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Adding blood to humans.
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@@ -365,15 +365,6 @@ its easier to just keep the beam vertical.
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blood_color = "#A10808"
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if (M.species)
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blood_color = M.species.blood_color
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//adding blood to humans
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else if (istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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//if this blood isn't already in the list, add it
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if(blood_DNA[H.dna.unique_enzymes])
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return 0 //already bloodied with this blood. Cannot add more.
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blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
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H.update_inv_gloves() //handles bloody hands overlays and updating
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return 1 //we applied blood to the item
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return
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/atom/proc/add_vomit_floor(mob/living/carbon/M as mob, var/toxvomit = 0)
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@@ -1106,6 +1106,7 @@
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if(blood_DNA[M.dna.unique_enzymes])
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return 0 //already bloodied with this blood. Cannot add more.
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blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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hand_blood_color = blood_color
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src.update_inv_gloves() //handles bloody hands overlays and updating
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verbs += /mob/living/carbon/human/proc/bloody_doodle
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return 1 //we applied blood to the item
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