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Merge pull request #10612 from VOREStation/Arokha/suitdisp
Ports suit dispenser from /vg/
This commit is contained in:
@@ -0,0 +1,465 @@
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//////////////////////////////////////
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// GEAR DISPENSER UNIT ///////////////
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//////////////////////////////////////
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#define GD_BUSY 1 // the dispenser is busy.
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#define GD_ONEITEM 2 // only one type of suit comes out of this dispenser.
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#define GD_NOGREED 4 // no-one is allowed more than one item from this TYPE of dispenser unless emagged
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#define GD_UNLIMITED 8 // will not deplete amount when gear is taken
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var/list/dispenser_presets = list()
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// Standard generic item list
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/datum/gear_disp
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var/name = "gear"
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var/list/to_spawn
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var/amount = 0
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var/list/req_one_access
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/datum/gear_disp/proc/allowed(var/mob/living/carbon/human/user)
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if(LAZYLEN(req_one_access))
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var/accesses = user.GetAccess()
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return has_access(null, req_one_access, accesses)
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return 1
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/datum/gear_disp/proc/spawn_gear(var/turf/T, var/mob/living/carbon/human/user)
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var/list/spawned = list()
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for(var/O in to_spawn)
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spawned += new O(T)
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return spawned
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// For fluff/custom items
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/datum/gear_disp/custom
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name = "custom"
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// Can do either/or of these
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var/ckey_allowed
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var/character_allowed
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/datum/gear_disp/custom/allowed(var/mob/living/carbon/human/user)
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if(ckey_allowed && user.ckey != ckey_allowed)
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return 0
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if(character_allowed && user.real_name != character_allowed)
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return 0
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return ..()
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/datum/gear_disp/trash
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name = "???"
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to_spawn = list(/obj/random/trash)
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amount = 50
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// Voidsuits can have bits jammed onto them
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/datum/gear_disp/voidsuit
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//var/list/to_spawn // Put other stuff that ISN'T one of the below
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var/voidsuit_type
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var/voidhelmet_type
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var/magboots_type
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var/life_support = TRUE // try to spawn a tank or suit cooler
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var/refit = TRUE // should we adapt this to the user's species
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/datum/gear_disp/voidsuit/spawn_gear(var/turf/T, var/mob/living/carbon/human/user)
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ASSERT(voidsuit_type)
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. = ..()
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if(voidsuit_type && !ispath(voidsuit_type, /obj/item/clothing/suit/space/void))
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error("[src] can't spawn type [voidsuit_type] as a voidsuit")
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return
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if(voidhelmet_type && !ispath(voidhelmet_type, /obj/item/clothing/head/helmet/space/void))
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error("[src] can't spawn type [voidsuit_type] as a voidhelmet")
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return
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if(magboots_type && !ispath(magboots_type, /obj/item/clothing/shoes/magboots))
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error("[src] can't spawn type [magboots_type] as magboots")
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return
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var/obj/item/clothing/suit/space/void/voidsuit
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var/obj/item/clothing/head/helmet/space/void/voidhelmet
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var/obj/item/clothing/shoes/magboots/magboots
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var/spawned = list()
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voidsuit = new voidsuit_type(T)
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spawned += voidsuit
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// If we're supposed to make a helmet
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if(voidhelmet_type)
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// The coder may not have realized this type spawns its own helmet
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if(voidsuit.helmet)
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error("[src] created a voidsuit [voidsuit] and wants to add a helmet but it already has one")
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else
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voidhelmet = new voidhelmet_type(voidsuit)
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voidsuit.helmet = voidhelmet
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spawned += voidhelmet
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// If we're supposed to make boots
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if(magboots_type)
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// The coder may not have realized thist ype spawns its own boots
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if(voidsuit.boots)
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error("[src] created a voidsuit [voidsuit] and wants to add a helmet but it already has one")
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else
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magboots = new magboots_type(voidsuit)
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voidsuit.boots = magboots
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spawned += magboots
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if(refit)
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voidsuit.refit_for_species(user.species?.get_bodytype()) // does helmet and boots if they're attached
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if(life_support)
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if(user.isSynthetic())
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if(voidsuit.cooler)
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error("[src] created a voidsuit [voidsuit] and wants to add a suit cooler but it already has one")
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else
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var/obj/item/life_support = new /obj/item/device/suit_cooling_unit(voidsuit)
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voidsuit.cooler = life_support
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spawned += life_support
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else if(user.species?.breath_type)
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if(voidsuit.tank)
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error("[src] created a voidsuit [voidsuit] and wants to add a tank but it already has one")
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else
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//Create a tank (if such a thing exists for this species)
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var/tanktext = "/obj/item/weapon/tank/" + "[user.species?.breath_type]"
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var/obj/item/weapon/tank/tankpath = text2path(tanktext)
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if(tankpath)
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var/obj/item/life_support = new tankpath(voidsuit)
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voidsuit.tank = life_support
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spawned += life_support
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else
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voidsuit.audible_message("Dispenser warning: Unable to locate suitable airtank for user.")
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. += spawned
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// For fluff/custom voidsuits
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/datum/gear_disp/voidsuit/custom
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name = "custom voidsuit"
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// Can do either/or of these
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var/ckey_allowed
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var/character_allowed
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/datum/gear_disp/voidsuit/custom/allowed(var/mob/living/carbon/human/user)
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if(ckey_allowed && user.ckey != ckey_allowed)
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return 0
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if(character_allowed && user.real_name != character_allowed)
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return 0
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return ..()
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// The dispenser itself
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/obj/machinery/gear_dispenser
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name = "gear dispenser"
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desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of equipment."
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icon = 'icons/obj/suitdispenser.dmi'
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icon_state = "geardispenser"
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anchored = 1
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density = 1
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var/list/dispenses = list(/datum/gear_disp/trash) // put your gear datums here!
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var/datum/gear_disp/one_setting
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var/global/list/gear_distributed_to = list()
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var/dispenser_flags = GD_NOGREED|GD_UNLIMITED
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//req_one_access = list(whatever) // Note that each gear datum can have access, too.
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/obj/machinery/gear_dispenser/custom/emag_act(remaining_charges, mob/user, emag_source)
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to_chat(user, "<span class='warning'>Your moral standards prevent you from emagging this machine!</span>")
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return -1 // Letting people emag this one would be bad times
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/obj/machinery/gear_dispenser/Initialize()
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. = ..()
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if(!gear_distributed_to["[type]"] && (dispenser_flags & GD_NOGREED))
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gear_distributed_to["[type]"] = list()
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var/list/real_gear_list = list()
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for(var/gear in dispenses)
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var/datum/gear_disp/S = new gear
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real_gear_list[S.name] = S
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if(one_setting)
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one_setting = new one_setting
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dispenses = real_gear_list
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/obj/machinery/gear_dispenser/attack_hand(var/mob/living/carbon/human/user)
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if(!can_use(user))
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return
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dispenser_flags |= GD_BUSY
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if(!(dispenser_flags & GD_ONEITEM))
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var/list/gear_list = get_gear_list(user)
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if(!LAZYLEN(gear_list))
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to_chat(user, "<span class='warning'>\The [src] doesn't have anything to dispense for you!</span>")
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dispenser_flags &= ~GD_BUSY
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return
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var/choice = input("Select equipment to dispense.", "Equipment Dispenser") as null|anything in gear_list
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if(!choice)
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dispenser_flags &= ~GD_BUSY
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return
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dispense(gear_list[choice],user)
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else
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dispense(one_setting,user)
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/obj/machinery/gear_dispenser/proc/can_use(var/mob/living/carbon/human/user)
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var/list/used_by = gear_distributed_to["[type]"]
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if(!istype(user))
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to_chat(user,"<span class='warning'>You can't use this!</span>")
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return 0
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if((dispenser_flags & GD_BUSY))
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to_chat(user,"<span class='warning'>Someone else is using this!</span>")
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return 0
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if((dispenser_flags & GD_ONEITEM) && !(dispenser_flags & GD_UNLIMITED) && !one_setting.amount)
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to_chat(user,"<span class='warning'>There's nothing in here!</span>")
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return 0
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if ((dispenser_flags & GD_NOGREED) && (user in used_by) && !emagged)
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to_chat(user,"<span class='warning'>You've already picked up your gear!</span>")
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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return 0
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if(emagged)
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audible_message("!'^&YouVE alreaDY pIC&$!Ked UP yOU%r Ge^!ar.")
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playsound(src, 'sound/machines/buzz-sigh.ogg', 100, 0)
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return 1
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// And finally
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if(allowed(user))
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return 1
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else
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to_chat(user,"<span class='warning'>Your access is rejected!</span>")
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playsound(src, 'sound/machines/buzz-sigh.ogg', 100, 0)
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return 0
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/obj/machinery/gear_dispenser/proc/get_gear_list(var/mob/living/carbon/human/user)
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if(emagged)
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return dispenses
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var/list/choices = list()
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for(var/choice in dispenses)
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var/datum/gear_disp/G = dispenses[choice]
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if(G.allowed(user))
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choices[choice] = G
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return choices
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/obj/machinery/gear_dispenser/proc/dispense(var/datum/gear_disp/S,var/mob/living/carbon/human/user,var/greet=TRUE)
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if(!S.amount && !(dispenser_flags & GD_UNLIMITED))
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to_chat(user,"<span class='warning'>There are no more [S.name]s left!</span>")
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dispenser_flags &= ~GD_BUSY
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return 1
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else if(!(dispenser_flags & GD_UNLIMITED))
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S.amount--
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if((dispenser_flags & GD_NOGREED) && !emagged)
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gear_distributed_to["[type]"] |= user
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flick("[icon_state]-scan",src)
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visible_message("\The [src] scans its user.", runemessage = "hums")
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sleep(30)
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flick("[icon_state]-dispense",src)
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dispenser_flags |= GD_BUSY
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sleep(15)
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dispenser_flags &= ~GD_BUSY
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var/turf/T = get_turf(src)
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if(!(S && T)) // in case we got destroyed while we slept
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return 1
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S.spawn_gear(T, user)
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if(emagged)
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emagged = FALSE
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if(greet && user && !user.stat) // in case we got destroyed while we slept
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to_chat(user,"<span class='notice'>[S.name] dispensing processed. Have a good day.</span>")
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/obj/machinery/gear_dispenser/proc/fit_for(var/obj/item/clothing/C, var/mob/living/carbon/human/H)
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if(!istype(C))
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error("Suit dispenser thought [C] was a clothing item")
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return
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C.refit_for_species(H.species?.get_bodytype())
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if(istype(C, /obj/item/clothing/suit/space/void))
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var/obj/item/clothing/suit/space/void/V = C
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V.helmet?.refit_for_species(H.species?.get_bodytype())
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/obj/machinery/gear_dispenser/emag_act(remaining_charges, mob/user, emag_source)
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. = ..()
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if(!emagged)
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emagged = TRUE
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visible_message("<span class='warning'>\The [user] slides a weird looking ID into \the [src]!</span>","<span class='warning'>You temporarily short the safety mechanisms.</span>")
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return 1
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// Just a different sprite
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/obj/machinery/gear_dispenser/suit
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name = "suit dispenser"
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desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of space suits."
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icon_state = "suitdispenser2"
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/obj/machinery/gear_dispenser/suit_old
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name = "duit dispenser"
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desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of space suits. An older model."
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icon_state = "suitdispenser"
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// For fluff/custom items
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/obj/machinery/gear_dispenser/custom
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name = "personal gear dispenser"
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/obj/machinery/gear_dispenser/custom/Initialize()
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dispenses = subtypesof(/datum/gear_disp/custom)
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. = ..()
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////////////////////////////// ERT SUIT DISPENSERS ///////////////////////////
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// Non-sealed armor
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/datum/gear_disp/ert/security_armor
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name = "Security (Armor)"
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to_spawn = list(/obj/item/clothing/suit/armor/vest/ert/security,/obj/item/clothing/head/helmet/ert/security)
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/datum/gear_disp/ert/medical_armor
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name = "Medical (Armor)"
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to_spawn = list(/obj/item/clothing/suit/armor/vest/ert/medical,/obj/item/clothing/head/helmet/ert/medical)
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/datum/gear_disp/ert/engineer_armor
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name = "Engineering (Armor)"
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to_spawn = list(/obj/item/clothing/suit/armor/vest/ert/engineer,/obj/item/clothing/head/helmet/ert/engineer)
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/*
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/datum/gear_disp/ert/commander_armor
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name = "Commander (Armor)"
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to_spawn = list(/obj/item/clothing/suit/armor/vest/ert/command,/obj/item/clothing/head/helmet/ert/command)
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amount = 1
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*/
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// Voidsuit versions
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/datum/gear_disp/voidsuit/ert/security_void
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name = "Security (Voidsuit)"
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voidsuit_type = /obj/item/clothing/suit/space/void/responseteam/security
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refit = TRUE
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magboots_type = /obj/item/clothing/shoes/magboots/adv
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/datum/gear_disp/voidsuit/ert/medical_void
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name = "Medical (Voidsuit)"
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voidsuit_type = /obj/item/clothing/suit/space/void/responseteam/medical
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refit = TRUE
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magboots_type = /obj/item/clothing/shoes/magboots/adv
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/datum/gear_disp/voidsuit/ert/engineer_void
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name = "Engineering (Voidsuit)"
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voidsuit_type = /obj/item/clothing/suit/space/void/responseteam/engineer
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refit = TRUE
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magboots_type = /obj/item/clothing/shoes/magboots/adv
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/*
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/datum/gear_disp/ert/commander_void
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name = "Commander (Voidsuit)"
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to_spawn = list(/obj/item/clothing/suit/space/void/responseteam/command)
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refit = TRUE
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amount = 1
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*/
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// Hardsuit versions
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/datum/gear_disp/ert/security_rig
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name = "Security (Hardsuit)"
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to_spawn = list(/obj/item/weapon/rig/ert/security)
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/datum/gear_disp/ert/medical_rig
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name = "Medical (Hardsuit)"
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to_spawn = list(/obj/item/weapon/rig/ert/medical)
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/datum/gear_disp/ert/engineer_rig
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name = "Engineering (Hardsuit)"
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to_spawn = list(/obj/item/weapon/rig/ert/engineer)
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/*
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/datum/gear_disp/ert/commander_rig
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name = "Commander (Hardsuit)"
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to_spawn = list(/obj/item/weapon/rig/ert)
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amount = 1
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*/
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/obj/machinery/gear_dispenser/suit/ert
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name = "ERT Suit Dispenser"
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desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of space suits. This one distribributes Emergency Responder space suits."
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icon_state = "suitdispenserERT"
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dispenses = list(
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/datum/gear_disp/ert/security_armor,
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/datum/gear_disp/ert/medical_armor,
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/datum/gear_disp/ert/engineer_armor,
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/datum/gear_disp/voidsuit/ert/security_void,
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/datum/gear_disp/voidsuit/ert/medical_void,
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/datum/gear_disp/voidsuit/ert/engineer_void,
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/datum/gear_disp/ert/security_rig,
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/datum/gear_disp/ert/medical_rig,
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/datum/gear_disp/ert/engineer_rig,
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)
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req_one_access = list(access_cent_specops)
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////////////////////////////// STATION SUIT DISPENSERS ///////////////////////////
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/datum/gear_disp/station/standard
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name = "Standard (Softsuit)"
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to_spawn = list(/obj/item/clothing/head/helmet/space, /obj/item/clothing/suit/space)
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/datum/gear_disp/voidsuit/station/security
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name = "Security (Voidsuit)"
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voidsuit_type = /obj/item/clothing/suit/space/void/security
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voidhelmet_type = /obj/item/clothing/head/helmet/space/void/security
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refit = TRUE
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req_one_access = list(access_brig)
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/datum/gear_disp/voidsuit/station/engineering
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name = "Engineering (Voidsuit)"
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voidsuit_type = /obj/item/clothing/suit/space/void/engineering
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voidhelmet_type = /obj/item/clothing/head/helmet/space/void/engineering
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refit = TRUE
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magboots_type = /obj/item/clothing/shoes/magboots
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||||
req_one_access = list(access_engine)
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||||
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||||
/datum/gear_disp/voidsuit/station/medical
|
||||
name = "Medical (Voidsuit)"
|
||||
voidsuit_type = /obj/item/clothing/suit/space/void/medical
|
||||
voidhelmet_type = /obj/item/clothing/head/helmet/space/void/medical
|
||||
refit = TRUE
|
||||
req_one_access = list(access_medical)
|
||||
|
||||
/datum/gear_disp/voidsuit/station/atmos
|
||||
name = "Atmos Technician (Voidsuit)"
|
||||
voidsuit_type = /obj/item/clothing/suit/space/void/atmos
|
||||
voidhelmet_type = /obj/item/clothing/head/helmet/space/void/atmos
|
||||
refit = TRUE
|
||||
req_one_access = list(access_atmospherics)
|
||||
|
||||
/datum/gear_disp/voidsuit/station/paramedic
|
||||
name = "Paramedic (Voidsuit)"
|
||||
voidsuit_type = /obj/item/clothing/suit/space/void/medical/emt
|
||||
voidhelmet_type = /obj/item/clothing/head/helmet/space/void/medical/emt
|
||||
refit = TRUE
|
||||
req_one_access = list(access_medical) // we don't have separate paramedic access
|
||||
|
||||
/datum/gear_disp/voidsuit/station/mining
|
||||
name = "Mining (Voidsuit)"
|
||||
voidsuit_type = /obj/item/clothing/suit/space/void/mining
|
||||
voidhelmet_type = /obj/item/clothing/head/helmet/space/void/mining
|
||||
refit = TRUE
|
||||
req_one_access = list(access_mining)
|
||||
|
||||
/obj/machinery/gear_dispenser/suit/station
|
||||
name = "Station Suit Dispenser"
|
||||
desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of space suits. This one is specialised towards station workers."
|
||||
dispenses = list(
|
||||
/datum/gear_disp/station/standard,
|
||||
/datum/gear_disp/voidsuit/station/security,
|
||||
/datum/gear_disp/voidsuit/station/engineering,
|
||||
/datum/gear_disp/voidsuit/station/medical,
|
||||
/datum/gear_disp/voidsuit/station/atmos,
|
||||
/datum/gear_disp/voidsuit/station/paramedic
|
||||
)
|
||||
|
||||
////////////////////////////// SOFT SUIT DISPENSERS ///////////////////////////
|
||||
/obj/machinery/gear_dispenser/suit/standard
|
||||
name = "Soft Suit Dispenser"
|
||||
desc = "An industrial U-Tak-It Dispenser unit designed to fetch a specific mass produced suit."
|
||||
dispenser_flags = GD_ONEITEM|GD_NOGREED|GD_UNLIMITED
|
||||
one_setting = /datum/gear_disp/station/standard
|
||||
|
||||
////////////////////////////// AUTOLOK SUIT DISPENSERS ///////////////////////////
|
||||
/datum/gear_disp/voidsuit/autolok
|
||||
name = "AutoLok Voidsuit"
|
||||
voidsuit_type = /obj/item/clothing/suit/space/void/autolok
|
||||
refit = FALSE // it autofits
|
||||
|
||||
/obj/machinery/gear_dispenser/suit/autolok
|
||||
name = "AutoLok Suit Dispenser"
|
||||
desc = "An industrial U-Tak-It Dispenser unit designed to fetch a specific AutoLok mass produced suit."
|
||||
icon_state = "suitdispenserAL"
|
||||
dispenser_flags = GD_ONEITEM|GD_NOGREED|GD_UNLIMITED
|
||||
one_setting = /datum/gear_disp/voidsuit/autolok
|
||||
@@ -275,6 +275,7 @@
|
||||
var/new_species = input("Please select a species to emulate.", "Shapeshifter Body") as null|anything in GLOB.playable_species
|
||||
if(new_species)
|
||||
impersonate_bodytype = new_species
|
||||
species?.base_species = new_species // Really though you better have a species
|
||||
regenerate_icons() //Expensive, but we need to recrunch all the icons we're wearing
|
||||
|
||||
////
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 27 KiB |
@@ -3679,10 +3679,8 @@
|
||||
/turf/simulated/floor/tiled/eris/dark/gray_perforated,
|
||||
/area/aro3/repair_bay)
|
||||
"DM" = (
|
||||
/obj/structure/closet/walllocker_double/north,
|
||||
/obj/item/weapon/tank/oxygen,
|
||||
/obj/item/device/suit_cooling_unit,
|
||||
/turf/simulated/floor/tiled/eris/dark/danger,
|
||||
/obj/machinery/gear_dispenser/suit/autolok,
|
||||
/turf/simulated/floor/tiled/eris/steel/panels,
|
||||
/area/aro3/eva_hall)
|
||||
"DQ" = (
|
||||
/obj/structure/bed/chair/sofa/black/left{
|
||||
@@ -4034,11 +4032,9 @@
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/aro3/medical)
|
||||
"Hc" = (
|
||||
/obj/structure/closet/autolok_wall{
|
||||
pixel_y = 32
|
||||
},
|
||||
/obj/machinery/gear_dispenser/suit/autolok,
|
||||
/turf/simulated/floor/tiled/eris/dark/danger,
|
||||
/area/aro3/eva_hall)
|
||||
/area/aro3/flight_deck)
|
||||
"Hd" = (
|
||||
/turf/simulated/wall/rpshull,
|
||||
/area/aro3/hallway_starboard)
|
||||
@@ -15373,7 +15369,7 @@ NC
|
||||
Ty
|
||||
To
|
||||
Ur
|
||||
Ov
|
||||
Hc
|
||||
Ov
|
||||
HE
|
||||
HE
|
||||
@@ -15470,7 +15466,7 @@ Xv
|
||||
Xj
|
||||
Xj
|
||||
lu
|
||||
Hc
|
||||
XF
|
||||
XF
|
||||
kc
|
||||
Nu
|
||||
@@ -16464,7 +16460,7 @@ KB
|
||||
Xj
|
||||
Xj
|
||||
lu
|
||||
Hc
|
||||
XF
|
||||
XF
|
||||
kc
|
||||
Nu
|
||||
|
||||
+119
-270
@@ -290,48 +290,11 @@
|
||||
/turf/simulated/floor/airless,
|
||||
/area/ship/ert/gunnery)
|
||||
"bI" = (
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/machinery/light/no_nightshift{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/grey,
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = -10;
|
||||
pixel_y = -10
|
||||
},
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = -8;
|
||||
pixel_y = -8
|
||||
},
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = -6;
|
||||
pixel_y = -6
|
||||
},
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = -4;
|
||||
pixel_y = -4
|
||||
},
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = -2;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/device/suit_cooling_unit,
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = 2;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = 4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = 6;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/device/suit_cooling_unit{
|
||||
pixel_x = 8;
|
||||
pixel_y = 8
|
||||
},
|
||||
/obj/structure/table/rack/steel,
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
"bJ" = (
|
||||
@@ -971,6 +934,43 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/mech_bay)
|
||||
"fJ" = (
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = -4
|
||||
},
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/weapon/storage/belt/medical/emt,
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = -4
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest,
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/effect/floor_decal/industrial/outline/grey,
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
"fP" = (
|
||||
/obj/structure/table/steel_reinforced,
|
||||
/obj/item/rig_module/chem_dispenser/combat,
|
||||
@@ -2359,63 +2359,44 @@
|
||||
/obj/item/weapon/storage/backpack/ert/engineer{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/engineer{
|
||||
pixel_y = -3
|
||||
/obj/item/clothing/gloves/yellow{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/engineer,
|
||||
/obj/item/clothing/suit/space/void/responseteam/engineer{
|
||||
pixel_y = 3
|
||||
/obj/item/clothing/gloves/yellow{
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/item/clothing/head/helmet/ert/engineer{
|
||||
pixel_y = -3
|
||||
/obj/item/clothing/gloves/yellow{
|
||||
pixel_y = 12
|
||||
},
|
||||
/obj/item/clothing/head/helmet/ert/engineer,
|
||||
/obj/item/clothing/head/helmet/ert/engineer{
|
||||
pixel_y = 3
|
||||
/obj/item/weapon/storage/backpack/ert/engineer{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/engineer{
|
||||
pixel_y = -3
|
||||
/obj/item/weapon/storage/backpack/ert/engineer{
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/engineer,
|
||||
/obj/item/clothing/suit/armor/vest/ert/engineer{
|
||||
pixel_y = 3
|
||||
/obj/item/weapon/storage/backpack/ert/engineer{
|
||||
pixel_y = 12
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
"pa" = (
|
||||
/obj/structure/table/steel_reinforced,
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = -4
|
||||
/obj/item/device/mapping_unit/ert{
|
||||
pixel_x = -6;
|
||||
pixel_y = -6
|
||||
},
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/weapon/storage/belt/medical/emt,
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/weapon/storage/belt/medical/emt{
|
||||
/obj/item/device/mapping_unit/ert{
|
||||
pixel_x = 6;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = -4
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest,
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/white_vest{
|
||||
/obj/item/device/mapping_unit/ert{
|
||||
pixel_x = -6;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/device/mapping_unit/ert{
|
||||
pixel_x = 6;
|
||||
pixel_y = -6
|
||||
},
|
||||
/obj/machinery/alarm/alarms_hidden{
|
||||
dir = 1;
|
||||
pixel_y = -26
|
||||
@@ -2440,29 +2421,17 @@
|
||||
/obj/item/weapon/storage/backpack/ert/medical{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/medical{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/medical,
|
||||
/obj/item/clothing/suit/space/void/responseteam/medical{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/grey,
|
||||
/obj/item/clothing/head/helmet/ert/medical{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/ert/medical,
|
||||
/obj/item/clothing/head/helmet/ert/medical{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/medical{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/medical,
|
||||
/obj/item/clothing/suit/armor/vest/ert/medical{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/machinery/light/no_nightshift,
|
||||
/obj/item/weapon/storage/backpack/ert/medical{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/weapon/storage/backpack/ert/medical{
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/item/weapon/storage/backpack/ert/medical{
|
||||
pixel_y = 12
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
"pf" = (
|
||||
@@ -2482,35 +2451,21 @@
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/ship/ert/med)
|
||||
"pn" = (
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/weapon/storage/backpack/ert/medical{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/weapon/storage/backpack/ert/medical,
|
||||
/obj/item/weapon/storage/backpack/ert/medical{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/medical{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/medical,
|
||||
/obj/item/clothing/suit/space/void/responseteam/medical{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/grey,
|
||||
/obj/item/clothing/head/helmet/ert/medical{
|
||||
pixel_y = -3
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/head/helmet/ert/medical,
|
||||
/obj/item/clothing/head/helmet/ert/medical{
|
||||
pixel_y = 3
|
||||
/obj/item/weapon/storage/belt/utility/chief/full,
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/medical{
|
||||
pixel_y = -3
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/medical,
|
||||
/obj/item/clothing/suit/armor/vest/ert/medical{
|
||||
pixel_y = 3
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
pixel_y = 6
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
@@ -2804,40 +2759,6 @@
|
||||
/obj/item/weapon/tool/crowbar,
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/mech_bay)
|
||||
"qa" = (
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/weapon/rig/ert/security{
|
||||
pixel_x = -2;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/weapon/rig/ert/security,
|
||||
/obj/item/weapon/rig/ert/security{
|
||||
pixel_x = 2;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/weapon/rig/ert/security{
|
||||
pixel_x = 4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/mech_bay)
|
||||
"qd" = (
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/weapon/rig/ert/engineer{
|
||||
pixel_x = -2;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/weapon/rig/ert/engineer,
|
||||
/obj/item/weapon/rig/ert/engineer{
|
||||
pixel_x = 2;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/weapon/rig/ert/engineer{
|
||||
pixel_x = 4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/mech_bay)
|
||||
"ql" = (
|
||||
/obj/structure/cable/yellow{
|
||||
d1 = 1;
|
||||
@@ -2850,20 +2771,6 @@
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/ship/ert/med)
|
||||
"qo" = (
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/weapon/rig/ert/medical{
|
||||
pixel_x = -2;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/weapon/rig/ert/medical,
|
||||
/obj/item/weapon/rig/ert/medical{
|
||||
pixel_x = 2;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/weapon/rig/ert/medical{
|
||||
pixel_x = 4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/mech_bay)
|
||||
"qt" = (
|
||||
@@ -3094,36 +3001,24 @@
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/med)
|
||||
"so" = (
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/weapon/storage/backpack/ert/security{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/weapon/storage/backpack/ert/security,
|
||||
/obj/item/weapon/storage/backpack/ert/security{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/security{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/security,
|
||||
/obj/item/clothing/suit/space/void/responseteam/security{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/machinery/light/no_nightshift,
|
||||
/obj/effect/floor_decal/industrial/outline/grey,
|
||||
/obj/item/clothing/head/helmet/ert/security{
|
||||
pixel_y = -3
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = -4
|
||||
},
|
||||
/obj/item/clothing/head/helmet/ert/security,
|
||||
/obj/item/clothing/head/helmet/ert/security{
|
||||
pixel_y = 3
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/security{
|
||||
pixel_y = -3
|
||||
/obj/item/clothing/accessory/storage/brown_vest,
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/security,
|
||||
/obj/item/clothing/suit/armor/vest/ert/security{
|
||||
pixel_y = 3
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = 6
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
@@ -3926,29 +3821,8 @@
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/med)
|
||||
"xA" = (
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/clothing/shoes/magboots/adv{
|
||||
pixel_x = -4;
|
||||
pixel_y = -4
|
||||
},
|
||||
/obj/item/clothing/shoes/magboots/adv{
|
||||
pixel_x = -2;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/shoes/magboots/adv,
|
||||
/obj/item/clothing/shoes/magboots/adv{
|
||||
pixel_x = 2;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/shoes/magboots/adv{
|
||||
pixel_x = 4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/clothing/shoes/magboots/adv{
|
||||
pixel_x = 6;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/grey,
|
||||
/obj/machinery/gear_dispenser/suit/ert,
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
"xC" = (
|
||||
@@ -4223,6 +4097,9 @@
|
||||
/obj/item/modular_computer/console/preset/engineering{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/panic_button{
|
||||
pixel_x = -32
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/bridge)
|
||||
"zh" = (
|
||||
@@ -4908,27 +4785,15 @@
|
||||
/obj/item/weapon/storage/backpack/ert/security{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/security{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/space/void/responseteam/security,
|
||||
/obj/item/clothing/suit/space/void/responseteam/security{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/grey,
|
||||
/obj/item/clothing/head/helmet/ert/security{
|
||||
pixel_y = -3
|
||||
/obj/item/weapon/storage/backpack/ert/security{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/clothing/head/helmet/ert/security,
|
||||
/obj/item/clothing/head/helmet/ert/security{
|
||||
pixel_y = 3
|
||||
/obj/item/weapon/storage/backpack/ert/security{
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/security{
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest/ert/security,
|
||||
/obj/item/clothing/suit/armor/vest/ert/security{
|
||||
pixel_y = 3
|
||||
/obj/item/weapon/storage/backpack/ert/security{
|
||||
pixel_y = 12
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
@@ -6549,38 +6414,22 @@
|
||||
/area/shuttle/ert_ship_boat)
|
||||
"MX" = (
|
||||
/obj/structure/table/steel_reinforced,
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = -4
|
||||
/obj/item/device/mapping_unit/ert{
|
||||
pixel_x = -6;
|
||||
pixel_y = -6
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/brown_vest,
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/clothing/accessory/storage/brown_vest{
|
||||
/obj/item/device/mapping_unit/ert{
|
||||
pixel_x = 6;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
pixel_y = -4
|
||||
},
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/weapon/storage/belt/utility/chief/full,
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/weapon/storage/belt/utility/chief/full{
|
||||
/obj/item/device/mapping_unit/ert{
|
||||
pixel_x = -6;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/device/mapping_unit/ert{
|
||||
pixel_x = 6;
|
||||
pixel_y = -6
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/barracks)
|
||||
"MZ" = (
|
||||
@@ -19400,7 +19249,7 @@ WH
|
||||
eX
|
||||
iX
|
||||
mT
|
||||
oX
|
||||
pn
|
||||
tH
|
||||
xi
|
||||
BF
|
||||
@@ -19826,7 +19675,7 @@ do
|
||||
do
|
||||
ip
|
||||
mV
|
||||
pn
|
||||
fJ
|
||||
tH
|
||||
xv
|
||||
Ce
|
||||
@@ -21104,7 +20953,7 @@ Cx
|
||||
fP
|
||||
jU
|
||||
nt
|
||||
qa
|
||||
qo
|
||||
tX
|
||||
yx
|
||||
WC
|
||||
@@ -21246,7 +21095,7 @@ Cx
|
||||
fU
|
||||
jY
|
||||
nv
|
||||
qd
|
||||
qo
|
||||
tX
|
||||
xO
|
||||
WC
|
||||
|
||||
+4031
-4030
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user