Stops literally everything in the world from being recyclable

This commit is contained in:
Heroman
2021-10-14 15:39:31 +10:00
parent e667e86813
commit 5fcf774e0b
+4 -4
View File
@@ -4,7 +4,7 @@
w_class = ITEMSIZE_NORMAL
blocks_emissive = EMISSIVE_BLOCK_GENERIC
matter = list(MAT_STEEL = 1)
//matter = list(MAT_STEEL = 1)
var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
var/randpixel = 6
@@ -249,7 +249,7 @@
var/obj/item/weapon/storage/S = src.loc
if(!S.remove_from_storage(src))
return
src.pickup(user)
src.throwing = 0
if (src.loc == user)
@@ -258,7 +258,7 @@
else
if(isliving(src.loc))
return
if(user.put_in_active_hand(src))
if(isturf(old_loc))
var/obj/effect/temporary_effect/item_pickup_ghost/ghost = new(old_loc)
@@ -832,7 +832,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
if(!inhands)
apply_blood(standing) //Some items show blood when bloodied
apply_accessories(standing) //Some items sport accessories like webbing
//Apply overlays to our...overlay
apply_overlays(standing)