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Ports Stasis Cages from Baystation (#6017)
* Ports Stasis Cages from Baystation
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@@ -0,0 +1,67 @@
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/obj/structure/stasis_cage
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name = "stasis cage"
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desc = "A high-tech animal cage, designed to keep contained fauna docile and safe."
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icon = 'icons/obj/storage.dmi'
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icon_state = "critteropen"
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density = 1
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var/mob/living/simple_mob/contained
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/obj/structure/stasis_cage/Initialize()
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. = ..()
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var/mob/living/simple_mob/A = locate() in loc
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if(A)
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contain(A)
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/obj/structure/stasis_cage/attack_hand(var/mob/user)
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release()
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/obj/structure/stasis_cage/attack_robot(var/mob/user)
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if(Adjacent(user))
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release()
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/obj/structure/stasis_cage/proc/contain(var/mob/living/simple_mob/animal)
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if(contained || !istype(animal))
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return
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contained = animal
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animal.forceMove(src)
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animal.in_stasis = 1
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if(animal.buckled && istype(animal.buckled, /obj/effect/energy_net))
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animal.buckled.forceMove(animal.loc)
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icon_state = "critter"
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desc = initial(desc) + " \The [contained] is kept inside."
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/obj/structure/stasis_cage/proc/release()
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if(!contained)
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return
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contained.dropInto(src)
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if(contained.buckled && istype(contained.buckled, /obj/effect/energy_net))
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contained.buckled.dropInto(src)
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contained.in_stasis = 0
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contained = null
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icon_state = "critteropen"
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underlays.Cut()
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desc = initial(desc)
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/obj/structure/stasis_cage/Destroy()
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release()
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return ..()
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/mob/living/simple_mob/MouseDrop(var/obj/structure/stasis_cage/over_object)
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if(istype(over_object) && Adjacent(over_object) && CanMouseDrop(over_object, usr))
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if(!src.buckled || !istype(src.buckled, /obj/effect/energy_net))
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to_chat(usr, "It's going to be difficult to convince \the [src] to move into \the [over_object] without capturing it in a net.")
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return
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usr.visible_message("[usr] begins stuffing \the [src] into \the [over_object].", "You begin stuffing \the [src] into \the [over_object].")
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Bumped(usr)
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if(do_after(usr, 20, over_object))
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usr.visible_message("[usr] has stuffed \the [src] into \the [over_object].", "You have stuffed \the [src] into \the [over_object].")
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over_object.contain(src)
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else
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return ..()
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@@ -11,6 +11,9 @@
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if(holder.incapacitated(INCAPACITATION_DISABLED)) // Stunned in some form.
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ai_log("can_act() : Incapacited.", AI_LOG_TRACE)
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return FALSE
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if(holder.instasis()) // In a stasis field.
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ai_log("can_act() : In a stasis field.", AI_LOG_TRACE)
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return FALSE
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return TRUE
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// Test if we should switch to STANCE_DISABLE.
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@@ -60,6 +60,12 @@
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if(myid)
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return myid.GetID()
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/mob/living/proc/instasis()
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/mob/living/simple_mob/instasis()
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if(in_stasis)
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return TRUE
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// Respects move cooldowns as if it had a client.
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// Also tries to avoid being superdumb with moving into certain tiles (unless that's desired).
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/mob/living/proc/IMove(turf/newloc, safety = TRUE)
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@@ -76,6 +76,9 @@
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/mob/living/simple_mob/proc/handle_atmos()
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var/atmos_unsuitable = 0
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if(in_stasis)
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return 1 // return early to skip atmos checks
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var/atom/A = src.loc
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if(istype(A,/turf))
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@@ -151,6 +151,8 @@
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var/purge = 0 // Cult stuff.
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var/supernatural = FALSE // Ditto.
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// contained in a cage
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var/in_stasis = 0
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/mob/living/simple_mob/Initialize()
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verbs -= /mob/verb/observe
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@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Novacat
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Stasis Cages which allows safe transport of mobs."
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@@ -1241,6 +1241,7 @@
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#include "code\game\objects\structures\signs.dm"
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#include "code\game\objects\structures\simple_doors.dm"
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#include "code\game\objects\structures\snowman.dm"
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#include "code\game\objects\structures\stasis_cage.dm"
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#include "code\game\objects\structures\tank_dispenser.dm"
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#include "code\game\objects\structures\target_stake.dm"
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#include "code\game\objects\structures\transit_tubes.dm"
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