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Even more action button updates (#16510)
* Update action buttons up to tgstation/tgstation/pull/29379 * Update action buttons up to tgstation/tgstation/pull/48669 * Some dead signals and stuff
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@@ -35,8 +35,8 @@
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var/max_pressure_protection // Set this variable if the item protects its wearer against high pressures below an upper bound. Keep at null to disable protection.
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var/min_pressure_protection // Set this variable if the item protects its wearer against low pressures above a lower bound. Keep at null to disable protection. 0 represents protection against hard vacuum.
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var/list/actions = list() //list of /datum/action's that this item has.
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var/list/actions_types = list() //list of paths of action datums to give to the item on New().
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var/list/actions //list of /datum/action's that this item has.
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var/list/actions_types //list of paths of action datums to give to the item on New().
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//This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc.
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//It should be used purely for appearance. For gameplay effects caused by items covering body parts, use body_parts_covered.
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@@ -335,8 +335,7 @@
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if(zoom)
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zoom() //binoculars, scope, etc
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appearance_flags &= ~NO_CLIENT_COLOR
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for(var/X in actions)
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var/datum/action/A = X
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for(var/datum/action/A as anything in actions)
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A.Remove(user)
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// called just as an item is picked up (loc is not yet changed)
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