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Fixes some places that paralyze should KO as well (#18973)
* Fixes some places that paralyze should KO as well * this too
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@@ -148,6 +148,7 @@ BLOOD_VOLUME_SURVIVE = 40
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update_icons_body()
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eye_blurry = max(eye_blurry,6)
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Paralyse(3)
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Sleeping(3)
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adjustToxLoss(3 * dmg_coef)
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adjustOxyLoss(75 * dmg_coef) // 15 more than dexp fixes (also more than dex+dexp+tricord)
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@@ -278,6 +278,7 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
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H.adjustBruteLoss(40)
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H.adjustFireLoss(40)
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H.Paralyse(4)
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H.Sleeping(4)
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H.updatehealth()
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for(var/obj/item/organ/external/E in H.organs) //They've still gotta congeal, but it's faster than the clone sickness they'd normally get.
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if(E && E.organ_tag == BP_L_ARM || E.organ_tag == BP_R_ARM || E.organ_tag == BP_L_LEG || E.organ_tag == BP_R_LEG)
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