mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 19:44:46 +01:00
Merge pull request #1368 from Neerti/4/6/2016_new_inventory_port
Ports Bay's new inventory system.
This commit is contained in:
@@ -10,6 +10,7 @@
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var/burn_point = null
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var/burning = null
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var/hitsound = null
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var/storage_cost = null
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var/slot_flags = 0 //This is used to determine on which slots an item can fit.
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var/no_attack_log = 0 //If it's an item we don't want to log attack_logs with, set this to 1
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pass_flags = PASSTABLE
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@@ -358,7 +359,7 @@ var/list/global/slot_flags_enumeration = list(
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var/allow = 0
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if(H.back && istype(H.back, /obj/item/weapon/storage/backpack))
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var/obj/item/weapon/storage/backpack/B = H.back
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if(B.contents.len < B.storage_slots && w_class <= B.max_w_class)
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if(B.can_be_inserted(src,1))
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allow = 1
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if(!allow)
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return 0
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@@ -22,7 +22,7 @@
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)
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w_class = 4
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slot_flags = SLOT_BACK
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max_w_class = 3
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max_w_class = 4
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max_storage_space = 28
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/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -53,6 +53,7 @@
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icon_state = "holdingpack"
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max_w_class = 4
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max_storage_space = 56
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storage_cost = 29
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New()
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..()
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@@ -77,7 +78,6 @@
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icon_state = "giftbag0"
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item_state = "giftbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 3
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max_storage_space = 400 // can store a ton of shit!
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item_state_slots = null
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@@ -155,8 +155,7 @@
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slot_r_hand_str = "duffle",
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)
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slowdown = 1
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max_storage_space = 38
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storage_slots = 12
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max_storage_space = 36
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/obj/item/weapon/storage/backpack/dufflebag/syndie
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name = "black dufflebag"
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@@ -34,7 +34,6 @@
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w_class = 4
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max_w_class = 2
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storage_slots = 21
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can_hold = list() // any
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cant_hold = list(/obj/item/weapon/disk/nuclear)
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@@ -61,7 +60,6 @@
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w_class = 4
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max_w_class = 2
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storage_slots = 21
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can_hold = list() // any
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cant_hold = list(/obj/item/weapon/disk/nuclear)
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@@ -76,8 +74,7 @@
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icon_state = "satchel"
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slot_flags = SLOT_BELT | SLOT_POCKET
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w_class = 3
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storage_slots = 50
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max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
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max_storage_space = 100
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max_w_class = 3
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can_hold = list(/obj/item/weapon/ore)
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@@ -90,8 +87,7 @@
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name = "plant bag"
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icon = 'icons/obj/hydroponics_machines.dmi'
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icon_state = "plantbag"
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storage_slots = 50; //the number of plant pieces it can carry.
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max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
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max_storage_space = 100
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max_w_class = 3
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w_class = 2
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown)
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@@ -111,6 +107,7 @@
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var/capacity = 300; //the number of sheets it can carry.
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w_class = 3
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storage_slots = 7
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allow_quick_empty = 1 // this function is superceded
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New()
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@@ -193,7 +190,7 @@
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var/col_count = min(7,storage_slots) -1
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if (adjusted_contents > 7)
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row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
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src.standard_orient_objs(row_num, col_count, numbered_contents)
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src.slot_orient_objs(row_num, col_count, numbered_contents)
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return
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@@ -248,8 +245,7 @@
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icon = 'icons/obj/storage.dmi'
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icon_state = "cashbag"
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desc = "A bag for carrying lots of cash. It's got a big dollar sign printed on the front."
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storage_slots = 50; //the number of cash pieces it can carry.
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max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class
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max_storage_space = 100
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max_w_class = 3
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w_class = 2
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can_hold = list(/obj/item/weapon/coin,/obj/item/weapon/spacecash)
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@@ -4,6 +4,9 @@
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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storage_slots = 7
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max_storage_space = 28 //This should ensure belts always have enough room to store whatever.
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max_w_class = 3
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slot_flags = SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined")
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sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/belt.dmi')
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@@ -121,9 +124,7 @@
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"
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storage_slots = 7
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max_w_class = 3
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max_storage_space = 28
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can_hold = list(
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/obj/item/weapon/grenade,
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/obj/item/weapon/reagent_containers/spray/pepper,
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@@ -25,6 +25,7 @@
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icon_state = "box"
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item_state = "syringe_kit"
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var/foldable = /obj/item/stack/material/cardboard // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
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max_w_class = 2
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// BubbleWrap - A box can be folded up to make card
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/obj/item/weapon/storage/box/attack_self(mob/user as mob)
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@@ -498,12 +499,11 @@
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desc = "Drymate brand monkey cubes. Just add water!"
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icon = 'icons/obj/food.dmi'
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icon_state = "monkeycubebox"
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storage_slots = 7
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
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New()
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..()
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if(src.type == /obj/item/weapon/storage/box/monkeycubes)
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for(var/i = 1; i <= 5; i++)
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for(var/i = 1 to 5)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
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/obj/item/weapon/storage/box/monkeycubes/farwacubes
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@@ -511,7 +511,7 @@
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desc = "Drymate brand farwa cubes, shipped from Ahdomai. Just add water!"
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New()
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..()
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for(var/i = 1; i <= 5; i++)
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for(var/i = 1 to 5)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube(src)
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/obj/item/weapon/storage/box/monkeycubes/stokcubes
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@@ -519,7 +519,7 @@
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desc = "Drymate brand stok cubes, shipped from Moghes. Just add water!"
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New()
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..()
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for(var/i = 1; i <= 5; i++)
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for(var/i = 1 to 5)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube(src)
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/obj/item/weapon/storage/box/monkeycubes/neaeracubes
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@@ -527,7 +527,7 @@
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desc = "Drymate brand neaera cubes, shipped from Jargon 4. Just add water!"
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New()
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..()
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for(var/i = 1; i <= 5; i++)
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for(var/i = 1 to 5)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
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/obj/item/weapon/storage/box/ids
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@@ -612,11 +612,10 @@
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desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
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icon = 'icons/obj/toy.dmi'
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icon_state = "spbox"
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storage_slots = 8
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can_hold = list(/obj/item/toy/snappop)
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New()
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..()
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for(var/i=1; i <= storage_slots; i++)
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for(var/i = 1 to 8)
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new /obj/item/toy/snappop(src)
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/obj/item/weapon/storage/box/matches
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@@ -625,14 +624,13 @@
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "matchbox"
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item_state = "zippo"
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storage_slots = 10
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w_class = 1
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slot_flags = SLOT_BELT
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can_hold = list(/obj/item/weapon/flame/match)
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New()
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..()
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for(var/i=1; i <= storage_slots; i++)
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for(var/i=1 to 10)
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new /obj/item/weapon/flame/match(src)
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attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
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@@ -650,7 +648,7 @@
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icon_state = "syringe"
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New()
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..()
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for (var/i; i < storage_slots; i++)
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for (var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
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/obj/item/weapon/storage/box/lights
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@@ -696,7 +694,6 @@
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icon_state = "portafreezer"
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item_state = "medicalpack"
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foldable = null
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storage_slots=7
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max_w_class = 3
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can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
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max_storage_space = 21
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@@ -53,7 +53,7 @@
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/obj/item/weapon/storage/fancy/egg_box/New()
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..()
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for(var/i=1; i <= storage_slots; i++)
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for(var/i=1 to storage_slots)
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new /obj/item/weapon/reagent_containers/food/snacks/egg(src)
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return
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@@ -68,14 +68,13 @@
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icon_state = "candlebox5"
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icon_type = "candle"
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item_state = "candlebox5"
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storage_slots = 5
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throwforce = 2
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slot_flags = SLOT_BELT
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/obj/item/weapon/storage/fancy/candle_box/New()
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..()
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for(var/i=1; i <= storage_slots; i++)
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for(var/i=1 to 5)
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new /obj/item/weapon/flame/candle(src)
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return
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@@ -89,7 +88,6 @@
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icon = 'icons/obj/crayons.dmi'
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icon_state = "crayonbox"
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w_class = 2.0
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storage_slots = 6
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icon_type = "crayon"
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can_hold = list(
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/obj/item/weapon/pen/crayon
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@@ -144,27 +142,42 @@
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for(var/i = 1 to storage_slots)
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new /obj/item/clothing/mask/smokable/cigarette(src)
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create_reagents(15 * storage_slots)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one
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flags |= OPENCONTAINER
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/obj/item/weapon/storage/fancy/cigarettes/update_icon()
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icon_state = "[initial(icon_state)][contents.len]"
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return
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/obj/item/weapon/storage/fancy/cigarettes/remove_from_storage(obj/item/W as obj, atom/new_location)
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// Don't try to transfer reagents to lighters
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if(istype(W, /obj/item/clothing/mask/smokable/cigarette))
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var/obj/item/clothing/mask/smokable/cigarette/C = W
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if(!istype(C)) return // what
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reagents.trans_to_obj(C, (reagents.total_volume/contents.len))
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..()
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..()
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/obj/item/weapon/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M, /mob))
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return
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if(M == user && user.zone_sel.selecting == O_MOUTH && contents.len > 0 && !user.wear_mask)
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var/obj/item/clothing/mask/smokable/cigarette/W = new /obj/item/clothing/mask/smokable/cigarette(user)
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reagents.trans_to_obj(W, (reagents.total_volume/contents.len))
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user.equip_to_slot_if_possible(W, slot_wear_mask)
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if(M == user && user.zone_sel.selecting == O_MOUTH)
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// Find ourselves a cig. Note that we could be full of lighters.
|
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var/obj/item/clothing/mask/smokable/cigarette/cig = locate() in src
|
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|
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if(cig == null)
|
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user << "<span class='notice'>Looks like the packet is out of cigarettes.</span>"
|
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return
|
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|
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// Instead of running equip_to_slot_if_possible() we check here first,
|
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// to avoid dousing cig with reagents if we're not going to equip it
|
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if(!cig.mob_can_equip(user, slot_wear_mask))
|
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return
|
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|
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// We call remove_from_storage first to manage the reagent transfer and
|
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// UI updates.
|
||||
remove_from_storage(cig, null)
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user.equip_to_slot(cig, slot_wear_mask)
|
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|
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reagents.maximum_volume = 15 * contents.len
|
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contents.len--
|
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user << "<span class='notice'>You take a cigarette out of the pack.</span>"
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update_icon()
|
||||
else
|
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@@ -248,21 +261,6 @@
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reagents.trans_to_obj(C, (reagents.total_volume/contents.len))
|
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..()
|
||||
|
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/obj/item/weapon/storage/fancy/cigar/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
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if(!istype(M, /mob))
|
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return
|
||||
|
||||
if(M == user && user.zone_sel.selecting == O_MOUTH && contents.len > 0 && !user.wear_mask)
|
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var/obj/item/clothing/mask/smokable/cigarette/cigar/W = new /obj/item/clothing/mask/smokable/cigarette/cigar(user)
|
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reagents.trans_to_obj(W, (reagents.total_volume/contents.len))
|
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user.equip_to_slot_if_possible(W, slot_wear_mask)
|
||||
reagents.maximum_volume = 15 * contents.len
|
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contents.len--
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user << "<span class='notice'>You take a cigar out of the case.</span>"
|
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update_icon()
|
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else
|
||||
..()
|
||||
|
||||
/*
|
||||
* Vial Box
|
||||
*/
|
||||
@@ -278,7 +276,7 @@
|
||||
|
||||
/obj/item/weapon/storage/fancy/vials/New()
|
||||
..()
|
||||
for(var/i=1; i <= storage_slots; i++)
|
||||
for(var/i=1 to 6)
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker/vial(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -162,7 +162,6 @@
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper)
|
||||
allow_quick_gather = 1
|
||||
use_to_pickup = 1
|
||||
storage_slots = 14
|
||||
use_sound = null
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
w_class = 4
|
||||
max_w_class = 3
|
||||
max_storage_space = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(access_armory)
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
|
||||
@@ -15,14 +15,13 @@
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "donutbox"
|
||||
name = "donut box"
|
||||
storage_slots = 6
|
||||
var/startswith = 6
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
|
||||
foldable = /obj/item/stack/material/cardboard
|
||||
|
||||
/obj/item/weapon/storage/box/donut/New()
|
||||
..()
|
||||
for(var/i=1; i <= startswith; i++)
|
||||
for(var/i=1 to startswith)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -15,9 +15,15 @@
|
||||
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
|
||||
var/list/is_seeing = new/list() //List of mobs which are currently seeing the contents of this item's storage
|
||||
var/max_w_class = 2 //Max size of objects that this object can store (in effect only if can_hold isn't set)
|
||||
var/max_storage_space = 14 //The sum of the storage costs of all the items in this storage item.
|
||||
var/storage_slots = 7 //The number of storage slots in this container.
|
||||
var/max_storage_space = 8 //The sum of the storage costs of all the items in this storage item.
|
||||
var/storage_slots = null //The number of storage slots in this container. If null, it uses the volume-based storage instead.
|
||||
var/obj/screen/storage/boxes = null
|
||||
var/obj/screen/storage/storage_start = null //storage UI
|
||||
var/obj/screen/storage/storage_continue = null
|
||||
var/obj/screen/storage/storage_end = null
|
||||
var/obj/screen/storage/stored_start = null
|
||||
var/obj/screen/storage/stored_continue = null
|
||||
var/obj/screen/storage/stored_end = null
|
||||
var/obj/screen/close/closer = null
|
||||
var/use_to_pickup //Set this to make it possible to use this item in an inverse way, so you can have the item in your hand and click items on the floor to pick them up.
|
||||
var/display_contents_with_number //Set this to make the storage item group contents of the same type and display them as a number.
|
||||
@@ -29,6 +35,12 @@
|
||||
/obj/item/weapon/storage/Destroy()
|
||||
close_all()
|
||||
qdel(boxes)
|
||||
qdel(src.storage_start)
|
||||
qdel(src.storage_continue)
|
||||
qdel(src.storage_end)
|
||||
qdel(src.stored_start)
|
||||
qdel(src.stored_continue)
|
||||
qdel(src.stored_end)
|
||||
qdel(closer)
|
||||
..()
|
||||
|
||||
@@ -92,11 +104,19 @@
|
||||
if(user.s_active)
|
||||
user.s_active.hide_from(user)
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.storage_start
|
||||
user.client.screen -= src.storage_continue
|
||||
user.client.screen -= src.storage_end
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
user.client.screen += src.boxes
|
||||
user.client.screen += src.closer
|
||||
user.client.screen += src.contents
|
||||
if(storage_slots)
|
||||
user.client.screen += src.boxes
|
||||
else
|
||||
user.client.screen += src.storage_start
|
||||
user.client.screen += src.storage_continue
|
||||
user.client.screen += src.storage_end
|
||||
user.s_active = src
|
||||
is_seeing |= user
|
||||
return
|
||||
@@ -106,6 +126,9 @@
|
||||
if(!user.client)
|
||||
return
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.storage_start
|
||||
user.client.screen -= src.storage_continue
|
||||
user.client.screen -= src.storage_end
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
if(user.s_active == src)
|
||||
@@ -157,7 +180,7 @@
|
||||
return
|
||||
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/obj/item/weapon/storage/proc/standard_orient_objs(var/rows, var/cols, var/list/obj/item/display_contents)
|
||||
/obj/item/weapon/storage/proc/slot_orient_objs(var/rows, var/cols, var/list/obj/item/display_contents)
|
||||
var/cx = 4
|
||||
var/cy = 2+rows
|
||||
src.boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16"
|
||||
@@ -183,6 +206,52 @@
|
||||
src.closer.screen_loc = "[4+cols+1]:16,2:16"
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/proc/space_orient_objs(var/list/obj/item/display_contents)
|
||||
|
||||
var/baseline_max_storage_space = 16 //should be equal to default backpack capacity
|
||||
var/storage_cap_width = 2 //length of sprite for start and end of the box representing total storage space
|
||||
var/stored_cap_width = 4 //length of sprite for start and end of the box representing the stored item
|
||||
var/storage_width = min( round( 224 * max_storage_space/baseline_max_storage_space ,1) ,284) //length of sprite for the box representing total storage space
|
||||
|
||||
storage_start.overlays.Cut()
|
||||
|
||||
var/matrix/M = matrix()
|
||||
M.Scale((storage_width-storage_cap_width*2+3)/32,1)
|
||||
src.storage_continue.transform = M
|
||||
|
||||
src.storage_start.screen_loc = "4:16,2:16"
|
||||
src.storage_continue.screen_loc = "4:[storage_cap_width+(storage_width-storage_cap_width*2)/2+2],2:16"
|
||||
src.storage_end.screen_loc = "4:[19+storage_width-storage_cap_width],2:16"
|
||||
|
||||
var/startpoint = 0
|
||||
var/endpoint = 1
|
||||
|
||||
for(var/obj/item/O in contents)
|
||||
startpoint = endpoint + 1
|
||||
endpoint += storage_width * O.get_storage_cost()/max_storage_space
|
||||
|
||||
var/matrix/M_start = matrix()
|
||||
var/matrix/M_continue = matrix()
|
||||
var/matrix/M_end = matrix()
|
||||
M_start.Translate(startpoint,0)
|
||||
M_continue.Scale((endpoint-startpoint-stored_cap_width*2)/32,1)
|
||||
M_continue.Translate(startpoint+stored_cap_width+(endpoint-startpoint-stored_cap_width*2)/2 - 16,0)
|
||||
M_end.Translate(endpoint-stored_cap_width,0)
|
||||
src.stored_start.transform = M_start
|
||||
src.stored_continue.transform = M_continue
|
||||
src.stored_end.transform = M_end
|
||||
storage_start.overlays += src.stored_start
|
||||
storage_start.overlays += src.stored_continue
|
||||
storage_start.overlays += src.stored_end
|
||||
|
||||
O.screen_loc = "4:[round((startpoint+endpoint)/2)+2],2:16"
|
||||
O.maptext = ""
|
||||
O.layer = 20
|
||||
|
||||
src.closer.screen_loc = "4:[storage_width+19],2:16"
|
||||
return
|
||||
|
||||
|
||||
/datum/numbered_display
|
||||
var/obj/item/sample_object
|
||||
var/number
|
||||
@@ -214,12 +283,14 @@
|
||||
adjusted_contents++
|
||||
numbered_contents.Add( new/datum/numbered_display(I) )
|
||||
|
||||
//var/mob/living/carbon/human/H = user
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if (adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num, col_count, numbered_contents)
|
||||
if(storage_slots == null)
|
||||
src.space_orient_objs(numbered_contents)
|
||||
else
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if (adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.slot_orient_objs(row_num, col_count, numbered_contents)
|
||||
return
|
||||
|
||||
//This proc return 1 if the item can be picked up and 0 if it can't.
|
||||
@@ -227,12 +298,12 @@
|
||||
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W)) return //Not an item
|
||||
|
||||
if(usr.isEquipped(W) && !usr.canUnEquip(W))
|
||||
if(usr && usr.isEquipped(W) && !usr.canUnEquip(W))
|
||||
return 0
|
||||
|
||||
if(src.loc == W)
|
||||
return 0 //Means the item is already in the storage item
|
||||
if(contents.len >= storage_slots)
|
||||
if(storage_slots != null && contents.len >= storage_slots)
|
||||
if(!stop_messages)
|
||||
usr << "<span class='notice'>[src] is full, make some space.</span>"
|
||||
return 0 //Storage item is full
|
||||
@@ -249,9 +320,9 @@
|
||||
usr << "<span class='notice'>[src] cannot hold [W].</span>"
|
||||
return 0
|
||||
|
||||
if (W.w_class > max_w_class)
|
||||
if (max_w_class != null && W.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
usr << "<span class='notice'>[W] is too big for this [src].</span>"
|
||||
usr << "<span class='notice'>[W] is too long for \the [src].</span>"
|
||||
return 0
|
||||
|
||||
var/total_storage_space = W.get_storage_cost()
|
||||
@@ -260,7 +331,7 @@
|
||||
|
||||
if(total_storage_space > max_storage_space)
|
||||
if(!stop_messages)
|
||||
usr << "<span class='notice'>[src] is full, make some space.</span>"
|
||||
usr << "<span class='notice'>[src] is too full, make some space.</span>"
|
||||
return 0
|
||||
|
||||
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
|
||||
@@ -437,12 +508,48 @@
|
||||
else
|
||||
verbs -= /obj/item/weapon/storage/verb/toggle_gathering_mode
|
||||
|
||||
spawn(5)
|
||||
var/total_storage_space = 0
|
||||
for(var/obj/item/I in contents)
|
||||
total_storage_space += I.get_storage_cost()
|
||||
max_storage_space = max(total_storage_space,max_storage_space) //prevents spawned containers from being too small for their contents
|
||||
|
||||
src.boxes = new /obj/screen/storage( )
|
||||
src.boxes.name = "storage"
|
||||
src.boxes.master = src
|
||||
src.boxes.icon_state = "block"
|
||||
src.boxes.screen_loc = "7,7 to 10,8"
|
||||
src.boxes.layer = 19
|
||||
|
||||
src.storage_start = new /obj/screen/storage( )
|
||||
src.storage_start.name = "storage"
|
||||
src.storage_start.master = src
|
||||
src.storage_start.icon_state = "storage_start"
|
||||
src.storage_start.screen_loc = "7,7 to 10,8"
|
||||
src.storage_start.layer = 19
|
||||
src.storage_continue = new /obj/screen/storage( )
|
||||
src.storage_continue.name = "storage"
|
||||
src.storage_continue.master = src
|
||||
src.storage_continue.icon_state = "storage_continue"
|
||||
src.storage_continue.screen_loc = "7,7 to 10,8"
|
||||
src.storage_continue.layer = 19
|
||||
src.storage_end = new /obj/screen/storage( )
|
||||
src.storage_end.name = "storage"
|
||||
src.storage_end.master = src
|
||||
src.storage_end.icon_state = "storage_end"
|
||||
src.storage_end.screen_loc = "7,7 to 10,8"
|
||||
src.storage_end.layer = 19
|
||||
|
||||
src.stored_start = new /obj //we just need these to hold the icon
|
||||
src.stored_start.icon_state = "stored_start"
|
||||
src.stored_start.layer = 19
|
||||
src.stored_continue = new /obj
|
||||
src.stored_continue.icon_state = "stored_continue"
|
||||
src.stored_continue.layer = 19
|
||||
src.stored_end = new /obj
|
||||
src.stored_end.icon_state = "stored_end"
|
||||
src.stored_end.layer = 19
|
||||
|
||||
src.closer = new /obj/screen/close( )
|
||||
src.closer.master = src
|
||||
src.closer.icon_state = "x"
|
||||
@@ -500,4 +607,19 @@
|
||||
return depth
|
||||
|
||||
/obj/item/proc/get_storage_cost()
|
||||
return 2**(w_class-1) //1,2,4,8,16,...
|
||||
if (storage_cost)
|
||||
return storage_cost
|
||||
else
|
||||
switch(w_class)
|
||||
if(1)
|
||||
return 1
|
||||
if(2)
|
||||
return 2
|
||||
if(3)
|
||||
return 4
|
||||
if(4)
|
||||
return 8
|
||||
if(5)
|
||||
return 16
|
||||
else
|
||||
return 1000
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_range = 7
|
||||
w_class = 4
|
||||
max_w_class = 3
|
||||
max_storage_space = 14 //can hold 7 w_class-2 items or up to 3 w_class-3 items (with 1 w_class-2 item as change).
|
||||
max_storage_space = 14 //enough to hold all starting contents
|
||||
origin_tech = list(TECH_COMBAT = 1)
|
||||
attack_verb = list("robusted")
|
||||
|
||||
|
||||
@@ -127,7 +127,6 @@
|
||||
/obj/item/weapon/storage/box/syndie_kit/chameleon
|
||||
name = "chameleon kit"
|
||||
desc = "Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately."
|
||||
storage_slots = 10
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/chameleon/New()
|
||||
..()
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
/obj/structure/inflatable/bullet_act(var/obj/item/projectile/Proj)
|
||||
var/proj_damage = Proj.get_structure_damage()
|
||||
if(!proj_damage) return
|
||||
|
||||
|
||||
health -= proj_damage
|
||||
..()
|
||||
if(health <= 0)
|
||||
@@ -248,6 +248,7 @@
|
||||
desc = "Contains inflatable walls and doors."
|
||||
icon_state = "inf_box"
|
||||
item_state = "syringe_kit"
|
||||
w_class = 3
|
||||
max_storage_space = 28
|
||||
can_hold = list(/obj/item/inflatable)
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
|
||||
icon_state = "caparmor"
|
||||
item_state = "capspacesuit"
|
||||
w_class = 4
|
||||
w_class = 5
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
slot_flags = SLOT_BACK
|
||||
req_one_access = list()
|
||||
req_access = list()
|
||||
w_class = 4
|
||||
w_class = 5
|
||||
|
||||
// These values are passed on to all component pieces.
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
desc = "A suit that protects against low pressure environments. \"NORTHERN STAR\" is written in large block letters on the back."
|
||||
icon_state = "space"
|
||||
item_state = "s_suit"
|
||||
w_class = 4//bulky item
|
||||
w_class = 5 // So you can't fit this in your bag and be prepared at all times.
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
|
||||
@@ -143,6 +143,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
w_class = 5
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 100)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
/obj/item/clothing/suit/storage/New()
|
||||
..()
|
||||
pockets = new/obj/item/weapon/storage/internal(src)
|
||||
pockets.storage_slots = 2 //two slots
|
||||
pockets.max_w_class = 2 //fit only pocket sized items
|
||||
pockets.max_storage_space = 4
|
||||
|
||||
@@ -77,7 +76,6 @@
|
||||
/obj/item/clothing/suit/storage/vest/heavy/New()
|
||||
..()
|
||||
pockets = new/obj/item/weapon/storage/internal(src)
|
||||
pockets.storage_slots = 4
|
||||
pockets.max_w_class = 2
|
||||
pockets.max_storage_space = 8
|
||||
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
/obj/item/clothing/accessory/storage/New()
|
||||
..()
|
||||
hold = new/obj/item/weapon/storage/internal(src)
|
||||
hold.storage_slots = slots
|
||||
hold.max_storage_space = slots * 2
|
||||
hold.max_w_class = 2
|
||||
|
||||
/obj/item/clothing/accessory/storage/attack_hand(mob/user as mob)
|
||||
if (has_suit) //if we are part of a suit
|
||||
|
||||
@@ -10,13 +10,13 @@
|
||||
// Try put it in their backpack
|
||||
if(istype(src.back,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/backpack = src.back
|
||||
if(backpack.contents.len < backpack.storage_slots)
|
||||
if(backpack.can_be_inserted(newitem, 1))
|
||||
newitem.forceMove(src.back)
|
||||
return 1
|
||||
|
||||
// Try to place it in any item that can store stuff, on the mob.
|
||||
for(var/obj/item/weapon/storage/S in src.contents)
|
||||
if (S.contents.len < S.storage_slots)
|
||||
if (S.can_be_inserted(newitem, 1))
|
||||
newitem.forceMove(S)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -590,7 +590,7 @@
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
force = 2
|
||||
throwforce = 5
|
||||
w_class = 2
|
||||
w_class = 1
|
||||
var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
|
||||
var/base_state
|
||||
var/switchcount = 0 // number of times switched
|
||||
|
||||
@@ -89,7 +89,7 @@ obj/item/weapon/gun/energy/retro
|
||||
max_shots = 4
|
||||
fire_delay = 35
|
||||
force = 10
|
||||
w_class = 4
|
||||
w_class = 5 // So it can't fit in a backpack.
|
||||
accuracy = -3 //shooting at the hip
|
||||
scoped_accuracy = 0
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A portable anti-armour rifle fitted with a scope, the HI PTR-7 Rifle was originally designed to used against armoured exosuits. It is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
|
||||
icon_state = "heavysniper"
|
||||
item_state = "l6closednomag" //placeholder
|
||||
w_class = 4
|
||||
w_class = 5 // So it can't fit in a backpack.
|
||||
force = 10
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
|
||||
|
||||
@@ -366,13 +366,13 @@
|
||||
return
|
||||
|
||||
if(istype(O,/obj/item/weapon/storage/bag/plants))
|
||||
var/obj/item/weapon/storage/bag/plants/bag = O
|
||||
var/failed = 1
|
||||
for(var/obj/item/G in O.contents)
|
||||
if(!G.reagents || !G.reagents.total_volume)
|
||||
continue
|
||||
failed = 0
|
||||
O.contents -= G
|
||||
G.loc = src
|
||||
bag.remove_from_storage(G, src)
|
||||
holdingitems += G
|
||||
if(holdingitems && holdingitems.len >= limit)
|
||||
break
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
icon_state = "satchel"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = 3
|
||||
storage_slots = 50
|
||||
max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
max_storage_space = 100
|
||||
max_w_class = 3
|
||||
can_hold = list(/obj/item/weapon/fossil)
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Neerti
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Ports Bay's volume-based inventory system. It works off by weight classes instead of just slots, allowing you to hold more light items than you could previously."
|
||||
- rscadd: "Bulky items can now go in your backpack, however it will require twice the space of a normal sized item."
|
||||
- rscdel: "Spacesuits, RIGs, and sniper rifles made heavier."
|
||||
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Reference in New Issue
Block a user