Voidsuit Additions

- Adds a Captain's voidsuit for the Captain, replaces the old Colony Director armor.
- Adds a Prototype Voidsuit. Currently has mercenary voidsuit stats and does not spawn in anywhere.
- Adds new cyclers for the new voidsuits.
This commit is contained in:
Unknown
2020-04-02 14:59:19 -04:00
parent eef0721894
commit 575ac1018a
4 changed files with 69 additions and 4 deletions
@@ -1,3 +1,28 @@
/obj/item/clothing/head/helmet/space/void/captain
name = "\improper director helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. This model sacrifices mobility for even more armor."
icon_state = "capvoid"
item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/suit/space/void/captain
name = "\improper director armor"
desc = "A special suit that protects against hazardous, low pressure environments. This model sacrifices mobility for even more armor."
icon_state = "capsuit_void"
item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
slowdown = 1.5
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/merc/prototype
name = "\improper prototype voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. This is an advanced model commonly used by militaries and emergency response."
icon_state = "hosproto"
/obj/item/clothing/suit/space/void/merc/prototype
name = "\improper prototype voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. This is an advanced model commonly used by militaries and emergency response."
icon_state = "hosproto_void"
/obj/item/clothing/head/helmet/space/void/merc/odst
name = "\improper ODST Helmet"
desc = "<i>\"... we are glad to plunge feet first into hell in the knowledge that we will rise.\"</i>"
@@ -7,6 +32,7 @@
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
light_overlay = "helmet_light_dual"
species_restricted = null
/*/obj/item/clothing/head/helmet/space/void/merc/odst/jertheace // Given to Acacius during an event. Save this for use in events.
name = "\improper Ace's ODST Helmet"
@@ -23,4 +49,5 @@
item_state = "odst"
item_state_slots = null
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
species_restricted = null