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Merge pull request #13767 from Heroman3003/lang-autosay
Fixes a few bugs/runtimes
This commit is contained in:
@@ -81,31 +81,6 @@
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frame_class = FRAME_CLASS_MACHINE
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frame_size = 4
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/datum/frame/frame_types/oven
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name = "Oven"
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frame_class = FRAME_CLASS_MACHINE
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frame_size = 4
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/datum/frame/frame_types/fryer
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name = "Fryer"
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frame_class = FRAME_CLASS_MACHINE
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frame_size = 4
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/datum/frame/frame_types/grill
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name = "Grill"
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frame_class = FRAME_CLASS_MACHINE
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frame_size = 4
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/datum/frame/frame_types/cerealmaker
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name = "Cereal Maker"
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frame_class = FRAME_CLASS_MACHINE
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frame_size = 4
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/datum/frame/frame_types/candymachine
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name = "Candy Machine"
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frame_class = FRAME_CLASS_MACHINE
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frame_size = 4
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/datum/frame/frame_types/fax
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name = "Fax"
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frame_class = FRAME_CLASS_MACHINE
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@@ -221,7 +196,7 @@
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frame_style = FRAME_STYLE_WALL
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x_offset = 28
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y_offset = 28
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/datum/frame/frame_types/arfgs
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name = "ARF Generator"
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frame_class = FRAME_CLASS_MACHINE
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@@ -322,7 +322,7 @@ GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
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GLOB.autospeaker.SetName(from)
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Broadcast_Message(connection, GLOB.autospeaker,
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0, "*garbled automated announcement*", src,
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message_to_multilingual(message), from, "Automated Announcement", from, "synthesized voice",
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message_to_multilingual(message, GLOB.all_languages[LANGUAGE_GALCOM]), from, "Automated Announcement", from, "synthesized voice",
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DATA_FAKE, 0, zlevels, connection.frequency, states) //VOREStation Edit
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// Interprets the message mode when talking into a radio, possibly returning a connection datum
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@@ -16,7 +16,7 @@
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name = T_BOARD("oven")
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desc = "The circuitboard for an oven."
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build_path = /obj/machinery/appliance/cooker/oven
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board_type = new /datum/frame/frame_types/oven
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board_type = new /datum/frame/frame_types/machine
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matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 3,
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@@ -27,17 +27,17 @@
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name = T_BOARD("deep fryer")
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desc = "The circuitboard for a deep fryer."
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build_path = /obj/machinery/appliance/cooker/fryer
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board_type = new /datum/frame/frame_types/fryer
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board_type = new /datum/frame/frame_types/machine
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 3,
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/obj/item/weapon/stock_parts/scanning_module = 1,
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/obj/item/weapon/stock_parts/matter_bin = 2)
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/obj/item/weapon/circuitboard/grill
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name = T_BOARD("grill")
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desc = "The circuitboard for an industrial grill."
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build_path = /obj/machinery/appliance/cooker/grill
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board_type = new /datum/frame/frame_types/grill
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board_type = new /datum/frame/frame_types/machine
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 3,
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/obj/item/weapon/stock_parts/scanning_module = 1,
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@@ -47,7 +47,7 @@
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name = T_BOARD("cereal maker")
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desc = "The circuitboard for a cereal maker."
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build_path = /obj/machinery/appliance/mixer/cereal
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board_type = new /datum/frame/frame_types/cerealmaker
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board_type = new /datum/frame/frame_types/machine
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 3,
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/obj/item/weapon/stock_parts/scanning_module = 1,
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@@ -57,7 +57,7 @@
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name = T_BOARD("candy machine")
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desc = "The circuitboard for a candy machine."
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build_path = /obj/machinery/appliance/mixer/candy
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board_type = new /datum/frame/frame_types/candymachine
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board_type = new /datum/frame/frame_types/machine
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 3,
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/obj/item/weapon/stock_parts/scanning_module = 1,
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@@ -1605,27 +1605,27 @@ shaved
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icon_state = "facial_dwarf"
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/datum/sprite_accessory/facial_hair/threeOclock
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name = "3 O'clock Shadow"
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name = "3 O-clock Shadow"
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icon_state = "facial_3oclock"
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/datum/sprite_accessory/facial_hair/threeOclockstache
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name = "3 O'clock Shadow and Moustache"
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name = "3 O-clock Shadow and Moustache"
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icon_state = "facial_3oclockmoustache"
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/datum/sprite_accessory/facial_hair/fiveOclock
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name = "5 O'clock Shadow"
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name = "5 O-clock Shadow"
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icon_state = "facial_5oclock"
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/datum/sprite_accessory/facial_hair/fiveOclockstache
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name = "5 O'clock Shadow and Moustache"
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name = "5 O-clock Shadow and Moustache"
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icon_state = "facial_5oclockmoustache"
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/datum/sprite_accessory/facial_hair/sevenOclock
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name = "7 O'clock Shadow"
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name = "7 O-clock Shadow"
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icon_state = "facial_7oclock"
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/datum/sprite_accessory/facial_hair/sevenOclockstache
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name = "7 O'clock Shadow and Moustache"
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name = "7 O-clock Shadow and Moustache"
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icon_state = "facial_7oclockmoustache"
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/datum/sprite_accessory/facial_hair/mutton
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@@ -571,7 +571,7 @@
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var/desc = "You should not see this..."
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/datum/sprite_accessory/hair_accessory/verie_hair_glow
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name = "verie's hair glow"
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name = "veries hair glow"
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desc = ""
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icon_state = "verie_hair_glow"
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ignores_lighting = 1
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