mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-27 14:08:44 +01:00
Up-port: Various runtimes (#15802)
* Various runtimes (#7873) * Some more preferences setup runtimes (#7884) * Bug in #7884 making markings not show (#7888)
This commit is contained in:
@@ -78,12 +78,11 @@ var/list/runechat_image_cache = list()
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if(timer_delete)
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deltimer(timer_delete)
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timer_delete = null
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if(!QDELETED(owned_by))
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if(istype(owned_by, /client)) // hopefully the PARENT_QDELETING on client should beat this if it's a disconnect
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UnregisterSignal(owned_by, COMSIG_PARENT_QDELETING)
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LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src)
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if(owned_by.seen_messages)
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LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src)
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owned_by.images.Remove(message)
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if(!QDELETED(message_loc))
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UnregisterSignal(message_loc, COMSIG_PARENT_QDELETING)
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owned_by = null
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message_loc = null
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message = null
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@@ -108,7 +107,7 @@ var/list/runechat_image_cache = list()
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// Register client who owns this message
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owned_by = owner.client
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RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, PROC_REF(qdel_self))
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RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, PROC_REF(unregister_qdel_self)) // this should only call owned_by if the client is destroyed
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var/extra_length = owned_by.is_preference_enabled(/datum/client_preference/runechat_long_messages)
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var/maxlen = extra_length ? CHAT_MESSAGE_EXT_LENGTH : CHAT_MESSAGE_LENGTH
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@@ -217,6 +216,10 @@ var/list/runechat_image_cache = list()
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spawn(lifespan - CHAT_MESSAGE_EOL_FADE)
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end_of_life()
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/datum/chatmessage/proc/unregister_qdel_self() // this should only call owned_by if the client is destroyed
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UnregisterSignal(owned_by, COMSIG_PARENT_QDELETING)
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owned_by = null
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qdel_self()
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/**
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* Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
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*/
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@@ -473,70 +473,74 @@
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SStranscore.leave_round(to_despawn)
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//VOREStation Edit End - Resleeving.
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//Handle job slot/tater cleanup.
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var/job = to_despawn.mind.assigned_role
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job_master.FreeRole(job)
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to_despawn.mind.assigned_role = null
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// Everything below should only be applicable to a cliented living/carbon/human.
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// All living/carbon/humans should have minds.
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if(to_despawn.mind.objectives.len)
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qdel(to_despawn.mind.objectives)
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to_despawn.mind.special_role = null
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//Handle job slot/tater cleanup.
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var/job = to_despawn.mind.assigned_role
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job_master.FreeRole(job)
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to_despawn.mind.assigned_role = null
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//else
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//if(ticker.mode.name == "AutoTraitor")
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//var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
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//current_mode.possible_traitors.Remove(to_despawn)
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if(to_despawn.mind.objectives.len)
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qdel(to_despawn.mind.objectives)
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to_despawn.mind.special_role = null
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// Delete them from datacore.
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//else
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//if(ticker.mode.name == "AutoTraitor")
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//var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
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//current_mode.possible_traitors.Remove(to_despawn)
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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for(var/datum/data/record/R in data_core.medical)
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if((R.fields["name"] == to_despawn.real_name))
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qdel(R)
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for(var/datum/data/record/T in data_core.security)
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if((T.fields["name"] == to_despawn.real_name))
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qdel(T)
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for(var/datum/data/record/G in data_core.general)
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if((G.fields["name"] == to_despawn.real_name))
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qdel(G)
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// Delete them from datacore.
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// Also check the hidden version of each datacore, if they're an offmap role.
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var/datum/job/J = SSjob.get_job(job)
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if(J?.offmap_spawn)
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for(var/datum/data/record/R in data_core.hidden_general)
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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for(var/datum/data/record/R in data_core.medical)
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if((R.fields["name"] == to_despawn.real_name))
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qdel(R)
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for(var/datum/data/record/T in data_core.hidden_security)
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for(var/datum/data/record/T in data_core.security)
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if((T.fields["name"] == to_despawn.real_name))
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qdel(T)
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for(var/datum/data/record/G in data_core.hidden_medical)
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for(var/datum/data/record/G in data_core.general)
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if((G.fields["name"] == to_despawn.real_name))
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qdel(G)
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icon_state = base_icon_state
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// Also check the hidden version of each datacore, if they're an offmap role.
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var/datum/job/J = SSjob.get_job(job)
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if(J?.offmap_spawn)
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for(var/datum/data/record/R in data_core.hidden_general)
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if((R.fields["name"] == to_despawn.real_name))
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qdel(R)
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for(var/datum/data/record/T in data_core.hidden_security)
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if((T.fields["name"] == to_despawn.real_name))
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qdel(T)
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for(var/datum/data/record/G in data_core.hidden_medical)
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if((G.fields["name"] == to_despawn.real_name))
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qdel(G)
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//TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags?
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icon_state = base_icon_state
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//TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags?
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//Make an announcement and log the person entering storage.
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control_computer.frozen_crew += "[to_despawn.real_name], [to_despawn.mind.role_alt_title] - [stationtime2text()]"
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control_computer._admin_logs += "[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) at [stationtime2text()]"
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log_and_message_admins("[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) entered cryostorage.")
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//Make an announcement and log the person entering storage.
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control_computer.frozen_crew += "[to_despawn.real_name], [to_despawn.mind.role_alt_title] - [stationtime2text()]"
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control_computer._admin_logs += "[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) at [stationtime2text()]"
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log_and_message_admins("[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) entered cryostorage.")
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//VOREStation Edit Start
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var/depart_announce = TRUE
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var/departing_job = to_despawn.mind.role_alt_title
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//VOREStation Edit Start
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var/depart_announce = TRUE
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var/departing_job = to_despawn.mind.role_alt_title
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if(istype(to_despawn, /mob/living/dominated_brain))
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depart_announce = FALSE
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if(istype(to_despawn, /mob/living/dominated_brain))
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depart_announce = FALSE
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if(depart_announce)
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announce.autosay("[to_despawn.real_name][departing_job ? ", [departing_job], " : " "][on_store_message]", "[on_store_name]", announce_channel, using_map.get_map_levels(z, TRUE, om_range = DEFAULT_OVERMAP_RANGE))
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visible_message("<span class='notice'>\The [initial(name)] [on_store_visible_message_1] [to_despawn.real_name] [on_store_visible_message_2]</span>", 3)
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if(depart_announce)
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announce.autosay("[to_despawn.real_name][departing_job ? ", [departing_job], " : " "][on_store_message]", "[on_store_name]", announce_channel, using_map.get_map_levels(z, TRUE, om_range = DEFAULT_OVERMAP_RANGE))
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visible_message("<span class='notice'>\The [initial(name)] [on_store_visible_message_1] [to_despawn.real_name] [on_store_visible_message_2]</span>", 3)
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//VOREStation Edit End
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//VOREStation Edit End
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//VOREStation Edit begin: Dont delete mobs-in-mobs
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if(to_despawn.client && to_despawn.stat<2)
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@@ -26,7 +26,7 @@
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if(message)
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audible_message("[icon2html(src, user.client)] \The [src.name] states, \"[message]\"", runemessage = "synthesized speech")
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if(ismob(loc))
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loc.audible_message("", runemessage = "\[TTS Voice\] [message]")
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loc.runechat_message("\[TTS Voice\] [message]")
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/obj/item/device/text_to_speech/AltClick(mob/user) // QOL Change
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attack_self(user)
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@@ -271,19 +271,30 @@
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//DISCONNECT//
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//////////////
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/client/Del()
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if(!gc_destroyed)
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gc_destroyed = world.time
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if (!QDELING(src))
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stack_trace("Client does not purport to be QDELING, this is going to cause bugs in other places!")
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GLOB.ahelp_tickets.ClientLogout(src)
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GLOB.mhelp_tickets.ClientLogout(src)
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// Yes this is the same as what's found in qdel(). Yes it does need to be here
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// Get off my back
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SEND_SIGNAL(src, COMSIG_PARENT_QDELETING, TRUE)
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Destroy() //Clean up signals and timers.
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return ..()
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/client/Destroy()
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if(holder)
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holder.owner = null
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GLOB.admins -= src
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if (mentorholder)
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mentorholder.owner = null
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GLOB.mentors -= src
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GLOB.ahelp_tickets.ClientLogout(src)
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GLOB.mhelp_tickets.ClientLogout(src)
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GLOB.directory -= ckey
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GLOB.clients -= src
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return ..()
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/client/Destroy()
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..()
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return QDEL_HINT_HARDDEL_NOW
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@@ -418,7 +418,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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for(var/BP in mark_datum.body_parts)
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var/obj/item/organ/external/O = character.organs_by_name[BP]
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if(O)
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if(O && islist(O.markings) && islist(pref.body_markings[M]) && islist(pref.body_markings[M][BP]))
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O.markings[M] = list("color" = pref.body_markings[M][BP]["color"], "datum" = mark_datum, "priority" = priority, "on" = pref.body_markings[M][BP]["on"])
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character.markings_len = priority
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@@ -91,7 +91,7 @@
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preference = list(preference)
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for(var/p in preference)
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var/datum/client_preference/cp = get_client_preference(p)
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if(!prefs || !cp || !(cp.key in prefs.preferences_enabled))
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if(!prefs || !cp || !istype(cp, /datum/client_preference) || !(cp.key in prefs.preferences_enabled))
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return FALSE
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return TRUE
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@@ -124,6 +124,8 @@ I think I covered everything.
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var/small_icon = 'icons/mob/bigdragon_small.dmi'
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var/small_icon_state = "dragon_small"
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var/flames
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var/firebreathtimer
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var/chargetimer
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tame_items = list(
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/obj/item/weapon/coin/gold = 100,
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@@ -263,6 +265,10 @@ I think I covered everything.
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/mob/living/simple_mob/vore/bigdragon/runechat_y_offset(width, height)
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return (..()*size_multiplier) + 40
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/mob/living/simple_mob/vore/bigdragon/death()
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. = ..()
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canceltimers()
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///
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/// Verbs
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///
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@@ -766,10 +772,14 @@ I think I covered everything.
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do_windup_animation(A, charge_warmup)
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//callbacks are more reliable than byond's process scheduler
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addtimer(CALLBACK(src, PROC_REF(chargeend), A), charge_warmup)
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chargetimer = addtimer(CALLBACK(src, PROC_REF(chargeend), A), charge_warmup, TIMER_STOPPABLE)
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/mob/living/simple_mob/vore/bigdragon/proc/chargeend(var/atom/A, var/explicit = 0, var/gentle = 0)
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//make sure our target still exists and is on a turf
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if(QDELETED(A) || !isturf(get_turf(A)))
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set_AI_busy(FALSE)
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return
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status_flags |= LEAPING
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flying = 1 //So we can thunk into things
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hovering = 1 // So we don't hurt ourselves running off cliffs
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@@ -804,10 +814,14 @@ I think I covered everything.
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set_AI_busy(TRUE)
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flames = 1
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build_icons()
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addtimer(CALLBACK(src, PROC_REF(firebreathend), A), charge_warmup)
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firebreathtimer = addtimer(CALLBACK(src, PROC_REF(firebreathend), A), charge_warmup, TIMER_STOPPABLE)
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playsound(src, "sound/magic/Fireball.ogg", 50, 1)
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/mob/living/simple_mob/vore/bigdragon/proc/firebreathend(var/atom/A)
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//make sure our target still exists and is on a turf
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if(QDELETED(A) || !isturf(get_turf(A)))
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set_AI_busy(FALSE)
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return
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var/obj/item/projectile/P = new /obj/item/projectile/bullet/dragon(get_turf(src))
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src.visible_message("<span class='danger'>\The [src] spews fire at \the [A]!</span>")
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playsound(src, "sound/weapons/Flamer.ogg", 50, 1)
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@@ -891,6 +905,9 @@ I think I covered everything.
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vore_selected = gut2 //Just incase it eats someone right after being tamed
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ai_holder = new /datum/ai_holder/simple_mob/healbelly/retaliate/dragon(src)
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//Cancel any charges or firebreaths winding up
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canceltimers()
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/datum/ai_holder/simple_mob/healbelly
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intelligence_level = 3
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can_breakthrough = 0
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@@ -1036,6 +1053,17 @@ I think I covered everything.
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vore_selected = gut1
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D.give_target(attacker)
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/mob/living/simple_mob/vore/bigdragon/proc/canceltimers()
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//Cancel any charges or firebreaths winding up
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if(firebreathtimer)
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deltimer(firebreathtimer)
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firebreathtimer = null
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if(chargetimer)
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deltimer(chargetimer)
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chargetimer = null
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//re-enable the AI
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set_AI_busy(FALSE)
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//Smack people it warns
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/datum/ai_holder/simple_mob/healbelly/retaliate/dragon/proc/dissuade(var/chump)
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if(chump in check_trajectory(chump, holder, pass_flags = PASSTABLE))
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@@ -1220,12 +1220,24 @@
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return 0
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//Exploitable Info Update
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/obj
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var/datum/weakref/exploit_for //if this obj is an exploit for somebody, this points to them
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/mob/proc/amend_exploitable(var/obj/item/I)
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if(istype(I))
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exploit_addons |= I
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var/exploitmsg = html_decode("\n" + "Has " + I.name + ".")
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exploit_record += exploitmsg
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I.exploit_for = WEAKREF(src)
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/obj/Destroy()
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if(exploit_for)
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var/mob/exploited = exploit_for.resolve()
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exploited?.exploit_addons -= src
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exploit_for = null
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. = ..()
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/obj/Destroy()
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@@ -89,7 +89,7 @@
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* return bool - TRUE if a new pooled window is opened, FALSE in all other situations including if a new pooled window didn't open because one already exists.
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*/
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/datum/tgui/proc/open()
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if(!user.client)
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if(!user?.client)
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return FALSE
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if(window)
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return FALSE
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@@ -214,7 +214,7 @@
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* optional force bool Send an update even if UI is not interactive.
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*/
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/datum/tgui/proc/send_full_update(custom_data, force)
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if(!user.client || !initialized || closing)
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if(!user?.client || !initialized || closing)
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return
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//if(!COOLDOWN_FINISHED(src, refresh_cooldown))
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//refreshing = TRUE
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