Update living.dm

This commit is contained in:
Verkister
2020-11-08 13:05:50 +02:00
committed by GitHub
parent f93452e29c
commit 62011781fc
+1 -4
View File
@@ -33,10 +33,8 @@
buckled.unbuckle_mob(src, TRUE)
qdel(selected_image)
<<<<<<< HEAD
QDEL_NULL(vorePanel) //VOREStation Add
QDEL_LIST_NULL(vore_organs) //VOREStation Add
=======
if(LAZYLEN(organs))
organs_by_name.Cut()
@@ -52,7 +50,6 @@
internal_organs -= OR
qdel(OR)
>>>>>>> 68b370b... Fresh Meat, Leatherworking (#7629)
return ..()
//mob verbs are faster than object verbs. See mob/verb/examine.
@@ -1486,4 +1483,4 @@ default behaviour is:
// Tries to turn off things that let you see through walls, like mesons.
// Each mob does vision a bit differently so this is just for inheritence and also so overrided procs can make the vision apply instantly if they call `..()`.
/mob/living/proc/disable_spoiler_vision()
handle_vision()
handle_vision()