Span classes? Span classes.

Also removes a pair of redundant \impropers.
This commit is contained in:
ginjaninja32
2015-01-11 21:00:03 +00:00
parent 30cb5f5cc7
commit 4717c3a575
+17 -17
View File
@@ -96,7 +96,7 @@
if(!allow_items) return
if(frozen_items.len == 0)
user << "\blue There is nothing to recover from storage."
user << "<span class='notice'>There is nothing to recover from storage.</span>"
return
var/obj/item/I = input(usr, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
@@ -104,10 +104,10 @@
return
if(!(I in frozen_items))
user << "\blue \The [I] is no longer in storage."
user << "<span class='notice'>\The [I] is no longer in storage.</span>"
return
visible_message("\blue The console beeps happily as it disgorges \the [I].", 3)
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>", 3)
I.loc = get_turf(src)
frozen_items -= I
@@ -116,10 +116,10 @@
if(!allow_items) return
if(frozen_items.len == 0)
user << "\blue There is nothing to recover from storage."
user << "<span class='notice'>There is nothing to recover from storage.</span>"
return
visible_message("\blue The console beeps happily as it disgorges the desired objects.", 3)
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>", 3)
for(var/obj/item/I in frozen_items)
I.loc = get_turf(src)
@@ -141,7 +141,7 @@
//Decorative structures to go alongside cryopods.
/obj/structure/cryofeed
name = "\improper cryogenic feed"
name = "cryogenic feed"
desc = "A bewildering tangle of machinery and pipes."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "cryo_rear"
@@ -163,7 +163,7 @@
//Cryopods themselves.
/obj/machinery/cryopod
name = "\improper cryogenic freezer"
name = "cryogenic freezer"
desc = "A man-sized pod for entering suspended animation."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scanner_0"
@@ -339,7 +339,7 @@
else if(O.target && istype(O.target,/datum/mind))
if(O.target == occupant.mind)
if(O.owner && O.owner.current)
O.owner.current << "\red You get the feeling your target is no longer within your reach. Time for Plan [pick(list("A","B","C","D","X","Y","Z"))]..."
O.owner.current << "<span class='warning'>You get the feeling your target is no longer within your reach. Time for Plan [pick(list("A","B","C","D","X","Y","Z"))]...</span>"
O.target = null
spawn(1) //This should ideally fire after the occupant is deleted.
if(!O) return
@@ -390,7 +390,7 @@
control_computer.frozen_crew += "[occupant.real_name]"
announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]")
visible_message("\blue \The [src] hums and hisses as it moves [occupant.real_name] into storage.", 3)
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [occupant.real_name] into storage.</span>", 3)
// Delete the mob.
del(occupant)
@@ -403,7 +403,7 @@
if(istype(G, /obj/item/weapon/grab))
if(occupant)
user << "\blue \The [src] is in use."
user << "<span class='notice'>\The [src] is in use.</span>"
return
if(!ismob(G:affecting))
@@ -440,15 +440,15 @@
else
icon_state = occupied_icon_state
M << "\blue [on_enter_occupant_message]"
M << "\blue <b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"
M << "<span class='notice'>[on_enter_occupant_message]</span>"
M << "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>"
occupant = M
time_entered = world.time
// Book keeping!
var/turf/location = get_turf(src)
log_admin("[key_name_admin(M)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
message_admins("\blue [key_name_admin(M)] has entered a stasis pod.")
message_admins("<span class='notice'>[key_name_admin(M)] has entered a stasis pod.</span>")
//Despawning occurs when process() is called with an occupant without a client.
src.add_fingerprint(M)
@@ -488,7 +488,7 @@
return
if(src.occupant)
usr << "\blue <B>\The [src] is in use.</B>"
usr << "<span class='notice'><B>\The [src] is in use.</B></span>"
return
for(var/mob/living/carbon/slime/M in range(1,usr))
@@ -504,7 +504,7 @@
return
if(src.occupant)
usr << "\blue <B>\The [src] is in use.</B>"
usr << "<span class='notice'><B>\The [src] is in use.</B></span>"
return
usr.stop_pulling()
@@ -518,8 +518,8 @@
else
icon_state = occupied_icon_state
usr << "\blue [on_enter_occupant_message]"
usr << "\blue <b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"
usr << "<span class='notice'>[on_enter_occupant_message]</span>"
usr << "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>"
occupant = usr
time_entered = world.time