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@@ -35,7 +35,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define NOREACT (1<<6) // Reagents don't react inside this container.
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#define OVERLAY_QUEUED (1<<7)// Atom queued to SSoverlay for COMPILE_OVERLAYS
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#define IS_BUSY (1<<8) // Atom has a TASK_TARGET_EXCLUSIVE do_after with it as the target.
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#define ATOM_INITIALIZED (1<<24) // Atom has been initialized. Using a flag instead of a variable saves ~25mb total.
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#define ATOM_INITIALIZED (1<<23) // Atom has been initialized. Using a flag instead of a variable saves ~25mb total.
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//Flags for items (equipment) - Used in /obj/item/var/item_flags
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#define THICKMATERIAL (1<<0) // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head.
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@@ -114,7 +114,7 @@
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#define AREA_BLOCK_SUIT_SENSORS 0x800 // If suit sensors are blocked in the area.
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#define AREA_BLOCK_TRACKING 0x1000 // If camera tracking is blocked in the area.
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#define AREA_BLOCK_GHOST_SIGHT 0x2000 // If an area blocks sight for ghosts
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// The 0x1000000 is blocked by INITIALIZED, do NOT use it!
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// The 0x800000 is blocked by INITIALIZED, do NOT use it!
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// OnTopic return values
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#define TOPIC_NOACTION 0
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@@ -8,7 +8,7 @@
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#define TURF_HAS_CORNERS 128
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#define TURF_IS_FRAGILE 256
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#define TURF_ACID_IMMUNE 512
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// The 0x1000000 is blocked by INITIALIZED, do NOT use it!
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// The 0x800000 is blocked by INITIALIZED, do NOT use it!
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//Used for floor/wall smoothing
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#define SMOOTH_NONE 0 //Smooth only with itself
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