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Merge pull request #1734 from VOREStation/chemsmoke-fix
Fixes objects using walk_to() not being able to be garbage collected.
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@@ -41,6 +41,10 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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if(clong && prob(25))
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src.loc = clong.loc
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Destroy()
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walk(src, 0) // Because we might have called walk_towards, we must stop the walk loop or BYOND keeps an internal reference to us forever.
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return ..()
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/proc/immovablerod()
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var/startx = 0
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var/starty = 0
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@@ -90,6 +90,10 @@ The "dust" will damage the hull of the station causin minor hull breaches.
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walk_towards(src, goal, 1)
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return
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Destroy()
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walk(src, 0) // Because we might have called walk_towards, we must stop the walk loop or BYOND keeps an internal reference to us forever.
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return ..()
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touch_map_edge()
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qdel(src)
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@@ -133,7 +133,7 @@
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/obj/effect/meteor/Destroy()
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walk(src,0) //this cancels the walk_towards() proc
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..()
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return ..()
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/obj/effect/meteor/New()
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..()
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@@ -12,6 +12,10 @@
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create_reagents(500)
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return
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/obj/effect/effect/smoke/chem/Destroy()
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walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
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return ..()
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/datum/effect/effect/system/smoke_spread/chem
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smoke_type = /obj/effect/effect/smoke/chem
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var/obj/chemholder
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@@ -166,7 +170,7 @@
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sleep(150+rand(0,20)) // turning it off before it is deleted results in cleaner
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smoke.set_opacity(0) // lighting and view range updates
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fadeOut(smoke)
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qdel(src)
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qdel(smoke)
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/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
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var/obj/effect/effect/smoke/chem/spores = new /obj/effect/effect/smoke/chem(location)
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@@ -179,8 +179,10 @@ steam.start() -- spawns the effect
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/obj/effect/effect/smoke/New()
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..()
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spawn (time_to_live)
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qdel(src)
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if(time_to_live)
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spawn (time_to_live)
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if(!QDELETED(src))
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qdel(src)
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/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
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..()
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@@ -94,7 +94,7 @@
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var/obj/item/organ/external/O = loc
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O.implants -= src
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..()
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return ..()
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/obj/effect/spider/eggcluster/process()
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amount_grown += rand(0,2)
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@@ -138,7 +138,8 @@
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/obj/effect/spider/spiderling/Destroy()
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processing_objects -= src
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..()
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walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
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return ..()
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/obj/effect/spider/spiderling/Bump(atom/user)
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if(istype(user, /obj/structure/table))
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@@ -91,6 +91,10 @@
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M << "<span class='danger'>Your ears start to ring!</span>"
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M.update_icons()
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/obj/item/weapon/grenade/flashbang/Destroy()
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walk(src, 0) // Because we might have called walk_away, we must stop the walk loop or BYOND keeps an internal reference to us forever.
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return ..()
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/obj/item/weapon/grenade/flashbang/clusterbang//Created by Polymorph, fixed by Sieve
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desc = "Use of this weapon may constiute a war crime in your area, consult your local Colony Director."
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name = "clusterbang"
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@@ -11,6 +11,10 @@
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color = HOLO_ORIGINAL_COLOR //This is the blue from icons.dm that it was before.
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desc = "A hologram representing an AI persona."
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/obj/effect/overlay/aiholo/Destroy()
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walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
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return ..()
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/obj/effect/overlay/aiholo/proc/get_prey(var/mob/living/prey)
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if(bellied) return
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playsound('sound/effects/stealthoff.ogg',50,0)
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