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Fighter Update 2
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@@ -39,10 +39,12 @@
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max_universal_equip = 1
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max_special_equip = 1
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zoom_possible = 1
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starting_components = list(
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/obj/item/mecha_parts/component/hull/lightweight,
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/obj/item/mecha_parts/component/hull/fighter,
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/obj/item/mecha_parts/component/actuator,
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/obj/item/mecha_parts/component/armor,
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/obj/item/mecha_parts/component/armor/fighter,
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/obj/item/mecha_parts/component/gas,
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/obj/item/mecha_parts/component/electrical
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)
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@@ -226,9 +228,18 @@
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/obj/mecha/combat/fighter/play_entered_noise(var/mob/who)
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if(hasInternalDamage())
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who << sound('sound/mecha/fighter_entered_bad.ogg',volume=50)
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who << sound('sound/mecha/fighter/fighter_entered_bad.ogg',volume=60)
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else
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who << sound('sound/mecha/fighter_entered.ogg',volume=50)
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who << sound('sound/mecha/fighter/fighter_entered.ogg',volume=60)
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//causes damage when running into objects
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/obj/mecha/combat/fighter/Bump(atom/obstacle)
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. = ..()
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if(istype(obstacle, /obj) || istype(obstacle, /turf))
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occupant_message("<B><FONT COLOR=red SIZE=+2>COLLISION ALERT!</B></FONT>")
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take_damage(20, "brute")
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playsound(src, 'sound/mecha/fighter/fighter_collision.ogg',volume=50)
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////////////// Gunpod //////////////
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@@ -351,7 +362,7 @@
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/obj/mecha/combat/fighter/scoralis
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name = "scoralis"
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desc = "An imported space fighter with integral cloaking device. Beware the power consumption, though. Not capable of ground operations."
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desc = "An imported space fighter with an integral cloaking device. Beware the power consumption, though. Incapable of ground operations."
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icon = 'icons/mecha/fighters64x64.dmi'
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icon_state = "scoralis"
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initial_icon = "scoralis"
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@@ -424,30 +435,27 @@
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/obj/mecha/combat/fighter/pinnace
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name = "pinnace"
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desc = "A cramped ship's boat, capable of atmospheric and space flight. Not capable of mounting weapons. Capable of fitting one pilot and one passenger."
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desc = "A mass-produced, lightweight fighter craft, capable of atmospheric and interstellar operation. While cheap and simple to operate, it suffers from sub-par survivability."
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icon = 'icons/mecha/fighters64x64.dmi'
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icon_state = "pinnace"
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initial_icon = "pinnace"
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max_hull_equip = 1
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max_weapon_equip = 0
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max_utility_equip = 0
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max_universal_equip = 0
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max_special_equip = 1
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catalogue_data = list(/datum/category_item/catalogue/technology/pinnace)
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wreckage = /obj/effect/decal/mecha_wreckage/pinnace
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ground_capable = TRUE
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health = 200
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maxhealth = 200
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/obj/mecha/combat/fighter/pinnace/loaded/Initialize() //Loaded version with guns
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/passenger
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
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ME.attach(src)
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/obj/effect/decal/mecha_wreckage/pinnace
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name = "pinnace wreckage"
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desc = "Remains of some unfortunate ship's boat. Completely unrepairable."
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desc = "Remains of some unfortunate fighter. Completely unrepairable."
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icon = 'icons/mecha/fighters64x64.dmi'
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icon_state = "pinnace-broken"
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bound_width = 64
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@@ -455,10 +463,11 @@
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/datum/category_item/catalogue/technology/pinnace
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name = "Voidcraft - Pinnace"
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desc = "A very small boat, usually used as a tender at very close ranges. The lack of a bluespace \
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drive means that it can't get too far from it's parent ship. Though the pinnace is typically unarmed, \
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it is capable of atmospheric flight and escaping most pursuing fighters by diving into the atmosphere of \
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nearby planets to seek cover."
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desc = "A small, unassuming forward-swept-wing fighter craft, first produced some seventy years ago by Hesphaestus Industries for \
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the Commonwealth. Since then, the design has seen widespread adoption by many different corporate, federal and independent \
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groups alike; this can easily be attributed due to its ease of manufacturing, reliability and simplicity to both maintain and \
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operate. Outdated in comparison to more modern aerospace craft, it still sees heavy usage in the frontier regions where \
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cutting-edge technology is less of a concern."
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value = CATALOGUER_REWARD_MEDIUM
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#undef NOGRAV_FIGHTER_DAMAGE
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@@ -236,3 +236,18 @@
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else
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step_delay = initial(step_delay)
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/obj/item/mecha_parts/component/armor/fighter
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name = "fighter plating"
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step_delay = 0
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emp_resistance = 2
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required_type = list(/obj/mecha/combat/fighter)
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damage_absorption = list(
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"brute"=0.8,
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"fire"=0.8,
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"bullet"=1,
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"laser"=1,
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"energy"=0.8,
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"bomb"=0.5
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)
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@@ -31,3 +31,10 @@
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step_delay = 1
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integrity_danger_mod = 0.3
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/obj/item/mecha_parts/component/hull/fighter
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name = "fighter hull"
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step_delay = 0
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integrity_danger_mod = 0.5
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required_type = list(/obj/mecha/combat/fighter)
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