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https://github.com/VOREStation/VOREStation.git
synced 2026-07-14 16:46:28 +01:00
Hoverpod tweaks
Hoverpods are a subtype of mecha/working again, but drills are now ripley specific. Hoverpods have increased cargo and can carry 3 tools. Hoverpod crates now come with a clamp and passenger compartment pre-installed. Brings back the combatpod, can equip weapons.
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-1
@@ -433,9 +433,9 @@
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#include "code\game\mecha\equipment\tools\medical_tools.dm"
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#include "code\game\mecha\equipment\tools\tools.dm"
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#include "code\game\mecha\equipment\weapons\weapons.dm"
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#include "code\game\mecha\hoverpod\hoverpod.dm"
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#include "code\game\mecha\medical\medical.dm"
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#include "code\game\mecha\medical\odysseus.dm"
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#include "code\game\mecha\working\hoverpod.dm"
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#include "code\game\mecha\working\ripley.dm"
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#include "code\game\mecha\working\working.dm"
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#include "code\game\objects\empulse.dm"
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@@ -619,7 +619,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/datum/supply_packs/hoverpod
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name = "Hoverpod Shipment"
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contains = list()
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cost = 75
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cost = 80
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containertype = /obj/structure/largecrate/hoverpod
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containername = "Hoverpod Crate"
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group = "Operations"
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@@ -5,7 +5,7 @@
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energy_drain = 10
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var/dam_force = 20
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var/obj/mecha/working/ripley/cargo_holder
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required_type = list(/obj/mecha/working, /obj/mecha/hoverpod) //so that hoverpods are a bit more useful as space transportation
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required_type = /obj/mecha/working
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attach(obj/mecha/M as obj)
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..()
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@@ -70,7 +70,7 @@
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equip_cooldown = 30
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energy_drain = 10
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force = 15
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required_type = list(/obj/mecha/working, /obj/mecha/combat)
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required_type = list(/obj/mecha/working/ripley, /obj/mecha/combat)
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action(atom/target)
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if(!action_checks(target)) return
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@@ -10,7 +10,7 @@
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var/fire_sound //Sound played while firing.
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var/fire_volume = 50 //How loud it is played.
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var/auto_rearm = 0 //Does the weapon reload itself after each shot?
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required_type = /obj/mecha/combat
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required_type = list(/obj/mecha/combat, /obj/mecha/working/hoverpod/combatpod)
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/obj/item/mecha_parts/mecha_equipment/weapon/action_checks(atom/target)
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if(projectiles <= 0)
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@@ -1,4 +1,4 @@
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/obj/mecha/hoverpod
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/obj/mecha/working/hoverpod
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desc = "Stubby and round, this space-capable craft is an ancient favorite."
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name = "Hover Pod"
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icon_state = "engineering_pod"
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@@ -11,25 +11,18 @@
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infra_luminosity = 6
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wreckage = /obj/effect/decal/mecha_wreckage/hoverpod
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var/list/cargo = new
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var/cargo_capacity = 3
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max_equip = 2
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var/cargo_capacity = 5
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max_equip = 3
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var/datum/effect/effect/system/ion_trail_follow/ion_trail
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/obj/mecha/hoverpod/New()
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/obj/mecha/working/hoverpod/New()
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..()
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var/turf/T = get_turf(src)
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if(T.z != 2)
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new /obj/item/mecha_parts/mecha_tracking(src)
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ion_trail = new /datum/effect/effect/system/ion_trail_follow()
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ion_trail.set_up(src)
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ion_trail.start()
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/obj/mecha/hoverpod/range_action(atom/target as obj|mob|turf)
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return
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//No space drifting
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/obj/mecha/hoverpod/check_for_support()
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/obj/mecha/working/hoverpod/check_for_support()
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//does the hoverpod have enough charge left to stabilize itself?
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if (has_charge(step_energy_drain))
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if (!ion_trail.on)
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@@ -40,30 +33,30 @@
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return ..()
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//these three procs overriden to play different sounds
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/obj/mecha/hoverpod/mechturn(direction)
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/obj/mecha/working/hoverpod/mechturn(direction)
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dir = direction
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//playsound(src,'sound/machines/hiss.ogg',40,1)
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return 1
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/obj/mecha/hoverpod/mechstep(direction)
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/obj/mecha/working/hoverpod/mechstep(direction)
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var/result = step(src,direction)
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if(result)
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playsound(src,'sound/machines/hiss.ogg',40,1)
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return result
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/obj/mecha/hoverpod/mechsteprand()
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/obj/mecha/working/hoverpod/mechsteprand()
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var/result = step_rand(src)
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if(result)
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playsound(src,'sound/machines/hiss.ogg',40,1)
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return result
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/obj/mecha/hoverpod/Exit(atom/movable/O)
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/obj/mecha/working/hoverpod/Exit(atom/movable/O)
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if(O in cargo)
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return 0
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return ..()
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/obj/mecha/hoverpod/Topic(href, href_list)
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/obj/mecha/working/hoverpod/Topic(href, href_list)
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..()
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if(href_list["drop_from_cargo"])
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var/obj/O = locate(href_list["drop_from_cargo"])
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@@ -78,7 +71,7 @@
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return
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/obj/mecha/hoverpod/get_stats_part()
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/obj/mecha/working/hoverpod/get_stats_part()
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var/output = ..()
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output += "<b>Cargo Compartment Contents:</b><div style=\"margin-left: 15px;\">"
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if(src.cargo.len)
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@@ -89,7 +82,7 @@
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output += "</div>"
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return output
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/obj/mecha/hoverpod/Del()
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/obj/mecha/working/hoverpod/Del()
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for(var/mob/M in src)
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if(M==src.occupant)
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continue
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@@ -106,27 +99,26 @@
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return
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//Hoverpod variants
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/* Commented out the combatpod as they can't reattach their equipment if it ever gets dropped,
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* and making a special exception for them seems lame.
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/obj/mecha/hoverpod/combatpod
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/obj/mecha/working/hoverpod/combatpod
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desc = "An ancient, run-down combat spacecraft." // Ideally would have a seperate icon.
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name = "Combat Hoverpod"
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health = 200
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internal_damage_threshold = 35
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cargo_capacity = 2
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max_equip = 2
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/obj/mecha/hoverpod/combatpod/New()
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/obj/mecha/working/hoverpod/combatpod/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive
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ME.attach(src)
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*/
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/obj/mecha/hoverpod/shuttlepod
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/obj/mecha/working/hoverpod/shuttlepod
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desc = "Who knew a tiny ball could fit three people?"
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/obj/mecha/hoverpod/shuttlepod/New()
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/obj/mecha/working/hoverpod/shuttlepod/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
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ME.attach(src)
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@@ -70,5 +70,11 @@
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/obj/structure/largecrate/hoverpod/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/crowbar))
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new /obj/mecha/hoverpod(loc)
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var/obj/item/mecha_parts/mecha_equipment/ME
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var/obj/mecha/working/hoverpod/H = new (loc)
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ME = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
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ME.attach(H)
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ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
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ME.attach(H)
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..()
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