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Possibly fixes simplemob bad del runtime spam
Pretty sure the destroy proc expects a returned confirmation, which was like this on pretty much everything else.
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@@ -54,7 +54,7 @@
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/mob/living/simple_mob/Destroy()
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release_vore_contents()
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prey_excludes.Cut()
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. = ..()
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return ..()
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//For all those ID-having mobs
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/mob/living/simple_mob/GetIdCard()
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