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Fixes some places that paralyze should KO as well (#18973)
* Fixes some places that paralyze should KO as well * this too
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@@ -107,6 +107,7 @@ the artifact triggers the rage.
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if(prob(last_shock_stage))
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to_chat(holder, span_warning("You pass out from the pain you were suppressing."))
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holder.Paralyse(5)
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holder.Sleeping(5)
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if(ishuman(holder))
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var/mob/living/carbon/human/H = holder
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