Merge branch 'master' of https://github.com/Baystation12/Baystation12
@@ -253,6 +253,7 @@
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "maps/RandomZLevels/backup"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
@@ -637,7 +638,6 @@
|
||||
#include "code\game\objects\structures.dm"
|
||||
#include "code\game\objects\weapons.dm"
|
||||
#include "code\game\objects\effects\aliens.dm"
|
||||
#include "code\game\objects\effects\barsign.dm"
|
||||
#include "code\game\objects\effects\biomass_rift.dm"
|
||||
#include "code\game\objects\effects\bump_teleporter.dm"
|
||||
#include "code\game\objects\effects\effect_system.dm"
|
||||
@@ -912,6 +912,7 @@
|
||||
#include "code\modules\assembly\shock_kit.dm"
|
||||
#include "code\modules\assembly\signaler.dm"
|
||||
#include "code\modules\assembly\timer.dm"
|
||||
#include "code\modules\awaymissions\bluespaceartillery.dm"
|
||||
#include "code\modules\awaymissions\corpse.dm"
|
||||
#include "code\modules\awaymissions\gateway.dm"
|
||||
#include "code\modules\awaymissions\loot.dm"
|
||||
@@ -1149,6 +1150,7 @@
|
||||
#include "code\modules\mob\living\silicon\robot\wires.dm"
|
||||
#include "code\modules\mob\living\simple_animal\clown.dm"
|
||||
#include "code\modules\mob\living\simple_animal\constructs.dm"
|
||||
#include "code\modules\mob\living\simple_animal\kobold.dm"
|
||||
#include "code\modules\mob\living\simple_animal\parrot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\shade.dm"
|
||||
#include "code\modules\mob\living\simple_animal\simple_animal.dm"
|
||||
@@ -1342,6 +1344,10 @@
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron_controller.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\radiation.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm"
|
||||
#include "code\WorkInProgress\Chinsky\ashtray.dm"
|
||||
#include "code\WorkInProgress\Ported\policetape.dm"
|
||||
#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
|
||||
#include "code\WorkInProgress\virus2\analyser.dm"
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
|
||||
/area/engine/cooling
|
||||
|
||||
/area/engine/port_gyro_bay
|
||||
|
||||
/area/engine/starboard_gyro_bay
|
||||
|
||||
/area/engine/generators
|
||||
|
||||
/area/engine/turbine_control
|
||||
|
||||
/area/engine/reactor_core
|
||||
|
||||
/area/engine/aux_control
|
||||
@@ -1,12 +1,12 @@
|
||||
//mostly replaced these with emitter code
|
||||
//they're functionally identical
|
||||
|
||||
/obj/machinery/engine/laser
|
||||
/obj/machinery/computer/laser
|
||||
name = "Zero-point laser"
|
||||
desc = "A super-powerful laser"
|
||||
var/visible = 1
|
||||
var/state = 1.0
|
||||
var/obj/beam/e_beam/first
|
||||
//var/obj/beam/e_beam/first
|
||||
var/power = 500
|
||||
icon = 'engine.dmi'
|
||||
icon_state = "laser"
|
||||
@@ -17,8 +17,8 @@
|
||||
var/phase = 0
|
||||
var/phase_variance = 0
|
||||
|
||||
/obj/machinery/engine/laser/process()
|
||||
if(on)
|
||||
/obj/machinery/computer/laser/process()
|
||||
/*if(on)
|
||||
if(!first)
|
||||
src.first = new /obj/beam/e_beam(src.loc)
|
||||
src.first.master = src
|
||||
@@ -34,14 +34,14 @@
|
||||
src.first.updatebeam()
|
||||
else
|
||||
if(first)
|
||||
del first
|
||||
del first*/
|
||||
|
||||
/obj/machinery/engine/laser/proc/setpower(var/powera)
|
||||
src.power = powera
|
||||
/obj/machinery/computer/laser/proc/setpower(var/powera)
|
||||
/*src.power = powera
|
||||
if(first)
|
||||
first.setpower(src.power)
|
||||
|
||||
first.setpower(src.power)*/
|
||||
|
||||
/*
|
||||
/obj/beam/e_beam
|
||||
name = "Laser beam"
|
||||
icon = 'projectiles.dmi'
|
||||
@@ -128,4 +128,5 @@
|
||||
|
||||
/obj/beam/e_beam/proc/hit()
|
||||
del src
|
||||
return
|
||||
return
|
||||
*/
|
||||
@@ -10,7 +10,7 @@
|
||||
/obj/machinery/computer/lasercon
|
||||
New()
|
||||
spawn(1)
|
||||
for(var/obj/machinery/emitter/zero_point_laser/las in world)
|
||||
for(var/obj/machinery/zero_point_emitter/las in world)
|
||||
if(las.id == src.id)
|
||||
lasers += las
|
||||
|
||||
@@ -35,9 +35,9 @@
|
||||
user << browse(null, "window=laser_control")
|
||||
return
|
||||
var/t = "<TT><B>Laser status monitor</B><HR>"
|
||||
for(var/obj/machinery/emitter/zero_point_laser/laser in lasers)
|
||||
for(var/obj/machinery/zero_point_emitter/laser in lasers)
|
||||
t += "Zero Point Laser<br>"
|
||||
t += "Power level: <A href = '?src=\ref[laser];input=-0.005'>-</A> <A href = '?src=\ref[laser];input=-0.001'>-</A> <A href = '?src=\ref[laser];input=-0.0005'>-</A> <A href = '?src=\ref[laser];input=-0.0001'>-</A> [laser.mega_energy]MeV <A href = '?src=\ref[laser];input=0.0001'>+</A> <A href = '?src=\ref[laser];input=0.0005'>+</A> <A href = '?src=\ref[laser];input=0.001'>+</A> <A href = '?src=\ref[laser];input=0.005'>+</A><BR>"
|
||||
t += "Power level: <A href = '?src=\ref[laser];input=-0.005'>-</A> <A href = '?src=\ref[laser];input=-0.001'>-</A> <A href = '?src=\ref[laser];input=-0.0005'>-</A> <A href = '?src=\ref[laser];input=-0.0001'>-</A> [laser.energy]MeV <A href = '?src=\ref[laser];input=0.0001'>+</A> <A href = '?src=\ref[laser];input=0.0005'>+</A> <A href = '?src=\ref[laser];input=0.001'>+</A> <A href = '?src=\ref[laser];input=0.005'>+</A><BR>"
|
||||
t += "Frequency: <A href = '?src=\ref[laser];freq=-10000'>-</A> <A href = '?src=\ref[laser];freq=-1000'>-</A> [laser.freq] <A href = '?src=\ref[laser];freq=1000'>+</A> <A href = '?src=\ref[laser];freq=10000'>+</A><BR>"
|
||||
t += "Output: [laser.active ? "<B>Online</B> <A href = '?src=\ref[laser];online=1'>Offline</A>" : "<A href = '?src=\ref[laser];online=1'>Online</A> <B>Offline</B> "]<BR>"
|
||||
t += "<hr>"
|
||||
@@ -87,20 +87,20 @@
|
||||
else if( href_list["input"] )
|
||||
var/i = text2num(href_list["input"])
|
||||
var/d = i
|
||||
for(var/obj/machinery/emitter/zero_point_laser/laser in lasers)
|
||||
var/new_power = laser.mega_energy + d
|
||||
for(var/obj/machinery/zero_point_emitter/laser in lasers)
|
||||
var/new_power = laser.energy + d
|
||||
new_power = max(new_power,0.0001) //lowest possible value
|
||||
new_power = min(new_power,0.01) //highest possible value
|
||||
laser.mega_energy = new_power
|
||||
laser.energy = new_power
|
||||
//
|
||||
src.updateDialog()
|
||||
else if( href_list["online"] )
|
||||
var/obj/machinery/emitter/zero_point_laser/laser = href_list["online"]
|
||||
var/obj/machinery/zero_point_emitter/laser = href_list["online"]
|
||||
laser.active = !laser.active
|
||||
src.updateDialog()
|
||||
else if( href_list["freq"] )
|
||||
var/amt = text2num(href_list["freq"])
|
||||
for(var/obj/machinery/emitter/zero_point_laser/laser in lasers)
|
||||
for(var/obj/machinery/zero_point_emitter/laser in lasers)
|
||||
var/new_freq = laser.frequency + amt
|
||||
new_freq = max(new_freq,1) //lowest possible value
|
||||
new_freq = min(new_freq,20000) //highest possible value
|
||||
|
||||
@@ -26,9 +26,6 @@
|
||||
density = 1
|
||||
anchored = 0
|
||||
|
||||
LuminosityRed = 4
|
||||
LuminosityGreen = 6
|
||||
|
||||
var/gasefficency = 0.25
|
||||
|
||||
var/base_icon_state = "darkmatter"
|
||||
@@ -86,13 +83,13 @@
|
||||
if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY)
|
||||
|
||||
if(damage > emergency_point)
|
||||
radioalert("states, \"[emergency_alert]\"","Supermatter Monitor")
|
||||
//radioalert("states, \"[emergency_alert]\"","Supermatter Monitor")
|
||||
lastwarning = world.timeofday
|
||||
else if(damage >= damage_archived) // The damage is still going up
|
||||
radioalert("states, \"[warning_alert]\"","Supermatter Monitor")
|
||||
//radioalert("states, \"[warning_alert]\"","Supermatter Monitor")
|
||||
lastwarning = world.timeofday-150
|
||||
else // Phew, we're safe
|
||||
radioalert("states, \"[safe_alert]\"","Supermatter Monitor")
|
||||
//radioalert("states, \"[safe_alert]\"","Supermatter Monitor")
|
||||
lastwarning = world.timeofday
|
||||
|
||||
if(damage > explosion_point)
|
||||
|
||||
@@ -1,55 +1,236 @@
|
||||
//new supermatter lasers
|
||||
|
||||
/obj/machinery/emitter/zero_point_laser
|
||||
/obj/machinery/zero_point_emitter
|
||||
name = "Zero-point laser"
|
||||
desc = "A super-powerful laser"
|
||||
icon = 'engine.dmi'
|
||||
icon_state = "laser"
|
||||
mega_energy = 0.0001
|
||||
anchored = 0
|
||||
density = 1
|
||||
req_access = list(access_research)
|
||||
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 300
|
||||
|
||||
var/active = 0
|
||||
var/fire_delay = 100
|
||||
var/last_shot = 0
|
||||
var/shot_number = 0
|
||||
var/state = 0
|
||||
var/locked = 0
|
||||
|
||||
var/energy = 0.0001
|
||||
var/frequency = 1
|
||||
|
||||
var/freq = 50000
|
||||
var/id
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if( href_list["input"] )
|
||||
var/i = text2num(href_list["input"])
|
||||
var/d = i
|
||||
var/new_power = mega_energy + d
|
||||
new_power = max(new_power,0.0001) //lowest possible value
|
||||
new_power = min(new_power,0.01) //highest possible value
|
||||
mega_energy = new_power
|
||||
//
|
||||
for(var/obj/machinery/computer/lasercon/comp in world)
|
||||
if(comp.id == src.id)
|
||||
comp.updateDialog()
|
||||
else if( href_list["online"] )
|
||||
active = !active
|
||||
//
|
||||
for(var/obj/machinery/computer/lasercon/comp in world)
|
||||
if(comp.id == src.id)
|
||||
comp.updateDialog()
|
||||
else if( href_list["freq"] )
|
||||
var/amt = text2num(href_list["freq"])
|
||||
var/new_freq = frequency + amt
|
||||
new_freq = max(new_freq,1) //lowest possible value
|
||||
new_freq = min(new_freq,20000) //highest possible value
|
||||
frequency = new_freq
|
||||
//
|
||||
for(var/obj/machinery/computer/lasercon/comp in world)
|
||||
if(comp.id == src.id)
|
||||
comp.updateDialog()
|
||||
/obj/machinery/zero_point_emitter/verb/rotate()
|
||||
set name = "Rotate"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
update_icon()
|
||||
if (active && !(stat & (NOPOWER|BROKEN)))
|
||||
icon_state = "laser"//"emitter_+a"
|
||||
if (src.anchored || usr:stat)
|
||||
usr << "It is fastened to the floor!"
|
||||
return 0
|
||||
src.dir = turn(src.dir, 90)
|
||||
return 1
|
||||
|
||||
/obj/machinery/zero_point_emitter/New()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/zero_point_emitter/update_icon()
|
||||
if (active && !(stat & (NOPOWER|BROKEN)))
|
||||
icon_state = "laser"//"emitter_+a"
|
||||
else
|
||||
icon_state = "laser"//"emitter"
|
||||
|
||||
/obj/machinery/zero_point_emitter/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(state == 2)
|
||||
if(!src.locked)
|
||||
if(src.active==1)
|
||||
src.active = 0
|
||||
user << "You turn off the [src]."
|
||||
src.use_power = 1
|
||||
else
|
||||
src.active = 1
|
||||
user << "You turn on the [src]."
|
||||
src.shot_number = 0
|
||||
src.fire_delay = 100
|
||||
src.use_power = 2
|
||||
update_icon()
|
||||
else
|
||||
icon_state = "laser"//"emitter"
|
||||
user << "\red The controls are locked!"
|
||||
else
|
||||
user << "\red The [src] needs to be firmly secured to the floor first."
|
||||
return 1
|
||||
|
||||
process()
|
||||
var/curstate = active
|
||||
..()
|
||||
if(active != curstate)
|
||||
for(var/obj/machinery/computer/lasercon/comp in world)
|
||||
if(comp.id == src.id)
|
||||
comp.updateDialog()
|
||||
|
||||
/obj/machinery/zero_point_emitter/emp_act(var/severity)//Emitters are hardened but still might have issues
|
||||
use_power(1000)
|
||||
/* if((severity == 1)&&prob(1)&&prob(1))
|
||||
if(src.active)
|
||||
src.active = 0
|
||||
src.use_power = 1 */
|
||||
return 1
|
||||
|
||||
/obj/machinery/zero_point_emitter/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(src.state != 2)
|
||||
src.active = 0
|
||||
return
|
||||
if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1))
|
||||
src.last_shot = world.time
|
||||
if(src.shot_number < 3)
|
||||
src.fire_delay = 2
|
||||
src.shot_number ++
|
||||
else
|
||||
src.fire_delay = rand(20,100)
|
||||
src.shot_number = 0
|
||||
use_power(1000)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
|
||||
if(prob(35))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
A.dir = src.dir
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
A.yo = 20
|
||||
A.xo = 0
|
||||
if(EAST)
|
||||
A.yo = 0
|
||||
A.xo = 20
|
||||
if(WEST)
|
||||
A.yo = 0
|
||||
A.xo = -20
|
||||
else // Any other
|
||||
A.yo = -20
|
||||
A.xo = 0
|
||||
A.process() //TODO: Carn: check this out
|
||||
|
||||
|
||||
/obj/machinery/zero_point_emitter/attackby(obj/item/W, mob/user)
|
||||
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(active)
|
||||
user << "Turn off the [src] first."
|
||||
return
|
||||
switch(state)
|
||||
if(0)
|
||||
state = 1
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
user.visible_message("[user.name] secures [src.name] to the floor.", \
|
||||
"You secure the external reinforcing bolts to the floor.", \
|
||||
"You hear a ratchet")
|
||||
src.anchored = 1
|
||||
if(1)
|
||||
state = 0
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
|
||||
"You undo the external reinforcing bolts.", \
|
||||
"You hear a ratchet")
|
||||
src.anchored = 0
|
||||
if(2)
|
||||
user << "\red The [src.name] needs to be unwelded from the floor."
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(active)
|
||||
user << "Turn off the [src] first."
|
||||
return
|
||||
switch(state)
|
||||
if(0)
|
||||
user << "\red The [src.name] needs to be wrenched to the floor."
|
||||
if(1)
|
||||
if (WT.remove_fuel(0,user))
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
|
||||
"You start to weld the [src] to the floor.", \
|
||||
"You hear welding")
|
||||
if (do_after(user,20))
|
||||
if(!src || !WT.isOn()) return
|
||||
state = 2
|
||||
user << "You weld the [src] to the floor."
|
||||
else
|
||||
user << "\red You need more welding fuel to complete this task."
|
||||
if(2)
|
||||
if (WT.remove_fuel(0,user))
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
|
||||
"You start to cut the [src] free from the floor.", \
|
||||
"You hear welding")
|
||||
if (do_after(user,20))
|
||||
if(!src || !WT.isOn()) return
|
||||
state = 1
|
||||
user << "You cut the [src] free from the floor."
|
||||
else
|
||||
user << "\red You need more welding fuel to complete this task."
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
|
||||
if(emagged)
|
||||
user << "\red The lock seems to be broken"
|
||||
return
|
||||
if(src.allowed(user))
|
||||
if(active)
|
||||
src.locked = !src.locked
|
||||
user << "The controls are now [src.locked ? "locked." : "unlocked."]"
|
||||
else
|
||||
src.locked = 0 //just in case it somehow gets locked
|
||||
user << "\red The controls can only be locked when the [src] is online"
|
||||
else
|
||||
user << "\red Access denied."
|
||||
return
|
||||
|
||||
|
||||
if(istype(W, /obj/item/weapon/card/emag) && !emagged)
|
||||
locked = 0
|
||||
emagged = 1
|
||||
user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
|
||||
return
|
||||
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/zero_point_emitter/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/zero_point_emitter/Topic(href, href_list)
|
||||
..()
|
||||
if( href_list["input"] )
|
||||
var/i = text2num(href_list["input"])
|
||||
var/d = i
|
||||
var/new_power = energy + d
|
||||
new_power = max(new_power,0.0001) //lowest possible value
|
||||
new_power = min(new_power,0.01) //highest possible value
|
||||
energy = new_power
|
||||
//
|
||||
for(var/obj/machinery/computer/lasercon/comp in world)
|
||||
if(comp.id == src.id)
|
||||
comp.updateDialog()
|
||||
else if( href_list["online"] )
|
||||
active = !active
|
||||
//
|
||||
for(var/obj/machinery/computer/lasercon/comp in world)
|
||||
if(comp.id == src.id)
|
||||
comp.updateDialog()
|
||||
else if( href_list["freq"] )
|
||||
var/amt = text2num(href_list["freq"])
|
||||
var/new_freq = frequency + amt
|
||||
new_freq = max(new_freq,1) //lowest possible value
|
||||
new_freq = min(new_freq,20000) //highest possible value
|
||||
frequency = new_freq
|
||||
//
|
||||
for(var/obj/machinery/computer/lasercon/comp in world)
|
||||
if(comp.id == src.id)
|
||||
comp.updateDialog()
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (health < 1)
|
||||
return
|
||||
if (istype(W,/obj/item/clothing/mask/cigarette))
|
||||
if (istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
|
||||
if(user)
|
||||
if (contents.len >= max_butts)
|
||||
user << "This ashtray is full."
|
||||
@@ -28,12 +28,15 @@
|
||||
user.client.screen -= W
|
||||
var/obj/item/clothing/mask/cigarette/cig = W
|
||||
if (cig.lit == 1)
|
||||
src.visible_message("[user] crushes a [cig] in the [src], putting it out.")
|
||||
src.visible_message("[user] crushes [cig] in [src], putting it out.")
|
||||
cig.put_out()
|
||||
else if (cig.lit == 0)
|
||||
user << "You place a [cig] in [src] without even smoking it. Why would you do that?"
|
||||
if(istype(cig, /obj/item/weapon/match))
|
||||
user << "You place [cig] in [src] without even lighting it. Why would you do that?"
|
||||
else
|
||||
user << "You place [cig] in [src] without even smoking it. Why would you do that?"
|
||||
else if (cig.lit == -1)
|
||||
src.visible_message("[user] places a [cig] in the [src].")
|
||||
src.visible_message("[user] places [cig] in [src].")
|
||||
user.update_inv_l_hand()
|
||||
user.update_inv_r_hand()
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -79,73 +79,70 @@ obj
|
||||
process()
|
||||
. = 1
|
||||
|
||||
if(firelevel > vsc.IgnitionLevel)
|
||||
var/turf/simulated/floor/S = loc
|
||||
if(!S.zone) del src //Cannot exist where zones are broken.
|
||||
|
||||
var/turf/simulated/floor/S = loc
|
||||
if(!S.zone) del src //Cannot exist where zones are broken.
|
||||
if(istype(S,/turf/simulated/floor))
|
||||
var
|
||||
datum/gas_mixture/air_contents = S.return_air()
|
||||
//Get whatever trace fuels are in the area
|
||||
datum/gas/volatile_fuel/fuel = locate(/datum/gas/volatile_fuel/) in air_contents.trace_gases
|
||||
//Also get liquid fuels on the ground.
|
||||
obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
|
||||
|
||||
if(istype(S,/turf/simulated/floor))
|
||||
var
|
||||
datum/gas_mixture/air_contents = S.return_air()
|
||||
//Get whatever trace fuels are in the area
|
||||
datum/gas/volatile_fuel/fuel = locate(/datum/gas/volatile_fuel/) in air_contents.trace_gases
|
||||
//Also get liquid fuels on the ground.
|
||||
obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
|
||||
var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25)
|
||||
//The reason we're taking a part of the air instead of all of it is so that it doesn't jump to
|
||||
//the fire's max temperature instantaneously.
|
||||
|
||||
var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25)
|
||||
//The reason we're taking a part of the air instead of all of it is so that it doesn't jump to
|
||||
//the fire's max temperature instantaneously.
|
||||
firelevel = air_contents.calculate_firelevel(liquid)
|
||||
|
||||
firelevel = air_contents.calculate_firelevel(liquid)
|
||||
//Ensure that there is an appropriate amount of fuel and O2 here.
|
||||
if(firelevel > 0.25 && flow.oxygen > 0.3 && (air_contents.toxins || fuel || liquid))
|
||||
|
||||
//Ensure that there is an appropriate amount of fuel and O2 here.
|
||||
if(firelevel > 0.25 && flow.oxygen > 0.3 && (air_contents.toxins || fuel || liquid))
|
||||
for(var/direction in cardinal)
|
||||
if(S.air_check_directions&direction) //Grab all valid bordering tiles
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(S.air_check_directions&direction) //Grab all valid bordering tiles
|
||||
var/turf/simulated/enemy_tile = get_step(S, direction)
|
||||
|
||||
var/turf/simulated/enemy_tile = get_step(S, direction)
|
||||
if(istype(enemy_tile))
|
||||
//If extinguisher mist passed over the turf it's trying to spread to, don't spread and
|
||||
//reduce firelevel.
|
||||
if(enemy_tile.fire_protection > world.time-30)
|
||||
firelevel -= 1.5
|
||||
continue
|
||||
|
||||
if(istype(enemy_tile))
|
||||
//If extinguisher mist passed over the turf it's trying to spread to, don't spread and
|
||||
//reduce firelevel.
|
||||
if(enemy_tile.fire_protection > world.time-30)
|
||||
firelevel -= 1.5
|
||||
continue
|
||||
//Spread the fire.
|
||||
if(!(locate(/obj/fire) in enemy_tile))
|
||||
if( prob( firelevel*10 ) )
|
||||
new/obj/fire(enemy_tile,firelevel)
|
||||
|
||||
//Spread the fire.
|
||||
if(!(locate(/obj/fire) in enemy_tile))
|
||||
if( prob( firelevel*10 ) )
|
||||
new/obj/fire(enemy_tile,firelevel)
|
||||
if(flow)
|
||||
|
||||
if(flow)
|
||||
|
||||
//Ensure adequate oxygen and fuel.
|
||||
if(flow.oxygen > 0.3 && (flow.toxins || fuel || liquid))
|
||||
|
||||
//Change icon depending on the fuel, and thus temperature.
|
||||
if(firelevel > 6)
|
||||
icon_state = "3"
|
||||
else if(firelevel > 2.5)
|
||||
icon_state = "2"
|
||||
else
|
||||
icon_state = "1"
|
||||
|
||||
//Ensure flow temperature is higher than minimum fire temperatures.
|
||||
flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
|
||||
|
||||
//Burn the gas mixture.
|
||||
flow.zburn(liquid)
|
||||
//Ensure adequate oxygen and fuel.
|
||||
if(flow.oxygen > 0.3 && (flow.toxins || fuel || liquid))
|
||||
|
||||
//Change icon depending on the fuel, and thus temperature.
|
||||
if(firelevel > 6)
|
||||
icon_state = "3"
|
||||
else if(firelevel > 2.5)
|
||||
icon_state = "2"
|
||||
else
|
||||
icon_state = "1"
|
||||
|
||||
//Ensure flow temperature is higher than minimum fire temperatures.
|
||||
flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
|
||||
|
||||
//Burn the gas mixture.
|
||||
if(!flow.zburn(liquid))
|
||||
del src
|
||||
|
||||
|
||||
S.assume_air(flow) //Then put it back where you found it.
|
||||
|
||||
else
|
||||
|
||||
del src
|
||||
|
||||
|
||||
S.assume_air(flow) //Then put it back where you found it.
|
||||
|
||||
else
|
||||
del src
|
||||
else
|
||||
@@ -191,12 +188,16 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
|
||||
if(fuel)
|
||||
//Volatile Fuel
|
||||
total_fuel += fuel.moles
|
||||
fuel_sources++
|
||||
//Volatile Fuel
|
||||
if(fuel.moles < 0.01)
|
||||
trace_gases.Remove(fuel)
|
||||
del fuel
|
||||
else
|
||||
total_fuel += fuel.moles
|
||||
fuel_sources++
|
||||
|
||||
if(liquid)
|
||||
//Liquid Fuel
|
||||
//Liquid Fuel
|
||||
if(liquid.amount <= 0)
|
||||
del liquid
|
||||
else
|
||||
@@ -212,6 +213,8 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
|
||||
//Calculate the firelevel.
|
||||
var/firelevel = calculate_firelevel(liquid)
|
||||
if(firelevel < 0.01)
|
||||
return 0
|
||||
|
||||
//Reaches a maximum practical temperature of around 4500.
|
||||
|
||||
@@ -219,7 +222,7 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
temperature = max( 1700*log(0.4*firelevel + 1.23) , temperature )
|
||||
|
||||
//Consume some gas.
|
||||
var/consumed_gas = min(oxygen,firelevel,total_fuel) / fuel_sources
|
||||
var/consumed_gas = min(oxygen,firelevel * 50,total_fuel) / fuel_sources
|
||||
|
||||
oxygen = max(0,oxygen-consumed_gas)
|
||||
|
||||
|
||||
@@ -696,6 +696,10 @@ proc/process_ghost_teleport_locs()
|
||||
name = "\improper Research Director's Office"
|
||||
icon_state = "head_quarters"
|
||||
|
||||
/area/crew_quarters/hos
|
||||
name = "\improper Head of Security's Office"
|
||||
icon_state = "head_quarters"
|
||||
|
||||
/area/crew_quarters/chief
|
||||
name = "\improper Chief Engineer's Office"
|
||||
icon_state = "head_quarters"
|
||||
@@ -1105,9 +1109,21 @@ proc/process_ghost_teleport_locs()
|
||||
//Toxins
|
||||
|
||||
/area/toxins/lab
|
||||
name = "\improper Research Hallway"
|
||||
icon_state = "toxlab"
|
||||
|
||||
/area/toxins/hallway
|
||||
name = "\improper Research Lab"
|
||||
icon_state = "toxlab"
|
||||
|
||||
/area/toxins/rdoffice
|
||||
name = "\improper Research Director's Office"
|
||||
icon_state = "head_quarters"
|
||||
|
||||
/area/toxins/supermatter
|
||||
name = "\improper Supermatter Lab"
|
||||
icon_state = "toxlab"
|
||||
|
||||
/area/toxins/xenobiology
|
||||
name = "\improper Xenobiology Lab"
|
||||
icon_state = "toxlab"
|
||||
|
||||
@@ -25,5 +25,5 @@
|
||||
if(B.z != 1)
|
||||
continue
|
||||
B.Life()
|
||||
spawn(30)
|
||||
spawn(70)
|
||||
dotheblobbaby()
|
||||
@@ -228,6 +228,7 @@
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/card/id/syndicate(synd_mob), slot_wear_id)
|
||||
if(synd_mob.backbag == 2) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(synd_mob), slot_back)
|
||||
if(synd_mob.backbag == 3) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(synd_mob), slot_back)
|
||||
if(synd_mob.backbag == 4) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(synd_mob), slot_back)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/ammo_magazine/a12mm(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/ammo_magazine/a12mm(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), slot_in_backpack)
|
||||
|
||||
@@ -169,6 +169,7 @@
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(wizard_mob), slot_head)
|
||||
if(wizard_mob.backbag == 2) wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(wizard_mob), slot_back)
|
||||
if(wizard_mob.backbag == 3) wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(wizard_mob), slot_back)
|
||||
if(wizard_mob.backbag == 4) wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(wizard_mob), slot_back)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box(wizard_mob), slot_in_backpack)
|
||||
// wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/scrying_gem(wizard_mob), slot_l_store) For scrying gem.
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(wizard_mob), slot_r_store)
|
||||
|
||||
@@ -13,8 +13,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H)
|
||||
U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
|
||||
@@ -51,8 +53,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
|
||||
@@ -12,8 +12,10 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform)
|
||||
@@ -143,8 +145,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_mine (H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial (H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/shaftminer(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
@@ -287,8 +291,10 @@ var/global/lawyer = 0//Checks for another lawyer
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
if(!lawyer)
|
||||
lawyer = 1
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/bluesuit(H), slot_w_uniform)
|
||||
|
||||
@@ -13,8 +13,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/ce(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial (H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
@@ -43,8 +45,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_eng(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
|
||||
@@ -73,8 +77,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
|
||||
@@ -100,8 +106,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_rob(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_belt)
|
||||
|
||||
@@ -13,8 +13,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic (H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
|
||||
@@ -43,8 +45,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic (H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
|
||||
@@ -119,8 +123,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic (H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
|
||||
|
||||
@@ -12,8 +12,10 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security (H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
@@ -49,8 +51,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
|
||||
@@ -85,8 +89,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
|
||||
@@ -131,8 +137,10 @@
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
switch(H.backbag)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
|
||||
|
||||
@@ -331,6 +331,10 @@ var/global/datum/controller/occupations/job_master
|
||||
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H)
|
||||
new /obj/item/weapon/storage/box(BPK)
|
||||
H.equip_to_slot_or_del(BPK, slot_back,1)
|
||||
if(4)
|
||||
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel(H)
|
||||
new /obj/item/weapon/storage/box(BPK)
|
||||
H.equip_to_slot_or_del(BPK, slot_back,1)
|
||||
|
||||
H << "<B>You are the [rank].</B>"
|
||||
H << "<b>As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>"
|
||||
|
||||
@@ -41,6 +41,7 @@ var/global/list/autolathe_recipes = list( \
|
||||
new /obj/item/device/assembly/timer(), \
|
||||
new /obj/item/weapon/light/tube(), \
|
||||
new /obj/item/weapon/light/bulb(), \
|
||||
new /obj/item/ashtray/glass(), \
|
||||
new /obj/item/weapon/camera_assembly(), \
|
||||
)
|
||||
|
||||
|
||||
@@ -181,11 +181,13 @@
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/proc/expel_gas()
|
||||
if(air_contents.total_moles() < 1)
|
||||
return
|
||||
var/datum/gas_mixture/expel_gas = new
|
||||
var/remove_amount = air_contents.total_moles()/100
|
||||
expel_gas = air_contents.remove(remove_amount)
|
||||
expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed
|
||||
loc.assume_air(expel_gas)
|
||||
// var/datum/gas_mixture/expel_gas = new
|
||||
// var/remove_amount = air_contents.total_moles()/50
|
||||
// expel_gas = air_contents.remove(remove_amount)
|
||||
|
||||
// Just have the gas disappear to nowhere.
|
||||
//expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed
|
||||
//loc.assume_air(expel_gas)
|
||||
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/proc/go_out()
|
||||
if(!( occupant ))
|
||||
|
||||
@@ -62,10 +62,13 @@ ZIPPO
|
||||
var/lit = 0
|
||||
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
|
||||
var/icon_off = "cigoff"
|
||||
var/type_butt = /obj/item/weapon/cigbutt
|
||||
var/butt_icon = "cigbutt"
|
||||
var/butt_name = "Cigarette butt"
|
||||
var/butt_desc = "A manky old cigarette butt."
|
||||
var/lastHolder = null
|
||||
var/smoketime = 300
|
||||
var/chem_volume = 15
|
||||
var/is_butt = 0
|
||||
|
||||
/obj/item/clothing/mask/cigarette/New()
|
||||
..()
|
||||
@@ -115,19 +118,20 @@ ZIPPO
|
||||
|
||||
/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob)
|
||||
..()
|
||||
if(istype(glass)) //you can dip cigarettes into beakers
|
||||
var/transfered = glass.reagents.trans_to(src, chem_volume)
|
||||
if(transfered) //if reagents were transfered, show the message
|
||||
user << "<span class='notice'>You dip \the [src] into \the [glass].</span>"
|
||||
else //if not, either the beaker was empty, or the cigarette was full
|
||||
if(!glass.reagents.total_volume)
|
||||
user << "<span class='notice'>[glass] is empty.</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] is full.</span>"
|
||||
if(!is_butt)
|
||||
if(istype(glass)) //you can dip cigarettes into beakers
|
||||
var/transfered = glass.reagents.trans_to(src, chem_volume)
|
||||
if(transfered) //if reagents were transfered, show the message
|
||||
user << "<span class='notice'>You dip \the [src] into \the [glass].</span>"
|
||||
else //if not, either the beaker was empty, or the cigarette was full
|
||||
if(!glass.reagents.total_volume)
|
||||
user << "<span class='notice'>[glass] is empty.</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] is full.</span>"
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
|
||||
if(!src.lit)
|
||||
if(!src.lit && !is_butt)
|
||||
src.lit = 1
|
||||
damtype = "fire"
|
||||
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
|
||||
@@ -155,38 +159,49 @@ ZIPPO
|
||||
var/turf/location = get_turf(src)
|
||||
smoketime--
|
||||
if(smoketime < 1)
|
||||
new type_butt(location)
|
||||
processing_objects.Remove(src)
|
||||
put_out()
|
||||
if(ismob(loc))
|
||||
var/mob/living/M = loc
|
||||
M << "<span class='notice'>Your [name] goes out.</span>"
|
||||
M.u_equip(src) //un-equip it so the overlays can update
|
||||
M.update_inv_wear_mask(0)
|
||||
del(src)
|
||||
return
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
if(reagents && reagents.total_volume) // check if it has any reagents at all
|
||||
if(iscarbon(loc) && (src == loc:wear_mask)) // if it's in the human/monkey mouth, transfer reagents to the mob
|
||||
var/mob/living/carbon/C = loc
|
||||
if(prob(15)) // so it's not an instarape in case of acid
|
||||
reagents.reaction(C, INGEST)
|
||||
reagents.trans_to(C, REAGENTS_METABOLISM)
|
||||
else // else just remove some of the reagents
|
||||
reagents.remove_any(REAGENTS_METABOLISM)
|
||||
if(!is_butt)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
if(!is_butt)
|
||||
if(reagents && reagents.total_volume) // check if it has any reagents at all
|
||||
if(iscarbon(loc) && (src == loc:wear_mask)) // if it's in the human/monkey mouth, transfer reagents to the mob
|
||||
var/mob/living/carbon/C = loc
|
||||
if(prob(15)) // so it's not an instarape in case of acid
|
||||
reagents.reaction(C, INGEST)
|
||||
reagents.trans_to(C, REAGENTS_METABOLISM)
|
||||
else // else just remove some of the reagents
|
||||
reagents.remove_any(REAGENTS_METABOLISM)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/attack_self(mob/user as mob)
|
||||
if(lit == 1)
|
||||
user.visible_message("<span class='notice'>[user] calmly drops and treads on the lit [src], putting it out instantly.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
new type_butt(T)
|
||||
processing_objects.Remove(src)
|
||||
del(src)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.shoes)
|
||||
user.visible_message("<span class='notice'>[user] crushes [src] on the sole of his shoes, putting it out instantly.</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] spits oh his fingers, then puts down [src].</span>")
|
||||
put_out()
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/proc/put_out()
|
||||
if(src.lit == 1)
|
||||
src.lit = -1
|
||||
src.is_butt = 1
|
||||
icon_state = src.butt_icon
|
||||
desc = src.butt_desc
|
||||
name = src.butt_name
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
|
||||
|
||||
////////////
|
||||
// CIGARS //
|
||||
@@ -197,7 +212,10 @@ ZIPPO
|
||||
icon_state = "cigaroff"
|
||||
icon_on = "cigaron"
|
||||
icon_off = "cigaroff"
|
||||
type_butt = /obj/item/weapon/cigbutt/cigarbutt
|
||||
is_butt = 0
|
||||
butt_icon = "cigarbutt"
|
||||
butt_name = "Cigar butt"
|
||||
butt_desc = "A manky old cigar butt."
|
||||
throw_speed = 0.5
|
||||
item_state = "cigaroff"
|
||||
smoketime = 1500
|
||||
|
||||
@@ -2,12 +2,13 @@
|
||||
name = "Grenade Casing"
|
||||
icon_state = "chemg"
|
||||
item_state = "flashbang"
|
||||
desc = "A hand made chemical grenade."
|
||||
w_class = 2.0
|
||||
force = 2.0
|
||||
var/stage = 0
|
||||
var/state = 0
|
||||
var/path = 0
|
||||
var/obj/item/weapon/circuitboard/circuit = null
|
||||
var/obj/item/device/assembly_holder/detonator = null
|
||||
var/list/beakers = new/list()
|
||||
var/list/allowed_containers = list(/obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle)
|
||||
var/affected_area = 3
|
||||
@@ -18,30 +19,80 @@
|
||||
R.my_atom = src
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(stage > 1)
|
||||
..()
|
||||
if(!stage || stage==1)
|
||||
if(detonator)
|
||||
// detonator.loc=src.loc
|
||||
usr.put_in_hands(detonator)
|
||||
detonator=null
|
||||
stage=0
|
||||
icon_state = initial(icon_state)
|
||||
else if(beakers.len)
|
||||
for(var/obj/B in beakers)
|
||||
if(istype(B))
|
||||
beakers -= B
|
||||
user.put_in_hands(B)
|
||||
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
|
||||
if(stage > 1 && !active && clown_check(user))
|
||||
user << "<span class='warning'>You prime \the [name]!</span>"
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)//TODO:Have grenades use the new assembly things
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) primed \a [src].</font>")
|
||||
log_admin("ATTACK: [user] ([user.ckey]) primed \a [src].")
|
||||
message_admins("ATTACK: [user] ([user.ckey]) primed \a [src].")
|
||||
|
||||
if(istype(W,/obj/item/device/assembly_holder) && !stage && path != 2)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(istype(W,/obj/item/device/assembly_holder) && (!stage || stage==1) && path != 2)
|
||||
var/obj/item/device/assembly_holder/det = W
|
||||
if(istype(det.a_left,det.a_right.type) || (!isigniter(det.a_left) && !isigniter(det.a_right)))
|
||||
user << "\red Assembly must contain one igniter."
|
||||
return
|
||||
if(!det.secured)
|
||||
user << "\red Assembly must be secured with screwdriver."
|
||||
return
|
||||
path = 1
|
||||
user << "\blue You add [W] to the metal casing."
|
||||
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 25, -3)
|
||||
del(W) //Okay so we're not really adding anything here. cheating.
|
||||
user.remove_from_mob(det)
|
||||
det.loc = src
|
||||
detonator = det
|
||||
icon_state = initial(icon_state) +"_ass"
|
||||
name = "unsecured grenade"
|
||||
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
|
||||
stage = 1
|
||||
else if(istype(W,/obj/item/weapon/screwdriver) && stage == 1 && path != 2)
|
||||
path = 1
|
||||
if(beakers.len)
|
||||
user << "\blue You lock the assembly."
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
|
||||
name = "grenade"
|
||||
icon_state = initial(icon_state) +"_locked"
|
||||
stage = 2
|
||||
else
|
||||
user << "\red You need to add at least one beaker before locking the assembly."
|
||||
else if(is_type_in_list(W, allowed_containers) && stage == 1 && path != 2)
|
||||
else if(istype(W,/obj/item/weapon/screwdriver) && path != 2)
|
||||
if(stage == 1)
|
||||
path = 1
|
||||
if(beakers.len)
|
||||
user << "\blue You lock the assembly."
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
|
||||
name = "grenade"
|
||||
icon_state = initial(icon_state) +"_locked"
|
||||
stage = 2
|
||||
else
|
||||
// user << "\red You need to add at least one beaker before locking the assembly."
|
||||
user << "\blue You lock the empty assembly."
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
|
||||
name = "fake grenade"
|
||||
icon_state = initial(icon_state) +"_locked"
|
||||
stage = 2
|
||||
else if(stage == 2)
|
||||
if(active && prob(95))
|
||||
user << "\red You trigger the assembly!"
|
||||
prime()
|
||||
return
|
||||
else
|
||||
user << "\blue You unlock the assembly."
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
|
||||
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
|
||||
icon_state = initial(icon_state) + (detonator?"_ass":"")
|
||||
stage = 1
|
||||
active = 0
|
||||
else if(is_type_in_list(W, allowed_containers) && (!stage || stage==1) && path != 2)
|
||||
path = 1
|
||||
if(beakers.len == 2)
|
||||
user << "\red The grenade can not hold more containers."
|
||||
@@ -52,18 +103,47 @@
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
beakers += W
|
||||
stage = 1
|
||||
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
|
||||
else
|
||||
user << "\red \the [W] is empty."
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
usr << desc
|
||||
if(detonator)
|
||||
usr << "With attached [detonator.name]"
|
||||
|
||||
activate()
|
||||
if(active) return
|
||||
if(detonator)
|
||||
if(!isigniter(detonator.a_left))
|
||||
detonator.a_left.activate()
|
||||
active = 1
|
||||
if(!isigniter(detonator.a_right))
|
||||
detonator.a_right.activate()
|
||||
active = 1
|
||||
if(active)
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
|
||||
return
|
||||
|
||||
proc/primed(var/primed = 1)
|
||||
if(active)
|
||||
icon_state = initial(icon_state) + (primed?"_primed":"_active")
|
||||
|
||||
prime()
|
||||
if(!stage || stage<2) return
|
||||
|
||||
//if(prob(reliability))
|
||||
var/has_reagents = 0
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
if(G.reagents.total_volume) has_reagents = 1
|
||||
|
||||
active = 0
|
||||
if(!has_reagents)
|
||||
icon_state = initial(icon_state) +"_locked"
|
||||
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
|
||||
state = 0
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
@@ -91,6 +171,7 @@
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.loc = get_turf(src.loc)*/
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/large
|
||||
name = "Large Chem Grenade"
|
||||
desc = "An oversized grenade that affects a larger area."
|
||||
|
||||
@@ -20,12 +20,9 @@
|
||||
log_admin("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
|
||||
message_admins("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
|
||||
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
spawn(5)
|
||||
if(user)
|
||||
user.drop_item()
|
||||
prime()
|
||||
return 0
|
||||
return 1
|
||||
@@ -67,20 +64,27 @@
|
||||
log_admin("ATTACK: [user] ([user.ckey]) primed \a [src].")
|
||||
message_admins("ATTACK: [user] ([user.ckey]) primed \a [src].")
|
||||
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
spawn(det_time)
|
||||
if(user)
|
||||
user.drop_item()
|
||||
prime()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/proc/activate()
|
||||
if(active)
|
||||
return
|
||||
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
active = 1
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
|
||||
spawn(det_time)
|
||||
prime()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/proc/prime()
|
||||
// playsound(loc, 'sound/items/Welder2.ogg', 25, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -15,9 +15,8 @@
|
||||
/obj/proc/process()
|
||||
processing_objects.Remove(src)
|
||||
return 0
|
||||
//skytodo
|
||||
/*
|
||||
/obj/assume_air(datum/air_group/giver)
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
@@ -34,7 +33,7 @@
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
*/
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
|
||||
@@ -1344,7 +1344,10 @@ var/list/admin_datums = list()
|
||||
src.owner << "Name = <b>[M.name]</b>; Real_name = [M.real_name]; Mind_name = [M.mind?"[M.mind.name]":""]; Key = <b>[M.key]</b>;"
|
||||
src.owner << "Location = [location_description];"
|
||||
src.owner << "[special_role_description]"
|
||||
src.owner << "(<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a>) (<A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>PP</A>) (<A HREF='?src=\ref[src];adminplayervars=\ref[M]'>VV</A>) (<A HREF='?src=\ref[src];adminplayersubtlemessage=\ref[M]'>SM</A>) (<A HREF='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</A>) (<A HREF='?src=\ref[src];secretsadmin=check_antagonist'>CA</A>)"
|
||||
var/adminopts = "(<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a>)"
|
||||
if(level >= 3)
|
||||
adminopts += " (<A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>PP</A>) (<A HREF='?src=\ref[src];adminplayervars=\ref[M]'>VV</A>) (<A HREF='?src=\ref[src];adminplayersubtlemessage=\ref[M]'>SM</A>) (<A HREF='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</A>) (<A HREF='?src=\ref[src];secretsadmin=check_antagonist'>CA</A>)"
|
||||
src.owner << adminopts
|
||||
|
||||
if (href_list["adminspawncookie"])
|
||||
var/mob/M = locate(href_list["adminspawncookie"])
|
||||
@@ -2703,4 +2706,4 @@ var/list/admin_datums = list()
|
||||
switch(href_list["notes"])
|
||||
if("show")
|
||||
show_player_info(ckey)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
a_right = D2
|
||||
name = "[D.name]-[D2.name] assembly"
|
||||
update_icon()
|
||||
usr.put_in_hands(src)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -154,8 +156,10 @@
|
||||
if("Right") a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
a_left.attack_self(user)
|
||||
a_right.attack_self(user)
|
||||
if(!istype(a_left,/obj/item/device/assembly/igniter))
|
||||
a_left.attack_self(user)
|
||||
if(!istype(a_right,/obj/item/device/assembly/igniter))
|
||||
a_right.attack_self(user)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T) return 0
|
||||
@@ -172,6 +176,8 @@
|
||||
|
||||
process_activation(var/obj/D, var/normal = 1, var/special = 1)
|
||||
if(!D) return 0
|
||||
if(!secured)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
|
||||
@@ -7,23 +7,31 @@
|
||||
w_amt = 10
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
wires = WIRE_RECEIVE
|
||||
|
||||
secured = 1
|
||||
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.prime()
|
||||
else
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
w_amt = 100
|
||||
origin_tech = "magnets=2"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/on = 0
|
||||
@@ -100,7 +102,8 @@
|
||||
trigger_beam()
|
||||
if((!secured)||(!on)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
visible_message("\icon[src] *beep* *beep*")
|
||||
if(!holder)
|
||||
visible_message("\icon[src] *beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
@@ -7,12 +7,16 @@
|
||||
w_amt = 50
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/scanning = 0
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
|
||||
var/range = 2
|
||||
|
||||
proc
|
||||
toggle_scan()
|
||||
sense()
|
||||
@@ -44,9 +48,14 @@
|
||||
|
||||
|
||||
sense()
|
||||
if((!secured)||(!scanning)||(cooldown > 0)) return 0
|
||||
var/obj/mainloc = loc
|
||||
if(holder) mainloc=holder.loc
|
||||
// if(scanning && cooldown <= 0)
|
||||
// mainloc.visible_message("\icon[src] *boop* *boop*", "*boop* *boop*")
|
||||
if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
if(!holder)
|
||||
mainloc.visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
@@ -54,6 +63,13 @@
|
||||
|
||||
|
||||
process()
|
||||
if(scanning)
|
||||
var/obj/mainloc = loc
|
||||
if(holder) mainloc=holder.loc
|
||||
for(var/mob/living/A in range(range,mainloc))
|
||||
if (A.move_speed < 12)
|
||||
sense()
|
||||
|
||||
if(timing && (time >= 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
@@ -88,6 +104,9 @@
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.primed(scanning)
|
||||
return
|
||||
|
||||
|
||||
@@ -104,6 +123,7 @@
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
|
||||
dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
|
||||
dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
@@ -131,6 +151,11 @@
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["range"])
|
||||
var/r = text2num(href_list["range"])
|
||||
range += r
|
||||
range = min(max(range, 1), 5)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=prox")
|
||||
return
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
signal()
|
||||
// signal()
|
||||
return 1
|
||||
|
||||
update_icon()
|
||||
@@ -126,7 +126,7 @@
|
||||
else if(holder)
|
||||
holder.process_activation(src, 1, 0)
|
||||
else
|
||||
..()
|
||||
..(radio)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -136,8 +136,9 @@
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
|
||||
pulse(1)
|
||||
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
|
||||
if(!holder)
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
w_amt = 10
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/timing = 0
|
||||
@@ -37,7 +39,8 @@
|
||||
timer_end()
|
||||
if((!secured)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
if(!holder)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
var/global/announced_gateway_activation = 0
|
||||
|
||||
/obj/machinery/gateway
|
||||
name = "gateway"
|
||||
desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
|
||||
@@ -18,8 +20,6 @@
|
||||
return
|
||||
icon_state = "off"
|
||||
|
||||
|
||||
|
||||
//this is da important part wot makes things go
|
||||
/obj/machinery/gateway/centerstation
|
||||
density = 1
|
||||
@@ -44,7 +44,6 @@
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
|
||||
|
||||
obj/machinery/gateway/centerstation/process()
|
||||
if(stat & (NOPOWER))
|
||||
if(active) toggleoff()
|
||||
@@ -52,6 +51,8 @@ obj/machinery/gateway/centerstation/process()
|
||||
|
||||
if(active)
|
||||
use_power(5000)
|
||||
if(!announced_gateway_activation && world.time >= wait && awaygate)
|
||||
Announce()
|
||||
|
||||
/obj/machinery/gateway/centerstation/proc/detect()
|
||||
linked = list() //clear the list
|
||||
@@ -83,7 +84,6 @@ obj/machinery/gateway/centerstation/process()
|
||||
user << "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>"
|
||||
return
|
||||
|
||||
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 1
|
||||
G.update_icon()
|
||||
@@ -108,8 +108,6 @@ obj/machinery/gateway/centerstation/process()
|
||||
return
|
||||
toggleoff()
|
||||
|
||||
|
||||
|
||||
//okay, here's the good teleporting stuff
|
||||
/obj/machinery/gateway/centerstation/HasEntered(mob/user as mob)
|
||||
if(!ready) return
|
||||
@@ -127,8 +125,22 @@ obj/machinery/gateway/centerstation/process()
|
||||
use_power(5000)
|
||||
return
|
||||
|
||||
/obj/machinery/gateway/centerstation/proc/Announce()
|
||||
announced_gateway_activation = 1
|
||||
for (var/obj/machinery/computer/communications/C in machines)
|
||||
if(! (C.stat & (BROKEN|NOPOWER) ) )
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
|
||||
P.name = "'Gateway Systems Update.'"
|
||||
P.info = "Gateway automated navigation subsystem's triangulation process has been completed and a viable destination address has been loaded into the pattern buffer."
|
||||
P.update_icon()
|
||||
C.messagetitle.Add("Gateway Systems Update")
|
||||
C.messagetext.Add(P.info)
|
||||
|
||||
world << "\red New subsystems update available at all communication consoles."
|
||||
|
||||
world << sound('commandreport.ogg')
|
||||
log_admin("The gateway has automatically activated.")
|
||||
message_admins("The gateway has automatically activated and is ready for use. Warning: some trips may be one way, and others may be EXTREMELY hazardous.", 1)
|
||||
|
||||
|
||||
/////////////////////////////////////Away////////////////////////
|
||||
|
||||
@@ -36,7 +36,7 @@ proc/createRandomZlevel()
|
||||
if (!name)
|
||||
continue
|
||||
|
||||
potentialRandomZlevels.Add(t)
|
||||
potentialRandomZlevels.Add(name)
|
||||
|
||||
|
||||
if(potentialRandomZlevels.len)
|
||||
@@ -46,7 +46,6 @@ proc/createRandomZlevel()
|
||||
var/file = file(map)
|
||||
if(isfile(file))
|
||||
maploader.load_map(file)
|
||||
world.log << "away mission loaded: [map]"
|
||||
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if (L.name != "awaystart")
|
||||
|
||||
@@ -7,6 +7,28 @@
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
var/hanging = 0
|
||||
|
||||
verb/toggle()
|
||||
set category = "Object"
|
||||
set name = "Adjust mask"
|
||||
set src in usr
|
||||
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
if(!src.hanging)
|
||||
src.hanging = !src.hanging
|
||||
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
|
||||
flags_inv |= MASKCOVERSMOUTH | MASKINTERNALS
|
||||
icon_state = "breathdown"
|
||||
usr << "Your mask is now hanging on your neck."
|
||||
|
||||
else
|
||||
src.hanging = !src.hanging
|
||||
gas_transfer_coefficient = 0.10
|
||||
flags_inv &= ~(MASKCOVERSMOUTH | MASKINTERNALS)
|
||||
icon_state = "breath"
|
||||
usr << "You pull the mask up to cover your face."
|
||||
usr.update_inv_wear_mask()
|
||||
|
||||
/obj/item/clothing/mask/breath/medical
|
||||
desc = "A close-fitting sterile mask that can be connected to an air supply."
|
||||
|
||||
@@ -103,21 +103,27 @@
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
|
||||
|
||||
//Wizard Rig
|
||||
/obj/item/clothing/head/helmet/space/rig/wizard
|
||||
name = "gem-encrusted hardsuit helmet"
|
||||
icon_state = "rig0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
color = "wiz"
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
//Atmos Rig
|
||||
/obj/item/clothing/head/helmet/space/rig/atmos
|
||||
name = "atmospherics pressure suit helmet"
|
||||
icon_state = "rig0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
color = "atmos"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
|
||||
gas_transfer_coefficient = 0
|
||||
permeability_coefficient = 0
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/suit/space/rig/wizard
|
||||
icon_state = "rig-wiz"
|
||||
name = "gem-encrusted hardsuit"
|
||||
item_state = "wiz_hardsuit"
|
||||
slowdown = 1
|
||||
w_class = 3
|
||||
unacidable = 1
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
|
||||
/obj/item/clothing/suit/space/rig/atmos
|
||||
icon_state = "rig-atmos"
|
||||
name = "atmospherics pressure suit"
|
||||
item_state = "atmos_hardsuit"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
|
||||
gas_transfer_coefficient = 0
|
||||
permeability_coefficient = 0
|
||||
slowdown = 1.0
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
@@ -1,626 +0,0 @@
|
||||
//CONTAINS: Suit fibers and Detective's Scanning Computer
|
||||
|
||||
atom/var/list/suit_fibers
|
||||
|
||||
atom/proc/add_fibers(mob/living/carbon/human/M)
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.transfer_blood) //bloodied gloves transfer blood to touched objects
|
||||
if(add_blood(G.bloody_hands_mob)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
|
||||
G.transfer_blood--
|
||||
else if(M.bloody_hands)
|
||||
if(add_blood(M.bloody_hands_mob))
|
||||
M.bloody_hands--
|
||||
if(!suit_fibers) suit_fibers = list()
|
||||
var/fibertext
|
||||
var/item_multiplier = istype(src,/obj/item)?1.2:1
|
||||
if(M.wear_suit)
|
||||
fibertext = "Material from \a [M.wear_suit]."
|
||||
if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += fibertext
|
||||
if(!(M.wear_suit.body_parts_covered & 32))
|
||||
if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed.
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += fibertext
|
||||
if(!(M.wear_suit.body_parts_covered & 64))
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += fibertext
|
||||
else if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(15*item_multiplier) && !(fibertext in suit_fibers))
|
||||
// "Added fibertext: [fibertext]"
|
||||
suit_fibers += fibertext
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += "Material from a pair of [M.gloves.name]."
|
||||
else if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += "Material from a pair of [M.gloves.name]."
|
||||
if(!suit_fibers.len) del suit_fibers
|
||||
|
||||
var/const/FINGERPRINT_COMPLETE = 6 //This is the output of the stringpercent(print) proc, and means about 80% of
|
||||
//the print must be there for it to be complete. (Prints are 32 digits)
|
||||
|
||||
obj/machinery/computer/forensic_scanning
|
||||
name = "\improper High-Res Forensic Scanning Computer"
|
||||
icon_state = "forensic"
|
||||
var/obj/item/scanning
|
||||
var/temp = ""
|
||||
var/canclear = 1
|
||||
var/authenticated = 0
|
||||
|
||||
//Here's the structure for files: each entry is a list, and entry one in that list is the string of their
|
||||
//full and scrambled fingerprint. This acts as the method to arrange evidence. Each subsequent entry is list
|
||||
//in the form (from entries):
|
||||
// 1: Object
|
||||
// 2: All prints on the object
|
||||
// 3: All fibers on the object
|
||||
// 4: All blood on the object
|
||||
//This is then used to show what objects were used to "find" the full print, as well as the fibers on it.
|
||||
var/list/files
|
||||
//This holds objects (1) without prints, and their fibers(2) and blood(3).
|
||||
var/list/misc
|
||||
var/obj/item/weapon/f_card/card
|
||||
|
||||
var/scan_data = ""
|
||||
var/scan_name = ""
|
||||
var/scan_process = 0
|
||||
|
||||
req_access = list(access_forensics_lockers)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/book/manual/detective(get_turf(src))
|
||||
return
|
||||
|
||||
|
||||
attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
user.machine = src
|
||||
var/dat = ""
|
||||
var/isai = 0
|
||||
if(istype(usr,/mob/living/silicon))
|
||||
isai = 1
|
||||
if(temp)
|
||||
dat += "<tt>[temp]</tt><br><br>"
|
||||
if(canclear) dat += "<a href='?src=\ref[src];operation=clear'>{Clear Screen}</a>"
|
||||
else
|
||||
if(!authenticated)
|
||||
dat += "<a href='?src=\ref[src];operation=login'>{Log In}</a>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];operation=logout'>{Log Out}</a><br><hr><br>"
|
||||
if(scanning)
|
||||
if(scan_process)
|
||||
dat += "Scan Object: {[scanning.name]}<br>"
|
||||
dat += "<a href='?src=\ref[src];operation=cancel'>{Cancel Scan}</a> {Print}<br>"
|
||||
else
|
||||
if(isai) dat += "Scan Object: {[scanning.name]}<br>"
|
||||
else dat += "Scan Object: <a href='?src=\ref[src];operation=eject'>{[scanning.name]}</a><br>"
|
||||
dat += "<a href='?src=\ref[src];operation=scan'>{Scan}</a> <a href='?src=\ref[src];operation=print'>{Print}</a><br>"
|
||||
else
|
||||
if(isai) dat += "{No Object Inserted}<br>"
|
||||
else dat += "<a href='?src=\ref[src];operation=insert'>{No Object Inserted}</a><br>"
|
||||
dat += "{Scan} <a href='?src=\ref[src];operation=print'>{Print}</a><br>"
|
||||
dat += "<a href='?src=\ref[src];operation=database'>{Access Database}</a><br><br>"
|
||||
dat += "<tt>[scan_data]</tt>"
|
||||
if(scan_data && !scan_process)
|
||||
dat += "<br><a href='?src=\ref[src];operation=erase'>{Erase Data}</a>"
|
||||
user << browse(dat,"window=scanner")
|
||||
onclose(user,"scanner")
|
||||
|
||||
|
||||
Topic(href,href_list)
|
||||
switch(href_list["operation"])
|
||||
if("login")
|
||||
var/mob/M = usr
|
||||
if(istype(M,/mob/living/silicon))
|
||||
authenticated = 1
|
||||
updateDialog()
|
||||
return
|
||||
if (allowed(M))
|
||||
authenticated = 1
|
||||
if("logout")
|
||||
authenticated = 0
|
||||
if("clear")
|
||||
if(canclear)
|
||||
temp = null
|
||||
if("eject")
|
||||
if(scanning)
|
||||
scanning.loc = loc
|
||||
scanning = null
|
||||
else
|
||||
temp = "Eject Failed: No Object"
|
||||
if("insert")
|
||||
var/mob/M = usr
|
||||
var/obj/item/I = M.get_active_hand()
|
||||
if(I && istype(I))
|
||||
if(istype(I, /obj/item/weapon/evidencebag))
|
||||
scanning = I.contents[1]
|
||||
scanning.loc = src
|
||||
I.overlays -= scanning
|
||||
I.icon_state = "evidenceobj"
|
||||
else
|
||||
scanning = I
|
||||
M.drop_item()
|
||||
I.loc = src
|
||||
else
|
||||
usr << "Invalid Object Rejected."
|
||||
if("card") //Processing a fingerprint card.
|
||||
var/mob/M = usr
|
||||
var/obj/item/I = M.get_active_hand()
|
||||
if(!(I && istype(I,/obj/item/weapon/f_card)))
|
||||
I = card
|
||||
if(I && istype(I,/obj/item/weapon/f_card))
|
||||
card = I
|
||||
if(!card.fingerprints)
|
||||
card.fingerprints = list()
|
||||
if(card.amount > 1 || !card.fingerprints.len)
|
||||
usr << "\red ERROR: No prints/too many cards."
|
||||
if(card.loc == src)
|
||||
card.loc = src.loc
|
||||
card = null
|
||||
return
|
||||
M.drop_item()
|
||||
I.loc = src
|
||||
process_card()
|
||||
else
|
||||
usr << "\red Invalid Object Rejected."
|
||||
if("database") //Viewing all records in each database
|
||||
canclear = 1
|
||||
if(href_list["delete_record"])
|
||||
delete_dossier(href_list["delete_record"])
|
||||
if(href_list["delete_aux"])
|
||||
delete_record(href_list["delete_aux"])
|
||||
if((!misc || !misc.len) && (!files || !files.len))
|
||||
temp = "Database is empty."
|
||||
else
|
||||
if(files && files.len)
|
||||
temp = "<b>Criminal Evidence Database</b><br><br>"
|
||||
temp += "Consolidated data points:<br>"
|
||||
for(var/print in files)
|
||||
var/list/file = files[print]
|
||||
temp += "<a href='?src=\ref[src];operation=record;identifier=[print]'>{[file[2]]}</a><br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=card'>{Insert Finger Print Card (To complete a Dossier)}</a><br><br><br>"
|
||||
else
|
||||
temp = ""
|
||||
if(misc && misc.len)
|
||||
temp += "<b>Auxiliary Evidence Database</b><br><br>"
|
||||
temp += "This is where anything without fingerprints goes.<br><br>"
|
||||
for(var/atom in misc)
|
||||
var/list/data_entry = misc[atom]
|
||||
temp += "<a href='?src=\ref[src];operation=auxiliary;identifier=[atom]'>{[data_entry[3]]}</a><br>"
|
||||
if("record") //Viewing a record from the "files" database.
|
||||
canclear = 0
|
||||
if(files)
|
||||
var/list/dossier = files[href_list["identifier"]]
|
||||
if(href_list["ren"])
|
||||
var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN)
|
||||
if(new_title)
|
||||
dossier[2] = new_title
|
||||
else
|
||||
usr << "Illegal or blank name."
|
||||
temp = "<b>Criminal Evidence Database</b><br><br>"
|
||||
temp += "Consolidated data points: [dossier[2]]<br>"
|
||||
var/print_string = "Fingerprints: Print not complete!<br>"
|
||||
if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
|
||||
print_string = "Fingerprints: (80% or higher completion reached)<br>[dossier[1]]<br>"
|
||||
temp += print_string
|
||||
for(var/object in dossier)
|
||||
if(object == dossier[1] || object == dossier[2])
|
||||
continue
|
||||
temp += "<hr>"
|
||||
var/list/outputs = dossier[object]
|
||||
var/list/prints = outputs[1]
|
||||
temp += "<big><b>Object:</b> [outputs[4]]</big><br>"
|
||||
temp += " <b>Fingerprints:</b><br>"
|
||||
temp += " [prints.len] Unique fingerprints found.<br>"
|
||||
var/complete_prints = 0
|
||||
for(var/print in prints)
|
||||
if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints++
|
||||
temp += " [prints[print]]<br>"
|
||||
if(complete_prints)
|
||||
temp += " And [prints.len - complete_prints] unknown unique prints.<br>"
|
||||
else
|
||||
temp += " No prints of sufficient completeness.<br>"
|
||||
var/list/fibers = outputs[2]
|
||||
if(fibers && fibers.len)
|
||||
temp += " <b>Fibers:</b><br>"
|
||||
for(var/j = 1, j <= fibers.len, j++)
|
||||
temp += " [fibers[j]]<br>"
|
||||
var/list/blood = outputs[3]
|
||||
if(blood && blood.len)
|
||||
temp += " <b>Blood:</b><br>"
|
||||
for(var/named in blood)
|
||||
temp += " Type: [blood[named]], DNA: [named]<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=record;identifier=[href_list["identifier"]];ren=true'>{Rename this Dossier}</a>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database;delete_record=[href_list["identifier"]]'>{Delete this Dossier}</a>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=databaseprint;identifier=[href_list["identifier"]]'>{Print}</a>"
|
||||
else
|
||||
temp = "ERROR. Database not found!<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database'>{Return}</a>"
|
||||
if("databaseprint") //Printing from the "files" database.
|
||||
if(files)
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
P.name = "\improper Database File (Dossier [files.Find(href_list["identifier"])])"
|
||||
P.overlays += "paper_words"
|
||||
P.info = "<b>Criminal Evidence Database</b><br><br>"
|
||||
var/list/dossier = files[href_list["identifier"]]
|
||||
P.info += "Consolidated data points: [dossier[2]]<br>"
|
||||
var/print_string = "Fingerprints: Print not complete!<br>"
|
||||
if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
|
||||
print_string = "Fingerprints: (80% or higher completion reached)<br>[dossier[1]]<br>"
|
||||
P.info += print_string
|
||||
for(var/object in dossier)
|
||||
if(object == dossier[1] || object == dossier[2])
|
||||
continue
|
||||
P.info += "<hr>"
|
||||
var/list/outputs = dossier[object]
|
||||
var/list/prints = outputs[1]
|
||||
P.info += "<big><b>Object:</b> [outputs[4]]</big><br>"
|
||||
P.info += " <b>Fingerprints:</b><br>"
|
||||
P.info += " [prints.len] Unique fingerprints found.<br>"
|
||||
var/complete_prints = 0
|
||||
for(var/print in prints)
|
||||
if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints++
|
||||
P.info += " [prints[print]]<br>"
|
||||
if(complete_prints)
|
||||
P.info += " And [prints.len - complete_prints] unknown unique prints.<br>"
|
||||
else
|
||||
P.info += " No prints of sufficient completeness.<br>"
|
||||
var/list/fibers = outputs[2]
|
||||
if(fibers && fibers.len)
|
||||
P.info += " <b>Fibers:</b><br>"
|
||||
for(var/j = 1, j <= fibers.len, j++)
|
||||
P.info += " [fibers[j]]<br>"
|
||||
var/list/blood = outputs[3]
|
||||
if(blood && blood.len)
|
||||
P.info += " <b>Blood:</b><br>"
|
||||
for(var/named in blood)
|
||||
P.info += " Type: [blood[named]], DNA: [named]<br>"
|
||||
else
|
||||
usr << "ERROR. Database not found!<br>"
|
||||
if("auxiliary") //Viewing a record from the "misc" database.
|
||||
canclear = 0
|
||||
if(misc)
|
||||
temp = "<b>Auxiliary Evidence Database</b><br><br>"
|
||||
var/list/outputs = misc[href_list["identifier"]]
|
||||
temp += "<big><b>Consolidated data points:</b> [outputs[3]]</big><br>"
|
||||
var/list/prints = outputs[4]
|
||||
if(prints)
|
||||
temp += " <b>Fingerprints:</b><br>"
|
||||
temp += " [prints.len] Unique fingerprints found.<br>"
|
||||
var/complete_prints = 0
|
||||
for(var/print in prints)
|
||||
if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints++
|
||||
temp += " [prints[print]]<br>"
|
||||
if(complete_prints)
|
||||
temp += " And [prints.len - complete_prints] unknown unique prints.<br>"
|
||||
else
|
||||
temp += " No prints of sufficient completeness.<br>"
|
||||
var/list/fibers = outputs[1]
|
||||
if(fibers && fibers.len)
|
||||
temp += " <b>Fibers:</b><br>"
|
||||
for(var/fiber in fibers)
|
||||
temp += " [fiber]<br>"
|
||||
var/list/blood = outputs[2]
|
||||
if(blood && blood.len)
|
||||
temp += " <b>Blood:</b><br>"
|
||||
for(var/named in blood)
|
||||
temp += " Type: [blood[named]], DNA: [named]<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database;delete_aux=[href_list["identifier"]]'>{Delete This Record}</a>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=auxiliaryprint;identifier=[href_list["identifier"]]'>{Print}</a>"
|
||||
else
|
||||
temp = "ERROR. Database not found!<br>"
|
||||
temp += "<br><a href='?src=\ref[src];operation=database'>{Return}</a>"
|
||||
if("auxiliaryprint") //Printing from the "misc" database.
|
||||
if(misc)
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
var/list/outputs = misc[href_list["identifier"]]
|
||||
P.name = "\improper Auxiliary Database File ([outputs[3]])"
|
||||
P.overlays += "paper_words"
|
||||
P.info = "<b>Auxiliary Evidence Database</b><br><br>"
|
||||
P.info += "<big><b>Consolidated data points:</b> [outputs[3]]</big><br>"
|
||||
var/list/prints = outputs[4]
|
||||
if(prints)
|
||||
P.info += " <b>Fingerprints:</b><br>"
|
||||
P.info += " [prints.len] Unique fingerprints found.<br>"
|
||||
var/complete_prints = 0
|
||||
for(var/print in prints)
|
||||
if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints++
|
||||
P.info += " [prints[print]]<br>"
|
||||
if(complete_prints)
|
||||
P.info += " And [prints.len - complete_prints] unknown unique prints.<br>"
|
||||
else
|
||||
P.info += " No prints of sufficient completeness.<br>"
|
||||
var/list/fibers = outputs[1]
|
||||
if(fibers && fibers.len)
|
||||
P.info += " <b>Fibers:</b><br>"
|
||||
for(var/fiber in fibers)
|
||||
P.info += " [fiber]<br>"
|
||||
var/list/blood = outputs[2]
|
||||
if(blood && blood.len)
|
||||
P.info += " <b>Blood:</b><br>"
|
||||
for(var/named in blood)
|
||||
P.info += " Type: [blood[named]], DNA: [named]<br>"
|
||||
else
|
||||
usr << "ERROR. Database not found!<br>"
|
||||
if("scan")
|
||||
if(istype(scanning,/obj/item/weapon/f_card))
|
||||
card = scanning
|
||||
scanning = initial(scanning)
|
||||
process_card()
|
||||
else if(scanning)
|
||||
scan_process = 3
|
||||
scan_data = "Scanning [scanning]: 25% complete"
|
||||
updateDialog()
|
||||
sleep(50)
|
||||
if(!scan_process)
|
||||
scan_data = null
|
||||
updateDialog()
|
||||
return
|
||||
scan_data = "Scanning [scanning]: 50% complete"
|
||||
updateDialog()
|
||||
scan_process = 2
|
||||
sleep(50)
|
||||
if(!scan_process)
|
||||
scan_data = null
|
||||
updateDialog()
|
||||
return
|
||||
scan_data = "Scanning [scanning]: 75% complete"
|
||||
updateDialog()
|
||||
scan_process = 1
|
||||
sleep(50)
|
||||
if(!scan_process)
|
||||
scan_data = null
|
||||
updateDialog()
|
||||
return
|
||||
if(scanning)
|
||||
scan_process = 0
|
||||
scan_name = scanning.name
|
||||
scan_data = "<u>[scanning]</u><br><br>"
|
||||
if (scanning.blood_DNA)
|
||||
scan_data += "Blood Found:<br>"
|
||||
for(var/blood in scanning.blood_DNA)
|
||||
scan_data += "Blood type: [scanning.blood_DNA[blood]]\nDNA: [blood]<br><br>"
|
||||
else
|
||||
scan_data += "No Blood Found<br><br>"
|
||||
if(!scanning.fingerprints)
|
||||
scan_data += "No Fingerprints Found<br><br>"
|
||||
else
|
||||
scan_data += "Isolated [scanning.fingerprints.len] Fingerprints. Loaded into database.<br>"
|
||||
add_data(scanning)
|
||||
|
||||
if(!scanning.suit_fibers)
|
||||
scan_data += "No Fibers/Materials Located<br>"
|
||||
else
|
||||
scan_data += "Fibers/Materials Found:<br>"
|
||||
for(var/data in scanning.suit_fibers)
|
||||
scan_data += "- [data]<br>"
|
||||
if(istype(scanning,/obj/item/device/detective_scanner) || (istype(scanning, /obj/item/device/pda) && scanning:cartridge && scanning:cartridge.access_security))
|
||||
scan_data += "<br><b>Data transfered from \the [scanning] to Database.</b><br>"
|
||||
add_data_scanner(scanning)
|
||||
else if(!scanning.fingerprints)
|
||||
scan_data += "<br><b><a href='?src=\ref[src];operation=add'>Add to Database?</a></b><br>"
|
||||
else
|
||||
temp = "Scan Failed: No Object"
|
||||
|
||||
|
||||
if("print") //Printing scan data
|
||||
if(scan_data)
|
||||
temp = "Scan Data Printed."
|
||||
var/obj/item/weapon/paper/P = new(loc)
|
||||
P.name = "\improper Scan Data ([scan_name])"
|
||||
P.info = "<tt>[scan_data]</tt>"
|
||||
P.overlays += "paper_words"
|
||||
else
|
||||
temp = "Print Failed: No Data"
|
||||
if("erase")
|
||||
scan_data = ""
|
||||
if("cancel")
|
||||
scan_process = 0
|
||||
if("add") //Adding an object (Manually) to the database.
|
||||
if(scanning)
|
||||
add_data(scanning)
|
||||
else
|
||||
temp = "Data Transfer Failed: No Object."
|
||||
if("rename")
|
||||
if(!files || !files[href_list["identifier"]])
|
||||
temp = "ERROR: Record/Database not found!"
|
||||
else
|
||||
var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN)
|
||||
if(new_title)
|
||||
var/list/file = files[href_list["identifier"]]
|
||||
file[2] = new_title
|
||||
updateUsrDialog()
|
||||
|
||||
ex_act()
|
||||
return
|
||||
|
||||
|
||||
proc/add_data_scanner(var/obj/item/device/W)
|
||||
if(istype(W, /obj/item/device/detective_scanner))
|
||||
if(W:stored)
|
||||
for(var/atom in W:stored)
|
||||
var/list/data = W:stored[atom]
|
||||
add_data_master(atom,data[1],data[2],data[3],data[4])
|
||||
W:stored = list()
|
||||
else if(istype(W, /obj/item/device/pda) && W:cartridge && W:cartridge.access_security)
|
||||
if(W:cartridge.stored_data)
|
||||
for(var/atom in W:cartridge.stored_data)
|
||||
var/list/data = W:cartridge.stored_data[atom]
|
||||
add_data_master(atom,data[1],data[2],data[3],data[4])
|
||||
W:cartridge.stored_data = list()
|
||||
return
|
||||
|
||||
proc/add_data(var/atom/scanned_atom)
|
||||
return add_data_master("\ref [scanned_atom]", scanned_atom.fingerprints,\
|
||||
scanned_atom.suit_fibers, scanned_atom.blood_DNA, "[scanned_atom.name] (Direct Scan)")
|
||||
|
||||
|
||||
|
||||
/********************************
|
||||
*****DO NOT DIRECTLY CALL ME*****
|
||||
********************************/
|
||||
proc/add_data_master(var/atom_reference, var/list/atom_fingerprints, var/list/atom_suit_fibers, var/list/atom_blood_DNA, var/atom_name)
|
||||
//What follows is massive. It cross references all stored data in the scanner with the other stored data,
|
||||
//and what is already in the computer. Not sure how bad the lag may/may not be.
|
||||
|
||||
if(!misc)
|
||||
misc = list()
|
||||
var/list/data_entry = misc[atom_reference]
|
||||
if(data_entry)
|
||||
var/list/fibers = data_entry[1]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(atom_suit_fibers)
|
||||
for(var/fiber in atom_suit_fibers) //Fibers~~~
|
||||
if(!fibers.Find(fiber)) //It isn't! Add!
|
||||
fibers += fiber
|
||||
var/list/blood = data_entry[2]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(atom_blood_DNA)
|
||||
for(var/main_blood in atom_blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = atom_blood_DNA[blood]
|
||||
var/list/prints = data_entry[4]
|
||||
if(!prints && atom_fingerprints)
|
||||
prints = list()
|
||||
if(atom_fingerprints)
|
||||
for(var/print in atom_fingerprints)
|
||||
if(!prints[print])
|
||||
prints[print] = atom_fingerprints[print]
|
||||
else
|
||||
var/list/templist[4]
|
||||
templist[1] = atom_suit_fibers
|
||||
templist[2] = atom_blood_DNA
|
||||
templist[3] = atom_name
|
||||
templist[4] = atom_fingerprints
|
||||
misc[atom_reference] = templist //Store it!
|
||||
//Has prints.
|
||||
if(atom_fingerprints)
|
||||
if(!files)
|
||||
files = list()
|
||||
for(var/main_print in atom_fingerprints)
|
||||
data_entry = files[main_print]
|
||||
if(data_entry)//The print is already in here!
|
||||
var/list/internal_atom = data_entry[atom_reference] //Lets see if we can find the current object
|
||||
if(internal_atom)
|
||||
//We must be on a roll! Just update what needs to be updated.
|
||||
var/list/internal_prints = internal_atom[1]
|
||||
for(var/print in atom_fingerprints) //Sorry for the double loop! D:
|
||||
var/associated_print = internal_prints[print]
|
||||
var/reference_print = atom_fingerprints[print]
|
||||
if(associated_print && associated_print != reference_print) //It does not match
|
||||
internal_prints[print] = stringmerge(associated_print, reference_print)
|
||||
else if(!associated_print)
|
||||
internal_prints[print] = reference_print
|
||||
//If the main print was updated, lets update the master as well.
|
||||
if(print == main_print && (!associated_print || (associated_print && associated_print != reference_print)))
|
||||
update_fingerprints(main_print, internal_prints[print])
|
||||
//Fibers.
|
||||
var/list/fibers = internal_atom[2]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(atom_suit_fibers)
|
||||
for(var/fiber in atom_suit_fibers) //Fibers~~~
|
||||
if(!fibers.Find(fiber)) //It isn't! Add!
|
||||
fibers += fiber
|
||||
//Blood.
|
||||
var/list/blood = internal_atom[3]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(atom_blood_DNA)
|
||||
for(var/main_blood in atom_blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = atom_blood_DNA[blood]
|
||||
|
||||
continue
|
||||
//It's not in there! We gotta add it.
|
||||
update_fingerprints(main_print, atom_fingerprints[main_print])
|
||||
var/list/data_point[4]
|
||||
data_point[1] = atom_fingerprints
|
||||
data_point[2] = atom_suit_fibers
|
||||
data_point[3] = atom_blood_DNA
|
||||
data_point[4] = atom_name
|
||||
data_entry[atom_reference] = data_point
|
||||
continue
|
||||
//No print at all! New data entry, go!
|
||||
var/list/data_point[4]
|
||||
data_point[1] = atom_fingerprints
|
||||
data_point[2] = atom_suit_fibers
|
||||
data_point[3] = atom_blood_DNA
|
||||
data_point[4] = atom_name
|
||||
var/list/new_file[2]
|
||||
new_file[1] = atom_fingerprints[main_print]
|
||||
new_file[2] = "Dossier [files.len + 1]"
|
||||
new_file[atom_reference] = data_point
|
||||
files[main_print] = new_file
|
||||
return 1
|
||||
/********************************
|
||||
***END DO NOT DIRECTLY CALL ME***
|
||||
********************************/
|
||||
|
||||
proc/update_fingerprints(var/ref_print, var/new_print)
|
||||
var/list/master = files[ref_print]
|
||||
if(master)
|
||||
master[1] = stringmerge(master[1],new_print)
|
||||
else
|
||||
CRASH("Fucking hell. Something went wrong, and it tried to update a null print or something. Tell SkyMarshal (and give him this call stack)")
|
||||
return
|
||||
|
||||
proc/process_card() //Same as above, but for fingerprint cards
|
||||
if(card.fingerprints && !(card.amount > 1) && islist(card.fingerprints) && files && files.len)
|
||||
usr << "You insert the card, and it is destroyed by the machinery in the process of comparing prints."
|
||||
var/found = 0
|
||||
for(var/master_print in card.fingerprints)
|
||||
var/list/data_entry = files[master_print]
|
||||
if(data_entry)
|
||||
found = 1
|
||||
data_entry[1] = master_print
|
||||
if(found)
|
||||
usr << "The machinery finds it can complete a match."
|
||||
else
|
||||
usr << "No match found."
|
||||
del(card)
|
||||
else
|
||||
usr << "\red ERROR: No prints/too many cards."
|
||||
if(card.loc == src)
|
||||
card.loc = src.loc
|
||||
card = null
|
||||
return
|
||||
return
|
||||
|
||||
proc/delete_record(var/atom_ref) //Deletes an entry in the misc database at the given location
|
||||
if(misc && misc.len)
|
||||
misc.Remove(atom_ref)
|
||||
return
|
||||
|
||||
proc/delete_dossier(var/print) //Deletes a Dossier at a given location.
|
||||
if(files && files.len)
|
||||
files.Remove(print)
|
||||
return
|
||||
|
||||
detective
|
||||
icon_state = "old"
|
||||
name = "PowerScan Mk.I"
|
||||
@@ -1,80 +0,0 @@
|
||||
//CONTAINS: Evidence bags
|
||||
|
||||
/obj/item/weapon/evidencebag
|
||||
name = "evidence bag"
|
||||
desc = "An empty evidence bag."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "evidenceobj"
|
||||
w_class = 1
|
||||
|
||||
/obj/item/weapon/evidencebag/afterattack(obj/item/O, mob/user as mob)
|
||||
if(!in_range(O,user))
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/weapon/storage))
|
||||
return ..()
|
||||
|
||||
if(!istype(O) || O.anchored == 1)
|
||||
user << "<span class='notice'>You can't put that inside \the [src]!</span>"
|
||||
return ..()
|
||||
|
||||
if(istype(O, /obj/item/weapon/evidencebag))
|
||||
user << "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>"
|
||||
return
|
||||
|
||||
if(contents.len)
|
||||
user << "<span class='notice'>\The [src] already has something inside it.</span>"
|
||||
return ..()
|
||||
|
||||
if(!isturf(O.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
|
||||
if(istype(O.loc,/obj/item/weapon/storage)) //in a container.
|
||||
var/obj/item/weapon/storage/U = O.loc
|
||||
user.client.screen -= O
|
||||
U.contents.Remove(O)
|
||||
else if(user.l_hand == O) //in a hand
|
||||
user.drop_l_hand()
|
||||
else if(user.r_hand == O) //in a hand
|
||||
user.drop_r_hand()
|
||||
else
|
||||
return
|
||||
|
||||
user.visible_message("\The [user] puts \a [O] into \a [src]", "You put \the [O] inside \the [src].",\
|
||||
"You hear a rustle as someone puts something into a plastic bag.")
|
||||
icon_state = "evidence"
|
||||
var/image/I = image("icon"=O, "layer"=FLOAT_LAYER) //take a snapshot. (necessary to stop the underlays appearing under our inventory-HUD slots ~Carn
|
||||
underlays += I
|
||||
desc = "An evidence bag containing \a [O]. [O.desc]"
|
||||
O.loc = src
|
||||
w_class = O.w_class
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/evidencebag/attack_self(mob/user as mob)
|
||||
if (contents.len)
|
||||
var/obj/item/I = contents[1]
|
||||
user.visible_message("\The [user] takes \a [I] out of \a [src]", "You take \the [I] out of \the [src].",\
|
||||
"You hear someone rustle around in a plastic bag, and remove something.")
|
||||
underlays = null //remove the underlays
|
||||
user.put_in_hands(I)
|
||||
w_class = 1
|
||||
icon_state = "evidenceobj"
|
||||
desc = "An empty evidence bag."
|
||||
|
||||
else
|
||||
user << "\The [src] is empty."
|
||||
icon_state = "evidenceobj"
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/evidence
|
||||
name = "evidence bag box"
|
||||
desc = "A box claiming to contain evidence bags."
|
||||
New()
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/evidencebag(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
..()
|
||||
return
|
||||
@@ -1,200 +0,0 @@
|
||||
/*
|
||||
obj/item/clothing/shoes/var
|
||||
track_blood = 0
|
||||
mob/living/carbon/human/track_blood_mob
|
||||
track_blood_type*/
|
||||
mob/var
|
||||
bloody_hands = 0
|
||||
mob/living/carbon/human/bloody_hands_mob
|
||||
track_blood
|
||||
mob/living/carbon/human/track_blood_mob
|
||||
track_blood_type
|
||||
obj/item/clothing/gloves/var
|
||||
transfer_blood = 0
|
||||
mob/living/carbon/human/bloody_hands_mob
|
||||
|
||||
/*
|
||||
obj/effect/decal/cleanable/var
|
||||
track_amt = 3
|
||||
mob/blood_owner
|
||||
|
||||
turf/Exited(mob/living/carbon/human/M)
|
||||
if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
|
||||
if(!istype(src, /turf/space)) // Bloody tracks code starts here
|
||||
var/dofoot = 1
|
||||
if(istype(M,/mob/living/simple_animal))
|
||||
if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
|
||||
dofoot = 0
|
||||
|
||||
if(dofoot)
|
||||
|
||||
if(!istype(src, /turf/space)) // Bloody tracks code starts here
|
||||
if(M.track_blood > 0)
|
||||
M.track_blood--
|
||||
src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type)
|
||||
else if(istype(M,/mob/living/carbon/human))
|
||||
if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
|
||||
var/obj/item/clothing/shoes/S = M.shoes
|
||||
if(S.track_blood > 0)
|
||||
S.track_blood--
|
||||
src.add_bloody_footprints(S.track_blood_mob,1,M.dir,S.name,S.track_blood_type) // And bloody tracks end here
|
||||
. = ..()
|
||||
turf/Entered(mob/living/carbon/human/M)
|
||||
if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
|
||||
var/dofoot = 1
|
||||
if(istype(M,/mob/living/simple_animal))
|
||||
if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
|
||||
dofoot = 0
|
||||
|
||||
if(dofoot)
|
||||
|
||||
if(M.track_blood > 0)
|
||||
M.track_blood--
|
||||
src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type)
|
||||
else if(istype(M,/mob/living/carbon/human))
|
||||
if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes) && !istype(src,/turf/space))
|
||||
var/obj/item/clothing/shoes/S = M.shoes
|
||||
if(S.track_blood > 0)
|
||||
S.track_blood--
|
||||
src.add_bloody_footprints(S.track_blood_mob,0,M.dir,S.name,S.track_blood_type)
|
||||
|
||||
|
||||
for(var/obj/effect/decal/cleanable/B in src)
|
||||
if(B:track_amt <= 0) continue
|
||||
if(B.type != /obj/effect/decal/cleanable/blood/tracks)
|
||||
if(istype(B, /obj/effect/decal/cleanable/xenoblood) || istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
|
||||
|
||||
var/track_type = "blood"
|
||||
if(istype(B, /obj/effect/decal/cleanable/xenoblood))
|
||||
track_type = "xeno"
|
||||
else if(istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
|
||||
track_type = "oil"
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
|
||||
var/obj/item/clothing/shoes/S = M.shoes
|
||||
S.add_blood(B.blood_owner)
|
||||
S.track_blood_mob = B.blood_owner
|
||||
S.track_blood = max(S.track_blood,8)
|
||||
S.track_blood_type = track_type
|
||||
else
|
||||
M.add_blood(B.blood_owner)
|
||||
M.track_blood_mob = B.blood_owner
|
||||
M.track_blood = max(M.track_blood,rand(4,8))
|
||||
M.track_blood_type = track_type
|
||||
B.track_amt--
|
||||
break
|
||||
. = ..()
|
||||
|
||||
turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info,bloodcolor)
|
||||
for(var/obj/effect/decal/cleanable/blood/tracks/T in src)
|
||||
if(T.dir == d && findtext(T.icon_state, bloodcolor))
|
||||
if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1"))
|
||||
T.desc = "These bloody footprints appear to have been made by [info]."
|
||||
if(!T.blood_DNA)
|
||||
T.blood_DNA = list()
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
T.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
else if(istype(M,/mob/living/carbon/alien))
|
||||
T.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
else if(istype(M,/mob/living/carbon/monkey))
|
||||
T.blood_DNA["Non-human DNA"] = "A+"
|
||||
return
|
||||
var/obj/effect/decal/cleanable/blood/tracks/this = new(src)
|
||||
this.icon = 'icons/effects/footprints.dmi'
|
||||
|
||||
var/preiconstate = ""
|
||||
|
||||
if(info == "animal paws")
|
||||
preiconstate = "paw"
|
||||
else if(info == "alien claws")
|
||||
preiconstate = "claw"
|
||||
else if(info == "small alien feet")
|
||||
preiconstate = "paw"
|
||||
|
||||
if(leaving)
|
||||
this.icon_state = "[bloodcolor][preiconstate]2"
|
||||
else
|
||||
this.icon_state = "[bloodcolor][preiconstate]1"
|
||||
this.dir = d
|
||||
|
||||
if(bloodcolor == "blood")
|
||||
this.desc = "These bloody footprints appear to have been made by [info]."
|
||||
else if(bloodcolor == "xeno")
|
||||
this.desc = "These acidic bloody footprints appear to have been made by [info]."
|
||||
else if(bloodcolor == "oil")
|
||||
this.name = "oil"
|
||||
this.desc = "These oil footprints appear to have been made by [info]."
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(!this.blood_DNA)
|
||||
this.blood_DNA = list()
|
||||
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
|
||||
proc/get_tracks(mob/M)
|
||||
if(istype(M,/mob/living))
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
. = "human feet"
|
||||
else if(istype(M,/mob/living/carbon/monkey) || istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/crab))
|
||||
. = "animal paws"
|
||||
else if(istype(M,/mob/living/silicon/robot))
|
||||
. = "robot feet"
|
||||
else if(istype(M,/mob/living/carbon/alien/humanoid))
|
||||
. = "alien claws"
|
||||
else if(istype(M,/mob/living/carbon/alien/larva))
|
||||
. = "small alien feet"
|
||||
else
|
||||
. = "an unknown creature"*/
|
||||
|
||||
|
||||
proc/blood_incompatible(donor,receiver)
|
||||
var
|
||||
donor_antigen = copytext(donor,1,lentext(donor))
|
||||
receiver_antigen = copytext(receiver,1,lentext(receiver))
|
||||
donor_rh = findtext("+",donor)
|
||||
receiver_rh = findtext("+",receiver)
|
||||
if(donor_rh && !receiver_rh) return 1
|
||||
switch(receiver_antigen)
|
||||
if("A")
|
||||
if(donor_antigen != "A" && donor_antigen != "O") return 1
|
||||
if("B")
|
||||
if(donor_antigen != "B" && donor_antigen != "O") return 1
|
||||
if("O")
|
||||
if(donor_antigen != "O") return 1
|
||||
//AB is a universal receiver.
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag
|
||||
name = "damp rag"
|
||||
desc = "For cleaning up messes, you suppose."
|
||||
w_class = 1
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "rag"
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(5)
|
||||
volume = 5
|
||||
can_be_placed_into = null
|
||||
|
||||
attack(atom/target as obj|turf|area, mob/user as mob , flag)
|
||||
if(ismob(target) && target.reagents && reagents.total_volume)
|
||||
user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
|
||||
src.reagents.reaction(target, INGEST)
|
||||
spawn(5) src.reagents.clear_reagents()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(istype(A) && src in user)
|
||||
user.visible_message("[user] starts to wipe down [A] with [src]!")
|
||||
if(do_after(user,30))
|
||||
user.visible_message("[user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
return
|
||||
|
||||
examine()
|
||||
if (!usr)
|
||||
return
|
||||
usr << "That's \a [src]."
|
||||
usr << desc
|
||||
return
|
||||
@@ -1,172 +0,0 @@
|
||||
//CONTAINS: Detective's Scanner
|
||||
|
||||
/obj/item/device/detective_scanner
|
||||
name = "Scanner"
|
||||
desc = "Used to scan objects for DNA and fingerprints."
|
||||
icon_state = "forensic1"
|
||||
var/amount = 20.0
|
||||
var/list/stored = list()
|
||||
w_class = 3.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/f_card))
|
||||
if (W.fingerprints)
|
||||
return
|
||||
if (src.amount == 20)
|
||||
return
|
||||
if (W.amount + src.amount > 20)
|
||||
src.amount = 20
|
||||
W.amount = W.amount + src.amount - 20
|
||||
else
|
||||
src.amount += W.amount
|
||||
//W = null
|
||||
del(W)
|
||||
add_fingerprint(user)
|
||||
if (W)
|
||||
W.add_fingerprint(user)
|
||||
return
|
||||
|
||||
attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if (!ishuman(M))
|
||||
user << "\red [M] is not human and cannot have the fingerprints."
|
||||
return 0
|
||||
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
|
||||
user << "\blue No fingerprints found on [M]"
|
||||
return 0
|
||||
else
|
||||
if (src.amount < 1)
|
||||
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
|
||||
else
|
||||
src.amount--
|
||||
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
|
||||
F.amount = 1
|
||||
F.add_fingerprint(M)
|
||||
F.icon_state = "fingerprint1"
|
||||
F.name = text("FPrintC- '[M.name]'")
|
||||
|
||||
user << "\blue Done printing."
|
||||
user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
|
||||
if ( !M.blood_DNA || !M.blood_DNA.len )
|
||||
user << "\blue No blood found on [M]"
|
||||
if(M.blood_DNA)
|
||||
del(M.blood_DNA)
|
||||
else
|
||||
user << "\blue Blood found on [M]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in M.blood_DNA)
|
||||
user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
|
||||
return
|
||||
if(istype(A,/obj/item/weapon/f_card))
|
||||
user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
//Special case for blood splaters.
|
||||
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
|
||||
if(!isnull(A.blood_DNA))
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
//General
|
||||
if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
return 0
|
||||
|
||||
if(add_data(A))
|
||||
user << "\blue Object already in internal memory. Consolidating data..."
|
||||
return
|
||||
|
||||
|
||||
//PRINTS
|
||||
if(!A.fingerprints || !A.fingerprints.len)
|
||||
if(A.fingerprints)
|
||||
del(A.fingerprints)
|
||||
else
|
||||
user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
var/list/complete_prints = list()
|
||||
for(var/i in A.fingerprints)
|
||||
var/print = A.fingerprints[i]
|
||||
if(stringpercent(print) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints += print
|
||||
if(complete_prints.len < 1)
|
||||
user << "\blue No intact prints found"
|
||||
else
|
||||
user << "\blue Found [complete_prints.len] intact prints"
|
||||
for(var/i in complete_prints)
|
||||
user << "\blue [i]"
|
||||
|
||||
//FIBERS
|
||||
if(A.suit_fibers)
|
||||
user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
|
||||
//Blood
|
||||
if (A.blood_DNA)
|
||||
user << "\blue Blood found on [A]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
|
||||
if(prob(80) || !A.fingerprints)
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"You finish scanning \the [A].",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
return 0
|
||||
else
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]\n[user.gender == MALE ? "He" : "She"] seems to perk up slightly at the readout." ,\
|
||||
"The results of the scan pique your interest.",\
|
||||
"You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
|
||||
return 0
|
||||
return
|
||||
|
||||
proc/add_data(atom/A as mob|obj|turf|area)
|
||||
//I love hashtables.
|
||||
var/list/data_entry = stored["\ref [A]"]
|
||||
if(islist(data_entry)) //Yay, it was already stored!
|
||||
//Merge the fingerprints.
|
||||
var/list/data_prints = data_entry[1]
|
||||
for(var/print in A.fingerprints)
|
||||
var/merged_print = data_prints[print]
|
||||
if(!merged_print)
|
||||
data_prints[print] = A.fingerprints[print]
|
||||
else
|
||||
data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
|
||||
|
||||
//Now the fibers
|
||||
var/list/fibers = data_entry[2]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(A.suit_fibers && A.suit_fibers.len)
|
||||
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
|
||||
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
|
||||
fibers += A.suit_fibers[j]
|
||||
var/list/blood = data_entry[3]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(A.blood_DNA && A.blood_DNA.len)
|
||||
for(var/main_blood in A.blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = A.blood_DNA[blood]
|
||||
return 1
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
sum_list[1] = A.fingerprints
|
||||
sum_list[2] = A.suit_fibers
|
||||
sum_list[3] = A.blood_DNA
|
||||
sum_list[4] = "\The [A] in \the [get_area(A)]"
|
||||
stored["\ref [A]"] = sum_list
|
||||
return 0
|
||||
@@ -14,6 +14,7 @@
|
||||
var/mineralAmt = 0
|
||||
var/spread = 0 //will the seam spread?
|
||||
var/spreadChance = 0 //the percentual chance of an ore spreading to the neighbouring tiles
|
||||
var/artifactChance = 0.3 //percent chance to spawn a xenoarchaelogical artifact
|
||||
var/last_act = 0
|
||||
|
||||
/turf/simulated/mineral/Del()
|
||||
@@ -70,8 +71,8 @@
|
||||
|
||||
/turf/simulated/mineral/random
|
||||
name = "Mineral deposit"
|
||||
var/mineralAmtList = list("Uranium" = 5, "Iron" = 5, "Diamond" = 5, "Gold" = 5, "Silver" = 5, "Plasma" = 5/*, "Adamantine" = 5*/)
|
||||
var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25/*, "Adamantine" =5*/)//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
||||
var/mineralAmtList = list("Uranium" = 5, "Iron" = 5, "Diamond" = 5, "Gold" = 5, "Silver" = 5, "Plasma" = 5, "Archaeo" = 3/*, "Adamantine" = 5*/)
|
||||
var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25, "Archaeo" = 5/*, "Adamantine" =5*/)//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
||||
var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
|
||||
|
||||
/turf/simulated/mineral/random/New()
|
||||
@@ -94,16 +95,21 @@
|
||||
M = new/turf/simulated/mineral/silver(src)
|
||||
if("Plasma")
|
||||
M = new/turf/simulated/mineral/plasma(src)
|
||||
if("Archaeo")
|
||||
M = new/turf/simulated/mineral/archaeo(src)
|
||||
/*if("Adamantine")
|
||||
M = new/turf/simulated/mineral/adamantine(src)*/
|
||||
if(M)
|
||||
src = M
|
||||
M.levelupdate()
|
||||
else if (prob(artifactChance))
|
||||
//spawn a rare, xeno-arch artifact here
|
||||
new/obj/machinery/artifact(src)
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/random/high_chance
|
||||
mineralChance = 25
|
||||
mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Plasma" = 25)
|
||||
mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Plasma" = 25, "Archaeo" = 2)
|
||||
|
||||
/turf/simulated/mineral/random/Del()
|
||||
return
|
||||
@@ -163,6 +169,15 @@
|
||||
spread = 1
|
||||
|
||||
|
||||
/turf/simulated/mineral/archaeo
|
||||
name = "Strange rock formation"
|
||||
icon_state = "rock_Archaeo"
|
||||
mineralName = "Archaeo"
|
||||
mineralAmt = 3
|
||||
spreadChance = 25
|
||||
spread = 1
|
||||
|
||||
|
||||
/turf/simulated/mineral/clown
|
||||
name = "Bananium deposit"
|
||||
icon_state = "rock_Clown"
|
||||
@@ -231,6 +246,7 @@
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/proc/gets_drilled()
|
||||
var/destroyed = 0 //used for breaking strange rocks
|
||||
if ((src.mineralName != "") && (src.mineralAmt > 0) && (src.mineralAmt < 11))
|
||||
var/i
|
||||
for (i=0;i<mineralAmt;i++)
|
||||
@@ -246,9 +262,21 @@
|
||||
new /obj/item/weapon/ore/plasma(src)
|
||||
if (src.mineralName == "Diamond")
|
||||
new /obj/item/weapon/ore/diamond(src)
|
||||
if (src.mineralName == "Archaeo")
|
||||
//spawn strange rocks here
|
||||
//if(prob(10) || delicate)
|
||||
if(prob(50)) //Don't have delicate tools (hand pick/excavation tool) yet, temporarily change to 50% instead of 10% -Mij
|
||||
new /obj/item/weapon/ore/strangerock(src)
|
||||
else
|
||||
destroyed = 1
|
||||
if (src.mineralName == "Clown")
|
||||
new /obj/item/weapon/ore/clown(src)
|
||||
if (prob(src.artifactChance))
|
||||
//spawn a rare, xeno-archaelogical artifact here
|
||||
new /obj/machinery/artifact(src)
|
||||
ReplaceWithFloor()
|
||||
if(destroyed) //Display message about being a terrible miner
|
||||
usr << "\red You destroy some of the rocks!"
|
||||
return
|
||||
|
||||
/*
|
||||
|
||||
@@ -59,6 +59,15 @@
|
||||
desc = "Completely useless"
|
||||
icon_state = "slag"
|
||||
|
||||
/obj/item/weapon/ore/strangerock //see artifact_archaeo.dm in modules/research for more info
|
||||
name = "Strange rock"
|
||||
desc = "Seems to have some unusal strata evident throughout it."
|
||||
icon_state = "strange"
|
||||
var/obj/inside
|
||||
var/method // 0 = fire, 1+ = acid
|
||||
origin_tech = "materials=5"
|
||||
//unacidable = 1 //This can prevent acid from gooey grey massing
|
||||
|
||||
/obj/item/weapon/ore/New()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
@@ -125,7 +125,6 @@
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_archaeo = 0
|
||||
for (var/obj/item/weapon/ore/C in contents)
|
||||
if (istype(C,/obj/item/weapon/ore/diamond))
|
||||
amt_diamond++;
|
||||
@@ -143,8 +142,6 @@
|
||||
amt_uranium++;
|
||||
else if (istype(C,/obj/item/weapon/ore/clown))
|
||||
amt_clown++;
|
||||
else if (istype(C,/obj/item/weapon/ore/strangerock))
|
||||
amt_archaeo++;
|
||||
|
||||
var/dat = text("<b>The contents of the ore box reveal...</b><br>")
|
||||
if (amt_gold)
|
||||
@@ -163,8 +160,6 @@
|
||||
dat += text("Uranium ore: [amt_uranium]<br>")
|
||||
if (amt_clown)
|
||||
dat += text("Bananium ore: [amt_clown]<br>")
|
||||
if (amt_archaeo)
|
||||
dat += text("Strange rocks: [amt_archaeo]<br>")
|
||||
|
||||
dat += text("<br><br><A href='?src=\ref[src];removeall=1'>Empty box</A>")
|
||||
user << browse("[dat]", "window=orebox")
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
|
||||
/obj/structure/ore_box
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "orebox"
|
||||
icon_state = "orebox0"
|
||||
name = "Ore Box"
|
||||
desc = "It's heavy"
|
||||
desc = "A heavy box used for storing ore."
|
||||
density = 1
|
||||
|
||||
/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -29,6 +29,7 @@
|
||||
var/amt_uranium = 0
|
||||
var/amt_clown = 0
|
||||
|
||||
|
||||
for (var/obj/item/weapon/ore/C in contents)
|
||||
if (istype(C,/obj/item/weapon/ore/diamond))
|
||||
amt_diamond++;
|
||||
|
||||
@@ -181,8 +181,8 @@
|
||||
src.r_hand = null
|
||||
update_inv_r_hand()
|
||||
|
||||
//check later on if our species can't wear some clothes
|
||||
var/cur_species = get_species()
|
||||
//check later on if our species can't wear some clothes. Hawk: Bugger that. Just tell them in the roundstart messages! We whitelist them!
|
||||
// var/cur_species = get_species()
|
||||
|
||||
W.loc = src
|
||||
switch(slot)
|
||||
@@ -228,8 +228,8 @@
|
||||
W.equipped(src, slot)
|
||||
update_inv_glasses(redraw_mob)
|
||||
if(slot_gloves)
|
||||
var/broken = 0
|
||||
if(cur_species == "Tajaran")
|
||||
/* var/broken = 0
|
||||
if(cur_species == "Tajaran") //We whitelist our Tajaran already. No further code is needed to punish them.
|
||||
if(prob(5))
|
||||
src.visible_message("\red Your feet burst out of the [W], ripping them to shreds!", "\red [src]'s feet burst out of the [W], ripping them to shreds!", "\red You hear a ripping, tearing sound!")
|
||||
apply_damage(5)
|
||||
@@ -239,10 +239,10 @@
|
||||
else if(prob(50))
|
||||
src << "\red You hurt your feet forcing them into the [W]!"
|
||||
apply_damage(5)
|
||||
if(!broken)
|
||||
src.gloves = W
|
||||
W.equipped(src, slot)
|
||||
update_inv_gloves(redraw_mob)
|
||||
if(!broken)*/
|
||||
src.gloves = W
|
||||
W.equipped(src, slot)
|
||||
update_inv_gloves(redraw_mob)
|
||||
if(slot_head)
|
||||
src.head = W
|
||||
if(head.flags & BLOCKHAIR)
|
||||
@@ -252,7 +252,7 @@
|
||||
W.equipped(src, slot)
|
||||
update_inv_head(redraw_mob)
|
||||
if(slot_shoes)
|
||||
var/broken = 0
|
||||
/* var/broken = 0
|
||||
if(cur_species == "Tajaran")
|
||||
if(prob(5))
|
||||
src.visible_message("\red Your feet burst out of the [W], ripping them to shreds!", "\red [src]'s feet burst out of the [W], ripping them to shreds!", "\red You hear a ripping, tearing sound!")
|
||||
@@ -263,10 +263,10 @@
|
||||
else if(prob(50))
|
||||
src << "\red You hurt your feet forcing them into the [W]!"
|
||||
apply_damage(5)
|
||||
if(!broken)
|
||||
src.shoes = W
|
||||
W.equipped(src, slot)
|
||||
update_inv_shoes(redraw_mob)
|
||||
if(!broken) */
|
||||
src.shoes = W
|
||||
W.equipped(src, slot)
|
||||
update_inv_shoes(redraw_mob)
|
||||
if(slot_wear_suit)
|
||||
src.wear_suit = W
|
||||
W.equipped(src, slot)
|
||||
@@ -295,8 +295,8 @@
|
||||
src << "\red You are trying to eqip this item to an unsupported inventory slot. How the heck did you manage that? Stop it..."
|
||||
return
|
||||
|
||||
|
||||
//can't quite fit some alien bodyparts
|
||||
/*
|
||||
//can't quite fit some alien bodyparts. Hawk: For the love of god why?
|
||||
if( W.body_parts_covered & LOWER_TORSO && W.flags_inv & HIDEJUMPSUIT && (cur_species == "Tajaran" || cur_species == "Soghun"))
|
||||
if(prob(50))
|
||||
src << "\red You twist your tail trying to fit it in!"
|
||||
@@ -305,7 +305,7 @@
|
||||
if(prob(50))
|
||||
src << "\red You twist your eartails trying to fit it in!"
|
||||
apply_damage(5)
|
||||
|
||||
*/
|
||||
W.layer = 20
|
||||
|
||||
return
|
||||
@@ -666,4 +666,4 @@ It can still be worn/put on as normal.
|
||||
if(source && target)
|
||||
if(source.machine == target)
|
||||
target.show_inv(source)
|
||||
del(src)
|
||||
del(src)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
speak_chance = 15
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/monkey
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "kicks the"
|
||||
|
||||
@@ -16,7 +16,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
|
||||
|
||||
var/global/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "Love-Hearts", "Black2", "Grey2", "Stripey", "Kinky", "None") //Curse whoever made male/female underwear diffrent colours
|
||||
var/global/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "Babydoll", "Baby-Blue", "Green", "Pink", "Kinky", "None")
|
||||
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel")
|
||||
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt")
|
||||
|
||||
var/const/BE_TRAITOR =(1<<0)
|
||||
var/const/BE_OPERATIVE =(1<<1)
|
||||
@@ -708,14 +708,14 @@ datum/preferences
|
||||
randomize_skin_tone()
|
||||
|
||||
if("bag")
|
||||
backbag = rand(1,3)
|
||||
backbag = rand(1,4)
|
||||
|
||||
if("all")
|
||||
gender = pick(MALE,FEMALE)
|
||||
randomize_name()
|
||||
age = rand(17,45)
|
||||
underwear = rand(1,12)
|
||||
backbag = rand(1,3)
|
||||
backbag = rand(1,4)
|
||||
randomize_hair_color("hair")
|
||||
randomize_hair(gender)
|
||||
randomize_hair_color("facial")
|
||||
@@ -1192,7 +1192,7 @@ datum/preferences
|
||||
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
|
||||
character.underwear = underwear
|
||||
|
||||
if(backbag > 3 || backbag < 1)
|
||||
if(backbag > 4 || backbag < 1)
|
||||
backbag = 1 //Same as above
|
||||
character.backbag = backbag
|
||||
|
||||
|
||||
@@ -267,7 +267,7 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_civilian_high)//I hate how this looks, but there's no reason to go through this switch if it's empty
|
||||
@@ -277,90 +277,124 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(BARTENDER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(BOTANIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHEF)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JANITOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(LIBRARIAN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(QUARTERMASTER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CARGOTECH)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(MINER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(LAWYER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHAPLAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CLOWN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
|
||||
@@ -373,10 +407,13 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_medsci_high)
|
||||
switch(job_medsci_high)
|
||||
@@ -385,61 +422,82 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(SCIENTIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHEMIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CMO)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(DOCTOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(GENETICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(VIROLOGIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_engsec_high)
|
||||
switch(job_engsec_high)
|
||||
@@ -450,30 +508,39 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "caparmor"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(HOS)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(WARDEN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(DETECTIVE)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
@@ -481,19 +548,25 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(OFFICER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHIEF)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
@@ -501,51 +574,63 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ENGINEER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ATMOSTECH)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ROBOTICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(backbag == 3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CYBORG)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
|
||||
@@ -246,7 +246,18 @@ datum
|
||||
var/hotspot = (locate(/obj/fire) in T)
|
||||
if(hotspot && !istype(T, /turf/space))
|
||||
var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() )
|
||||
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
|
||||
var/excess_temp = lowertemp.temperature - WATER_BOIL_TEMP
|
||||
if(excess_temp > 0)
|
||||
while(T.wet > 0)
|
||||
T.wet -= 0
|
||||
excess_temp /= 2
|
||||
if(T.wet_overlay)
|
||||
if(prob(10))
|
||||
T.visible_message("\icon[T.wet_overlay] You hear something [pick("hissing","sizzling")]!", "", "\icon[T.wet_overlay] You hear something [pick("hissing","sizzling")]!")
|
||||
T.overlays -= T.wet_overlay
|
||||
T.wet_overlay = null
|
||||
lowertemp.temperature = WATER_BOIL_TEMP + excess_temp
|
||||
//lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
|
||||
lowertemp.react()
|
||||
T.assume_air(lowertemp)
|
||||
del(hotspot)
|
||||
@@ -1509,8 +1520,9 @@ datum
|
||||
if(M.bodytemperature < 170)
|
||||
M.adjustCloneLoss(-1)
|
||||
M.adjustOxyLoss(-3)
|
||||
M.heal_organ_damage(3,3)
|
||||
M.adjustToxLoss(-3)
|
||||
if(prob(50))
|
||||
M.heal_organ_damage(1,1)
|
||||
M.adjustToxLoss(-1)
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -1526,8 +1538,8 @@ datum
|
||||
if(M.bodytemperature < 170)
|
||||
M.adjustCloneLoss(-3)
|
||||
M.adjustOxyLoss(-3)
|
||||
M.heal_organ_damage(3,3)
|
||||
M.adjustToxLoss(-3)
|
||||
M.heal_organ_damage(1,1)
|
||||
M.adjustToxLoss(-1)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
@@ -1,362 +1,362 @@
|
||||
//original code and idea from Alfie275 (luna) and ISaidNo (goon) - with thanks
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// samples
|
||||
|
||||
/obj/item/weapon/rocksliver
|
||||
name = "rock sliver"
|
||||
desc = "It looks extremely delicate."
|
||||
icon = 'mining.dmi'
|
||||
icon_state = "sliver0" //0-4
|
||||
//item_state = "electronic"
|
||||
var/source_rock = "/turf/simulated/mineral/archaeo"
|
||||
item_state = ""
|
||||
var/datum/geosample/geological_data
|
||||
|
||||
/obj/item/weapon/rocksliver/New()
|
||||
icon_state = "sliver[rand(0,4)]"
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// strange rocks
|
||||
|
||||
/obj/item/weapon/ore/strangerock
|
||||
var/datum/geosample/geological_data
|
||||
var/source_rock = "/turf/simulated/mineral"
|
||||
var/method = 0
|
||||
var/obj/inside
|
||||
origin_tech = "materials=5"
|
||||
|
||||
/obj/item/weapon/ore/strangerock/New()
|
||||
..()
|
||||
//var/datum/reagents/r = new/datum/reagents(50)
|
||||
//src.reagents = r
|
||||
if(rand(3))
|
||||
method = 0
|
||||
else
|
||||
method = 1
|
||||
inside = pick(150;"", 50;"/obj/item/weapon/crystal", 25;"/obj/item/weapon/talkingcrystal", "/obj/item/weapon/fossil/base")
|
||||
|
||||
/obj/item/weapon/ore/strangerock/bullet_act(var/obj/item/projectile/P)
|
||||
|
||||
/obj/item/weapon/ore/strangerock/ex_act(var/severity)
|
||||
src.visible_message("The [src] crumbles away, leaving some dust and gravel behind.")
|
||||
|
||||
/obj/item/weapon/ore/strangerock/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(istype(W,/obj/item/weapon/weldingtool/))
|
||||
var/obj/item/weapon/weldingtool/w = W
|
||||
if(w.isOn() && (w.get_fuel() > 3))
|
||||
if(!src.method)
|
||||
if(inside)
|
||||
var/obj/A = new src.inside(get_turf(src))
|
||||
for(var/mob/M in viewers(world.view, user))
|
||||
M.show_message("\blue The rock burns away revealing a [A.name].",1)
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, user))
|
||||
M.show_message("\blue The rock burns away into nothing.",1)
|
||||
del src
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, user))
|
||||
M.show_message("\blue A few sparks fly off the rock, but otherwise nothing else happens.",1)
|
||||
w.remove_fuel(4)
|
||||
|
||||
else if(istype(W,/obj/item/device/core_sampler/))
|
||||
var/obj/item/device/core_sampler/S = W
|
||||
if(S.filled_bag)
|
||||
user << "\red The core sampler is full!"
|
||||
else if(S.num_stored_bags < 1)
|
||||
user << "\red The core sampler is out of sample bags!"
|
||||
else
|
||||
S.filled_bag = new /obj/item/weapon/storage/samplebag(S)
|
||||
S.icon_state = "sampler1"
|
||||
|
||||
for(var/i=0, i<7, i++)
|
||||
var/obj/item/weapon/rocksliver/R = new /obj/item/weapon/rocksliver(S.filled_bag)
|
||||
R.source_rock = src.source_rock
|
||||
R.geological_data = src.geological_data
|
||||
user << "\blue You take a core sample of the [src]."
|
||||
|
||||
/*
|
||||
/obj/item/weapon/ore/strangerock/acid_act(var/datum/reagent/R)
|
||||
if(src.method)
|
||||
if(inside)
|
||||
var/obj/A = new src.inside(get_turf(src))
|
||||
for(var/mob/M in viewers(world.view, get_turf(src)))
|
||||
M.show_message("\blue The rock fizzes away revealing a [A.name].",1)
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, get_turf(src)))
|
||||
M.show_message("\blue The rock fizzes away into nothing.",1)
|
||||
del src
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, get_turf(src)))
|
||||
M.show_message("\blue The acid splashes harmlessly off the rock, nothing else interesting happens.",1)
|
||||
return 1
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// crystals
|
||||
|
||||
/obj/item/weapon/crystal
|
||||
name = "Crystal"
|
||||
icon = 'mining.dmi'
|
||||
icon_state = "crystal"
|
||||
|
||||
/obj/item/weapon/crystal/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P,/obj/item/projectile/beam/emitter))
|
||||
switch(rand(0,3))
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
A.dir = 1
|
||||
A.yo = 20
|
||||
A.xo = 0
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
A.dir = 2
|
||||
A.yo = -20
|
||||
A.xo = 0
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
A.dir = 4
|
||||
A.yo = 0
|
||||
A.xo = 20
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
A.dir = 8
|
||||
A.yo = 0
|
||||
A.xo = -20
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/talkingcrystal
|
||||
name = "Crystal"
|
||||
icon = 'mining.dmi'
|
||||
icon_state = "crystal2"
|
||||
var/list/list/words = list()
|
||||
var/lastsaid
|
||||
|
||||
/obj/item/weapon/talkingcrystal/New()
|
||||
spawn(100)
|
||||
process()
|
||||
|
||||
/obj/item/weapon/talkingcrystal/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P,/obj/item/projectile/beam))
|
||||
switch(rand(0,3))
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
||||
A.dir = pick(alldirs)
|
||||
A.yo = 20
|
||||
A.xo = 0
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
||||
A.dir = pick(alldirs)
|
||||
A.yo = -20
|
||||
A.xo = 0
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
||||
A.dir = pick(alldirs)
|
||||
A.yo = 0
|
||||
A.xo = 20
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
||||
A.dir = pick(alldirs)
|
||||
A.yo = 0
|
||||
A.xo = -20
|
||||
var/word = pick("pain","hurt","masochism","sadist","rage","repressed","ouch","evil","void","kill","destroy")
|
||||
SaySomething(word)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/talkingcrystal/proc/catchMessage(var/msg, var/mob/source)
|
||||
var/list/seperate = list()
|
||||
if(findtext(msg,"(("))
|
||||
return
|
||||
else if(findtext(msg,"))"))
|
||||
return
|
||||
else if(findtext(msg," ")==0)
|
||||
return
|
||||
else
|
||||
/*var/l = lentext(msg)
|
||||
if(findtext(msg," ",l,l+1)==0)
|
||||
msg+=" "*/
|
||||
seperate = stringsplit(msg, " ")
|
||||
|
||||
var/addressing_crystal = 0
|
||||
if("crystal" in seperate || "gem" in seperate)
|
||||
addressing_crystal = 1
|
||||
|
||||
for(var/Xa = 1,Xa<seperate.len,Xa++)
|
||||
var/next = Xa + 1
|
||||
if(words.len > 20 + rand(10,20))
|
||||
words.Remove(words[1])
|
||||
if(!words["[lowertext(seperate[Xa])]"])
|
||||
words["[lowertext(seperate[Xa])]"] = list()
|
||||
var/list/w = words["[lowertext(seperate[Xa])]"]
|
||||
if(w)
|
||||
w.Add("[lowertext(seperate[next])]")
|
||||
//world << "Adding [lowertext(seperate[next])] to [lowertext(seperate[Xa])]"
|
||||
|
||||
for(var/mob/O in viewers(src))
|
||||
O.show_message("\blue The crystal hums for bit then stops...", 1)
|
||||
if(!rand(0, 5 - addressing_crystal * 3))
|
||||
spawn(2) SaySomething(pick(seperate))
|
||||
|
||||
/obj/item/weapon/talkingcrystal/proc/debug()
|
||||
//set src in view()
|
||||
for(var/v in words)
|
||||
world << "[uppertext(v)]"
|
||||
var/list/d = words["[v]"]
|
||||
for(var/X in d)
|
||||
world << "[X]"
|
||||
|
||||
/obj/item/weapon/talkingcrystal/proc/SaySomething(var/word = null)
|
||||
|
||||
var/msg
|
||||
var/limit = rand(max(5,words.len/2))+3
|
||||
var/text
|
||||
if(!word)
|
||||
text = "[pick(words)]"
|
||||
else
|
||||
text = pick(stringsplit(word, " "))
|
||||
if(lentext(text)==1)
|
||||
text=uppertext(text)
|
||||
else
|
||||
var/cap = copytext(text,1,2)
|
||||
cap = uppertext(cap)
|
||||
cap += copytext(text,2,lentext(text)+1)
|
||||
text=cap
|
||||
var/q = 0
|
||||
msg+=text
|
||||
if(msg=="What" | msg == "Who" | msg == "How" | msg == "Why" | msg == "Are")
|
||||
q=1
|
||||
|
||||
text=lowertext(text)
|
||||
for(var/ya,ya <= limit,ya++)
|
||||
|
||||
if(words.Find("[text]"))
|
||||
var/list/w = words["[text]"]
|
||||
text=pick(w)
|
||||
else
|
||||
text = "[pick(words)]"
|
||||
msg+=" [text]"
|
||||
if(q)
|
||||
msg+="?"
|
||||
else
|
||||
if(rand(0,10))
|
||||
msg+="."
|
||||
else
|
||||
msg+="!"
|
||||
|
||||
var/list/listening = viewers(src)
|
||||
for(var/mob/M in world)
|
||||
if (!M.client)
|
||||
continue //skip monkeys and leavers
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
if(M.stat == 2 && M.client.ghost_ears)
|
||||
listening|=M
|
||||
|
||||
for(var/mob/M in listening)
|
||||
M << "<b>The crystal</b> reverberates, \blue\"[msg]\""
|
||||
lastsaid = world.timeofday + rand(300,800)
|
||||
|
||||
/obj/item/weapon/talkingcrystal/process()
|
||||
if(prob(25) && world.timeofday >= lastsaid && words.len >= 1)
|
||||
SaySomething()
|
||||
spawn(100)
|
||||
process()
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// fossils
|
||||
|
||||
/obj/item/weapon/fossil
|
||||
name = "Fossil"
|
||||
icon = 'fossil.dmi'
|
||||
icon_state = "bone"
|
||||
desc = "It's a fossil."
|
||||
|
||||
/obj/item/weapon/fossil/base/New()
|
||||
spawn(0)
|
||||
var/list/l = list("/obj/item/weapon/fossil/bone"=8,"/obj/item/weapon/fossil/skull"=2,
|
||||
"/obj/item/weapon/fossil/skull/horned"=2,"/obj/item/weapon/fossil/shell"=1)
|
||||
var/t = pickweight(l)
|
||||
new t(src.loc)
|
||||
del src
|
||||
|
||||
/obj/item/weapon/fossil/bone
|
||||
name = "Fossilised bone"
|
||||
icon_state = "bone"
|
||||
desc = "It's a fossilised bone."
|
||||
|
||||
/obj/item/weapon/fossil/shell
|
||||
name = "Fossilised shell"
|
||||
icon_state = "shell"
|
||||
desc = "It's a fossilised shell."
|
||||
|
||||
/obj/item/weapon/fossil/skull/horned
|
||||
icon_state = "hskull"
|
||||
desc = "It's a fossilised, horned skull."
|
||||
|
||||
/obj/item/weapon/fossil/skull
|
||||
name = "Fossilised skull"
|
||||
icon_state = "skull"
|
||||
desc = "It's a fossilised skull."
|
||||
|
||||
/obj/item/weapon/fossil/skull/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/fossil/bone))
|
||||
var/obj/o = new /obj/skeleton(get_turf(src))
|
||||
var/a = new /obj/item/weapon/fossil/bone
|
||||
var/b = new src.type
|
||||
o.contents.Add(a)
|
||||
o.contents.Add(b)
|
||||
del W
|
||||
del src
|
||||
|
||||
/obj/skeleton
|
||||
name = "Incomplete skeleton"
|
||||
icon = 'fossil.dmi'
|
||||
icon_state = "uskel"
|
||||
desc = "Incomplete skeleton."
|
||||
var/bnum = 1
|
||||
var/breq
|
||||
var/bstate = 0
|
||||
|
||||
/obj/skeleton/New()
|
||||
src.breq = rand(6)+3
|
||||
src.desc = "An incomplete skeleton, looks like it could use [src.breq-src.bnum] more bones."
|
||||
|
||||
/obj/skeleton/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/fossil/bone))
|
||||
if(!bstate)
|
||||
bnum++
|
||||
src.contents.Add(new/obj/item/weapon/fossil/bone)
|
||||
del W
|
||||
if(bnum==breq)
|
||||
usr = user
|
||||
icon_state = "skel"
|
||||
var/creaturename = input("Input a name for your discovery:","Name your discovery","Spaceosaurus")
|
||||
src.bstate = 1
|
||||
src.density = 1
|
||||
src.name = "[creaturename] skeleton"
|
||||
if(src.contents.Find(/obj/item/weapon/fossil/skull/horned))
|
||||
src.desc = "A creature made of [src.contents.len-1] assorted bones and a horned skull, the plaque reads [creaturename]."
|
||||
else
|
||||
src.desc = "A creature made of [src.contents.len-1] assorted bones and a skull, the plaque reads [creaturename]."
|
||||
else
|
||||
src.desc = "Incomplete skeleton, looks like it could use [src.breq-src.bnum] more bones."
|
||||
user << "Looks like it could use [src.breq-src.bnum] more bones."
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
//original code and idea from Alfie275 (luna) and ISaidNo (goon) - with thanks
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// samples
|
||||
|
||||
/obj/item/weapon/rocksliver
|
||||
name = "rock sliver"
|
||||
desc = "It looks extremely delicate."
|
||||
icon = 'mining.dmi'
|
||||
icon_state = "sliver0" //0-4
|
||||
//item_state = "electronic"
|
||||
var/source_rock = "/turf/simulated/mineral/archaeo"
|
||||
item_state = ""
|
||||
var/datum/geosample/geological_data
|
||||
|
||||
/obj/item/weapon/rocksliver/New()
|
||||
icon_state = "sliver[rand(0,4)]"
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// strange rocks
|
||||
|
||||
/obj/item/weapon/ore/strangerock
|
||||
var/datum/geosample/geological_data
|
||||
var/source_rock = "/turf/simulated/mineral"
|
||||
|
||||
/obj/item/weapon/ore/strangerock/New()
|
||||
..()
|
||||
//var/datum/reagents/r = new/datum/reagents(50)
|
||||
//src.reagents = r
|
||||
if(rand(3))
|
||||
method = 0 // 0 = fire, 1+ = acid
|
||||
else
|
||||
method = 0 //currently always fire
|
||||
// method = 1 //removed due to acid melting strange rocks to gooey grey -Mij
|
||||
inside = pick(150;"", 50;"/obj/item/weapon/crystal", 25;"/obj/item/weapon/talkingcrystal", "/obj/item/weapon/fossil/base")
|
||||
|
||||
/obj/item/weapon/ore/strangerock/bullet_act(var/obj/item/projectile/P)
|
||||
|
||||
/obj/item/weapon/ore/strangerock/ex_act(var/severity)
|
||||
src.visible_message("The [src] crumbles away, leaving some dust and gravel behind.")
|
||||
|
||||
/obj/item/weapon/ore/strangerock/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(istype(W,/obj/item/weapon/weldingtool/))
|
||||
var/obj/item/weapon/weldingtool/w = W
|
||||
if(w.isOn() && (w.get_fuel() > 3))
|
||||
if(!src.method) //0 = fire, 1+ = acid
|
||||
if(inside)
|
||||
var/obj/A = new src.inside(get_turf(src))
|
||||
for(var/mob/M in viewers(world.view, user))
|
||||
M.show_message("\blue The rock burns away revealing a [A.name].",1)
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, user))
|
||||
M.show_message("\blue The rock burns away into nothing.",1)
|
||||
del src
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, user))
|
||||
M.show_message("\blue A few sparks fly off the rock, but otherwise nothing else happens.",1)
|
||||
w.remove_fuel(4)
|
||||
|
||||
else if(istype(W,/obj/item/device/core_sampler/))
|
||||
var/obj/item/device/core_sampler/S = W
|
||||
if(S.filled_bag)
|
||||
user << "\red The core sampler is full!"
|
||||
else if(S.num_stored_bags < 1)
|
||||
user << "\red The core sampler is out of sample bags!"
|
||||
else
|
||||
S.filled_bag = new /obj/item/weapon/storage/samplebag(S)
|
||||
S.icon_state = "sampler1"
|
||||
|
||||
for(var/i=0, i<7, i++)
|
||||
var/obj/item/weapon/rocksliver/R = new /obj/item/weapon/rocksliver(S.filled_bag)
|
||||
R.source_rock = src.source_rock
|
||||
R.geological_data = src.geological_data
|
||||
user << "\blue You take a core sample of the [src]."
|
||||
|
||||
/*Code does not work, likely due to removal/change of acid_act proc
|
||||
//Strange rocks currently melt to gooey grey w/ acid application (see reactions)
|
||||
//will fix when I get a chance to fiddle with it -Mij
|
||||
/obj/item/weapon/ore/strangerock/acid_act(var/datum/reagent/R)
|
||||
if(src.method)
|
||||
if(inside)
|
||||
var/obj/A = new src.inside(get_turf(src))
|
||||
for(var/mob/M in viewers(world.view, get_turf(src)))
|
||||
M.show_message("\blue The rock fizzes away revealing a [A.name].",1)
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, get_turf(src)))
|
||||
M.show_message("\blue The rock fizzes away into nothing.",1)
|
||||
del src
|
||||
else
|
||||
for(var/mob/M in viewers(world.view, get_turf(src)))
|
||||
M.show_message("\blue The acid splashes harmlessly off the rock, nothing else interesting happens.",1)
|
||||
return 1
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// crystals
|
||||
|
||||
/obj/item/weapon/crystal
|
||||
name = "Crystal"
|
||||
icon = 'mining.dmi'
|
||||
icon_state = "crystal"
|
||||
|
||||
/obj/item/weapon/crystal/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P,/obj/item/projectile/beam/emitter))
|
||||
switch(rand(0,3))
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
A.dir = 1
|
||||
A.yo = 20
|
||||
A.xo = 0
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
A.dir = 2
|
||||
A.yo = -20
|
||||
A.xo = 0
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
A.dir = 4
|
||||
A.yo = 0
|
||||
A.xo = 20
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
|
||||
A.dir = 8
|
||||
A.yo = 0
|
||||
A.xo = -20
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/talkingcrystal
|
||||
name = "Crystal"
|
||||
icon = 'mining.dmi'
|
||||
icon_state = "crystal2"
|
||||
var/list/list/words = list()
|
||||
var/lastsaid
|
||||
|
||||
/obj/item/weapon/talkingcrystal/New()
|
||||
spawn(100)
|
||||
process()
|
||||
|
||||
/obj/item/weapon/talkingcrystal/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P,/obj/item/projectile/beam))
|
||||
switch(rand(0,3))
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
||||
A.dir = pick(alldirs)
|
||||
A.yo = 20
|
||||
A.xo = 0
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
||||
A.dir = pick(alldirs)
|
||||
A.yo = -20
|
||||
A.xo = 0
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
||||
A.dir = pick(alldirs)
|
||||
A.yo = 0
|
||||
A.xo = 20
|
||||
if(0)
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
||||
A.dir = pick(alldirs)
|
||||
A.yo = 0
|
||||
A.xo = -20
|
||||
var/word = pick("pain","hurt","masochism","sadist","rage","repressed","ouch","evil","void","kill","destroy")
|
||||
SaySomething(word)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/talkingcrystal/proc/catchMessage(var/msg, var/mob/source)
|
||||
var/list/seperate = list()
|
||||
if(findtext(msg,"(("))
|
||||
return
|
||||
else if(findtext(msg,"))"))
|
||||
return
|
||||
else if(findtext(msg," ")==0)
|
||||
return
|
||||
else
|
||||
/*var/l = lentext(msg)
|
||||
if(findtext(msg," ",l,l+1)==0)
|
||||
msg+=" "*/
|
||||
seperate = stringsplit(msg, " ")
|
||||
|
||||
var/addressing_crystal = 0
|
||||
if("crystal" in seperate || "gem" in seperate)
|
||||
addressing_crystal = 1
|
||||
|
||||
for(var/Xa = 1,Xa<seperate.len,Xa++)
|
||||
var/next = Xa + 1
|
||||
if(words.len > 20 + rand(10,20))
|
||||
words.Remove(words[1])
|
||||
if(!words["[lowertext(seperate[Xa])]"])
|
||||
words["[lowertext(seperate[Xa])]"] = list()
|
||||
var/list/w = words["[lowertext(seperate[Xa])]"]
|
||||
if(w)
|
||||
w.Add("[lowertext(seperate[next])]")
|
||||
//world << "Adding [lowertext(seperate[next])] to [lowertext(seperate[Xa])]"
|
||||
|
||||
for(var/mob/O in viewers(src))
|
||||
O.show_message("\blue The crystal hums for bit then stops...", 1)
|
||||
if(!rand(0, 5 - addressing_crystal * 3))
|
||||
spawn(2) SaySomething(pick(seperate))
|
||||
|
||||
/obj/item/weapon/talkingcrystal/proc/debug()
|
||||
//set src in view()
|
||||
for(var/v in words)
|
||||
world << "[uppertext(v)]"
|
||||
var/list/d = words["[v]"]
|
||||
for(var/X in d)
|
||||
world << "[X]"
|
||||
|
||||
/obj/item/weapon/talkingcrystal/proc/SaySomething(var/word = null)
|
||||
|
||||
var/msg
|
||||
var/limit = rand(max(5,words.len/2))+3
|
||||
var/text
|
||||
if(!word)
|
||||
text = "[pick(words)]"
|
||||
else
|
||||
text = pick(stringsplit(word, " "))
|
||||
if(lentext(text)==1)
|
||||
text=uppertext(text)
|
||||
else
|
||||
var/cap = copytext(text,1,2)
|
||||
cap = uppertext(cap)
|
||||
cap += copytext(text,2,lentext(text)+1)
|
||||
text=cap
|
||||
var/q = 0
|
||||
msg+=text
|
||||
if(msg=="What" | msg == "Who" | msg == "How" | msg == "Why" | msg == "Are")
|
||||
q=1
|
||||
|
||||
text=lowertext(text)
|
||||
for(var/ya,ya <= limit,ya++)
|
||||
|
||||
if(words.Find("[text]"))
|
||||
var/list/w = words["[text]"]
|
||||
text=pick(w)
|
||||
else
|
||||
text = "[pick(words)]"
|
||||
msg+=" [text]"
|
||||
if(q)
|
||||
msg+="?"
|
||||
else
|
||||
if(rand(0,10))
|
||||
msg+="."
|
||||
else
|
||||
msg+="!"
|
||||
|
||||
var/list/listening = viewers(src)
|
||||
for(var/mob/M in world)
|
||||
if (!M.client)
|
||||
continue //skip monkeys and leavers
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
if(M.stat == 2 && M.client.ghost_ears)
|
||||
listening|=M
|
||||
|
||||
for(var/mob/M in listening)
|
||||
M << "<b>The crystal</b> reverberates, \blue\"[msg]\""
|
||||
lastsaid = world.timeofday + rand(300,800)
|
||||
|
||||
/obj/item/weapon/talkingcrystal/process()
|
||||
if(prob(25) && world.timeofday >= lastsaid && words.len >= 1)
|
||||
SaySomething()
|
||||
spawn(100)
|
||||
process()
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// fossils
|
||||
|
||||
/obj/item/weapon/fossil
|
||||
name = "Fossil"
|
||||
icon = 'fossil.dmi'
|
||||
icon_state = "bone"
|
||||
desc = "It's a fossil."
|
||||
|
||||
/obj/item/weapon/fossil/base/New()
|
||||
spawn(0)
|
||||
var/list/l = list("/obj/item/weapon/fossil/bone"=8,"/obj/item/weapon/fossil/skull"=2,
|
||||
"/obj/item/weapon/fossil/skull/horned"=2,"/obj/item/weapon/fossil/shell"=1)
|
||||
var/t = pickweight(l)
|
||||
new t(src.loc)
|
||||
del src
|
||||
|
||||
/obj/item/weapon/fossil/bone
|
||||
name = "Fossilised bone"
|
||||
icon_state = "bone"
|
||||
desc = "It's a fossilised bone."
|
||||
|
||||
/obj/item/weapon/fossil/shell
|
||||
name = "Fossilised shell"
|
||||
icon_state = "shell"
|
||||
desc = "It's a fossilised shell."
|
||||
|
||||
/obj/item/weapon/fossil/skull/horned
|
||||
icon_state = "hskull"
|
||||
desc = "It's a fossilised, horned skull."
|
||||
|
||||
/obj/item/weapon/fossil/skull
|
||||
name = "Fossilised skull"
|
||||
icon_state = "skull"
|
||||
desc = "It's a fossilised skull."
|
||||
|
||||
/obj/item/weapon/fossil/skull/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/fossil/bone))
|
||||
var/obj/o = new /obj/skeleton(get_turf(src))
|
||||
var/a = new /obj/item/weapon/fossil/bone
|
||||
var/b = new src.type
|
||||
o.contents.Add(a)
|
||||
o.contents.Add(b)
|
||||
del W
|
||||
del src
|
||||
|
||||
/obj/skeleton
|
||||
name = "Incomplete skeleton"
|
||||
icon = 'fossil.dmi'
|
||||
icon_state = "uskel"
|
||||
desc = "Incomplete skeleton."
|
||||
var/bnum = 1
|
||||
var/breq
|
||||
var/bstate = 0
|
||||
|
||||
/obj/skeleton/New()
|
||||
src.breq = rand(6)+3
|
||||
src.desc = "An incomplete skeleton, looks like it could use [src.breq-src.bnum] more bones."
|
||||
|
||||
/obj/skeleton/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/fossil/bone))
|
||||
if(!bstate)
|
||||
bnum++
|
||||
src.contents.Add(new/obj/item/weapon/fossil/bone)
|
||||
del W
|
||||
if(bnum==breq)
|
||||
usr = user
|
||||
icon_state = "skel"
|
||||
var/creaturename = input("Input a name for your discovery:","Name your discovery","Spaceosaurus")
|
||||
src.bstate = 1
|
||||
src.density = 1
|
||||
src.name = "[creaturename] skeleton"
|
||||
if(src.contents.Find(/obj/item/weapon/fossil/skull/horned))
|
||||
src.desc = "A creature made of [src.contents.len-1] assorted bones and a horned skull, the plaque reads [creaturename]."
|
||||
else
|
||||
src.desc = "A creature made of [src.contents.len-1] assorted bones and a skull, the plaque reads [creaturename]."
|
||||
else
|
||||
src.desc = "Incomplete skeleton, looks like it could use [src.breq-src.bnum] more bones."
|
||||
user << "Looks like it could use [src.breq-src.bnum] more bones."
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -98,6 +98,8 @@
|
||||
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
|
||||
#define FIRE_GROWTH_RATE 40000 //For small fires
|
||||
|
||||
#define WATER_BOIL_TEMP 393
|
||||
|
||||
// Fire Damage
|
||||
#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C
|
||||
#define CARBON_LIFEFORM_FIRE_DAMAGE 4
|
||||
|
||||
@@ -25,3 +25,4 @@ strumpetplaya - Retired Admin
|
||||
tastyfish - Retired Admin
|
||||
uristqwerty - Game Master
|
||||
wrongnumber - Game Admin
|
||||
gaben - Game Admin
|
||||
|
||||
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 94 KiB |
|
Before Width: | Height: | Size: 122 KiB After Width: | Height: | Size: 122 KiB |
|
Before Width: | Height: | Size: 123 KiB After Width: | Height: | Size: 122 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 228 KiB After Width: | Height: | Size: 226 KiB |
|
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 145 KiB After Width: | Height: | Size: 147 KiB |
@@ -3,9 +3,9 @@
|
||||
#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
|
||||
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
|
||||
|
||||
#maps/RandomZLevels/example.dmm
|
||||
#maps/RandomZLevels/blackmarketpackers.dmm
|
||||
#maps/RandomZLevels/stationCollision.dmm
|
||||
#maps/RandomZLevels/spacebattle.dmm
|
||||
#maps/RandomZLevels/beach.dmm
|
||||
maps/RandomZLevels/example.dmm
|
||||
maps/RandomZLevels/blackmarketpackers.dmm
|
||||
maps/RandomZLevels/stationCollision.dmm
|
||||
maps/RandomZLevels/spacebattle.dmm
|
||||
maps/RandomZLevels/beach.dmm
|
||||
#maps/RandomZLevels/Academy.dmm
|
||||
@@ -391,108 +391,107 @@
|
||||
"hA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/awaymission/spacebattle/syndicate7)
|
||||
"hB" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (WEST)"; icon_state = "propulsion_l"; dir = 8},/turf/space,/area/awaymission/spacebattle/syndicate7)
|
||||
"hC" = (/obj/structure/largecrate,/mob/living/simple_animal/corgi/puppy,/turf/simulated/floor/plating,/area/awaymission/spacebattle)
|
||||
"hD" = (/obj/structure/closet/crate,/obj/item/weapon/paint/anycolor,/turf/simulated/floor/plating,/area/awaymission/spacebattle)
|
||||
"hE" = (/obj/structure/closet/crate,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/turf/simulated/floor/plating,/area/awaymission/spacebattle)
|
||||
"hF" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor/plating,/area/awaymission/spacebattle)
|
||||
"hG" = (/obj/structure/closet/crate/medical,/obj/item/weapon/tank/anesthetic,/turf/simulated/floor/plating,/area/awaymission/spacebattle)
|
||||
"hH" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"hI" = (/mob/living/simple_animal/syndicate/melee,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"hJ" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"hK" = (/obj/structure/table/woodentable,/obj/item/device/violin,/turf/simulated/floor/wood,/area/awaymission/spacebattle)
|
||||
"hL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hM" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate7)
|
||||
"hN" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/awaymission/spacebattle)
|
||||
"hO" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"hP" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/captain,/turf/simulated/floor/wood,/area/awaymission/spacebattle)
|
||||
"hQ" = (/obj/structure/closet/secure_closet/captains,/turf/simulated/floor/wood,/area/awaymission/spacebattle)
|
||||
"hR" = (/obj/effect/landmark/corpse/engineer{corpseidjob = "Gunner"; mobname = "William Gannon"; name = "William Gannon"},/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"hS" = (/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/awaymission/spacebattle)
|
||||
"hT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hV" = (/obj/structure/grille,/obj/structure/window/reinforced,/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hX" = (/obj/effect/landmark/corpse/engineer{mobname = "Javier Wismer"; name = "Javier Wismer"},/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"hY" = (/obj/machinery/computer/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate7)
|
||||
"hZ" = (/obj/structure/stool/bed/chair{dir = 8},/mob/living/simple_animal/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate7)
|
||||
"ia" = (/obj/machinery/door/airlock/external,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate7)
|
||||
"ib" = (/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ic" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"id" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ie" = (/obj/structure/toilet,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"if" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/firstaid/fire,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"ig" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"},/area/awaymission/spacebattle)
|
||||
"ih" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ii" = (/turf/simulated/shuttle/wall{tag = "icon-swall1"; icon_state = "swall1"},/area/awaymission/spacebattle)
|
||||
"ij" = (/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"ik" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/firstaid/o2,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"il" = (/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"im" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/obj/item/weapon/soap,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"in" = (/mob/living/simple_animal/syndicate/ranged/space,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"io" = (/obj/effect/landmark/corpse/doctor{mobname = "Herbert West"; name = "Herbert West"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"ip" = (/obj/effect/landmark/corpse/engineer{mobname = "Carth Robinson"; name = "Carth Robinson"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"iq" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ir" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"is" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"it" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate7)
|
||||
"iu" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"iv" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/awaymission/spacebattle)
|
||||
"iw" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/awaymission/spacebattle)
|
||||
"ix" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/awaymission/spacebattle)
|
||||
"iy" = (/obj/effect/landmark/corpse/engineer{mobname = "Cyrion"; name = "Cyrion"},/obj/item/weapon/flamethrower/full,/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"iz" = (/mob/living/simple_animal/syndicate/ranged,/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"iA" = (/obj/effect/landmark/corpse/syndicatesoldier,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/simulated/floor{tag = "icon-damaged2"; icon_state = "damaged2"},/area/awaymission/spacebattle)
|
||||
"iB" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_r (EAST)"; icon_state = "burst_r"; dir = 4},/turf/space,/area/awaymission/spacebattle)
|
||||
"iC" = (/obj/effect/landmark/corpse/engineer{mobname = "Mercutio"; name = "Mercutio"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"iD" = (/obj/structure/lattice,/turf/space,/area)
|
||||
"iE" = (/obj/effect/landmark/corpse/syndicatesoldier,/turf/space,/area)
|
||||
"iF" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area)
|
||||
"iG" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area)
|
||||
"iH" = (/obj/machinery/sleeper,/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iI" = (/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iJ" = (/obj/effect/landmark/corpse/syndicatesoldier,/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iK" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iL" = (/obj/item/stack/rods,/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iM" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iN" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iO" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iP" = (/obj/machinery/sleeper,/turf/simulated/floor/airless,/area)
|
||||
"iQ" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate5)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"iW" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area)
|
||||
"iX" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"jk" = (/obj/machinery/door/airlock/external,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate6)
|
||||
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|
||||
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|
||||
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|
||||
"jo" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/awaymission/spacebattle/syndicate6)
|
||||
"jp" = (/turf/simulated/floor/plating/airless/asteroid,/area)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"ju" = (/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
"jv" = (/turf/simulated/wall/mineral{tag = "icon-plasma1"; icon_state = "plasma1"},/area/awaymission/spacebattle/secret)
|
||||
"jw" = (/obj/machinery/door/airlock/plasma,/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
"jx" = (/obj/item/clothing/suit/space/rig/wizard,/obj/item/clothing/head/helmet/space/rig/wizard,/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
"jy" = (/turf/simulated/wall/mineral{tag = "icon-plasma2"; icon_state = "plasma2"},/area/awaymission/spacebattle/secret)
|
||||
"jz" = (/turf/simulated/wall/mineral{tag = "icon-plasma5"; icon_state = "plasma5"},/area/awaymission/spacebattle/secret)
|
||||
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|
||||
"hD" = (/obj/structure/closet/crate,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/turf/simulated/floor/plating,/area/awaymission/spacebattle)
|
||||
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|
||||
"hF" = (/obj/structure/closet/crate/medical,/obj/item/weapon/tank/anesthetic,/turf/simulated/floor/plating,/area/awaymission/spacebattle)
|
||||
"hG" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"hH" = (/mob/living/simple_animal/syndicate/melee,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"hI" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"hJ" = (/obj/structure/table/woodentable,/obj/item/device/violin,/turf/simulated/floor/wood,/area/awaymission/spacebattle)
|
||||
"hK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hL" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate7)
|
||||
"hM" = (/turf/simulated/shuttle/wall{tag = "icon-swall14"; icon_state = "swall14"; dir = 2},/area/awaymission/spacebattle)
|
||||
"hN" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"hO" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/captain,/turf/simulated/floor/wood,/area/awaymission/spacebattle)
|
||||
"hP" = (/obj/structure/closet/secure_closet/captains,/turf/simulated/floor/wood,/area/awaymission/spacebattle)
|
||||
"hQ" = (/obj/effect/landmark/corpse/engineer{corpseidjob = "Gunner"; mobname = "William Gannon"; name = "William Gannon"},/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"hR" = (/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/awaymission/spacebattle)
|
||||
"hS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hU" = (/obj/structure/grille,/obj/structure/window/reinforced,/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/engine,/area/awaymission/spacebattle)
|
||||
"hW" = (/obj/effect/landmark/corpse/engineer{mobname = "Javier Wismer"; name = "Javier Wismer"},/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"hX" = (/obj/machinery/computer/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate7)
|
||||
"hY" = (/obj/structure/stool/bed/chair{dir = 8},/mob/living/simple_animal/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate7)
|
||||
"hZ" = (/obj/machinery/door/airlock/external,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate7)
|
||||
"ia" = (/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/obj/item/weapon/bikehorn/rubberducky,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ib" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ic" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"id" = (/obj/structure/toilet,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ie" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/firstaid/fire,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"if" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"},/area/awaymission/spacebattle)
|
||||
"ig" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ih" = (/turf/simulated/shuttle/wall{tag = "icon-swall1"; icon_state = "swall1"},/area/awaymission/spacebattle)
|
||||
"ii" = (/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"ij" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/firstaid/o2,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"ik" = (/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"il" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/obj/item/weapon/soap,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"im" = (/mob/living/simple_animal/syndicate/ranged/space,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"in" = (/obj/effect/landmark/corpse/doctor{mobname = "Herbert West"; name = "Herbert West"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"io" = (/obj/effect/landmark/corpse/engineer{mobname = "Carth Robinson"; name = "Carth Robinson"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"ip" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"iq" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"ir" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle)
|
||||
"is" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate7)
|
||||
"it" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle)
|
||||
"iu" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/awaymission/spacebattle)
|
||||
"iv" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/awaymission/spacebattle)
|
||||
"iw" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/awaymission/spacebattle)
|
||||
"ix" = (/obj/effect/landmark/corpse/engineer{mobname = "Cyrion"; name = "Cyrion"},/obj/item/weapon/flamethrower/full,/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"iy" = (/mob/living/simple_animal/syndicate/ranged,/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"iz" = (/obj/effect/landmark/corpse/syndicatesoldier,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/simulated/floor{tag = "icon-damaged2"; icon_state = "damaged2"},/area/awaymission/spacebattle)
|
||||
"iA" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_r (EAST)"; icon_state = "burst_r"; dir = 4},/turf/space,/area/awaymission/spacebattle)
|
||||
"iB" = (/obj/effect/landmark/corpse/engineer{mobname = "Mercutio"; name = "Mercutio"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/awaymission/spacebattle)
|
||||
"iC" = (/obj/structure/lattice,/turf/space,/area)
|
||||
"iD" = (/obj/effect/landmark/corpse/syndicatesoldier,/turf/space,/area)
|
||||
"iE" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area)
|
||||
"iF" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area)
|
||||
"iG" = (/obj/machinery/sleeper,/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iH" = (/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iI" = (/obj/effect/landmark/corpse/syndicatesoldier,/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iJ" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iK" = (/obj/item/stack/rods,/turf/simulated/floor/airless{tag = "icon-floor4 (SOUTHWEST)"; icon_state = "floor4"; dir = 10},/area)
|
||||
"iL" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iM" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iN" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iO" = (/obj/machinery/sleeper,/turf/simulated/floor/airless,/area)
|
||||
"iP" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iQ" = (/obj/machinery/computer/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iR" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area)
|
||||
"iS" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area)
|
||||
"iT" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iU" = (/obj/structure/stool/bed/chair{dir = 1},/mob/living/simple_animal/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iV" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area)
|
||||
"iW" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area)
|
||||
"iX" = (/obj/machinery/door/airlock/external,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iY" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate5)
|
||||
"iZ" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate5)
|
||||
"ja" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/spacebattle/syndicate5)
|
||||
"jb" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/awaymission/spacebattle/syndicate5)
|
||||
"jc" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate6)
|
||||
"jd" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/spacebattle/syndicate6)
|
||||
"je" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate6)
|
||||
"jf" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate6)
|
||||
"jg" = (/obj/machinery/computer/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate6)
|
||||
"jh" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate6)
|
||||
"ji" = (/obj/structure/stool/bed/chair{dir = 1},/mob/living/simple_animal/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate6)
|
||||
"jj" = (/obj/machinery/door/airlock/external,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate6)
|
||||
"jk" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate6)
|
||||
"jl" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate6)
|
||||
"jm" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/spacebattle/syndicate6)
|
||||
"jn" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/awaymission/spacebattle/syndicate6)
|
||||
"jo" = (/turf/simulated/floor/plating/airless/asteroid,/area)
|
||||
"jp" = (/turf/simulated/wall/mineral{tag = "icon-plasma6"; icon_state = "plasma6"},/area/awaymission/spacebattle/secret)
|
||||
"jq" = (/turf/simulated/wall/mineral{tag = "icon-plasma12"; icon_state = "plasma12"},/area/awaymission/spacebattle/secret)
|
||||
"jr" = (/turf/simulated/wall/mineral{tag = "icon-plasma10"; icon_state = "plasma10"},/area/awaymission/spacebattle/secret)
|
||||
"js" = (/turf/simulated/wall/mineral{tag = "icon-plasma3"; icon_state = "plasma3"},/area/awaymission/spacebattle/secret)
|
||||
"jt" = (/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
"ju" = (/turf/simulated/wall/mineral{tag = "icon-plasma1"; icon_state = "plasma1"},/area/awaymission/spacebattle/secret)
|
||||
"jv" = (/obj/machinery/door/airlock/plasma,/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
"jw" = (/obj/item/clothing/suit/space/rig/wizard,/obj/item/clothing/head/helmet/space/rig/wizard,/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
"jx" = (/turf/simulated/wall/mineral{tag = "icon-plasma2"; icon_state = "plasma2"},/area/awaymission/spacebattle/secret)
|
||||
"jy" = (/turf/simulated/wall/mineral{tag = "icon-plasma5"; icon_state = "plasma5"},/area/awaymission/spacebattle/secret)
|
||||
"jz" = (/turf/simulated/wall/mineral{tag = "icon-plasma9"; icon_state = "plasma9"},/area/awaymission/spacebattle/secret)
|
||||
|
||||
(1,1,1) = {"
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@@ -631,44 +630,44 @@ abababababababababababababababababababababababababababababababababababababababab
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ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiDababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiEababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiDabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiFababababababiDiGabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiDiHababababababiHiFiGababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiDiIiIiIiIiDabiDiIiIiIiFababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiDiIiIiJiIiIiDabiDiIiIiFababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababiKiIiLiIiIiIiIiDiIiIiIiKababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababiKiIiIiIiIiIiIiIiIiLiIiKababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababiFiIiIiIiIiIiIiIiIiIiIiFababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiMiNiNiNiNiNiNiOababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababiFiPiIiIiIiIiIiIiIiIiHiFababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiMiNiQiRiQiQiRiQiNiOabababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababiDabababiSiFiHiIiIiIiIiIiIiHiFiTababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiMiNiUiQiViQiQiViQiUiNiOababababababababababababababababababababababababaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababiSiFiHiIiIiIiIiHiFiTabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiNiQiQiQiQiQiQiQiQiQiQiNababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababiSiFiWiWiWiWiFiTababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiNiQiQiQiQiQiQiQiQiQiQiNababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababiSiXiXiXiXiTabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiYiQiQiQiQiQiQiQiQiQiQiYababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiYiQiQiQiQiQiQiQiQiQiQiYababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiNiQiQiQiQiQiQiQiQiQiQiNababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiNiUiQiQiQiQiQiQiQiQiUiNababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiZiNiUiQiQiQiQiQiQiUiNjaababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiZiNiUiQiQiQiQiUiNjaabababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiZiNjbjbjbjbiNjaababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiZjcjcjcjcjaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiCababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiDababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiCabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiEababababababiCiFabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiCiGababababababiGiEiFababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiCiHiHiHiHiCabiCiHiHiHiEababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiCiHiHiIiHiHiCabiCiHiHiEababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababiJiHiKiHiHiHiHiCiHiHiHiJababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
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abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababiJiHiHiHiHiHiHiHiHiKiHiJababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababiEiHiHiHiHiHiHiHiHiHiHiEababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiLiMiMiMiMiMiMiNababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababiEiOiHiHiHiHiHiHiHiHiGiEababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiLiMiPiQiPiPiQiPiMiNabababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababiCabababiRiEiGiHiHiHiHiHiHiGiEiSababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiLiMiTiPiUiPiPiUiPiTiMiNababababababababababababababababababababababababaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababiRiEiGiHiHiHiHiGiEiSabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiMiPiPiPiPiPiPiPiPiPiPiMababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababiRiEiViViViViEiSababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiMiPiPiPiPiPiPiPiPiPiPiMababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababiRiWiWiWiWiSabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiXiPiPiPiPiPiPiPiPiPiPiXababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiXiPiPiPiPiPiPiPiPiPiPiXababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
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abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiMiPiPiPiPiPiPiPiPiPiPiMababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiMiTiPiPiPiPiPiPiPiPiTiMababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiYiMiTiPiPiPiPiPiPiTiMiZababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiYiMiTiPiPiPiPiTiMiZabababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiYiMjajajajaiMiZababababababababababababababababababababababababababaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababiYjbjbjbjbiZababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
ababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
@@ -681,19 +680,19 @@ ababababababababababababababababababababababababababababababababababababaaaaaaaa
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababaaaaaaababababababababababababababababababababababababababababababababababababjdjejejejejejejfababababababababababababababababababababababababababababababaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababaaaaaaaaaaababababababababababababababababababababababababababababababababababjdjejgjhjgjgjhjgjejfabababababababababababababababababababababaaaaaaaaaaabababaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababaaaaaaaaaaabababababababababababababababababababababababababababababababababjdjejijgjjjgjgjjjgjijejfababababababababababababababababababababaaaaaaaaaaabababaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababaaaaaaaaaaabababababababababababababababababababababababababababababababababjejgjgjgjgjgjgjgjgjgjgjeababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababaaaaaaaaaaabababababababababababababababababababababababababababababababababjejgjgjgjgjgjgjgjgjgjgjeababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjkjgjgjgjgjgjgjgjgjgjgjkababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjkjgjgjgjgjgjgjgjgjgjgjkababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjejgjgjgjgjgjgjgjgjgjgjeababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
||||
abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjejijgjgjgjgjgjgjgjgjijeababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjljejijgjgjgjgjgjgjijejmabababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjljejijgjgjgjgjijejmababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
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abababababababababababababaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjljejnjnjnjnjejmabababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababab
|
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abababababababababababababaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjljojojojojmababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababaaaaaaababababababababababababababababababababababababababababababababababababjcjdjdjdjdjdjdjeababababababababababababababababababababababababababababababaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababaaaaaaaaaaababababababababababababababababababababababababababababababababababjcjdjfjgjfjfjgjfjdjeabababababababababababababababababababababaaaaaaaaaaabababaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababaaaaaaaaaaabababababababababababababababababababababababababababababababababjcjdjhjfjijfjfjijfjhjdjeababababababababababababababababababababaaaaaaaaaaabababaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababaaaaaaaaaaabababababababababababababababababababababababababababababababababjdjfjfjfjfjfjfjfjfjfjfjdababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababaaaaaaaaaaabababababababababababababababababababababababababababababababababjdjfjfjfjfjfjfjfjfjfjfjdababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjjjfjfjfjfjfjfjfjfjfjfjjababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjjjfjfjfjfjfjfjfjfjfjfjjababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjdjfjfjfjfjfjfjfjfjfjfjdababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjdjhjfjfjfjfjfjfjfjfjhjdababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjkjdjhjfjfjfjfjfjfjhjdjlabababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
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abababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjkjdjhjfjfjfjfjhjdjlababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababab
|
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abababababababababababababaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjkjdjmjmjmjmjdjlabababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjkjnjnjnjnjlababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababab
|
||||
@@ -709,41 +708,41 @@ abababababababababababababababababababababababababababababababababababababababab
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababjpjpjpjpjpjpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaajpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaajpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaajpjpjpjpjpjpaaaaaaaaaaaaaaaaaaaaaa
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajpaaaaaaaaaaaaaaaaaaaaaa
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajpaaaaaaaaaaaaaaaaaaaaaa
|
||||
ababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajpaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajpaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajpaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajpaaaaaaaaaaaaaaaaaaaaaa
|
||||
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