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Completes the /datum/component/shadekin work (#17895)
* Makes shadekin a component * Update shadekin.dm * Update human.dm * a * i love typos * Update life.dm * guh * Upports the shadekin stuff Also fixes an 8 year bug where the ability master would delete itself * boh * flashlight flickering * flickery * Update flashlight.dm * i hate lightcode * no clue * reenable * more changes * evil * Update living.dm * simplekin fix * yeah * maw fixes
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@@ -283,3 +283,41 @@
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emote_message_1p_target = "You prbt at TARGET."
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emote_message_3p_target = "prbts at TARGET."
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emote_sound = 'sound/voice/prbt.ogg'
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//Some Spooky sounds.
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/decl/emote/audible/evil_laugh
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key = "evillaugh"
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emote_message_3p = "laughs!"
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emote_sound = 'sound/mob/spooky/laugh.ogg'
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/decl/emote/audible/evil_no
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key = "evilno"
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emote_message_3p = "says no!"
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emote_sound = 'sound/mob/spooky/no.ogg'
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/decl/emote/audible/evil_breathing
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key = "evilbreath"
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emote_message_3p = "breaths heavily!"
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emote_sound = 'sound/mob/spooky/breath1.ogg'
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/decl/emote/audible/evil_breathing_2
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key = "evilbreath2"
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emote_message_3p = "breaths heavily!"
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emote_sound = 'sound/mob/spooky/breath2.ogg'
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/decl/emote/audible/goodripsound
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key = "goodripsound"
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emote_message_3p = "drips goo."
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/decl/emote/audible/goodripsound/do_extra(var/mob/user)
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..()
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var/goo_sounds = list (
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'sound/mob/spooky/decay1.ogg',
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'sound/mob/spooky/decay2.ogg',
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'sound/mob/spooky/decay3.ogg',
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'sound/mob/spooky/corrosion1.ogg',
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'sound/mob/spooky/corrosion2.ogg',
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'sound/mob/spooky/corrosion3.ogg'
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)
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var/sound = pick(goo_sounds)
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playsound(user.loc, sound, 100, 1)
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@@ -331,3 +331,18 @@
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/decl/emote/visible/tilt
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key = "tilt"
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emote_message_3p = "tilts USER_THEIR head."
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/decl/emote/visible/goodrip
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key = "goodrip"
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emote_message_3p = "drips goo."
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/decl/emote/visible/goodrip/do_extra(var/mob/user)
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..()
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new /obj/effect/decal/cleanable/blood/oil(user)
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var/goo_sounds = list (
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'sound/mob/spooky/decay1.ogg',
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'sound/mob/spooky/decay2.ogg',
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'sound/mob/spooky/decay3.ogg'
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)
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var/sound = pick(goo_sounds)
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playsound(user.loc, sound, 100, 1)
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@@ -27,15 +27,12 @@
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if(world.time < next_emote)
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to_chat(src, span_warning("You cannot use another emote yet."))
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return
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//VOREStation Addition Start
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if(forced_psay)
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pme(message)
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return
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if(autowhisper)
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return me_verb_subtle(message)
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//VOREStation Addition End
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if(act == "help")
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if(world.time >= next_emote_refresh)
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var/list/usable_emotes = list()
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