)
|
||||
if(!swapped)
|
||||
return 1
|
||||
if(!passive)
|
||||
return swapped.can_move_mob(src, swapping, 1)
|
||||
else
|
||||
var/context_flags = 0
|
||||
if(swapping)
|
||||
context_flags = swapped.mob_swap_flags
|
||||
else
|
||||
context_flags = swapped.mob_push_flags
|
||||
if(!mob_bump_flag) //nothing defined, go wild
|
||||
return 1
|
||||
if(mob_bump_flag & context_flags)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/Bump(atom/movable/AM, yes)
|
||||
spawn(0)
|
||||
if ((!( yes ) || now_pushing) || !loc)
|
||||
return
|
||||
now_pushing = 1
|
||||
if (istype(AM, /mob/living))
|
||||
var/mob/living/tmob = AM
|
||||
|
||||
for(var/mob/living/M in range(tmob, 1))
|
||||
if(tmob.pinned.len || ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
|
||||
if ( !(world.time % 5) )
|
||||
src << "<span class='warning'>[tmob] is restrained, you cannot push past</span>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
|
||||
if ( !(world.time % 5) )
|
||||
src << "<span class='warning'>[tmob] is restraining [M], you cannot push past</span>"
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
|
||||
var/dense = 0
|
||||
if(loc.density)
|
||||
dense = 1
|
||||
for(var/atom/movable/A in loc)
|
||||
if(A == src)
|
||||
continue
|
||||
if(A.density)
|
||||
if(A.flags&ON_BORDER)
|
||||
dense = !A.CanPass(src, src.loc)
|
||||
else
|
||||
dense = 1
|
||||
if(dense) break
|
||||
|
||||
//Leaping mobs just land on the tile, no pushing, no anything.
|
||||
if(status_flags & LEAPING)
|
||||
loc = tmob.loc
|
||||
status_flags &= ~LEAPING
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
if((tmob.mob_always_swap || (tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || src.restrained())) && tmob.canmove && canmove && !dense && can_move_mob(tmob, 1, 0)) // mutual brohugs all around!
|
||||
var/turf/oldloc = loc
|
||||
loc = tmob.loc
|
||||
tmob.loc = oldloc
|
||||
now_pushing = 0
|
||||
for(var/mob/living/carbon/slime/slime in view(1,tmob))
|
||||
if(slime.Victim == tmob)
|
||||
slime.UpdateFeed()
|
||||
return
|
||||
|
||||
if(!can_move_mob(tmob, 0, 0))
|
||||
now_pushing = 0
|
||||
return
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(prob(40) && !(FAT in src.mutations))
|
||||
src << "<span class='danger'>You fail to push [tmob]'s fat ass out of the way.</span>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot))
|
||||
if(prob(99))
|
||||
now_pushing = 0
|
||||
return
|
||||
if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot))
|
||||
if(prob(99))
|
||||
now_pushing = 0
|
||||
return
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
tmob.LAssailant = src
|
||||
|
||||
now_pushing = 0
|
||||
spawn(0)
|
||||
..()
|
||||
if (!istype(AM, /atom/movable))
|
||||
return
|
||||
if (!now_pushing)
|
||||
now_pushing = 1
|
||||
|
||||
if (!AM.anchored)
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = 0
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/verb/succumb()
|
||||
set hidden = 1
|
||||
if ((src.health < 0 && src.health > -95.0))
|
||||
@@ -53,7 +169,7 @@
|
||||
var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part
|
||||
var/divided_damage = (burn_amount)/(H.organs.len)
|
||||
var/extradam = 0 //added to when organ is at max dam
|
||||
for(var/datum/organ/external/affecting in H.organs)
|
||||
for(var/obj/item/organ/external/affecting in H.organs)
|
||||
if(!affecting) continue
|
||||
if(affecting.take_damage(0, divided_damage+extradam)) //TODO: fix the extradam stuff. Or, ebtter yet...rewrite this entire proc ~Carn
|
||||
H.UpdateDamageIcon()
|
||||
@@ -223,7 +339,7 @@
|
||||
var/t = shooter:zone_sel.selecting
|
||||
if ((t in list( "eyes", "mouth" )))
|
||||
t = "head"
|
||||
var/datum/organ/external/def_zone = ran_zone(t)
|
||||
var/obj/item/organ/external/def_zone = ran_zone(t)
|
||||
return def_zone
|
||||
|
||||
|
||||
@@ -412,11 +528,11 @@
|
||||
//pull damage with injured people
|
||||
if(prob(25))
|
||||
M.adjustBruteLoss(1)
|
||||
visible_message("\red \The [M]'s wounds open more from being dragged!")
|
||||
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state worsens": "wounds open more"] from being dragged!</span>")
|
||||
if(M.pull_damage())
|
||||
if(prob(25))
|
||||
M.adjustBruteLoss(2)
|
||||
visible_message("\red \The [M]'s wounds worsen terribly from being dragged!")
|
||||
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!</span>")
|
||||
var/turf/location = M.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(M)
|
||||
|
||||
@@ -49,8 +49,8 @@
|
||||
Stun(2)
|
||||
|
||||
//Being hit while using a deadman switch
|
||||
if(istype(equipped(),/obj/item/device/assembly/signaler))
|
||||
var/obj/item/device/assembly/signaler/signaler = equipped()
|
||||
if(istype(get_active_hand(),/obj/item/device/assembly/signaler))
|
||||
var/obj/item/device/assembly/signaler/signaler = get_active_hand()
|
||||
if(signaler.deadman && prob(80))
|
||||
src.visible_message("\red [src] triggers their deadman's switch!")
|
||||
signaler.signal()
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
|
||||
var/list/atom/hallucinations = list() //A list of hallucinated people that try to attack the mob. See /obj/effect/fake_attacker in hallucinations.dm
|
||||
|
||||
|
||||
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
@@ -32,6 +31,10 @@
|
||||
var/t_n2 = null
|
||||
|
||||
var/now_pushing = null
|
||||
var/mob_bump_flag = 0
|
||||
var/mob_swap_flags = 0
|
||||
var/mob_push_flags = 0
|
||||
var/mob_always_swap = 0
|
||||
|
||||
var/mob/living/cameraFollow = null
|
||||
|
||||
|
||||
@@ -79,7 +79,132 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(!istype(dongle)) return
|
||||
if(dongle.translate_binary) return 1
|
||||
|
||||
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/sound/speech_sound, var/sound_vol)
|
||||
/mob/living/proc/get_default_language()
|
||||
return null
|
||||
|
||||
/mob/living/proc/handle_speech_problems(var/message, var/verb)
|
||||
var/list/returns[3]
|
||||
var/speech_problem_flag = 0
|
||||
|
||||
if((HULK in mutations) && health >= 25 && length(message))
|
||||
message = "[uppertext(message)]!!!"
|
||||
verb = pick("yells","roars","hollers")
|
||||
speech_problem_flag = 1
|
||||
if(slurring)
|
||||
message = slur(message)
|
||||
verb = pick("slobbers","slurs")
|
||||
speech_problem_flag = 1
|
||||
if(stuttering)
|
||||
message = stutter(message)
|
||||
verb = pick("stammers","stutters")
|
||||
speech_problem_flag = 1
|
||||
|
||||
returns[1] = message
|
||||
returns[2] = verb
|
||||
returns[3] = speech_problem_flag
|
||||
return returns
|
||||
|
||||
/mob/living/proc/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
if(message_mode == "intercom")
|
||||
for(var/obj/item/device/radio/intercom/I in view(1, null))
|
||||
I.talk_into(src, message, verb, speaking)
|
||||
used_radios += I
|
||||
return 0
|
||||
|
||||
/mob/living/proc/handle_speech_sound()
|
||||
var/list/returns[2]
|
||||
returns[1] = null
|
||||
returns[2] = null
|
||||
return returns
|
||||
|
||||
/mob/living/proc/get_speech_ending(verb, var/ending)
|
||||
if(ending=="!")
|
||||
return pick("exclaims","shouts","yells")
|
||||
if(ending=="?")
|
||||
return "asks"
|
||||
return verb
|
||||
|
||||
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="")
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot speak in IC (Muted)."
|
||||
return
|
||||
|
||||
if(stat)
|
||||
if(stat == 2)
|
||||
return say_dead(message)
|
||||
return
|
||||
|
||||
var/message_mode = parse_message_mode(message, "headset")
|
||||
|
||||
switch(copytext(message,1,2))
|
||||
if("*") return emote(copytext(message,2))
|
||||
if("^") return custom_emote(1, copytext(message,2))
|
||||
|
||||
//parse the radio code and consume it
|
||||
if (message_mode)
|
||||
if (message_mode == "headset")
|
||||
message = copytext(message,2) //it would be really nice if the parse procs could do this for us.
|
||||
else
|
||||
message = copytext(message,3)
|
||||
|
||||
message = trim_left(message)
|
||||
|
||||
//parse the language code and consume it
|
||||
if(!speaking)
|
||||
speaking = parse_language(message)
|
||||
if(speaking)
|
||||
message = copytext(message,2+length(speaking.key))
|
||||
else
|
||||
speaking = get_default_language()
|
||||
|
||||
var/ending = copytext(message, length(message))
|
||||
if (speaking)
|
||||
// This is broadcast to all mobs with the language,
|
||||
// irrespective of distance or anything else.
|
||||
if(speaking.flags & HIVEMIND)
|
||||
speaking.broadcast(src,trim(message))
|
||||
return
|
||||
//If we've gotten this far, keep going!
|
||||
verb = speaking.get_spoken_verb(ending)
|
||||
else
|
||||
verb = get_speech_ending(verb, ending)
|
||||
|
||||
message = trim_left(message)
|
||||
|
||||
if(!(speaking && (speaking.flags & NO_STUTTER)))
|
||||
var/list/handle_s = handle_speech_problems(message, verb)
|
||||
message = handle_s[1]
|
||||
verb = handle_s[2]
|
||||
|
||||
if(!message || message == "")
|
||||
return
|
||||
|
||||
var/list/obj/item/used_radios = new
|
||||
if(handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name))
|
||||
return
|
||||
|
||||
var/list/handle_v = handle_speech_sound()
|
||||
var/sound/speech_sound = handle_v[1]
|
||||
var/sound_vol = handle_v[2]
|
||||
|
||||
var/italics = 0
|
||||
var/message_range = world.view
|
||||
|
||||
//speaking into radios
|
||||
if(used_radios.len)
|
||||
italics = 1
|
||||
message_range = 1
|
||||
if(speaking)
|
||||
message_range = speaking.get_talkinto_msg_range(message)
|
||||
var/msg
|
||||
if(!speaking || !(speaking.flags & NO_TALK_MSG))
|
||||
msg = "<span class='notice'>\The [src] talks into \the [used_radios[1]]</span>"
|
||||
for(var/mob/living/M in hearers(5, src))
|
||||
if((M != src) && msg)
|
||||
M.show_message(msg)
|
||||
if (speech_sound)
|
||||
sound_vol *= 0.5
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
|
||||
@@ -311,13 +311,6 @@ var/list/ai_verbs_default = list(
|
||||
//usr <<"You can only change your display once!"
|
||||
//return
|
||||
|
||||
/mob/living/silicon/ai/proc/is_malf()
|
||||
if(ticker.mode.name == "AI malfunction")
|
||||
for (var/datum/mind/malfai in malf.current_antagonists)
|
||||
if (mind == malfai)
|
||||
return malf
|
||||
return 0
|
||||
|
||||
// displays the malf_ai information if the AI is the malf
|
||||
/mob/living/silicon/ai/show_malf_ai()
|
||||
if(malf && malf.hacked_apcs.len >= 3)
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
src.laws.show_laws(who)
|
||||
|
||||
/mob/living/silicon/ai/add_ion_law(var/law)
|
||||
src.laws_sanity_check()
|
||||
src.laws.add_ion_law(law)
|
||||
..()
|
||||
for(var/mob/living/silicon/robot/R in mob_list)
|
||||
if(R.lawupdate && (R.connected_ai == src))
|
||||
R.show_laws()
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
/mob/living/silicon/proc/set_zeroth_law(var/law, var/law_borg)
|
||||
laws_sanity_check()
|
||||
laws.set_zeroth_law(law, law_borg)
|
||||
log_and_message_admins("has given [src] the zeroth laws: [law]/[law_borg ? law_borg : "N/A"]")
|
||||
|
||||
/mob/living/silicon/robot/set_zeroth_law(var/law, var/law_borg)
|
||||
..()
|
||||
@@ -21,28 +22,39 @@
|
||||
/mob/living/silicon/proc/add_ion_law(var/law)
|
||||
laws_sanity_check()
|
||||
laws.add_ion_law(law)
|
||||
log_and_message_admins("has given [src] the ion law: [law]")
|
||||
|
||||
/mob/living/silicon/proc/add_inherent_law(var/law, var/state_law = 1)
|
||||
/mob/living/silicon/proc/add_inherent_law(var/law)
|
||||
laws_sanity_check()
|
||||
laws.add_inherent_law(law, state_law)
|
||||
laws.add_inherent_law(law)
|
||||
log_and_message_admins("has given [src] the inherent law: [law]")
|
||||
|
||||
/mob/living/silicon/proc/add_supplied_law(var/number, var/law)
|
||||
laws_sanity_check()
|
||||
laws.add_supplied_law(number, law)
|
||||
log_and_message_admins("has given [src] the supplied law: [law]")
|
||||
|
||||
/mob/living/silicon/proc/delete_law(var/datum/ai_law/law)
|
||||
laws_sanity_check()
|
||||
laws.delete_law(law)
|
||||
log_and_message_admins("has deleted a law belonging to [src]: [law.law]")
|
||||
|
||||
/mob/living/silicon/proc/clear_inherent_laws()
|
||||
laws_sanity_check()
|
||||
laws.clear_inherent_laws()
|
||||
log_and_message_admins("cleared the inherent laws of [src]")
|
||||
|
||||
/mob/living/silicon/proc/clear_ion_laws()
|
||||
laws_sanity_check()
|
||||
laws.clear_ion_laws()
|
||||
|
||||
/mob/living/silicon/proc/add_supplied_law(var/number, var/law, var/state_law = 1)
|
||||
laws_sanity_check()
|
||||
laws.add_supplied_law(number, law, state_law)
|
||||
log_and_message_admins("cleared the ion laws of [src]")
|
||||
|
||||
/mob/living/silicon/proc/clear_supplied_laws()
|
||||
laws_sanity_check()
|
||||
laws.clear_supplied_laws()
|
||||
log_and_message_admins("cleared the supplied laws of [src]")
|
||||
|
||||
/mob/living/silicon/proc/statelaws(var/datum/ai_laws/laws, var/use_statement_order = 1) // -- TLE
|
||||
/mob/living/silicon/proc/statelaws(var/datum/ai_laws/laws)
|
||||
var/prefix = ""
|
||||
switch(lawchannel)
|
||||
if(MAIN_CHANNEL) prefix = ";"
|
||||
@@ -50,9 +62,9 @@
|
||||
else
|
||||
prefix = get_radio_key_from_channel(lawchannel == "Holopad" ? "department" : lawchannel) + " "
|
||||
|
||||
dostatelaws(lawchannel, prefix, laws, use_statement_order)
|
||||
dostatelaws(lawchannel, prefix, laws)
|
||||
|
||||
/mob/living/silicon/proc/dostatelaws(var/method, var/prefix, var/datum/ai_laws/laws, var/use_statement_order)
|
||||
/mob/living/silicon/proc/dostatelaws(var/method, var/prefix, var/datum/ai_laws/laws)
|
||||
if(stating_laws[prefix])
|
||||
src << "<span class='notice'>[method]: Already stating laws using this communication method.</span>"
|
||||
return
|
||||
@@ -62,7 +74,7 @@
|
||||
var/can_state = statelaw("[prefix]Current Active Laws:")
|
||||
|
||||
for(var/datum/ai_law/law in laws.laws_to_state())
|
||||
can_state = statelaw("[prefix][law.get_index(use_statement_order)]. [law.law]")
|
||||
can_state = statelaw("[prefix][law.get_index()]. [law.law]")
|
||||
|
||||
if(!can_state)
|
||||
src << "<span class='danger'>[method]: Unable to state laws. Communication method unavailable.</span>"
|
||||
@@ -81,3 +93,7 @@
|
||||
channels += common_radio.channels
|
||||
channels += additional_law_channels
|
||||
return channels
|
||||
|
||||
/mob/living/silicon/proc/lawsync()
|
||||
laws_sanity_check()
|
||||
laws.sort_laws()
|
||||
|
||||
@@ -65,9 +65,9 @@
|
||||
var/list/damaged = H.get_damaged_organs(1,1)
|
||||
user.show_message("\blue Localized Damage, Brute/Electronics:",1)
|
||||
if(length(damaged)>0)
|
||||
for(var/datum/organ/external/org in damaged)
|
||||
for(var/obj/item/organ/external/org in damaged)
|
||||
user.show_message(text("\blue \t []: [] - []", \
|
||||
capitalize(org.display_name), \
|
||||
capitalize(org.name), \
|
||||
(org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \
|
||||
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
|
||||
else
|
||||
|
||||
@@ -17,6 +17,11 @@
|
||||
integrated_light_power = 2
|
||||
local_transmit = 1
|
||||
|
||||
mob_bump_flag = SIMPLE_ANIMAL
|
||||
mob_swap_flags = SIMPLE_ANIMAL
|
||||
mob_push_flags = SIMPLE_ANIMAL
|
||||
mob_always_swap = 1
|
||||
|
||||
//Used for self-mailing.
|
||||
var/mail_destination = ""
|
||||
|
||||
@@ -256,20 +261,6 @@
|
||||
src << "<b>Don't invade their worksites, don't steal their resources, don't tell them about the changeling in the toilets.</b>"
|
||||
src << "<b>If a crewmember has noticed you, <i>you are probably breaking your third law</i></b>."
|
||||
|
||||
/mob/living/silicon/robot/drone/Bump(atom/movable/AM as mob|obj, yes)
|
||||
if (!yes || ( \
|
||||
!istype(AM,/obj/machinery/door) && \
|
||||
!istype(AM,/obj/machinery/recharge_station) && \
|
||||
!istype(AM,/obj/machinery/disposal/deliveryChute) && \
|
||||
!istype(AM,/obj/machinery/teleport/hub) && \
|
||||
!istype(AM,/obj/effect/portal)
|
||||
)) return
|
||||
..()
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/drone/Bumped(AM as mob|obj)
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/drone/start_pulling(var/atom/movable/AM)
|
||||
|
||||
if(istype(AM,/obj/item/pipe) || istype(AM,/obj/structure/disposalconstruct))
|
||||
|
||||
@@ -24,6 +24,6 @@
|
||||
//Actual picking-up event.
|
||||
/mob/living/silicon/robot/drone/attack_hand(mob/living/carbon/human/M as mob)
|
||||
|
||||
if(M.a_intent == "help")
|
||||
if(M.a_intent == I_HELP)
|
||||
get_scooped(M)
|
||||
..()
|
||||
@@ -38,11 +38,12 @@
|
||||
who << "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>"
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/lawsync()
|
||||
/mob/living/silicon/robot/lawsync()
|
||||
laws_sanity_check()
|
||||
var/datum/ai_laws/master = connected_ai ? connected_ai.laws : null
|
||||
var/datum/ai_laws/master = connected_ai && lawupdate ? connected_ai.laws : null
|
||||
if (master)
|
||||
master.sync(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/proc/robot_checklaws()
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
|
||||
mob_bump_flag = ROBOT
|
||||
mob_swap_flags = ROBOT|MONKEY|SLIME|SIMPLE_ANIMAL
|
||||
mob_push_flags = ALLMOBS //trundle trundle
|
||||
|
||||
var/lights_on = 0 // Is our integrated light on?
|
||||
var/used_power_this_tick = 0
|
||||
var/sight_mode = 0
|
||||
@@ -575,43 +579,6 @@
|
||||
if(prob(75) && Proj.damage > 0) spark_system.start()
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/robot/Bump(atom/movable/AM as mob|obj, yes)
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(prob(20))
|
||||
usr << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (istype(AM, /obj/machinery/recharge_station))
|
||||
var/obj/machinery/recharge_station/F = AM
|
||||
F.move_inside()
|
||||
if (!istype(AM, /atom/movable))
|
||||
return
|
||||
if (!now_pushing)
|
||||
now_pushing = 1
|
||||
if (!AM.anchored)
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
var/obj/structure/window/W = AM
|
||||
if(W.is_full_window())
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
|
||||
return
|
||||
@@ -1233,6 +1200,7 @@
|
||||
|
||||
/mob/living/silicon/robot/proc/disconnect_from_ai()
|
||||
if(connected_ai)
|
||||
sync() // One last sync attempt
|
||||
connected_ai.connected_robots -= src
|
||||
connected_ai = null
|
||||
|
||||
|
||||
@@ -333,3 +333,14 @@
|
||||
for(var/obj/machinery/camera/C in A.cameras())
|
||||
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
|
||||
src << "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])"
|
||||
|
||||
|
||||
/mob/living/silicon/proc/is_traitor()
|
||||
return mind && (mind in traitors.current_antagonists)
|
||||
|
||||
/mob/living/silicon/proc/is_malf()
|
||||
return mind && (mind in malf.current_antagonists)
|
||||
|
||||
/mob/living/silicon/proc/is_malf_or_traitor()
|
||||
return is_traitor() || is_malf()
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
icon_living = "brainslug"
|
||||
icon_dead = "brainslug_dead"
|
||||
speed = 5
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPUSH
|
||||
attacktext = "nipped"
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
if(istype(host,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = host
|
||||
var/datum/organ/external/head = H.get_organ("head")
|
||||
var/obj/item/organ/external/head = H.get_organ("head")
|
||||
head.implants -= src
|
||||
|
||||
controlling = 0
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
var/datum/organ/external/E = H.organs_by_name["head"]
|
||||
var/obj/item/organ/external/E = H.organs_by_name["head"]
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
src << "\The [H] does not have a head!"
|
||||
|
||||
@@ -115,12 +115,12 @@
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/I = H.internal_organs_by_name["brain"]
|
||||
var/obj/item/organ/I = H.internal_organs_by_name["brain"]
|
||||
if(!I) // No brain organ, so the borer moves in and replaces it permanently.
|
||||
replace_brain()
|
||||
else
|
||||
// If they're in normally, implant removal can get them out.
|
||||
var/datum/organ/external/head = H.get_organ("head")
|
||||
var/obj/item/organ/external/head = H.get_organ("head")
|
||||
head.implants += src
|
||||
|
||||
return
|
||||
@@ -183,11 +183,11 @@
|
||||
|
||||
H.ChangeToHusk()
|
||||
|
||||
var/datum/organ/internal/borer/B = new(H)
|
||||
var/obj/item/organ/borer/B = new(H)
|
||||
H.internal_organs_by_name["brain"] = B
|
||||
H.internal_organs |= B
|
||||
|
||||
var/datum/organ/external/affecting = H.get_organ("head")
|
||||
var/obj/item/organ/external/affecting = H.get_organ("head")
|
||||
affecting.implants -= src
|
||||
|
||||
var/s2h_id = src.computer_id
|
||||
|
||||
@@ -10,10 +10,11 @@
|
||||
response_harm = "punches"
|
||||
icon_dead = "shade_dead"
|
||||
speed = -1
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPUSH
|
||||
universal_speak = 1
|
||||
universal_speak = 0
|
||||
universal_understand = 1
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
@@ -24,15 +25,25 @@
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
show_stat_health = 0
|
||||
faction = "cult"
|
||||
supernatural = 1
|
||||
var/nullblock = 0
|
||||
|
||||
mob_swap_flags = HUMAN|SIMPLE_ANIMAL|SLIME|MONKEY
|
||||
mob_push_flags = ALLMOBS
|
||||
|
||||
var/list/construct_spells = list()
|
||||
|
||||
/mob/living/simple_animal/construct/New()
|
||||
..()
|
||||
name = text("[initial(name)] ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
add_language("Cult")
|
||||
add_language("Occult")
|
||||
for(var/spell in construct_spells)
|
||||
spell_list += new spell(src)
|
||||
updateicon()
|
||||
|
||||
/mob/living/simple_animal/construct/death()
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
@@ -40,12 +51,11 @@
|
||||
ghostize()
|
||||
del src
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/attack_generic(var/mob/user)
|
||||
if(istype(user, /mob/living/simple_animal/construct/builder))
|
||||
if(health < maxHealth)
|
||||
adjustBruteLoss(-5)
|
||||
user.visible_message("<b>\The [user]</b> mends some of \the [src]'s wounds.")
|
||||
user.visible_message("<span class='notice'>\The [user]</b> mends some of \the [src]'s wounds.</span>")
|
||||
else
|
||||
user << "<span class='notice'>\The [src] is undamaged.</span>"
|
||||
return
|
||||
@@ -53,7 +63,7 @@
|
||||
|
||||
/mob/living/simple_animal/construct/examine(mob/user)
|
||||
..(user)
|
||||
var/msg = ""
|
||||
var/msg = "<span cass='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
if (src.health < src.maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
if (src.health >= src.maxHealth/2)
|
||||
@@ -64,54 +74,12 @@
|
||||
msg += "*---------*</span>"
|
||||
|
||||
user << msg
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/construct/Bump(atom/movable/AM as mob|obj, yes)
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
tmob.LAssailant = src
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!istype(AM, /atom/movable))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
var/obj/structure/window/W = AM
|
||||
if(W.is_full_window())
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
|
||||
/mob/living/simple_animal/construct/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
adjustBruteLoss(damage)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with [O]. ")
|
||||
|
||||
|
||||
|
||||
/////////////////Juggernaut///////////////
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/armoured
|
||||
name = "Juggernaut"
|
||||
real_name = "Juggernaut"
|
||||
@@ -128,32 +96,12 @@
|
||||
attacktext = "smashed their armoured gauntlet into"
|
||||
mob_size = 20
|
||||
speed = 3
|
||||
wall_smash = 1
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
status_flags = 0
|
||||
resistance = 10
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 11)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
adjustBruteLoss(damage)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
|
||||
else
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [O] bounces harmlessly off of [src]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with [O]. ")
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/Life()
|
||||
weakened = 0
|
||||
..()
|
||||
@@ -163,8 +111,8 @@
|
||||
var/reflectchance = 80 - round(P.damage/3)
|
||||
if(prob(reflectchance))
|
||||
adjustBruteLoss(P.damage * 0.5)
|
||||
visible_message("<span class='danger'>\The [P] was reflected by \the [src]'s shell!</span>", \
|
||||
"<span class='userdanger'>\The [P] was reflected by \the [src]'s shell!</span>")
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
|
||||
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
@@ -198,12 +146,12 @@
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashed"
|
||||
speed = -1
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
|
||||
|
||||
|
||||
|
||||
/////////////////////////////Artificer/////////////////////////
|
||||
|
||||
|
||||
@@ -223,7 +171,7 @@
|
||||
melee_damage_upper = 5
|
||||
attacktext = "rammed"
|
||||
speed = 0
|
||||
wall_smash = 1
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
|
||||
@@ -250,60 +198,35 @@
|
||||
melee_damage_upper = 50
|
||||
attacktext = "brutally crushed"
|
||||
speed = 5
|
||||
wall_smash = 1
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
mob_size = 20
|
||||
resistance = 10
|
||||
var/energy = 0
|
||||
var/max_energy = 1000
|
||||
|
||||
/mob/living/simple_animal/construct/behemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 11)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
adjustBruteLoss(damage)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
|
||||
else
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [O] bounces harmlessly off of [src]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with [O]. ")
|
||||
////////////////////////Harvester////////////////////////////////
|
||||
|
||||
|
||||
|
||||
////////////////Powers//////////////////
|
||||
/mob/living/simple_animal/construct/harvester
|
||||
name = "Harvester"
|
||||
real_name = "Harvester"
|
||||
desc = "The promised reward of the livings who follow narsie. Obtained by offering their bodies to the geometer of blood"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "harvester"
|
||||
icon_living = "harvester"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "violently stabs"
|
||||
speed = -1
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
|
||||
/*
|
||||
/client/proc/summon_cultist()
|
||||
set category = "Behemoth"
|
||||
set name = "Summon Cultist (300)"
|
||||
set desc = "Teleport a cultist to your location"
|
||||
if (istype(usr,/mob/living/simple_animal/constructbehemoth))
|
||||
|
||||
if(usr.energy<300)
|
||||
usr << "\red You do not have enough power stored!"
|
||||
return
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
usr.energy -= 300
|
||||
var/list/mob/living/cultists = new
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (istype(H.current,/mob/living))
|
||||
cultists+=H.current
|
||||
var/mob/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - usr)
|
||||
if(!cultist)
|
||||
return
|
||||
if (cultist == usr) //just to be sure.
|
||||
return
|
||||
cultist.loc = usr.loc
|
||||
usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
|
||||
construct_spells = list(
|
||||
//spell/targeted/harvest,
|
||||
//spell/aoe_turf/knock/harvester,
|
||||
//spell/rune_write
|
||||
)
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
|
||||
/mob/living/simple_animal/cat/attack_hand(mob/living/carbon/human/M as mob)
|
||||
. = ..()
|
||||
if(M.a_intent == "hurt")
|
||||
if(M.a_intent == I_HURT)
|
||||
set_flee_target(M)
|
||||
|
||||
/mob/living/simple_animal/cat/ex_act()
|
||||
|
||||
@@ -24,241 +24,6 @@
|
||||
var/obj/item/inventory_back
|
||||
var/facehugger
|
||||
|
||||
/*
|
||||
/mob/living/simple_animal/corgi/Life()
|
||||
..()
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/simple_animal/corgi/show_inv(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
if(user.stat) return
|
||||
|
||||
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
|
||||
if(inventory_head)
|
||||
dat += "<br><b>Head:</b> [inventory_head] (<a href='?src=\ref[src];remove_inv=head'>Remove</a>)"
|
||||
else
|
||||
dat += "<br><b>Head:</b> <a href='?src=\ref[src];add_inv=head'>Nothing</a>"
|
||||
if(inventory_back)
|
||||
dat += "<br><b>Back:</b> [inventory_back] (<a href='?src=\ref[src];remove_inv=back'>Remove</a>)"
|
||||
else
|
||||
dat += "<br><b>Back:</b> <a href='?src=\ref[src];add_inv=back'>Nothing</a>"
|
||||
|
||||
user << browse(dat, text("window=mob[];size=325x500", name))
|
||||
onclose(user, "mob[real_name]")
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(inventory_head && inventory_back)
|
||||
//helmet and armor = 100% protection
|
||||
if( istype(inventory_head,/obj/item/clothing/head/helmet) && istype(inventory_back,/obj/item/clothing/suit/armor) )
|
||||
if( O.force )
|
||||
usr << "\red This animal is wearing too much armor. You can't cause /him any damage."
|
||||
for (var/mob/M in viewers(src, null))
|
||||
M.show_message("\red \b [user] hits [src] with the [O], however [src] is too armored.")
|
||||
else
|
||||
usr << "\red This animal is wearing too much armor. You can't reach its skin."
|
||||
for (var/mob/M in viewers(src, null))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
if(prob(15))
|
||||
visible_emote("looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression on \his face")
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/corgi/Topic(href, href_list)
|
||||
if(usr.stat) return
|
||||
|
||||
//Removing from inventory
|
||||
if(href_list["remove_inv"])
|
||||
if(!Adjacent(usr) || !(ishuman(usr) || issmall(usr) || isrobot(usr) || isalienadult(usr)))
|
||||
return
|
||||
var/remove_from = href_list["remove_inv"]
|
||||
switch(remove_from)
|
||||
if("head")
|
||||
if(inventory_head)
|
||||
name = real_name
|
||||
desc = initial(desc)
|
||||
speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
|
||||
speak_emote = list("barks", "woofs")
|
||||
emote_hear = list("barks", "woofs", "yaps","pants")
|
||||
emote_see = list("shakes its head", "shivers")
|
||||
desc = "It's a corgi."
|
||||
SetLuminosity(0)
|
||||
inventory_head.loc = src.loc
|
||||
inventory_head = null
|
||||
else
|
||||
usr << "\red There is nothing to remove from its [remove_from]."
|
||||
return
|
||||
if("back")
|
||||
if(inventory_back)
|
||||
inventory_back.loc = src.loc
|
||||
inventory_back = null
|
||||
else
|
||||
usr << "\red There is nothing to remove from its [remove_from]."
|
||||
return
|
||||
|
||||
//show_inv(usr) //Commented out because changing Ian's name and then calling up his inventory opens a new inventory...which is annoying.
|
||||
|
||||
//Adding things to inventory
|
||||
else if(href_list["add_inv"])
|
||||
if(!Adjacent(usr) || !(ishuman(usr) || issmall(usr) || isrobot(usr) || isalienadult(usr)))
|
||||
return
|
||||
var/add_to = href_list["add_inv"]
|
||||
if(!usr.get_active_hand())
|
||||
usr << "\red You have nothing in your hand to put on its [add_to]."
|
||||
return
|
||||
switch(add_to)
|
||||
if("head")
|
||||
if(inventory_head)
|
||||
usr << "\red It's is already wearing something."
|
||||
return
|
||||
else
|
||||
place_on_head(usr.get_active_hand())
|
||||
|
||||
var/obj/item/item_to_add = usr.get_active_hand()
|
||||
if(!item_to_add)
|
||||
return
|
||||
|
||||
//Corgis are supposed to be simpler, so only a select few objects can actually be put
|
||||
//to be compatible with them. The objects are below.
|
||||
//Many hats added, Some will probably be removed, just want to see which ones are popular.
|
||||
|
||||
var/list/allowed_types = list(
|
||||
/obj/item/clothing/head/helmet,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/clothing/head/caphat,
|
||||
/obj/item/clothing/head/collectable/captain,
|
||||
/obj/item/clothing/head/that,
|
||||
/obj/item/clothing/head/that,
|
||||
/obj/item/clothing/head/kitty,
|
||||
/obj/item/clothing/head/collectable/kitty,
|
||||
/obj/item/clothing/head/rabbitears,
|
||||
/obj/item/clothing/head/collectable/rabbitears,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/head/collectable/beret,
|
||||
/obj/item/clothing/head/det_hat,
|
||||
/obj/item/clothing/head/nursehat,
|
||||
/obj/item/clothing/head/pirate,
|
||||
/obj/item/clothing/head/collectable/pirate,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/head/chefhat,
|
||||
/obj/item/clothing/head/collectable/chef,
|
||||
/obj/item/clothing/head/collectable/police,
|
||||
/obj/item/clothing/head/wizard/fake,
|
||||
/obj/item/clothing/head/wizard,
|
||||
/obj/item/clothing/head/collectable/wizard,
|
||||
/obj/item/clothing/head/hardhat,
|
||||
/obj/item/clothing/head/collectable/hardhat,
|
||||
/obj/item/clothing/head/hardhat/white,
|
||||
/obj/item/weapon/bedsheet,
|
||||
/obj/item/clothing/head/helmet/space/santahat,
|
||||
/obj/item/clothing/head/collectable/paper,
|
||||
/obj/item/clothing/head/soft
|
||||
)
|
||||
|
||||
if( ! ( item_to_add.type in allowed_types ) )
|
||||
usr << "\red It doesn't seem too keen on wearing that item."
|
||||
return
|
||||
|
||||
usr.drop_item()
|
||||
|
||||
place_on_head(item_to_add)
|
||||
|
||||
if("back")
|
||||
if(inventory_back)
|
||||
usr << "\red It's already wearing something."
|
||||
return
|
||||
else
|
||||
var/obj/item/item_to_add = usr.get_active_hand()
|
||||
if(!item_to_add)
|
||||
return
|
||||
|
||||
//Corgis are supposed to be simpler, so only a select few objects can actually be put
|
||||
//to be compatible with them. The objects are below.
|
||||
|
||||
var/list/allowed_types = list(
|
||||
/obj/item/clothing/suit/armor/vest,
|
||||
/obj/item/device/radio
|
||||
)
|
||||
|
||||
if( ! ( item_to_add.type in allowed_types ) )
|
||||
usr << "\red This object won't fit."
|
||||
return
|
||||
|
||||
usr.drop_item()
|
||||
item_to_add.loc = src
|
||||
src.inventory_back = item_to_add
|
||||
regenerate_icons()
|
||||
|
||||
//show_inv(usr) //Commented out because changing Ian's name and then calling up his inventory opens a new inventory...which is annoying.
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/corgi/proc/place_on_head(obj/item/item_to_add)
|
||||
item_to_add.loc = src
|
||||
src.inventory_head = item_to_add
|
||||
regenerate_icons()
|
||||
|
||||
//Various hats and items (worn on his head) change Ian's behaviour. His attributes are reset when a HAT is removed.
|
||||
switch(inventory_head && inventory_head.type)
|
||||
if(/obj/item/clothing/head/caphat, /obj/item/clothing/head/collectable/captain)
|
||||
name = "Captain [real_name]"
|
||||
desc = "Probably better than the last captain."
|
||||
if(/obj/item/clothing/head/kitty, /obj/item/clothing/head/collectable/kitty)
|
||||
name = "Runtime"
|
||||
emote_see = list("coughs up a furball", "stretches")
|
||||
emote_hear = list("purrs")
|
||||
speak = list("Purrr", "Meow!", "MAOOOOOW!", "HISSSSS", "MEEEEEEW")
|
||||
desc = "It's a cute little kitty-cat! ... wait ... what the hell?"
|
||||
if(/obj/item/clothing/head/rabbitears, /obj/item/clothing/head/collectable/rabbitears)
|
||||
name = "Hoppy"
|
||||
emote_see = list("twitches its nose", "hops around a bit")
|
||||
desc = "This is hoppy. It's a corgi-...urmm... bunny rabbit"
|
||||
if(/obj/item/clothing/head/beret, /obj/item/clothing/head/collectable/beret)
|
||||
name = "Yann"
|
||||
desc = "Mon dieu! C'est un chien!"
|
||||
speak = list("le woof!", "le bark!", "JAPPE!!")
|
||||
emote_see = list("cowers in fear", "surrenders", "plays dead","looks as though there is a wall in front of him")
|
||||
if(/obj/item/clothing/head/det_hat)
|
||||
name = "Detective [real_name]"
|
||||
desc = "[name] sees through your lies..."
|
||||
emote_see = list("investigates the area","sniffs around for clues","searches for scooby snacks")
|
||||
if(/obj/item/clothing/head/nursehat)
|
||||
name = "Nurse [real_name]"
|
||||
desc = "[name] needs 100cc of beef jerky...STAT!"
|
||||
if(/obj/item/clothing/head/pirate, /obj/item/clothing/head/collectable/pirate)
|
||||
name = "[pick("Ol'","Scurvy","Black","Rum","Gammy","Bloody","Gangrene","Death","Long-John")] [pick("kibble","leg","beard","tooth","poop-deck","Threepwood","Le Chuck","corsair","Silver","Crusoe")]"
|
||||
desc = "Yaarghh!! Thar' be a scurvy dog!"
|
||||
emote_see = list("hunts for treasure","stares coldly...","gnashes his tiny corgi teeth")
|
||||
emote_hear = list("growls ferociously", "snarls")
|
||||
speak = list("Arrrrgh!!","Grrrrrr!")
|
||||
if(/obj/item/clothing/head/ushanka)
|
||||
name = "[pick("Comrade","Commissar","Glorious Leader")] [real_name]"
|
||||
desc = "A follower of Karl Barx."
|
||||
emote_see = list("contemplates the failings of the capitalist economic model", "ponders the pros and cons of vangaurdism")
|
||||
if(/obj/item/clothing/head/collectable/police)
|
||||
name = "Officer [real_name]"
|
||||
emote_see = list("drools","looks for donuts")
|
||||
desc = "Stop right there criminal scum!"
|
||||
if(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard, /obj/item/clothing/head/collectable/wizard)
|
||||
name = "Grandwizard [real_name]"
|
||||
speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "EI NATH!")
|
||||
if(/obj/item/weapon/bedsheet)
|
||||
name = "\improper Ghost"
|
||||
speak = list("WoooOOOooo~","AUUUUUUUUUUUUUUUUUU")
|
||||
emote_see = list("stumbles around", "shivers")
|
||||
emote_hear = list("howls","groans")
|
||||
desc = "Spooky!"
|
||||
if(/obj/item/clothing/head/helmet/space/santahat)
|
||||
name = "Rudolph the Red-Nosed Corgi"
|
||||
emote_hear = list("barks christmas songs", "yaps")
|
||||
desc = "He has a very shiny nose."
|
||||
SetLuminosity(6)
|
||||
if(/obj/item/clothing/head/soft)
|
||||
name = "Corgi Tech [real_name]"
|
||||
desc = "The reason your yellow gloves have chew-marks."
|
||||
*/
|
||||
|
||||
|
||||
//IAN! SQUEEEEEEEEE~
|
||||
/mob/living/simple_animal/corgi/Ian
|
||||
name = "Ian"
|
||||
@@ -325,44 +90,6 @@
|
||||
name = "Corgi meat"
|
||||
desc = "Tastes like... well you know..."
|
||||
|
||||
/mob/living/simple_animal/corgi/Ian/Bump(atom/movable/AM as mob|obj, yes)
|
||||
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(prob(70))
|
||||
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
tmob.LAssailant = src
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!( istype(AM, /atom/movable) ))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
var/obj/structure/window/W = AM
|
||||
if(W.is_full_window())
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
|
||||
//PC stuff-Sieve
|
||||
|
||||
/mob/living/simple_animal/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/weapon/newspaper))
|
||||
if(!stat)
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
udder.add_reagent("milk", rand(5, 10))
|
||||
|
||||
/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M as mob)
|
||||
if(!stat && M.a_intent == "disarm" && icon_state != icon_dead)
|
||||
if(!stat && M.a_intent == I_DISARM && icon_state != icon_dead)
|
||||
M.visible_message("<span class='warning'>[M] tips over [src].</span>","<span class='notice'>You tip over [src].</span>")
|
||||
Weaken(30)
|
||||
icon_state = icon_dead
|
||||
|
||||
@@ -14,43 +14,6 @@
|
||||
emote_see = list("jiggles", "bounces in place")
|
||||
var/colour = "grey"
|
||||
|
||||
/mob/living/simple_animal/slime/Bump(atom/movable/AM as mob|obj, yes)
|
||||
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(prob(70))
|
||||
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
tmob.LAssailant = src
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!( istype(AM, /atom/movable) ))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
var/obj/structure/window/W = AM
|
||||
if(W.is_full_window())
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/adultslime
|
||||
name = "pet slime"
|
||||
desc = "A lovable, domesticated slime."
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashed"
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
@@ -29,7 +29,7 @@
|
||||
max_n2 = 0
|
||||
unsuitable_atoms_damage = 15
|
||||
faction = "alien"
|
||||
wall_smash = 1
|
||||
environment_smash = 2
|
||||
status_flags = CANPUSH
|
||||
minbodytemp = 0
|
||||
heat_damage_per_tick = 20
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
if(ishuman(target_mob))
|
||||
var/mob/living/carbon/human/H = target_mob
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
|
||||
var/obj/item/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
|
||||
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), sharp=1, edge=1)
|
||||
return H
|
||||
else if(isliving(target_mob))
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
speak = list("HONK", "Honk!", "Welcome to clown planet!")
|
||||
emote_see = list("honks")
|
||||
speak_chance = 1
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
response_harm = "hits"
|
||||
speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
|
||||
emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity")
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
stop_automated_movement_when_pulled = 0
|
||||
health = 300
|
||||
maxHealth = 300
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "punched"
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
var/corpse = /obj/effect/landmark/mobcorpse/russian
|
||||
var/weapon1 = /obj/item/weapon/kitchenknife
|
||||
min_oxy = 5
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attacktext = "punched"
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
var/corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier
|
||||
var/weapon1
|
||||
var/weapon2
|
||||
@@ -31,7 +31,7 @@
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
unsuitable_atoms_damage = 15
|
||||
wall_smash = 1
|
||||
environment_smash = 1
|
||||
faction = "syndicate"
|
||||
status_flags = CANPUSH
|
||||
|
||||
@@ -159,4 +159,4 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/viscerator/death()
|
||||
..(null,"is smashed into pieces!")
|
||||
del src
|
||||
del src
|
||||
|
||||
@@ -215,7 +215,7 @@
|
||||
/mob/living/simple_animal/parrot/attack_hand(mob/living/carbon/M as mob)
|
||||
..()
|
||||
if(client) return
|
||||
if(!stat && M.a_intent == "hurt")
|
||||
if(!stat && M.a_intent == I_HURT)
|
||||
|
||||
icon_state = "parrot_fly" //It is going to be flying regardless of whether it flees or attacks
|
||||
|
||||
@@ -475,7 +475,7 @@
|
||||
|
||||
if(ishuman(parrot_interest))
|
||||
var/mob/living/carbon/human/H = parrot_interest
|
||||
var/datum/organ/external/affecting = H.get_organ(ran_zone(pick(parrot_dam_zone)))
|
||||
var/obj/item/organ/external/affecting = H.get_organ(ran_zone(pick(parrot_dam_zone)))
|
||||
|
||||
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), sharp=1)
|
||||
visible_emote(pick("pecks [H]'s [affecting].", "cuts [H]'s [affecting] with its talons."))
|
||||
@@ -607,7 +607,7 @@
|
||||
stolen_item = C.r_hand
|
||||
|
||||
if(stolen_item)
|
||||
C.u_equip(stolen_item)
|
||||
C.remove_from_mob(stolen_item)
|
||||
held_item = stolen_item
|
||||
stolen_item.loc = src
|
||||
visible_message("[src] grabs the [held_item] out of [C]'s hand!", "\blue You snag the [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.")
|
||||
|
||||
@@ -28,34 +28,20 @@
|
||||
faction = "cult"
|
||||
status_flags = CANPUSH
|
||||
|
||||
|
||||
Life()
|
||||
..()
|
||||
if(stat == 2)
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] lets out a contented sigh as their form unwinds. ")
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
|
||||
attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
O.transfer_soul("SHADE", src, user)
|
||||
else
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
health -= damage
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
/mob/living/simple_animal/shade/Life()
|
||||
..()
|
||||
if(stat == 2)
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] lets out a contented sigh as their form unwinds. ")
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
O.transfer_soul("SHADE", src, user)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -4,6 +4,12 @@
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
|
||||
mob_bump_flag = SIMPLE_ANIMAL
|
||||
mob_swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
|
||||
mob_push_flags = MONKEY|SLIME|SIMPLE_ANIMAL
|
||||
|
||||
var/show_stat_health = 1 //does the percentage health show in the stat panel for the mob
|
||||
|
||||
var/icon_living = ""
|
||||
var/icon_dead = ""
|
||||
var/icon_gib = null //We only try to show a gibbing animation if this exists.
|
||||
@@ -52,7 +58,12 @@
|
||||
var/attacktext = "attacked"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles"
|
||||
var/wall_smash = 0
|
||||
var/environment_smash = 0
|
||||
var/resistance = 0 // Damage reduction
|
||||
|
||||
//Null rod stuff
|
||||
var/supernatural = 0
|
||||
var/purge = 0
|
||||
|
||||
/mob/living/simple_animal/New()
|
||||
..()
|
||||
@@ -88,6 +99,7 @@
|
||||
handle_stunned()
|
||||
handle_weakened()
|
||||
handle_paralysed()
|
||||
handle_supernatural()
|
||||
|
||||
//Movement
|
||||
if(!client && !stop_automated_movement && wander && !anchored)
|
||||
@@ -186,19 +198,9 @@
|
||||
adjustBruteLoss(unsuitable_atoms_damage)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/Bumped(AM as mob|obj)
|
||||
if(!AM) return
|
||||
|
||||
if(resting || buckled)
|
||||
return
|
||||
|
||||
if(isturf(src.loc))
|
||||
if(ismob(AM))
|
||||
var/newamloc = src.loc
|
||||
src.loc = AM:loc
|
||||
AM:loc = newamloc
|
||||
else
|
||||
..()
|
||||
/mob/living/simple_animal/proc/handle_supernatural()
|
||||
if(purge)
|
||||
purge -= 1
|
||||
|
||||
/mob/living/simple_animal/gib()
|
||||
..(icon_gib,1)
|
||||
@@ -225,15 +227,15 @@
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if("help")
|
||||
if(I_HELP)
|
||||
if (health > 0)
|
||||
M.visible_message("\blue [M] [response_help] \the [src]")
|
||||
|
||||
if("disarm")
|
||||
if(I_DISARM)
|
||||
M.visible_message("\blue [M] [response_disarm] \the [src]")
|
||||
//TODO: Push the mob away or something
|
||||
|
||||
if("grab")
|
||||
if(I_GRAB)
|
||||
if (M == src)
|
||||
return
|
||||
if (!(status_flags & CANPUSH))
|
||||
@@ -249,62 +251,66 @@
|
||||
|
||||
M.visible_message("\red [M] has grabbed [src] passively!")
|
||||
|
||||
if("hurt")
|
||||
if(I_HURT)
|
||||
adjustBruteLoss(harm_intent_damage)
|
||||
M.visible_message("\red [M] [response_harm] \the [src]")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user) //Marker -Agouri
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user)
|
||||
if(istype(O, /obj/item/stack/medical))
|
||||
|
||||
if(stat != DEAD && health < maxHealth)
|
||||
var/obj/item/stack/medical/medical_pack = O
|
||||
if(medical_pack.use(1))
|
||||
adjustBruteLoss(-medical_pack.heal_brute)
|
||||
visible_message("<span class='warning'>\The [user] applies the [medical_pack] to \the [src].</span>")
|
||||
user.changeNext_move(4)
|
||||
if(stat != DEAD)
|
||||
var/obj/item/stack/medical/MED = O
|
||||
if(health < maxHealth)
|
||||
if(MED.amount >= 1)
|
||||
adjustBruteLoss(-MED.heal_brute)
|
||||
MED.amount -= 1
|
||||
if(MED.amount <= 0)
|
||||
del(MED)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("<span class='notice>[user] applies the [MED] on [src].</span>")
|
||||
else
|
||||
user << "<span class='warning'>\The [src] cannot benefit from medical items in \his current state.</span>"
|
||||
return
|
||||
|
||||
else if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
|
||||
var/actual_meat_amount = max(1,(meat_amount/2))
|
||||
if(meat_type && actual_meat_amount>0 && (stat == DEAD))
|
||||
for(var/i=0;i<actual_meat_amount;i++)
|
||||
var/obj/item/meat = new meat_type(get_turf(src))
|
||||
meat.name = "[src.name] [meat.name]"
|
||||
if(small)
|
||||
user.visible_message("<span class='danger'>[user] chops up \the [src]!</span>")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
del(src)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] butchers \the [src] messily!</span>")
|
||||
gib()
|
||||
return
|
||||
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
adjustBruteLoss(damage)
|
||||
visible_message("<span class='danger'>\The [src] has been attacked with \the [O] by [user].</span>")
|
||||
user << "<span class='notice>\The [src] is dead, medical items won't bring it back to life.</span>"
|
||||
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
|
||||
harvest(user)
|
||||
else
|
||||
user << "<span class='danger'>This weapon is ineffective; it does no damage.</span>"
|
||||
visible_message("<span class='danger'>\The [user] gently taps [src] with the [O].</span>")
|
||||
user.changeNext_move(8)
|
||||
if(O.force > resistance)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
if(supernatural && istype(O,/obj/item/weapon/nullrod))
|
||||
damage *= 2
|
||||
purge = 3
|
||||
adjustBruteLoss(damage)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("<span class='danger>[src] has been attacked with the [O] by [user].</span>")
|
||||
else
|
||||
usr << "<span class='danger>This weapon is ineffective, it does no damage.</span>"
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("<span class='notice>[user] gently taps [src] with the [O].</span>")
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
var/tally = 0 //Incase I need to add stuff other than "speed" later
|
||||
|
||||
tally = speed
|
||||
if(purge)//Purged creatures will move more slowly. The more time before their purge stops, the slower they'll move.
|
||||
if(tally <= 0)
|
||||
tally = 1
|
||||
tally *= purge
|
||||
|
||||
return tally+config.animal_delay
|
||||
|
||||
/mob/living/simple_animal/Stat()
|
||||
..()
|
||||
|
||||
statpanel("Status")
|
||||
stat(null, "Health: [round((health / maxHealth) * 100)]%")
|
||||
if(statpanel("Status") && show_stat_health)
|
||||
stat(null, "Health: [round((health / maxHealth) * 100)]%")
|
||||
|
||||
/mob/living/simple_animal/death()
|
||||
icon_state = icon_dead
|
||||
@@ -354,24 +360,32 @@
|
||||
overlays += target_locked
|
||||
|
||||
/mob/living/simple_animal/say(var/message)
|
||||
if(stat)
|
||||
return
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
return emote(copytext(message,2))
|
||||
|
||||
if(stat)
|
||||
return
|
||||
|
||||
var/verb = "says"
|
||||
|
||||
if(speak_emote.len)
|
||||
verb = pick(speak_emote)
|
||||
|
||||
message = capitalize(trim_left(message))
|
||||
message = sanitize(message)
|
||||
|
||||
..(message, null, verb)
|
||||
|
||||
/mob/living/simple_animal/get_speech_ending(verb, var/ending)
|
||||
return verb
|
||||
|
||||
/mob/living/simple_animal/put_in_hands(var/obj/item/W) // No hands.
|
||||
W.loc = get_turf(src)
|
||||
return 1
|
||||
|
||||
// Harvest an animal's delicious byproducts
|
||||
/mob/living/simple_animal/proc/harvest(var/mob/user)
|
||||
var/actual_meat_amount = max(1,(meat_amount/2))
|
||||
if(meat_type && actual_meat_amount>0 && (stat == DEAD))
|
||||
for(var/i=0;i<actual_meat_amount;i++)
|
||||
var/obj/item/meat = new meat_type(get_turf(src))
|
||||
meat.name = "[src.name] [meat.name]"
|
||||
if(small)
|
||||
user.visible_message("<span class='danger'>[user] chops up \the [src]!</span>")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
del(src)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] butchers \the [src] messily!</span>")
|
||||
gib()
|
||||
|
||||
@@ -30,9 +30,9 @@
|
||||
max_co2 = 0
|
||||
max_tox = 0
|
||||
|
||||
a_intent = "harm" //so they don't get pushed around
|
||||
a_intent = I_HURT //so they don't get pushed around
|
||||
|
||||
wall_smash = 1
|
||||
environment_smash = 2
|
||||
|
||||
speed = -1
|
||||
|
||||
|
||||
+7
-76
@@ -117,77 +117,6 @@
|
||||
/mob/proc/restrained()
|
||||
return
|
||||
|
||||
//This proc is called whenever someone clicks an inventory ui slot.
|
||||
/mob/proc/attack_ui(slot)
|
||||
var/obj/item/W = get_active_hand()
|
||||
if(istype(W))
|
||||
equip_to_slot_if_possible(W, slot)
|
||||
|
||||
/mob/proc/put_in_any_hand_if_possible(obj/item/W as obj, del_on_fail = 0, disable_warning = 1, redraw_mob = 1)
|
||||
if(equip_to_slot_if_possible(W, slot_l_hand, del_on_fail, disable_warning, redraw_mob))
|
||||
return 1
|
||||
else if(equip_to_slot_if_possible(W, slot_r_hand, del_on_fail, disable_warning, redraw_mob))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//This is a SAFE proc. Use this instead of equip_to_slot()!
|
||||
//set del_on_fail to have it delete W if it fails to equip
|
||||
//set disable_warning to disable the 'you are unable to equip that' warning.
|
||||
//unset redraw_mob to prevent the mob from being redrawn at the end.
|
||||
/mob/proc/equip_to_slot_if_possible(obj/item/W as obj, slot, del_on_fail = 0, disable_warning = 0, redraw_mob = 1)
|
||||
if(!istype(W)) return 0
|
||||
|
||||
if(!W.mob_can_equip(src, slot))
|
||||
if(del_on_fail)
|
||||
del(W)
|
||||
else
|
||||
if(!disable_warning)
|
||||
src << "\red You are unable to equip that." //Only print if del_on_fail is false
|
||||
return 0
|
||||
|
||||
equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail.
|
||||
return 1
|
||||
|
||||
//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't eqip need to be done before! Use mob_can_equip() for that task.
|
||||
//In most cases you will want to use equip_to_slot_if_possible()
|
||||
/mob/proc/equip_to_slot(obj/item/W as obj, slot)
|
||||
return
|
||||
|
||||
//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the rounds tarts and when events happen and such.
|
||||
/mob/proc/equip_to_slot_or_del(obj/item/W as obj, slot)
|
||||
return equip_to_slot_if_possible(W, slot, 1, 1, 0)
|
||||
|
||||
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
|
||||
var/list/slot_equipment_priority = list( \
|
||||
slot_back,\
|
||||
slot_wear_id,\
|
||||
slot_w_uniform,\
|
||||
slot_wear_suit,\
|
||||
slot_wear_mask,\
|
||||
slot_head,\
|
||||
slot_shoes,\
|
||||
slot_gloves,\
|
||||
slot_l_ear,\
|
||||
slot_r_ear,\
|
||||
slot_glasses,\
|
||||
slot_belt,\
|
||||
slot_s_store,\
|
||||
slot_tie,\
|
||||
slot_l_store,\
|
||||
slot_r_store\
|
||||
)
|
||||
|
||||
//puts the item "W" into an appropriate slot in a human's inventory
|
||||
//returns 0 if it cannot, 1 if successful
|
||||
/mob/proc/equip_to_appropriate_slot(obj/item/W)
|
||||
if(!istype(W)) return 0
|
||||
|
||||
for(var/slot in slot_equipment_priority)
|
||||
if(equip_to_slot_if_possible(W, slot, del_on_fail=0, disable_warning=1, redraw_mob=1))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/mob/proc/reset_view(atom/A)
|
||||
if (client)
|
||||
if (istype(A, /atom/movable))
|
||||
@@ -589,8 +518,8 @@ var/list/slot_equipment_priority = list( \
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.health - H.halloss <= config.health_threshold_softcrit)
|
||||
for(var/name in H.organs_by_name)
|
||||
var/datum/organ/external/e = H.organs_by_name[name]
|
||||
if(H.lying)
|
||||
var/obj/item/organ/external/e = H.organs_by_name[name]
|
||||
if(e && H.lying)
|
||||
if(((e.status & ORGAN_BROKEN && !(e.status & ORGAN_SPLINTED)) || e.status & ORGAN_BLEEDING) && (H.getBruteLoss() + H.getFireLoss() >= 100))
|
||||
return 1
|
||||
break
|
||||
@@ -1101,7 +1030,7 @@ mob/proc/yank_out_object()
|
||||
else
|
||||
U << "<span class='warning'>You attempt to get a good grip on [selection] in [S]'s body.</span>"
|
||||
|
||||
if(!do_after(U, 80))
|
||||
if(!do_after(U, 30))
|
||||
return
|
||||
if(!selection || !S || !U)
|
||||
return
|
||||
@@ -1116,9 +1045,9 @@ mob/proc/yank_out_object()
|
||||
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/datum/organ/external/affected
|
||||
var/obj/item/organ/external/affected
|
||||
|
||||
for(var/datum/organ/external/organ in H.organs) //Grab the organ holding the implant.
|
||||
for(var/obj/item/organ/external/organ in H.organs) //Grab the organ holding the implant.
|
||||
for(var/obj/item/O in organ.implants)
|
||||
if(O == selection)
|
||||
affected = organ
|
||||
@@ -1137,6 +1066,8 @@ mob/proc/yank_out_object()
|
||||
human_user.bloody_hands(H)
|
||||
|
||||
selection.loc = get_turf(src)
|
||||
if(!(U.l_hand && U.r_hand))
|
||||
U.put_in_hands(selection)
|
||||
|
||||
for(var/obj/item/weapon/O in pinned)
|
||||
if(O == selection)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/obj/screen/blind = null
|
||||
var/obj/screen/hands = null
|
||||
var/obj/screen/pullin = null
|
||||
var/obj/screen/purged = null
|
||||
var/obj/screen/internals = null
|
||||
var/obj/screen/oxygen = null
|
||||
var/obj/screen/i_select = null
|
||||
@@ -117,7 +118,7 @@
|
||||
var/losebreath = 0.0//Carbon
|
||||
var/intent = null//Living
|
||||
var/shakecamera = 0
|
||||
var/a_intent = "help"//Living
|
||||
var/a_intent = I_HELP//Living
|
||||
var/m_int = null//Living
|
||||
var/m_intent = "run"//Living
|
||||
var/lastKnownIP = null
|
||||
|
||||
@@ -92,13 +92,22 @@
|
||||
|
||||
/mob/living/silicon/ai/isAI()
|
||||
return 1
|
||||
|
||||
/mob/proc/isRobot()
|
||||
|
||||
/mob/proc/isRobot()
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/isRobot()
|
||||
return 1
|
||||
|
||||
/mob/proc/isSynthetic()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/isSynthetic()
|
||||
return species.flags & IS_SYNTHETIC
|
||||
|
||||
/mob/living/silicon/isSynthetic()
|
||||
return 1
|
||||
|
||||
/proc/ispAI(A)
|
||||
if(istype(A, /mob/living/silicon/pai))
|
||||
return 1
|
||||
@@ -125,7 +134,7 @@ proc/isobserver(A)
|
||||
return 0
|
||||
|
||||
proc/isorgan(A)
|
||||
if(istype(A, /datum/organ/external))
|
||||
if(istype(A, /obj/item/organ/external))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -140,7 +149,7 @@ proc/isnewplayer(A)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/hasorgans(A)
|
||||
proc/hasorgans(A) // Fucking really??
|
||||
return ishuman(A)
|
||||
|
||||
proc/iscuffed(A)
|
||||
@@ -433,20 +442,20 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
return 0
|
||||
|
||||
//converts intent-strings into numbers and back
|
||||
var/list/intents = list("help","disarm","grab","hurt")
|
||||
var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HURT)
|
||||
/proc/intent_numeric(argument)
|
||||
if(istext(argument))
|
||||
switch(argument)
|
||||
if("help") return 0
|
||||
if("disarm") return 1
|
||||
if("grab") return 2
|
||||
if(I_HELP) return 0
|
||||
if(I_DISARM) return 1
|
||||
if(I_GRAB) return 2
|
||||
else return 3
|
||||
else
|
||||
switch(argument)
|
||||
if(0) return "help"
|
||||
if(1) return "disarm"
|
||||
if(2) return "grab"
|
||||
else return "hurt"
|
||||
if(0) return I_HELP
|
||||
if(1) return I_DISARM
|
||||
if(2) return I_GRAB
|
||||
else return I_HURT
|
||||
|
||||
//change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left
|
||||
/mob/verb/a_intent_change(input as text)
|
||||
@@ -455,7 +464,7 @@ var/list/intents = list("help","disarm","grab","hurt")
|
||||
|
||||
if(ishuman(src) || isbrain(src) || isslime(src))
|
||||
switch(input)
|
||||
if("help","disarm","grab","hurt")
|
||||
if(I_HELP,I_DISARM,I_GRAB,I_HURT)
|
||||
a_intent = input
|
||||
if("right")
|
||||
a_intent = intent_numeric((intent_numeric(a_intent)+1) % 4)
|
||||
@@ -466,17 +475,17 @@ var/list/intents = list("help","disarm","grab","hurt")
|
||||
|
||||
else if(isrobot(src))
|
||||
switch(input)
|
||||
if("help")
|
||||
a_intent = "help"
|
||||
if("hurt")
|
||||
a_intent = "hurt"
|
||||
if(I_HELP)
|
||||
a_intent = I_HELP
|
||||
if(I_HURT)
|
||||
a_intent = I_HURT
|
||||
if("right","left")
|
||||
a_intent = intent_numeric(intent_numeric(a_intent) - 3)
|
||||
if(hud_used && hud_used.action_intent)
|
||||
if(a_intent == "hurt")
|
||||
hud_used.action_intent.icon_state = "harm"
|
||||
if(a_intent == I_HURT)
|
||||
hud_used.action_intent.icon_state = I_HURT
|
||||
else
|
||||
hud_used.action_intent.icon_state = "help"
|
||||
hud_used.action_intent.icon_state = I_HELP
|
||||
|
||||
proc/is_blind(A)
|
||||
if(istype(A, /mob/living/carbon))
|
||||
|
||||
@@ -96,8 +96,8 @@
|
||||
|
||||
/client/verb/drop_item()
|
||||
set hidden = 1
|
||||
if(!isrobot(mob))
|
||||
mob.drop_item_v()
|
||||
if(!isrobot(mob) && mob.stat == CONSCIOUS && isturf(mob.loc))
|
||||
return mob.drop_item()
|
||||
return
|
||||
|
||||
|
||||
@@ -289,8 +289,8 @@
|
||||
else if(istype(mob.buckled, /obj/structure/bed/chair/wheelchair))
|
||||
if(ishuman(mob.buckled))
|
||||
var/mob/living/carbon/human/driver = mob.buckled
|
||||
var/datum/organ/external/l_hand = driver.get_organ("l_hand")
|
||||
var/datum/organ/external/r_hand = driver.get_organ("r_hand")
|
||||
var/obj/item/organ/external/l_hand = driver.get_organ("l_hand")
|
||||
var/obj/item/organ/external/r_hand = driver.get_organ("r_hand")
|
||||
if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED)))
|
||||
return // No hands to drive your chair? Tough luck!
|
||||
//drunk wheelchair driving
|
||||
|
||||
@@ -200,12 +200,13 @@ datum/preferences
|
||||
|
||||
for(var/name in list("r_arm","r_hand","r_leg","r_foot","l_leg","l_foot","l_arm","l_hand"))
|
||||
if(organ_data[name] == "amputated") continue
|
||||
|
||||
var/icon/temp = new /icon(icobase, "[name]")
|
||||
if(organ_data[name] == "cyborg")
|
||||
temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
var/datum/robolimb/R
|
||||
if(rlimb_data[name]) R = all_robolimbs[rlimb_data[name]]
|
||||
if(!R) R = basic_robolimb
|
||||
preview_icon.Blend(icon(R.icon, "[name]"), ICON_OVERLAY) // This doesn't check gendered_icon. Not an issue while only limbs can be robotic.
|
||||
continue
|
||||
preview_icon.Blend(new /icon(icobase, "[name]"), ICON_OVERLAY)
|
||||
|
||||
//Tail
|
||||
if(current_species && (current_species.tail))
|
||||
@@ -375,7 +376,7 @@ datum/preferences
|
||||
if(LAWYER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "briefcase"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
@@ -534,7 +535,7 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "toolbox_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -620,7 +621,7 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "blueprints"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "blueprints"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
||||
var/mob/living/carbon/human/new_xeno = create_new_xenomorph(alien_caste,loc)
|
||||
|
||||
new_xeno.a_intent = "hurt"
|
||||
new_xeno.a_intent = I_HURT
|
||||
new_xeno.key = key
|
||||
|
||||
new_xeno << "<B>You are now an alien.</B>"
|
||||
@@ -237,7 +237,7 @@
|
||||
del(t)
|
||||
|
||||
var/mob/living/simple_animal/corgi/new_corgi = new /mob/living/simple_animal/corgi (loc)
|
||||
new_corgi.a_intent = "hurt"
|
||||
new_corgi.a_intent = I_HURT
|
||||
new_corgi.key = key
|
||||
|
||||
new_corgi << "<B>You are now a Corgi. Yap Yap!</B>"
|
||||
@@ -271,7 +271,7 @@
|
||||
var/mob/new_mob = new mobpath(src.loc)
|
||||
|
||||
new_mob.key = key
|
||||
new_mob.a_intent = "hurt"
|
||||
new_mob.a_intent = I_HURT
|
||||
|
||||
|
||||
new_mob << "You suddenly feel more... animalistic."
|
||||
@@ -291,7 +291,7 @@
|
||||
var/mob/new_mob = new mobpath(src.loc)
|
||||
|
||||
new_mob.key = key
|
||||
new_mob.a_intent = "hurt"
|
||||
new_mob.a_intent = I_HURT
|
||||
new_mob << "You feel more... animalistic"
|
||||
|
||||
del(src)
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
//Most of these are defined at this level to reduce on checks elsewhere in the code.
|
||||
//Having them here also makes for a nice reference list of the various overlay-updating procs available
|
||||
|
||||
//default item on-mob icons
|
||||
#define INV_L_HAND_DEF_ICON 'icons/mob/items/lefthand.dmi'
|
||||
#define INV_R_HAND_DEF_ICON 'icons/mob/items/righthand.dmi'
|
||||
|
||||
|
||||
/mob/proc/regenerate_icons() //TODO: phase this out completely if possible
|
||||
return
|
||||
|
||||
|
||||
@@ -49,30 +49,26 @@
|
||||
var/datum/ai_law/AL = locate(href_list["ref"]) in owner.laws.all_laws()
|
||||
if(AL)
|
||||
var/state_law = text2num(href_list["state_law"])
|
||||
AL.state_law = state_law
|
||||
owner.laws.set_state_law(AL, state_law)
|
||||
return 1
|
||||
|
||||
if(href_list["add_zeroth_law"])
|
||||
if(zeroth_law && is_admin(usr) && !owner.laws.zeroth_law)
|
||||
log_and_message_admins("has given [owner] a new zeroth law: [zeroth_law]")
|
||||
owner.set_zeroth_law(zeroth_law)
|
||||
return 1
|
||||
|
||||
if(href_list["add_ion_law"])
|
||||
if(ion_law && is_malf(usr))
|
||||
log_and_message_admins("has given [owner] a new ion law: [ion_law]")
|
||||
owner.add_ion_law(ion_law)
|
||||
return 1
|
||||
|
||||
if(href_list["add_inherent_law"])
|
||||
if(inherent_law && is_malf(usr))
|
||||
log_and_message_admins("has given [owner] a new inherent law: [inherent_law]")
|
||||
owner.add_inherent_law(inherent_law)
|
||||
return 1
|
||||
|
||||
if(href_list["add_supplied_law"])
|
||||
if(supplied_law && supplied_law_position >= 1 && MIN_SUPPLIED_LAW_NUMBER <= MAX_SUPPLIED_LAW_NUMBER && is_malf(usr))
|
||||
log_and_message_admins("has given [owner] a new supplied law: [supplied_law]")
|
||||
owner.add_supplied_law(supplied_law_position, supplied_law)
|
||||
return 1
|
||||
|
||||
@@ -120,8 +116,7 @@
|
||||
if(is_malf(usr))
|
||||
var/datum/ai_law/AL = locate(href_list["delete_law"]) in owner.laws.all_laws()
|
||||
if(AL && is_malf(usr))
|
||||
log_and_message_admins("has deleted a law belonging to [owner]: [AL.law]")
|
||||
owner.laws.delete_law(AL)
|
||||
owner.delete_law(AL)
|
||||
return 1
|
||||
|
||||
if(href_list["state_laws"])
|
||||
@@ -143,15 +138,6 @@
|
||||
current_view = 0
|
||||
return 1
|
||||
|
||||
if(href_list["sync_laws"])
|
||||
if(owner.isAI())
|
||||
sync_laws(owner)
|
||||
else
|
||||
var/mob/living/silicon/robot/R = owner
|
||||
sync_laws(R.connected_ai)
|
||||
usr << "<span class='notice'>Sync complete.</span>"
|
||||
return 1
|
||||
|
||||
if(href_list["notify_laws"])
|
||||
owner << "<span class='danger'>Law Notice</span>"
|
||||
owner.laws.show_laws(owner)
|
||||
@@ -164,9 +150,11 @@
|
||||
usr << "<span class='notice>Laws displayed.</span>"
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/obj/nano_module/law_manager/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
owner.laws.sort_laws()
|
||||
owner.lawsync()
|
||||
|
||||
data["ion_law_nr"] = ionnum()
|
||||
data["ion_law"] = ion_law
|
||||
@@ -175,7 +163,7 @@
|
||||
data["supplied_law"] = supplied_law
|
||||
data["supplied_law_position"] = supplied_law_position
|
||||
|
||||
package_laws(data, "zeroth_laws", list(owner.laws.zeroth_law, owner.laws.zeroth_law_borg))
|
||||
package_laws(data, "zeroth_laws", list(owner.laws.zeroth_law))
|
||||
package_laws(data, "ion_laws", owner.laws.ion_laws)
|
||||
package_laws(data, "inherent_laws", owner.laws.inherent_laws)
|
||||
package_laws(data, "supplied_laws", owner.laws.supplied_laws)
|
||||
@@ -209,7 +197,7 @@
|
||||
/obj/nano_module/law_manager/proc/package_laws(var/list/data, var/field, var/list/datum/ai_law/laws)
|
||||
var/packaged_laws[0]
|
||||
for(var/datum/ai_law/AL in laws)
|
||||
packaged_laws[++packaged_laws.len] = list("law" = sanitize(AL.law), "index" = AL.get_index(), "state" = AL.state_law, "ref" = "\ref[AL]")
|
||||
packaged_laws[++packaged_laws.len] = list("law" = sanitize(AL.law), "index" = AL.get_index(), "state" = owner.laws.get_state_law(AL), "ref" = "\ref[AL]")
|
||||
data[field] = packaged_laws
|
||||
data["has_[field]"] = packaged_laws.len
|
||||
|
||||
@@ -226,16 +214,13 @@
|
||||
return law_sets
|
||||
|
||||
/obj/nano_module/law_manager/proc/is_malf(var/mob/user)
|
||||
return (is_admin(user) && !owner.is_slaved()) || owner.is_malf_loose()
|
||||
|
||||
/mob/living/silicon/proc/is_malf_loose()
|
||||
return mind && (mind.special_role == "malfunction" || mind.special_role == "traitor")
|
||||
return (is_admin(user) && !owner.is_slaved()) || owner.is_malf_or_traitor()
|
||||
|
||||
/mob/living/silicon/proc/is_ai_malf()
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/is_ai_malf()
|
||||
return is_slaved() && connected_ai.is_malf_loose()
|
||||
return is_slaved() && connected_ai.is_malf_or_traitor()
|
||||
|
||||
/mob/living/silicon/ai/is_ai_malf()
|
||||
return 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user