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Fixes wheelchairs. For real.
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@@ -205,7 +205,7 @@
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mob.move_delay += config.walk_speed
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mob.move_delay += mob.movement_delay()
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if(istype(mob.buckled))// VOREStation Removal - , /obj/vehicle))
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if(istype(mob.buckled, /obj/vehicle) || istype(mob.buckled, /mob)) //VOREStation Edit: taur riding. I think.
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//manually set move_delay for vehicles so we don't inherit any mob movement penalties
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//specific vehicle move delays are set in code\modules\vehicles\vehicle.dm
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mob.move_delay = world.time
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