Makes water related changes shorter.

This commit is contained in:
lbnesquik
2018-10-13 09:40:35 +02:00
parent 523897c17c
commit 56ff73f57c
@@ -154,11 +154,9 @@
src.modules += new /obj/item/weapon/dogborg/pounce(src) //Pounce
src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src) //Emag. Not a big problem.
var/datum/matter_synth/water = new /datum/matter_synth()
var/datum/matter_synth/water = new /datum/matter_synth(500) //Starts full and has a max of 500
water.name = "Water reserves"
water.recharge_rate = 0
water.max_energy = 500
water.energy = 500 //Start full.
R.water_res = water
synths += water
@@ -224,11 +222,9 @@
src.modules += new /obj/item/weapon/shockpaddles/robot/hound(src) //Paws of life
src.emag = new /obj/item/weapon/dogborg/pounce(src) //Pounce
var/datum/matter_synth/water = new /datum/matter_synth()
var/datum/matter_synth/water = new /datum/matter_synth(500)
water.name = "Water reserves"
water.recharge_rate = 0
water.max_energy = 500
water.energy = 500 //Start full.
R.water_res = water
synths += water
@@ -275,11 +271,9 @@
src.modules += new /obj/item/weapon/dogborg/swordtail(src)
src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src)
var/datum/matter_synth/water = new /datum/matter_synth()
var/datum/matter_synth/water = new /datum/matter_synth(500)
water.name = "Water reserves"
water.recharge_rate = 0
water.max_energy = 500
water.energy = 500 //Start full.
R.water_res = water
synths += water
@@ -329,11 +323,9 @@
glass.recharge_rate = 0
glass.max_energy = 50000
glass.energy = 0
var/datum/matter_synth/water = new /datum/matter_synth()
var/datum/matter_synth/water = new /datum/matter_synth(500)
water.name = "Water reserves"
water.recharge_rate = 0
water.max_energy = 500
water.energy = 500 //Start full.
R.water_res = water
synths += metal
@@ -403,11 +395,9 @@
src.modules += new /obj/item/weapon/storage/part_replacer(src)
src.emag = new /obj/item/weapon/hand_tele(src)
var/datum/matter_synth/water = new /datum/matter_synth()
var/datum/matter_synth/water = new /datum/matter_synth(500)
water.name = "Water reserves"
water.recharge_rate = 0
water.max_energy = 500
water.energy = 500 //Start full.
R.water_res = water
synths += water
@@ -478,11 +468,9 @@
plastic.recharge_rate = 50
plastic.max_energy = 50000
plastic.energy = 5000
var/datum/matter_synth/water = new /datum/matter_synth()
var/datum/matter_synth/water = new /datum/matter_synth(500)
water.name = "Water reserves"
water.recharge_rate = 0
water.max_energy = 500
water.energy = 500 //Start full.
R.water_res = water
var/datum/matter_synth/wire = new /datum/matter_synth/wire()