Merge pull request #10819 from VOREStation/Icons/guns

Swap some guns for Eris ones
This commit is contained in:
Aronai Sieyes
2021-07-03 17:13:44 -04:00
committed by GitHub
113 changed files with 29 additions and 6 deletions
@@ -35,17 +35,16 @@
/obj/item/weapon/gun/energy/imperial
name = "imperial energy pistol"
desc = "An elegant weapon developed by the Imperium Auream. Their weaponsmiths have cleverly found a way to make a gun that is only about the size of an average energy pistol, yet with the fire power of a laser carbine."
icon = 'icons/obj/gun_vr.dmi'
icon_override = 'icons/obj/gun_vr.dmi'
icon_state = "ge_pistol"
item_state = "ge_pistol"
fire_sound = 'sound/weapons/mandalorian.ogg'
icon = 'icons/obj/gun_vr.dmi'
item_icons = list(slot_r_hand_str = 'icons/obj/gun_vr.dmi', slot_l_hand_str = 'icons/obj/gun_vr.dmi') // WORK YOU FUCKING CUNT PIECE OF SHIT BASTARD STUPID BITCH ITEM ICON AAAAHHHH
item_state_slots = list(slot_r_hand_str = "ge_pistol_r", slot_l_hand_str = "ge_pistol_l")
slot_flags = SLOT_BELT
w_class = ITEMSIZE_NORMAL
force = 10
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2)
matter = list(DEFAULT_WALL_MATERIAL = 2000)
fire_sound = 'sound/weapons/mandalorian.ogg'
projectile_type = /obj/item/projectile/beam/imperial
// Removed because gun64_vr.dmi guns don't work.
@@ -35,6 +35,7 @@
desc = "A LAEP20 Aktzin. Designed and produced by Lawson Arms under the wing of Hephaestus, several TSCs have been trying to get a hold of the blueprints for half a decade."
description_fluff = "Lawson Arms is Hephaestus Industries main personal-energy-weapon branding, often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \
The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, and the company has been particularly litigious towards any attempted imitators."
icon = 'icons/obj/guns/energy/stunrevolver.dmi'
icon_state = "stunrevolver"
item_state = "stunrevolver"
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
@@ -40,7 +40,9 @@
name = "\improper \"Giskard\" holdout pistol"
desc = "The FS HG .380 \"Giskard\" can even fit into the pocket! Uses .380 rounds."
icon = 'icons/obj/gun_vr.dmi'
icon_override = 'icons/obj/gun_vr.dmi'
icon_state = "giskardcivil"
item_state = "giskardcivil"
caliber = ".380"
magazine_type = /obj/item/ammo_magazine/m380
allowed_magazines = list(/obj/item/ammo_magazine/m380)
@@ -61,6 +63,7 @@
name = "\improper \"Olivaw\" holdout burst-pistol"
desc = "The FS HG .380 \"Olivaw\" is a more advanced version of the \"Giskard\". This one seems to have a two-round burst-fire mode. Uses .380 rounds."
icon_state = "olivawcivil"
item_state = "olivawcivil"
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=1.2, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="2-round bursts", burst=2, fire_delay=0.2, move_delay=4, burst_accuracy=list(0,-15), dispersion=list(1.2, 1.8)),
+22 -2
View File
@@ -6,8 +6,9 @@
name = "size gun" //I have no idea why this was called shrink ray when this increased and decreased size.
desc = "A highly advanced ray gun with a knob on the side to adjust the size you desire. Warning: Do not insert into mouth."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "sizegun-shrink100" // Someone can probably do better. -Ace
item_state = null //so the human update icon uses the icon_state instead
icon_override = 'icons/obj/gun_vr.dmi'
icon_state = "sizegun-shrink100"
item_state = "sizegun-shrink"
fire_sound = 'sound/weapons/wave.ogg'
charge_cost = 240
projectile_type = /obj/item/projectile/beam/sizelaser
@@ -41,6 +42,7 @@
set category = "Object"
set src in view(1)
var/prev_size = size_set_to
var/size_select = input(usr, "Put the desired size (25-200%), (1-600%) in dormitory areas.", "Set Size", size_set_to * 100) as num|null
if(!size_select)
return //cancelled
@@ -50,6 +52,14 @@
to_chat(usr, "<span class='notice'>You set the size to [size_select]%</span>")
if(size_set_to < RESIZE_MINIMUM || size_set_to > RESIZE_MAXIMUM)
to_chat(usr, "<span class='notice'>Note: Resizing limited to 25-200% automatically while outside dormatory areas.</span>") //hint that we clamp it in resize
if(size_set_to >= 1 && prev_size < 1)
item_state = modifystate = "sizegun-grow"
update_icon()
else if(size_set_to < 1 && prev_size >= 1)
item_state = modifystate = "sizegun-shrink"
update_icon()
/obj/item/weapon/gun/energy/sizegun/examine(mob/user)
. = ..()
@@ -61,6 +71,16 @@
charge_cost = 0
projectile_type = /obj/item/projectile/beam/sizelaser/admin
/obj/item/weapon/gun/energy/sizegun/abductor
name = "alien size gun"
icon_state = "sizegun-abductor"
item_state = "laser"
charge_cost = 0
projectile_type = /obj/item/projectile/beam/sizelaser/admin
/obj/item/weapon/gun/energy/sizegun/abductor/update_icon(ignore_inhands)
item_state = initial(item_state)
/obj/item/weapon/gun/energy/sizegun/admin/select_size()
set name = "Select Size"
set category = "Object"
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