Hoverpod tweaks

Hoverpods are a subtype of mecha/working again, but drills are now
ripley specific. Hoverpods have increased cargo and can carry 3 tools.
Hoverpod crates now come with a clamp and passenger compartment
pre-installed.
Brings back the combatpod, can equip weapons.
This commit is contained in:
mwerezak
2014-10-26 12:40:27 -04:00
parent 44a01be13f
commit 4e7a8fac34
6 changed files with 31 additions and 33 deletions
+1 -1
View File
@@ -433,9 +433,9 @@
#include "code\game\mecha\equipment\tools\medical_tools.dm"
#include "code\game\mecha\equipment\tools\tools.dm"
#include "code\game\mecha\equipment\weapons\weapons.dm"
#include "code\game\mecha\hoverpod\hoverpod.dm"
#include "code\game\mecha\medical\medical.dm"
#include "code\game\mecha\medical\odysseus.dm"
#include "code\game\mecha\working\hoverpod.dm"
#include "code\game\mecha\working\ripley.dm"
#include "code\game\mecha\working\working.dm"
#include "code\game\objects\empulse.dm"
+1 -1
View File
@@ -619,7 +619,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/hoverpod
name = "Hoverpod Shipment"
contains = list()
cost = 75
cost = 80
containertype = /obj/structure/largecrate/hoverpod
containername = "Hoverpod Crate"
group = "Operations"
+2 -2
View File
@@ -5,7 +5,7 @@
energy_drain = 10
var/dam_force = 20
var/obj/mecha/working/ripley/cargo_holder
required_type = list(/obj/mecha/working, /obj/mecha/hoverpod) //so that hoverpods are a bit more useful as space transportation
required_type = /obj/mecha/working
attach(obj/mecha/M as obj)
..()
@@ -70,7 +70,7 @@
equip_cooldown = 30
energy_drain = 10
force = 15
required_type = list(/obj/mecha/working, /obj/mecha/combat)
required_type = list(/obj/mecha/working/ripley, /obj/mecha/combat)
action(atom/target)
if(!action_checks(target)) return
+1 -1
View File
@@ -10,7 +10,7 @@
var/fire_sound //Sound played while firing.
var/fire_volume = 50 //How loud it is played.
var/auto_rearm = 0 //Does the weapon reload itself after each shot?
required_type = /obj/mecha/combat
required_type = list(/obj/mecha/combat, /obj/mecha/working/hoverpod/combatpod)
/obj/item/mecha_parts/mecha_equipment/weapon/action_checks(atom/target)
if(projectiles <= 0)
@@ -1,4 +1,4 @@
/obj/mecha/hoverpod
/obj/mecha/working/hoverpod
desc = "Stubby and round, this space-capable craft is an ancient favorite."
name = "Hover Pod"
icon_state = "engineering_pod"
@@ -11,25 +11,18 @@
infra_luminosity = 6
wreckage = /obj/effect/decal/mecha_wreckage/hoverpod
var/list/cargo = new
var/cargo_capacity = 3
max_equip = 2
var/cargo_capacity = 5
max_equip = 3
var/datum/effect/effect/system/ion_trail_follow/ion_trail
/obj/mecha/hoverpod/New()
/obj/mecha/working/hoverpod/New()
..()
var/turf/T = get_turf(src)
if(T.z != 2)
new /obj/item/mecha_parts/mecha_tracking(src)
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
ion_trail.set_up(src)
ion_trail.start()
/obj/mecha/hoverpod/range_action(atom/target as obj|mob|turf)
return
//No space drifting
/obj/mecha/hoverpod/check_for_support()
/obj/mecha/working/hoverpod/check_for_support()
//does the hoverpod have enough charge left to stabilize itself?
if (has_charge(step_energy_drain))
if (!ion_trail.on)
@@ -40,30 +33,30 @@
return ..()
//these three procs overriden to play different sounds
/obj/mecha/hoverpod/mechturn(direction)
/obj/mecha/working/hoverpod/mechturn(direction)
dir = direction
//playsound(src,'sound/machines/hiss.ogg',40,1)
return 1
/obj/mecha/hoverpod/mechstep(direction)
/obj/mecha/working/hoverpod/mechstep(direction)
var/result = step(src,direction)
if(result)
playsound(src,'sound/machines/hiss.ogg',40,1)
return result
/obj/mecha/hoverpod/mechsteprand()
/obj/mecha/working/hoverpod/mechsteprand()
var/result = step_rand(src)
if(result)
playsound(src,'sound/machines/hiss.ogg',40,1)
return result
/obj/mecha/hoverpod/Exit(atom/movable/O)
/obj/mecha/working/hoverpod/Exit(atom/movable/O)
if(O in cargo)
return 0
return ..()
/obj/mecha/hoverpod/Topic(href, href_list)
/obj/mecha/working/hoverpod/Topic(href, href_list)
..()
if(href_list["drop_from_cargo"])
var/obj/O = locate(href_list["drop_from_cargo"])
@@ -78,7 +71,7 @@
return
/obj/mecha/hoverpod/get_stats_part()
/obj/mecha/working/hoverpod/get_stats_part()
var/output = ..()
output += "<b>Cargo Compartment Contents:</b><div style=\"margin-left: 15px;\">"
if(src.cargo.len)
@@ -89,7 +82,7 @@
output += "</div>"
return output
/obj/mecha/hoverpod/Del()
/obj/mecha/working/hoverpod/Del()
for(var/mob/M in src)
if(M==src.occupant)
continue
@@ -106,27 +99,26 @@
return
//Hoverpod variants
/* Commented out the combatpod as they can't reattach their equipment if it ever gets dropped,
* and making a special exception for them seems lame.
/obj/mecha/hoverpod/combatpod
/obj/mecha/working/hoverpod/combatpod
desc = "An ancient, run-down combat spacecraft." // Ideally would have a seperate icon.
name = "Combat Hoverpod"
health = 200
internal_damage_threshold = 35
cargo_capacity = 2
max_equip = 2
/obj/mecha/hoverpod/combatpod/New()
/obj/mecha/working/hoverpod/combatpod/New()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive
ME.attach(src)
*/
/obj/mecha/hoverpod/shuttlepod
/obj/mecha/working/hoverpod/shuttlepod
desc = "Who knew a tiny ball could fit three people?"
/obj/mecha/hoverpod/shuttlepod/New()
/obj/mecha/working/hoverpod/shuttlepod/New()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
ME.attach(src)
@@ -70,5 +70,11 @@
/obj/structure/largecrate/hoverpod/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/crowbar))
new /obj/mecha/hoverpod(loc)
var/obj/item/mecha_parts/mecha_equipment/ME
var/obj/mecha/working/hoverpod/H = new (loc)
ME = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
ME.attach(H)
ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
ME.attach(H)
..()