Update shock_maul.dm

message cleanup
This commit is contained in:
Killian
2023-04-10 01:45:39 +01:00
parent 6105365066
commit 5c1bdee75e
@@ -176,13 +176,13 @@
if(!status && bcell && bcell.charge >= hitcost)
if(do_after(user, 2 SECONDS))
status = 1
to_chat(user, "<span class='notice'>You charge \the [src]. <b>It's hammer time.</b></span>")
user.visible_message("<span class='warning'>[user] charges \the [src]!</span>","<span class='warning'>You charge \the [src]. <b>It's hammer time!</b></span>")
playsound(src, "sparks", 75, 1, -1)
update_held_icon()
force *= charge_force_mult
else if(status)
status = 0
to_chat(user, "<span class='notice'>\The [src] is now off.</span>")
user.visible_message("<span class='notice'>[user] safely disengages \the [src]'s power fifeld.</span>","<span class='notice'>\The [src] is now off.</span>")
update_held_icon()
playsound(src, "sparks", 75, 1, -1)
if(!bcell)
@@ -208,7 +208,7 @@
target.Weaken(weaken_force)
status = 0
visible_message("<span class='warning'>\The [src] discharges with a thunderous crackle!</span>")
user.visible_message("<span class='warning'>\The [src] discharges with a thunderous, hair-raising crackle!</span>")
playsound(src, "sparks", 75, 1, -1)
update_held_icon()
powercheck(hitcost)