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Remove naughty KEEP_TOGETHER
Pixel scale, too, seems pointless
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@@ -50,8 +50,8 @@ when portals are shortly lived, or when portals are made to be obvious with spec
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opacity = TRUE
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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appearance_flags = PIXEL_SCALE|KEEP_TOGETHER // Removed TILE_BOUND so things not visible on the other side stay hidden from the viewer.
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appearance_flags = NONE
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var/obj/effect/map_effect/portal/counterpart = null // The portal line or master that this is connected to, on the 'other side'.
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// Information used to apply `pixel_[x|y]` offsets so that the visuals line up.
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