Merge pull request #10417 from mwerezak/gamemode

Fixes #10414
This commit is contained in:
PsiOmegaDelta
2015-08-03 21:57:21 +02:00
5 changed files with 52 additions and 29 deletions
+35 -15
View File
@@ -77,6 +77,7 @@
/datum/antagonist/proc/attempt_random_spawn()
attempt_spawn(flags & (ANTAG_OVERRIDE_MOB|ANTAG_OVERRIDE_JOB))
finalize_spawn()
/datum/antagonist/proc/attempt_late_spawn(var/datum/mind/player)
if(!can_late_spawn())
@@ -89,6 +90,11 @@
add_antagonist(player,0,1,0,1,1)
return
//Selects players that will be spawned in the antagonist role from the potential candidates
//Selected players are added to the pending_antagonists lists.
//Attempting to spawn an antag role with ANTAG_OVERRIDE_JOB should be done before jobs are assigned,
//so that they do not occupy regular job slots. All other antag roles should be spawned after jobs are
//assigned, so that job restrictions can be respected.
/datum/antagonist/proc/attempt_spawn(var/ghosts_only)
// Get the raw list of potential players.
@@ -99,29 +105,43 @@
if(!candidates.len)
return 0
// Not sure if this is necessary, just in case.
pending_antagonists = candidates
candidates = list()
//Grab candidates randomly until we have enough.
while(candidates.len && pending_antagonists.len < cur_max)
var/datum/mind/player = pick(candidates)
pending_antagonists |= player
candidates -= player
draft_antagonist(player)
return 1
//Drafting players into the antagonist role must be done when antagonists are finalized.
//This ensures that if a player is a candidate for multiple antag roles, they do not prevent other
//players from being selected for all of the other antag roles that the player was not selected for.
/datum/antagonist/proc/draft_antagonist(var/datum/mind/player)
//Check if the player can join in this antag role, or if the player has already been given an antag role.
if(can_become_antag(player) && !player.special_role)
return 0
pending_antagonists |= player
//Ensure that antags with ANTAG_OVERRIDE_JOB do not occupy job slots.
if(flags & ANTAG_OVERRIDE_JOB)
player.assigned_role = role_text
//Ensure that a player cannot be drafted for multiple antag roles, taking up slots for antag roles that they will not fill.
player.special_role = role_text
return 1
//Spawns all pending_antagonists. This is done separately from attempt_spawn in case the game mode setup fails.
/datum/antagonist/proc/finalize_spawn()
if(!pending_antagonists)
return
while(pending_antagonists.len && current_antagonists.len < cur_max)
var/datum/mind/player = pick(pending_antagonists)
for(var/datum/mind/player in pending_antagonists)
pending_antagonists -= player
//Check for restricted job status since players will have been assigned jobs by this point.
//Or if the player has already been given an antag role.
if(can_become_antag(player) && !player.special_role)
add_antagonist(player,0,0,1)
add_antagonist(player,0,0,1)
//Resets all pending_antagonists, clearing their special_role (and assigned_role if ANTAG_OVERRIDE_JOB is set)
/datum/antagonist/proc/reset()
for(var/datum/mind/player in pending_antagonists)
if(flags & ANTAG_OVERRIDE_JOB)
player.assigned_role = null
player.special_role = null
pending_antagonists.Cut()
+2
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@@ -9,6 +9,8 @@
return 0
current_antagonists |= player
//do this again, just in case
if(flags & ANTAG_OVERRIDE_JOB)
player.assigned_role = role_text
player.special_role = role_text
+13 -13
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@@ -264,14 +264,9 @@ var/global/list/additional_antag_types = list()
/datum/game_mode/proc/pre_setup()
//antag roles that replace jobs need to be assigned before the job controller hands out jobs.
if(antag_templates)
for(var/datum/antagonist/antag in antag_templates)
antag.attempt_spawn() //selects antag role candidates
if(antag.flags & ANTAG_OVERRIDE_JOB)
antag.finalize_spawn()
if(antag.is_latejoin_template())
latejoin_templates |= antag
for(var/datum/antagonist/antag in antag_templates)
if(antag.flags & ANTAG_OVERRIDE_JOB)
antag.attempt_spawn()
///post_setup()
/datum/game_mode/proc/post_setup()
@@ -287,11 +282,12 @@ var/global/list/additional_antag_types = list()
announce_ert_disabled()
//Assign all antag types for this game mode. Any players spawned as antags earlier should have been removed from the pending list, so no need to worry about those.
if(antag_templates && antag_templates.len)
for(var/datum/antagonist/antag in antag_templates)
antag.finalize_spawn()
if(antag.is_latejoin_template())
latejoin_templates |= antag
for(var/datum/antagonist/antag in antag_templates)
if(!(antag.flags & ANTAG_OVERRIDE_JOB))
antag.attempt_spawn()
antag.finalize_spawn()
if(antag.is_latejoin_template())
latejoin_templates |= antag
if(emergency_shuttle && auto_recall_shuttle)
emergency_shuttle.auto_recall = 1
@@ -302,6 +298,10 @@ var/global/list/additional_antag_types = list()
feedback_set_details("server_ip","[world.internet_address]:[world.port]")
return 1
/datum/game_mode/proc/fail_setup()
for(var/datum/antagonist/antag in antag_templates)
antag.reset()
/datum/game_mode/proc/announce_ert_disabled()
if(!ert_disabled)
return
+1
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@@ -98,6 +98,7 @@ var/global/datum/controller/gameticker/ticker
if(!mode_started && !src.mode.can_start())
world << "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players needed. Reverting to pre-game lobby."
current_state = GAME_STATE_PREGAME
mode.fail_setup()
mode = null
job_master.ResetOccupations()
return 0
+1 -1
View File
@@ -52,4 +52,4 @@ var/const/commandos_possible = 6 //if more Commandos are needed in the future
usr << "Looks like someone beat you to it."
return
team.attempt_spawn(1)
team.attempt_random_spawn()