Makes fake-walls not air tight once opened. Fake walls continue to not be air tight after being closed.

This commit is contained in:
Datraen
2015-11-30 17:14:29 -05:00
parent 3506e0861c
commit 60764d014f
@@ -11,6 +11,9 @@
density = 0
update_icon()
set_light(0)
src.blocks_air = 0
for(var/turf/simulated/turf in loc)
air_master.mark_for_update(turf)
else
can_open = WALL_OPENING
//flick("[material.icon_base]fwall_closing", src)
@@ -18,6 +21,9 @@
update_icon()
sleep(15)
set_light(1)
src.blocks_air = 1
for(var/turf/simulated/turf in loc)
air_master.mark_for_update(turf)
can_open = WALL_CAN_OPEN
update_icon()
@@ -313,3 +319,4 @@
else if(!istype(W,/obj/item/weapon/rcd) && !istype(W, /obj/item/weapon/reagent_containers))
return attack_hand(user)