Code formatting, EOL at EOF fixes, refactoring

This commit is contained in:
Amunak
2014-12-18 03:11:49 +01:00
parent edffbc680d
commit 4882074739
137 changed files with 197 additions and 243 deletions
+1 -1
View File
@@ -21,4 +21,4 @@
else
sign_type = replacetext(lowertext(sign_type), " ", "") // lowercase, strip spaces - along with choices for user options, avoids huge if-else-else
src.ChangeSign(sign_type)
user << "You change the barsign."
user << "You change the barsign."
+1 -3
View File
@@ -93,8 +93,6 @@ LINEN BINS
item_color = "brown"
/obj/structure/bedsheetbin
name = "linen bin"
desc = "A linen bin. It looks rather cosy."
@@ -183,4 +181,4 @@ LINEN BINS
hidden = null
add_fingerprint(user)
add_fingerprint(user)
+1 -1
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@@ -50,4 +50,4 @@
if (istype(coat, /obj/item/clothing/suit/storage/toggle/labcoat/cmo))
overlays += image(icon, icon_state = "coat_cmo")
if (istype(coat, /obj/item/clothing/suit/storage/det_suit))
overlays += image(icon, icon_state = "coat_det")
overlays += image(icon, icon_state = "coat_det")
@@ -305,4 +305,4 @@
visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
dump_contents()
spawn(1) del(src)
return 1
return 1
@@ -9,4 +9,4 @@
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
icon_state = icon_opened
@@ -3,4 +3,4 @@
desc = "A crate which can sustain life for a while."
icon_state = "critter"
icon_opened = "critteropen"
icon_closed = "critter"
icon_closed = "critter"
@@ -207,4 +207,4 @@
return
close()
return
return
@@ -71,4 +71,4 @@
new /obj/item/weapon/gun/energy/laser/bluetag(src)
new /obj/item/weapon/gun/energy/laser/bluetag(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/clothing/suit/bluetag(src)
@@ -134,4 +134,3 @@
new /obj/item/clothing/head/helmet/thunderdome(src)
new /obj/item/clothing/head/helmet/thunderdome(src)
new /obj/item/clothing/head/helmet/thunderdome(src)
@@ -97,4 +97,4 @@
new /obj/item/clothing/under/lawyer/purpsuit(src)
new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
@@ -70,4 +70,4 @@
..()
contents = list()
new /obj/item/clothing/suit/bio_suit/scientist( src )
new /obj/item/clothing/head/bio_hood/scientist( src )
new /obj/item/clothing/head/bio_hood/scientist( src )
@@ -1,4 +1,3 @@
/obj/structure/closet/malf/suits
desc = "It's a storage unit for operational gear."
icon_state = "syndicate"
@@ -13,4 +12,4 @@
new /obj/item/clothing/suit/space/void(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/cell(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)
@@ -33,4 +33,4 @@
else
icon_state = icon_closed
else
icon_state = icon_opened
icon_state = icon_opened
@@ -40,4 +40,4 @@
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/clothing/head/soft(src)
return
return
@@ -91,11 +91,3 @@
for(var/i = 0, i < 6, i++)
new /obj/item/weapon/spacecash/c200(src)
return
@@ -50,4 +50,4 @@
else if (locked)
overlays += icon(src.icon,"locked")
else
overlays += icon(src.icon,"open")
overlays += icon(src.icon,"open")
@@ -24,4 +24,4 @@
new /obj/item/weapon/minihoe(src)
new /obj/item/weapon/hatchet(src)
// new /obj/item/weapon/bee_net(src) //No more bees, March 2014
return
return
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/personal
desc = "It's a secure locker for personnel. The first card swiped gains control."
name = "personal closet"
desc = "It's a secure locker for personnel. The first card swiped gains control."
req_access = list(access_all_personal_lockers)
var/registered_name = null
@@ -120,4 +120,4 @@
src.icon_state = src.icon_locked
src.registered_name = null
src.desc = "It's a secure locker for personnel. The first card swiped gains control."
return
return
@@ -48,4 +48,4 @@
new /obj/item/weapon/tank/air(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/flash(src)
return
return
@@ -128,4 +128,4 @@
if(welded)
overlays += "welded"
else
icon_state = icon_opened
icon_state = icon_opened
@@ -144,4 +144,4 @@
var/obj/item/stack/R = new res(src)
R.amount = R.max_amount
return
return
@@ -230,4 +230,4 @@
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
icon_state = icon_opened
@@ -420,4 +420,4 @@
new /obj/item/clothing/under/suit_jacket/female(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/clothing/under/suit_jacket/red(src)
new /obj/item/clothing/under/scratch(src)
new /obj/item/clothing/under/scratch(src)
@@ -486,4 +486,4 @@
// new /obj/item/weapon/weedspray(src)
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)
@@ -77,4 +77,4 @@
ME.attach(H)
ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
ME.attach(H)
..()
..()
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/structure/curtain
icon = 'icons/obj/curtain.dmi'
name = "curtain"
icon = 'icons/obj/curtain.dmi'
icon_state = "closed"
layer = MOB_LAYER + 0.1
opacity = 1
@@ -92,5 +92,3 @@
src.health -= 2
healthcheck()
return
+16 -17
View File
@@ -1,7 +1,6 @@
obj/structure/door_assembly
icon = 'icons/obj/doors/door_assembly.dmi'
name = "airlock assembly"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_as_0"
anchored = 0
density = 1
@@ -17,91 +16,91 @@ obj/structure/door_assembly
New()
update_state()
door_assembly_com
obj/structure/door_assembly/door_assembly_com
base_icon_state = "com"
base_name = "Command Airlock"
glass_type = "/glass_command"
airlock_type = "/command"
door_assembly_sec
obj/structure/door_assembly/door_assembly_sec
base_icon_state = "sec"
base_name = "Security Airlock"
glass_type = "/glass_security"
airlock_type = "/security"
door_assembly_eng
obj/structure/door_assembly/door_assembly_eng
base_icon_state = "eng"
base_name = "Engineering Airlock"
glass_type = "/glass_engineering"
airlock_type = "/engineering"
door_assembly_min
obj/structure/door_assembly/door_assembly_min
base_icon_state = "min"
base_name = "Mining Airlock"
glass_type = "/glass_mining"
airlock_type = "/mining"
door_assembly_atmo
obj/structure/door_assembly/door_assembly_atmo
base_icon_state = "atmo"
base_name = "Atmospherics Airlock"
glass_type = "/glass_atmos"
airlock_type = "/atmos"
door_assembly_research
obj/structure/door_assembly/door_assembly_research
base_icon_state = "res"
base_name = "Research Airlock"
glass_type = "/glass_research"
airlock_type = "/research"
door_assembly_science
obj/structure/door_assembly/door_assembly_science
base_icon_state = "sci"
base_name = "Science Airlock"
glass_type = "/glass_science"
airlock_type = "/science"
door_assembly_med
obj/structure/door_assembly/door_assembly_med
base_icon_state = "med"
base_name = "Medical Airlock"
glass_type = "/glass_medical"
airlock_type = "/medical"
door_assembly_mai
obj/structure/door_assembly/door_assembly_mai
base_icon_state = "mai"
base_name = "Maintenance Airlock"
airlock_type = "/maintenance"
glass = -1
door_assembly_ext
obj/structure/door_assembly/door_assembly_ext
base_icon_state = "ext"
base_name = "External Airlock"
airlock_type = "/external"
glass = -1
door_assembly_fre
obj/structure/door_assembly/door_assembly_fre
base_icon_state = "fre"
base_name = "Freezer Airlock"
airlock_type = "/freezer"
glass = -1
door_assembly_hatch
obj/structure/door_assembly/door_assembly_hatch
base_icon_state = "hatch"
base_name = "Airtight Hatch"
airlock_type = "/hatch"
glass = -1
door_assembly_mhatch
obj/structure/door_assembly/door_assembly_mhatch
base_icon_state = "mhatch"
base_name = "Maintenance Hatch"
airlock_type = "/maintenance_hatch"
glass = -1
door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
base_icon_state = "highsec"
base_name = "High Security Airlock"
airlock_type = "/highsecurity"
glass = -1
multi_tile
obj/structure/door_assembly/multi_tile
icon = 'icons/obj/doors/door_assembly2x1.dmi'
dir = EAST
var/width = 1
@@ -74,4 +74,4 @@
A.power_light = light
A.updateicon()
return
return
@@ -331,4 +331,3 @@
desc = "A wall with sandstone plating."
icon_state = ""
mineral = "sandstone"
//------------wtf?------------end
+1 -1
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@@ -193,4 +193,4 @@
/obj/structure/flora/ausbushes/fullgrass/New()
..()
icon_state = "fullgrass_[rand(1, 3)]"
icon_state = "fullgrass_[rand(1, 3)]"
+1 -1
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@@ -268,4 +268,4 @@
del(src)
return
else
return
return
+2 -2
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@@ -1,6 +1,6 @@
/obj/structure/grille
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
name = "grille"
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
density = 1
@@ -189,4 +189,4 @@
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
health -= damage
spawn(1) healthcheck()
return 1
return 1
+1 -1
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@@ -299,4 +299,4 @@
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon = 'icons/obj/vehicles.dmi'
icon_state = "keys"
w_class = 1
w_class = 1
@@ -75,4 +75,4 @@
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc)
usr << "You remove the last piece of meat from the alien!"
src.icon_state = "spike"
src.occupied = 0
src.occupied = 0
+1 -1
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@@ -67,4 +67,4 @@
add_fingerprint(user)
/obj/structure/ladder/attackby(obj/item/weapon/W, mob/user as mob)
return attack_hand(user)
return attack_hand(user)
+1 -1
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@@ -98,4 +98,4 @@
gender = FEMALE
/obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled
return
return
+1 -1
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@@ -1,6 +1,6 @@
/obj/structure/lattice
desc = "A lightweight support lattice."
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/structures.dmi'
icon_state = "latticefull"
density = 0
@@ -284,4 +284,3 @@
CheckHardness()
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
..()
+1 -1
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@@ -100,4 +100,4 @@
shatter()
else
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
return 1
return 1
+1 -1
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@@ -24,4 +24,4 @@
else
reagents.trans_to(I, 5)
user << "<span class='notice'>You wet [I] in [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
-1
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@@ -388,4 +388,3 @@
else
usr << "\red Access denied."
return
+1 -1
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@@ -188,4 +188,4 @@ obj/structure/safe/meteorhit(obj/O as obj)
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? 101 : 0
invisibility = intact ? 101 : 0
@@ -175,4 +175,4 @@
icon_state = "officechair_white"
/obj/structure/stool/bed/chair/office/dark
icon_state = "officechair_dark"
icon_state = "officechair_dark"
@@ -189,4 +189,4 @@
if(M == pulling)
pulling = null
usr.pulledby = null
..()
..()
+1 -1
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@@ -584,4 +584,4 @@
return
user.drop_item()
if(W && W.loc) W.loc = src.loc
return
return
@@ -116,4 +116,4 @@
else
usr << browse(null, "window=dispenser")
return
return
return
+1 -1
View File
@@ -49,4 +49,4 @@
pinned_target.loc = get_turf(user)
user << "You take the target out of the stake."
pinned_target = null
pinned_target = null