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Voidsuit Additions
- Adds a Captain's voidsuit for the Captain, replaces the old Colony Director armor. - Adds a Prototype Voidsuit. Currently has mercenary voidsuit stats and does not spawn in anywhere. - Adds new cyclers for the new voidsuits.
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@@ -1,3 +1,28 @@
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/obj/item/clothing/head/helmet/space/void/captain
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name = "\improper director helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. This model sacrifices mobility for even more armor."
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icon_state = "capvoid"
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item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
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armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
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/obj/item/clothing/suit/space/void/captain
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name = "\improper director armor"
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desc = "A special suit that protects against hazardous, low pressure environments. This model sacrifices mobility for even more armor."
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icon_state = "capsuit_void"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
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slowdown = 1.5
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armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
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/obj/item/clothing/head/helmet/space/void/merc/prototype
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name = "\improper prototype voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. This is an advanced model commonly used by militaries and emergency response."
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icon_state = "hosproto"
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/obj/item/clothing/suit/space/void/merc/prototype
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name = "\improper prototype voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. This is an advanced model commonly used by militaries and emergency response."
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icon_state = "hosproto_void"
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/obj/item/clothing/head/helmet/space/void/merc/odst
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name = "\improper ODST Helmet"
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desc = "<i>\"... we are glad to plunge feet first into hell in the knowledge that we will rise.\"</i>"
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@@ -7,6 +32,7 @@
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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light_overlay = "helmet_light_dual"
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species_restricted = null
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/*/obj/item/clothing/head/helmet/space/void/merc/odst/jertheace // Given to Acacius during an event. Save this for use in events.
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name = "\improper Ace's ODST Helmet"
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@@ -23,4 +49,5 @@
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item_state = "odst"
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item_state_slots = null
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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species_restricted = null
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