Fixes various otie problems

This commit is contained in:
Spades
2017-07-04 02:38:44 -04:00
parent c0811b394d
commit 627dbb9566
2 changed files with 55 additions and 37 deletions
@@ -13,7 +13,7 @@
minbodytemp = 200
move_to_delay = 4
hostile = 1
cooperative = 1
//cooperative = 1 // Neutral mobs should not be set like this.
investigates = 1
reacts = 1
retaliate = 1
@@ -26,13 +26,13 @@
emote_hear = list("rurrs", "rumbles", "rowls", "groans softly", "murrs", "sounds hungry", "yawns")
emote_see = list("stares ferociously", "snarls", "licks their chops", "stretches", "yawns")
say_maybe_target = list("Ruh?", "Waf?")
say_got_target = list("Rurrr!", "ROAR!", "MINE!", "RAHH!", "Slurp.. RAH!")
say_got_target = list("Rurrr!", "ROAR!", "MARR!", "RAHH!", "Slurp.. RAH!")
melee_damage_lower = 5
melee_damage_upper = 20
response_help = "pets the"
response_disarm = "bops the"
response_harm = "hits the"
attacktext = "mauled"
attacktext = "mauls"
friendly = list("nuzzles", "slobberlicks", "noses softly at", "noseboops")
meat_amount = 5
old_x = -16
@@ -42,13 +42,28 @@
var/mob/living/carbon/human/friend
var/tamed = 0
var/tame_chance = 50 //It's a fiddy-fiddy default you may get a buddy pal or you may get mauled and ate. Win-win!
/mob/living/simple_animal/otie/frond //gets the pet2tame feature. starts out hostile tho so get gamblin'
/mob/living/simple_animal/otie/feral //gets the pet2tame feature. starts out hostile tho so get gamblin'
name = "feral otie"
desc = "The classic bioengineered longdog. No pets. Only bite. This one has spent too much time out on the surface of Virgo-3B."
tame_chance = 5 // Only a 1 in 20 chance of success. It's feral. What do you expect?
// Lazy way of making sure this otie survives outside.
min_oxy = 0.5
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
/mob/living/simple_animal/otie/friendly //gets the pet2tame feature and doesn't kill you right away
name = "otie"
desc = "The classic bioengineered longdog. This one might even tolerate you!"
faction = "neutral"
/mob/living/simple_animal/otie/frond/cotie //same as above but has a little collar :v
/mob/living/simple_animal/otie/friendly/cotie //same as above but has a little collar :v
name = "tamed otie"
desc = "The classic bioengineered longdog. This one has a nice little collar on its neck. However a proper domesticated otie is an oxymoron and the collar is likely just a decoration."
icon_state = "cotie"
@@ -56,7 +71,7 @@
icon_rest = "cotie_rest"
faction = "neutral"
/mob/living/simple_animal/otie/frond/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho.
/mob/living/simple_animal/otie/friendly/security //tame by default unless you're a marked crimester. can be befriended to follow with pets tho.
name = "guard otie"
desc = "The V.A.R.M.A.corp bioengineering division flagship product on trained optimal snowflake guard dogs."
icon_state = "sotie"
@@ -82,47 +97,49 @@
return null
if(istype(found_atom,/mob/living/simple_animal/mouse))
return found_atom
if(will_eat(found_atom))
if(found_atom in friends)
if(found_atom in friends)
return null
else if(ismob(found_atom))
var/mob/found_mob = found_atom
if(found_mob.faction == faction)
return null
else if(found_atom in faction_friends)
return null
else if (friend == found_atom)
return null
else if(tamed == 1 && ishuman(found_atom))
return null
else if(tamed == 1 && isrobot(found_atom))
return null
else
return found_atom
else if (friend == found_atom)
return null
else if(tamed == 1 && ishuman(found_atom))
return null
else if(tamed == 1 && isrobot(found_atom))
return null
else
return found_atom
/mob/living/simple_animal/otie/frond/security/Found(var/atom/found_atom)
/mob/living/simple_animal/otie/friendly/security/Found(var/atom/found_atom)
if(!SA_attackable(found_atom))
return null
if(istype(found_atom,/mob/living/simple_animal/mouse))
return found_atom
if(check_threat(found_atom) >= 4)
return found_atom
if(will_eat(found_atom))
if(found_atom in friends)
if(found_atom in friends)
return null
else if(ismob(found_atom))
var/mob/found_mob = found_atom
if(found_mob.faction == faction)
return null
else if(found_atom in faction_friends)
return null
else if (friend == found_atom)
return null
else if(tamed == 1 && ishuman(found_atom))
return null
else if(tamed == 1 && isrobot(found_atom))
return null
else
return found_atom
else if (friend == found_atom)
return null
else if(tamed == 1 && ishuman(found_atom))
return null
else if(tamed == 1 && isrobot(found_atom))
return null
else
return found_atom
/mob/living/simple_animal/otie/frond/security/proc/check_threat(var/mob/living/M)
/mob/living/simple_animal/otie/friendly/security/proc/check_threat(var/mob/living/M)
if(!M || !ishuman(M) || M.stat == DEAD || src == M)
return 0
return M.assess_perp(0, 0, 0, check_records, check_arrest)
/mob/living/simple_animal/otie/frond/security/set_target(var/mob/M)
/mob/living/simple_animal/otie/friendly/security/set_target(var/mob/M)
ai_log("SetTarget([M])",2)
if(!M || (world.time - last_target_time < 5 SECONDS) && target_mob)
ai_log("SetTarget() can't set it again so soon",3)
@@ -150,7 +167,7 @@
return 0
/mob/living/simple_animal/otie/frond/security/proc/target_name(mob/living/T)
/mob/living/simple_animal/otie/friendly/security/proc/target_name(mob/living/T)
if(ishuman(T))
var/mob/living/carbon/human/H = T
return H.get_id_name("unidentified person")
@@ -158,7 +175,7 @@
//Basic friend AI
/mob/living/simple_animal/otie/frond/Life()
/mob/living/simple_animal/otie/friendly/Life()
. = ..()
if(!. || ai_inactive || !friend) return
@@ -196,7 +213,7 @@
if(prob(5))
lay_down()
//Pet 4 frond
//Pet 4 friendly
/mob/living/simple_animal/otie/attack_hand(mob/living/carbon/human/M as mob)
..()
@@ -204,10 +221,11 @@
if (health > 0)
LoseTarget()
handle_stance(STANCE_IDLE)
if(prob(50)) //It's a fiddy-fiddy you may get a buddy pal or you may get mauled and ate. Win-win!
if(prob(tame_chance))
friend = M
if(tamed != 1)
tamed = 1
faction = M.faction
sleep(1 SECOND)
return
..()
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