Edited files

This commit is contained in:
killer653
2017-11-17 19:28:26 -05:00
parent da0bf3743b
commit 463b9c4dfb
6 changed files with 38 additions and 50 deletions
+21 -21
View File
@@ -6,6 +6,7 @@
icon_state = "nanopaste"
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
amount = 10
toolspeed = 0.75 //Used in surgery, shouldn't be the same speed as a normal screwdriver on mechanical organ repair.
w_class = ITEMSIZE_SMALL
no_variants = FALSE
@@ -14,12 +15,13 @@
return 0
if (istype(M,/mob/living/silicon/robot)) //Repairing cyborgs
var/mob/living/silicon/robot/R = M
if (R.getBruteLoss() || R.getFireLoss() )
R.adjustBruteLoss(-15)
R.adjustFireLoss(-15)
R.updatehealth()
use(1)
user.visible_message("<span class='notice'>\The [user] applied some [src] on [R]'s damaged areas.</span>",\
if (R.getBruteLoss() || R.getFireLoss())
if(do_after(user,7 * toolspeed))
R.adjustBruteLoss(-15)
R.adjustFireLoss(-15)
R.updatehealth()
use(1)
user.visible_message("<span class='notice'>\The [user] applied some [src] on [R]'s damaged areas.</span>",\
"<span class='notice'>You apply some [src] at [R]'s damaged areas.</span>")
else
user << "<span class='notice'>All [R]'s systems are nominal.</span>"
@@ -28,19 +30,17 @@
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting)
if(S.open >= 2)
if (S && (S.robotic >= ORGAN_ROBOT))
if(!S.get_damage())
user << "<span class='notice'>Nothing to fix here.</span>"
else if(can_use(1))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
S.heal_damage(15, 15, robo_repair = 1)
H.updatehealth()
use(1)
user.visible_message("<span class='notice'>\The [user] applies some nanite paste on [user != M ? "[M]'s [S.name]" : "[S]"] with [src].</span>",\
"<span class='notice'>You apply some nanite paste on [user == M ? "your" : "[M]'s"] [S.name].</span>")
//VOREStation Add - External robolimb repair with nanopaste
else if(S && (S.robotic >= ORGAN_ROBOT))
if(S.robo_repair(5, "omni", "some damage", src, user))
if (S && (S.robotic >= ORGAN_ROBOT))
if(!S.get_damage())
user << "<span class='notice'>Nothing to fix here.</span>"
else if(can_use(1))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(S.open >= 2)
if(do_after(user,5 * toolspeed))
S.heal_damage(20, 20, robo_repair = 1)
else if(do_after(user,5 * toolspeed))
S.heal_damage(10,10, robo_repair =1)
H.updatehealth()
use(1)
//VOREStation Add End
user.visible_message("<span class='notice'>\The [user] applies some nanite paste on [user != M ? "[M]'s [S.name]" : "[S]"] with [src].</span>",\
"<span class='notice'>You apply some nanite paste on [user == M ? "your" : "[M]'s"] [S.name].</span>")
@@ -206,6 +206,7 @@
new /obj/item/device/flash(src)
new /obj/item/weapon/reagent_containers/hypospray/vr(src) //VOREStation Edit - MKII Hypospray
new /obj/item/weapon/reagent_containers/glass/beaker/vial/vr(src) //VOREStation Edit - A vial for hypo
new /obj/item/weapon/reagent_containers/hypospray/vial(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/medical(src)
new /obj/item/clothing/shoes/boots/winter/medical(src)
new /obj/item/weapon/storage/box/freezer(src)
@@ -324,8 +324,6 @@
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
/mob/living/carbon/human/proc/get_visible_name()
if( mind && mind.changeling && mind.changeling.cloaked)
return "Unknown"
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
return get_id_name("Unknown")
if( head && (head.flags_inv&HIDEFACE) )
@@ -160,29 +160,16 @@ Please contact me on #coderbus IRC. ~Carn x
for(var/inner_entry in entry)
overlays += inner_entry
update_transform()
/mob/living/carbon/human/update_transform()
// First, get the correct size.
var/desired_scale = icon_scale
desired_scale *= species.icon_scale
for(var/datum/modifier/M in modifiers)
if(!isnull(M.icon_scale_percent))
desired_scale *= M.icon_scale_percent
// Regular stuff again.
if(lying && !species.prone_icon) //Only rotate them if we're not drawing a specific icon for being prone.
var/matrix/M = matrix()
M.Turn(90)
M.Scale(desired_scale)
M.Scale(size_multiplier) //VOREStation Edit. Look at Polaris pull #4267 to see things edited.
M.Translate(1,-6)
src.transform = M
else
var/matrix/M = matrix()
M.Scale(desired_scale)
M.Translate(0, 16*(desired_scale-1))
M.Scale(size_multiplier) //VOREStation Edit.
M.Translate(0, 16*(size_multiplier-1)) //VOREStation Edit.
src.transform = M
var/global/list/damage_icon_parts = list()
+3 -2
View File
@@ -1047,7 +1047,7 @@ default behaviour is:
/mob/living/proc/equip_post_job()
return
/* //VOREStation Edit. We have a better system in place.
/mob/living/update_transform()
// First, get the correct size.
var/desired_scale = icon_scale
@@ -1059,4 +1059,5 @@ default behaviour is:
var/matrix/M = matrix()
M.Scale(desired_scale)
M.Translate(0, 16*(desired_scale-1))
src.transform = M
src.transform = M
*/ //VOREStation Edit
+10 -9
View File
@@ -71,7 +71,7 @@ var/global/list/limb_icon_cache = list()
overlays |= lip_icon
mob_icon.Blend(lip_icon, ICON_OVERLAY)
//Head markings, duplicated (sadly) below.
//Head markings.
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
@@ -132,14 +132,15 @@ var/global/list/limb_icon_cache = list()
mob_icon = new /icon(species.get_icobase(owner, (status & ORGAN_MUTATED)), "[icon_name][gender ? "_[gender]" : ""]")
apply_colouration(mob_icon)
//Body markings, does not include head, duplicated (sadly) above.
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode) // VOREStation edit
overlays |= mark_s //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"
//Body markings, actually does not include head this time. Done separately above.
if(!istype(src,/obj/item/organ/external/head))
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode) // VOREStation edit
overlays |= mark_s //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"
if(body_hair && islist(h_col) && h_col.len >= 3)
var/cache_key = "[body_hair]-[icon_name]-[h_col[1]][h_col[2]][h_col[3]]"