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Voidsuit Additions
- Adds a Captain's voidsuit for the Captain, replaces the old Colony Director armor. - Adds a Prototype Voidsuit. Currently has mercenary voidsuit stats and does not spawn in anywhere. - Adds new cyclers for the new voidsuits.
This commit is contained in:
@@ -1165,6 +1165,31 @@
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suit.item_state = "rig-pilot2"
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suit.item_state_slots[slot_r_hand_str] = "sec_voidsuitTG"
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suit.item_state_slots[slot_l_hand_str] = "sec_voidsuitTG"
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//VOREStation Addition Start
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if("Captain")
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if(helmet)
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helmet.name = "captain voidsuit helmet"
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helmet.icon_state = "capvoid"
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helmet.item_state = "capvoid"
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if(suit)
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suit.name = "captain voidsuit"
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suit.icon_state = "capsuit_void"
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suit.item_state = "capsuit_void"
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suit.item_state_slots[slot_r_hand_str] = "wiz_voidsuit"
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suit.item_state_slots[slot_l_hand_str] = "wiz_voidsuit"
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if("Prototype")
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if(helmet)
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helmet.name = "prototype voidsuit helmet"
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helmet.icon_state = "hosproto"
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helmet.item_state = "hosproto"
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if(suit)
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suit.name = "prototype voidsuit"
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suit.icon_state = "hosproto_void"
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suit.item_state = "hosproto_void"
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suit.item_state_slots[slot_r_hand_str] = "sec_voidsuitTG"
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suit.item_state_slots[slot_l_hand_str] = "sec_voidsuitTG"
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//VOREStation Addition End
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if(helmet) helmet.name = "refitted [helmet.name]"
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@@ -1,5 +1,5 @@
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/obj/machinery/suit_cycler
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departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control","Exploration","Pilot Blue","Pilot")
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departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control","Exploration","Pilot Blue","Pilot","Captain","Prototype")
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species = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_VULPKANIN)
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// Old Exploration is too WIP to use right now
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@@ -9,3 +9,15 @@
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/obj/machinery/suit_cycler/pilot
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req_access = list(access_pilot)
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/obj/machinery/suit_cycler/captain
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name = "Captain suit cycler"
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model_text = "Captain"
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req_access = list(access_captain)
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departments = list("Captain")
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/obj/machinery/suit_cycler/prototype
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name = "Prototype suit cycler"
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model_text = "Prototype"
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req_access = list(access_cent_specops)
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departments = list("Prototype")
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@@ -1,3 +1,28 @@
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/obj/item/clothing/head/helmet/space/void/captain
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name = "\improper director helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. This model sacrifices mobility for even more armor."
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icon_state = "capvoid"
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item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
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armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
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/obj/item/clothing/suit/space/void/captain
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name = "\improper director armor"
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desc = "A special suit that protects against hazardous, low pressure environments. This model sacrifices mobility for even more armor."
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icon_state = "capsuit_void"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
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slowdown = 1.5
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armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
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/obj/item/clothing/head/helmet/space/void/merc/prototype
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name = "\improper prototype voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. This is an advanced model commonly used by militaries and emergency response."
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icon_state = "hosproto"
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/obj/item/clothing/suit/space/void/merc/prototype
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name = "\improper prototype voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. This is an advanced model commonly used by militaries and emergency response."
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icon_state = "hosproto_void"
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/obj/item/clothing/head/helmet/space/void/merc/odst
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name = "\improper ODST Helmet"
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desc = "<i>\"... we are glad to plunge feet first into hell in the knowledge that we will rise.\"</i>"
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@@ -7,6 +32,7 @@
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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light_overlay = "helmet_light_dual"
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species_restricted = null
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/*/obj/item/clothing/head/helmet/space/void/merc/odst/jertheace // Given to Acacius during an event. Save this for use in events.
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name = "\improper Ace's ODST Helmet"
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@@ -23,4 +49,5 @@
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item_state = "odst"
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item_state_slots = null
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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species_restricted = null
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@@ -6880,6 +6880,7 @@
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/obj/machinery/light/small{
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dir = 4
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},
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/obj/machinery/suit_cycler/captain,
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/turf/simulated/floor/wood,
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/area/crew_quarters/captain)
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"aln" = (
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@@ -31217,8 +31218,6 @@
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/obj/structure/table/rack,
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/obj/item/weapon/tank/jetpack/oxygen,
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/obj/item/clothing/mask/gas,
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/obj/item/clothing/suit/armor/captain,
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/obj/item/clothing/head/helmet/space/capspace,
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/obj/structure/window/reinforced,
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/obj/structure/window/reinforced{
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dir = 1
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@@ -31233,6 +31232,8 @@
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dir = 8;
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health = 1e+006
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},
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/obj/item/clothing/head/helmet/space/void/captain,
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/obj/item/clothing/suit/space/void/captain,
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/turf/simulated/floor/wood,
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/area/crew_quarters/captain)
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"bag" = (
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