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Allows 'escaping' sleepers, among other things
Added some helper procs for stasis things, and also allows using grabs on sleepers like the advanced scanner because that inconsistency between the machines was bothering me.
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@@ -37,7 +37,7 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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// Takes care blood loss and regeneration
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/mob/living/carbon/human/handle_blood()
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if(in_stasis)
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if(inStasisNow())
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return
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if(!should_have_organ(O_HEART))
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