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Merge pull request #15344 from Heroman3003/new-coils
Adds a variety of new tesla coils with unique properties and upgrades
This commit is contained in:
@@ -3,6 +3,7 @@
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desc = "For the union!"
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icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
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icon_state = "coil0"
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var/icontype = "coil"
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anchored = FALSE
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density = TRUE
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@@ -51,9 +52,9 @@
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/obj/machinery/power/tesla_coil/update_icon()
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if(panel_open)
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icon_state = "coil_open[anchored]"
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icon_state = "[icontype]_open[anchored]"
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else
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icon_state = "coil[anchored]"
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icon_state = "[icontype][anchored]"
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/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
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src.add_fingerprint(user)
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@@ -79,18 +80,19 @@
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/obj/machinery/power/tesla_coil/tesla_act(var/power)
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if(anchored && !panel_open)
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being_shocked = TRUE
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//don't lose arc power when it's not connected to anything
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//please place tesla coils all around the station to maximize effectiveness
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var/power_produced = powernet ? power / power_loss : power
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add_avail(power_produced*input_power_multiplier)
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flick("coilhit", src)
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 5, power_produced)
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coil_act(power)
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//addtimer(CALLBACK(src, PROC_REF(reset_shocked)), 10)
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spawn(10) reset_shocked()
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else
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..()
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/obj/machinery/power/tesla_coil/proc/coil_act(var/power)
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var/power_produced = power / power_loss
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add_avail(power_produced*input_power_multiplier)
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flick("[icontype]hit", src)
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 5, power_produced)
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/obj/machinery/power/tesla_coil/proc/zap()
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if((last_zap + zap_cooldown) > world.time || !powernet)
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return FALSE
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@@ -102,6 +104,127 @@
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 10, power/(coeff/2))
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/obj/machinery/power/tesla_coil/relay
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name = "tesla relay coil"
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desc = "For the union!"
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icon_state = "relay0"
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icontype = "relay"
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circuit = /obj/item/weapon/circuitboard/tesla_coil
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power_loss = 1
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input_power_multiplier = 0
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var/relay_efficiency = 0.9
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/obj/machinery/power/tesla_coil/relay/RefreshParts()
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..()
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var/relay_multiplier
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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relay_multiplier += C.rating
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relay_efficiency = 0.85 + (0.05 * relay_multiplier)
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/obj/machinery/power/tesla_coil/relay/coil_act(var/power)
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var/power_relayed = power * relay_efficiency
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flick("[icontype]hit", src)
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 5, power_relayed)
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/obj/machinery/power/tesla_coil/splitter
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name = "tesla prism coil"
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desc = "For the union!"
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icon_state = "prism0"
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icontype = "prism"
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circuit = /obj/item/weapon/circuitboard/tesla_coil
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var/split_count = 1
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/obj/machinery/power/tesla_coil/splitter/RefreshParts()
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..()
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split_count = 0
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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split_count += C.rating
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/obj/machinery/power/tesla_coil/splitter/coil_act(var/power)
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var/power_per_bolt = power / (split_count + 1)
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var/power_produced = power_per_bolt / power_loss
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add_avail(power_produced*input_power_multiplier)
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flick("[icontype]hit", src)
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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for(var/i = 0, i < split_count, i++)
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tesla_zap(src, 5, power_per_bolt)
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/obj/machinery/power/tesla_coil/amplifier
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name = "tesla amplifier coil"
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desc = "For the union!"
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icon_state = "amp0"
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icontype = "amp"
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circuit = /obj/item/weapon/circuitboard/tesla_coil
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var/amp_eff = 2
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/obj/machinery/power/tesla_coil/amplifier/RefreshParts()
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..()
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var/amp_eff = 1
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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amp_eff += C.rating
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/obj/machinery/power/tesla_coil/amplifier/coil_act(var/power)
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var/power_produced = power / power_loss
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add_avail(power_produced*input_power_multiplier)
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flick("[icontype]hit", src)
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 5, power_produced)
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/obj/machinery/power/tesla_coil/recaster
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name = "tesla recaster coil"
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desc = "For the union!"
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icon_state = "recaster0"
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icontype = "recaster"
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circuit = /obj/item/weapon/circuitboard/tesla_coil
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var/zap_range = 6
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/obj/machinery/power/tesla_coil/recaster/RefreshParts()
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..()
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var/zap_range = 5
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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zap_range += C.rating
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/obj/machinery/power/tesla_coil/recaster/coil_act(var/power)
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var/power_relayed = power / power_loss
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var/power_produced = power / (power_loss * 2)
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add_avail(power_produced*input_power_multiplier)
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flick("[icontype]hit", src)
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = zap_range)
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tesla_zap(src, zap_range, power_relayed)
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/obj/machinery/power/tesla_coil/collector
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name = "tesla collector coil"
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desc = "For the union!"
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icon_state = "collector0"
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icontype = "collector"
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circuit = /obj/item/weapon/circuitboard/tesla_coil
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var/collect_eff = 0.8
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/obj/machinery/power/tesla_coil/collector/RefreshParts()
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..()
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var/collect_mod = 0
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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collect_mod += C.rating
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collect_eff = 0.75 + collect_mod*0.05
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/obj/machinery/power/tesla_coil/collector/coil_act(var/power)
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var/power_produced = power * collect_eff
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add_avail(power_produced*input_power_multiplier)
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flick("[icontype]hit", src)
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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/obj/machinery/power/grounding_rod
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name = "grounding rod"
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desc = "Keep an area from being fried from Edison's Bane."
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@@ -24,8 +24,35 @@
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build_path = /obj/machinery/power/grounding_rod
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board_type = new /datum/frame/frame_types/machine
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matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
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origin_tech = list(TECH_MAGNET = 1, TECH_POWER = 2)
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req_components = list()
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/datum/category_item/autolathe/engineering/grounding_rod
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name = "grounding rod electronics"
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path = /obj/item/weapon/circuitboard/grounding_rod
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// SPECIAL BOARDS BELOW
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/obj/item/weapon/circuitboard/tesla_coil/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_multitool())
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var/result = tgui_input_list(user, "What do you want to reconfigure the board to?", "Multitool-Circuitboard interface", list("Standard", "Relay", "Prism", "Amplifier", "Recaster", "Collector"))
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switch(result)
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if("Standard")
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name = T_BOARD("tesla coil")
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build_path = /obj/machinery/power/tesla_coil
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if("Relay")
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name = T_BOARD("tesla relay coil")
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build_path = /obj/machinery/power/tesla_coil/relay
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if("Prism")
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name = T_BOARD("tesla prism coil")
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build_path = /obj/machinery/power/tesla_coil/splitter
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if("Amplifier")
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name = T_BOARD("tesla amplifier coil")
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build_path = /obj/machinery/power/tesla_coil/amplifier
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if("Recaster")
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name = T_BOARD("tesla recaster coil")
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build_path = /obj/machinery/power/tesla_coil/recaster
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if("Collector")
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name = T_BOARD("tesla collector coil")
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build_path = /obj/machinery/power/tesla_coil/collector
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return
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