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Changes eggtype to not mess with simple_mobs
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@@ -252,13 +252,13 @@
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var/egg_path = /obj/structure/closet/secure_closet/egg
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var/egg_name = "odd egg"
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if(O.egg_type in tf_egg_types)
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egg_path = tf_egg_types[O.egg_type]
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egg_name = "[O.egg_type] egg"
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if(O.vore_egg_type in tf_vore_egg_types)
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egg_path = tf_vore_egg_types[O.vore_egg_type]
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egg_name = "[O.vore_egg_type] egg"
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var/obj/structure/closet/secure_closet/egg/egg = new egg_path(src)
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M.forceMove(egg)
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egg.name = egg_name
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if(message)
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to_chat(M, "<span class='notice'>You lose sensation of your body, feeling only the warmth around you as you're encased in an egg.</span>")
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to_chat(O, "<span class='notice'>Your body shifts as you encase [M] in an egg.</span>")
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to_chat(O, "<span class='notice'>Your body shifts as you encase [M] in an egg.</span>")
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